raze-gles/source/common
2020-03-08 13:54:00 +01:00
..
2d - cleanup of the screentext consolidation 2020-03-05 01:17:31 +01:00
console - pause all game sounds while the menu or console are open and marked SW's UI sounds as such. 2020-02-16 20:08:04 +01:00
filesystem - started transitioning the savegame writer to the newly added serializer. 2020-02-23 09:41:12 +01:00
fonts - added more EDuke credits. 2020-02-02 20:29:43 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - fixed game start check for Exhumed's ingame menu. 2020-03-01 16:40:19 +01:00
music - fixed: When loading a savegame without music, stop any playing music. 2020-02-25 21:15:25 +01:00
rendering - re-enabled depth clamping. 2020-02-21 21:36:42 +01:00
sound - SW: fixed ownership of non-following sounds. 2020-03-01 10:59:53 +01:00
textures - properly define the BasePalette wrapper. 2020-02-02 07:58:05 +01:00
utility - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - started transitioning the savegame writer to the newly added serializer. 2020-02-23 09:41:12 +01:00
compositesavegame.cpp - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
gameconfigfile.cpp - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
gameconfigfile.h - fixed uninitialized 'isInitialized' variable in FGameConfigFile. 2020-03-01 07:28:40 +01:00
gamecontrol.cpp - a bit of cleanup. 2020-03-08 13:54:00 +01:00
gamecontrol.h - allow selecting frontend for Duke3D in gameinfo.txt 2020-03-07 20:14:03 +01:00
gamecvars.cpp - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
gamecvars.h - removed in_mousedeadzone CVAR. 2020-01-29 21:51:57 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - allow selecting frontend for Duke3D in gameinfo.txt 2020-03-07 20:14:03 +01:00
inputstate.cpp - removed in_mousedeadzone CVAR. 2020-01-29 21:51:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
mapinfo.h - fixed uninitialized 'isInitialized' variable in FGameConfigFile. 2020-03-01 07:28:40 +01:00
ns.h - started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace. 2020-03-05 01:01:05 +01:00
quotemgr.h - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
quotes.cpp - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
rts.cpp - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
secrets.cpp - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
secrets.h - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
serializer.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
serializer.h - serialize sound IDs as index, not name. 2020-02-23 17:11:54 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
statistics.h - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
version.h - 0.5.1 2020-03-08 08:05:19 +01:00