mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
This commit is contained in:
parent
ac07af7028
commit
4d1d90d712
9 changed files with 140 additions and 8 deletions
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@ -756,7 +756,7 @@ set (PCH_SOURCES
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common/filesystem/file_directory.cpp
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common/filesystem/resourcefile.cpp
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common/engine/sc_man.cpp
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#common/engine/palettecontainer.cpp // not yet operational.
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common/engine/palettecontainer.cpp
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common/engine/stringtable.cpp
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core/utility/stats.cpp
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@ -637,7 +637,7 @@ static int32_t loadvox(const char *filnam)
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fil.Read(tbuf, voxsiz.z);
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for (bssize_t z=voxsiz.z-1; z>=0; z--)
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if (tbuf[z] != 255)
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if (tbuf[z] != TRANSPARENT_INDEX)
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{
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const int32_t i = j+z;
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vbit[i>>5] |= (1<<SHIFTMOD32(i));
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@ -652,7 +652,7 @@ static int32_t loadvox(const char *filnam)
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for (bssize_t z=0; z<voxsiz.z; z++)
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{
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if (tbuf[z] == 255)
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if (tbuf[z] == TRANSPARENT_INDEX)
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continue;
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if (!x || !y || !z || x == voxsiz.x-1 || y == voxsiz.y-1 || z == voxsiz.z-1)
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@ -40,6 +40,8 @@
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#include "templates.h"
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#include "palettecontainer.h"
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PaletteContainer GPalette;
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FColorMatcher ColorMatcher;
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//----------------------------------------------------------------------------
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//
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@ -58,6 +60,22 @@ void PaletteContainer::Init(int numslots) // This cannot be a constructor!!!
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TranslationTables.Resize(numslots);
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}
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void PaletteContainer::SetPalette(const uint8_t* colors)
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{
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for (int i = 0; i < 256; i++, colors += 3)
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{
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BaseColors[i] = PalEntry(colors[0], colors[1], colors[2]);
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Remap[i] = i;
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}
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// Find white and black from the original palette so that they can be
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// used to make an educated guess of the translucency % for a BOOM
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// translucency map.
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WhiteIndex = BestColor((uint32_t*)BaseColors, 255, 255, 255, 0, 255);
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BlackIndex = BestColor((uint32_t*)BaseColors, 0, 0, 0, 0, 255);
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}
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//----------------------------------------------------------------------------
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//
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//
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@ -166,7 +184,7 @@ int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
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auto size = NumTranslations(slot);
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for (i = 0; i < size; i++)
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{
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if (*remap == *palMgr.TranslationToTable(TRANSLATION(slot, i)))
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if (*remap == *TranslationToTable(TRANSLATION(slot, i)))
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{
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// A duplicate of this translation already exists
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return TRANSLATION(slot, i);
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@ -215,6 +233,21 @@ static bool IndexOutOfRange(const int start1, const int end1, const int start2,
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//
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//----------------------------------------------------------------------------
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bool FRemapTable::operator==(const FRemapTable& o)
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{
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// Two translations are identical when they have the same amount of colors
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// and the palette values for both are identical.
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if (&o == this) return true;
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if (o.NumEntries != NumEntries) return false;
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return !memcmp(o.Palette, Palette, NumEntries * sizeof(*Palette));
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void FRemapTable::MakeIdentity()
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{
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int i;
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@ -67,11 +67,19 @@ inline int GetTranslationIndex(uint32_t trans)
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class PaletteContainer
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{
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public:
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PalEntry BaseColors[256]; // non-gamma corrected palette
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uint8_t Remap[256]; // remap original palette indices to in-game indices
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uint8_t WhiteIndex; // white in original palette index
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uint8_t BlackIndex; // black in original palette index
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private:
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FMemArena remapArena;
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TArray<FRemapTable*> uniqueRemaps;
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TArray<TAutoGrowArray<FRemapTablePtr, FRemapTable*>> TranslationTables;
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public:
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void Init(int numslots); // This cannot be a constructor!!!
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void SetPalette(const uint8_t* colors);
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void Clear();
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FRemapTable* AddRemap(FRemapTable* remap);
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void UpdateTranslation(int trans, FRemapTable* remap);
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@ -102,5 +110,5 @@ public:
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};
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extern PaletteContainer palMgr;
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extern PaletteContainer GPalette;
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@ -40,6 +40,7 @@
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#include "filesystem.h"
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#include "printf.h"
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#include "templates.h"
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#include "m_png.h"
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/****************************/
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/* Palette management stuff */
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@ -703,6 +704,7 @@ int V_GetColor(const uint32_t* palette, FScanner& sc)
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TArray<FSpecialColormap> SpecialColormaps;
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uint8_t DesaturateColormap[31][256];
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// These default tables are needed for texture composition.
