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- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
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2 changed files with 2 additions and 1 deletions
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@ -66,7 +66,7 @@ private:
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void ReadCVars (unsigned flags);
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bool bModSetup;
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bool isInitialized;
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bool isInitialized = false;
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char section[64];
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char *subsection;
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@ -51,6 +51,7 @@ struct MapRecord
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void SetFileName(const char* n)
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{
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fileName = n;
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FixPathSeperator(fileName);
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labelName = ExtractFileBase(n);
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}
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const char* GetMessage(int num)
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