mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
0.6.0
- fixed compilation.
This commit is contained in:
parent
3c3ea281f0
commit
6589d31678
3 changed files with 8 additions and 10 deletions
|
@ -41,16 +41,16 @@ const char *GetVersionString();
|
|||
|
||||
/** Lots of different version numbers **/
|
||||
|
||||
#define VERSIONSTR "0.5.1 alpha"
|
||||
#define VERSIONSTR "0.6.0 alpha"
|
||||
|
||||
// The version as seen in the Windows resource
|
||||
#define RC_FILEVERSION 0,5,1,0
|
||||
#define RC_PRODUCTVERSION 0,5,1,0
|
||||
#define RC_FILEVERSION 0,6,0,0
|
||||
#define RC_PRODUCTVERSION 0,6,0,0
|
||||
#define RC_PRODUCTVERSION2 VERSIONSTR
|
||||
// These are for content versioning.
|
||||
#define VER_MAJOR 0
|
||||
#define VER_MINOR 5
|
||||
#define VER_REVISION 1
|
||||
#define VER_MINOR 6
|
||||
#define VER_REVISION 0
|
||||
|
||||
// More stuff that needs to be different for derivatives.
|
||||
#define GAMENAME "Raze"
|
||||
|
@ -66,13 +66,13 @@ const char *GetVersionString();
|
|||
#define SAVESIG_SW GAMENAME ".ShadowWarrior"
|
||||
#define SAVESIG_PS GAMENAME ".Exhumed"
|
||||
|
||||
#define MINSAVEVER_DN3D 6
|
||||
#define MINSAVEVER_DN3D 7
|
||||
#define MINSAVEVER_BLD 6
|
||||
#define MINSAVEVER_RR 6
|
||||
#define MINSAVEVER_SW 6
|
||||
#define MINSAVEVER_PS 6
|
||||
|
||||
#define SAVEVER_DN3D 6
|
||||
#define SAVEVER_DN3D 7
|
||||
#define SAVEVER_BLD 6
|
||||
#define SAVEVER_RR 6
|
||||
#define SAVEVER_SW 6
|
||||
|
|
|
@ -5163,7 +5163,7 @@ static void G_Cleanup(void)
|
|||
#if !defined LUNATIC
|
||||
if (label != (char *)&sprite[0]) Xfree(label);
|
||||
if (labelcode != (int32_t *)§or[0]) Xfree(labelcode);
|
||||
if (labeltype != (int32_t*)&wall[0]) Xfree(labeltype);
|
||||
if (labeltype != (uint8_t*)&wall[0]) Xfree(labeltype);
|
||||
Xfree(apScript);
|
||||
Xfree(bitptr);
|
||||
|
||||
|
|
|
@ -1374,7 +1374,5 @@ void G_InitDynamicTiles(void)
|
|||
WeaponPickupSprites[10] = HEAVYHBOMB;
|
||||
WeaponPickupSprites[11] = SHRINKERSPRITE;
|
||||
WeaponPickupSprites[12] = FLAMETHROWERSPRITE;
|
||||
|
||||
#endif
|
||||
}
|
||||
END_DUKE_NS
|
||||
|
|
Loading…
Reference in a new issue