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- fixed game start check for Exhumed's ingame menu.
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@ -488,7 +488,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
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{
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case NAME_StartGame:
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M_ClearMenus(); // must be done before starting the level.
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if (caller == NAME_MainMenu) GameStartupInfo.Episode = param;
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if (caller == NAME_MainMenu || caller == NAME_IngameMenu) GameStartupInfo.Episode = param;
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STAT_StartNewGame(gVolumeNames[GameStartupInfo.Episode], GameStartupInfo.Skill);
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inputState.ClearAllInput();
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