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static FSpecialColormapParameters SpecialColormapParms[] =
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@ -820,5 +822,91 @@ void InitSpecialColormaps(PalEntry *pe)
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SpecialColormapParms[i].Start[2], SpecialColormapParms[i].End[0],
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SpecialColormapParms[i].End[1], SpecialColormapParms[i].End[2]);
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}
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// desaturated colormaps. These are used for texture composition
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for (int m = 0; m < 31; m++)
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{
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uint8_t* shade = DesaturateColormap[m];
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for (int c = 0; c < 256; c++)
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{
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int intensity = pe[c].Luminance();
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int r = (pe[c].r * (31 - m) + intensity * m) / 31;
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int g = (pe[c].g * (31 - m) + intensity * m) / 31;
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int b = (pe[c].b * (31 - m) + intensity * m) / 31;
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shade[c] = BestColor((uint32_t*)pe, r, g, b);
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int ReadPalette(int lumpnum, uint8_t* buffer)
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{
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if (lumpnum < 0)
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{
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return 0;
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}
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FileData lump = fileSystem.ReadFile(lumpnum);
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uint8_t* lumpmem = (uint8_t*)lump.GetMem();
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memset(buffer, 0, 768);
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FileReader fr;
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fr.OpenMemory(lumpmem, lump.GetSize());
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auto png = M_VerifyPNG(fr);
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if (png)
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{
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uint32_t id, len;
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fr.Seek(33, FileReader::SeekSet);
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fr.Read(&len, 4);
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fr.Read(&id, 4);
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bool succeeded = false;
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while (id != MAKE_ID('I', 'D', 'A', 'T') && id != MAKE_ID('I', 'E', 'N', 'D'))
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{
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len = BigLong((unsigned int)len);
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if (id != MAKE_ID('P', 'L', 'T', 'E'))
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fr.Seek(len, FileReader::SeekCur);
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else
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{
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int PaletteSize = MIN<int>(len, 768);
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fr.Read(buffer, PaletteSize);
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return PaletteSize / 3;
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}
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fr.Seek(4, FileReader::SeekCur); // Skip CRC
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fr.Read(&len, 4);
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id = MAKE_ID('I', 'E', 'N', 'D');
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fr.Read(&id, 4);
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}
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I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
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}
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if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
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{
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FScanner sc;
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sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
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sc.MustGetString();
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sc.MustGetNumber(); // version - ignore
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sc.MustGetNumber();
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int colors = MIN(256, sc.Number) * 3;
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for (int i = 0; i < colors; i++)
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{
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sc.MustGetNumber();
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if (sc.Number < 0 || sc.Number > 255)
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{
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sc.ScriptError("Color %d value out of range.", sc.Number);
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}
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buffer[i] = sc.Number;
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}
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return colors / 3;
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}
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else
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{
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memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
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return 256;
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}
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}
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@ -55,7 +55,9 @@ struct FSpecialColormap
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};
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extern TArray<FSpecialColormap> SpecialColormaps;
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extern uint8_t DesaturateColormap[31][256];
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int AddSpecialColormap(PalEntry *pe, float r1, float g1, float b1, float r2, float g2, float b2);
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void InitSpecialColormaps(PalEntry* pe);
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void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, float g1, float b1, float r2, float g2, float b2);
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int ReadPalette(int lumpnum, uint8_t* buffer);
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@ -148,7 +148,7 @@ int FArtTexture::CopyPixels(FBitmap *bmp, int conversion)
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for (int y = 0; y < numpixels; ++y)
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{
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int index = source[y];
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if (index == 255)
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if (index == TRANSPARENT_INDEX)
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{
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hasalpha = true;
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continue;
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@ -41,6 +41,7 @@
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#include "image.h"
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#include "palette.h"
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#include "../glbackend/gl_hwtexture.h"
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#include "build.h"
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FTexture *CreateBrightmapTexture(FImageSource*);
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@ -207,7 +208,7 @@ void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
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#define SOME_MASK 0x00ffffff
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#endif
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#define CHKPIX(ofs) (l1[(ofs)*4+MSB]==255 ? (( ((uint32_t*)l1)[0] = ((uint32_t*)l1)[ofs]&SOME_MASK), trans=true ) : false)
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#define CHKPIX(ofs) (l1[(ofs)*4+MSB]==TRANSPARENT_INDEX ? (( ((uint32_t*)l1)[0] = ((uint32_t*)l1)[ofs]&SOME_MASK), trans=true ) : false)
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int FTexture::SmoothEdges(unsigned char * buffer, int w, int h)
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{
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@ -1871,7 +1871,7 @@ void sub_54FA4(int a1, int a2)
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{
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for (j = 0; j < dword_AA3AC; j++)
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{
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if (*ptr1 != 255)
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if (*ptr1 != TRANSPARENT_INDEX)
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{
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*ptr1 = ptr2[i*bytesperline+dword_AA3B0+j];
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}
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