mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- more consolidation between RR and Duke.
This commit is contained in:
parent
cb322a1a1b
commit
2c203fbf80
36 changed files with 95 additions and 870 deletions
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@ -40,6 +40,7 @@
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#include "m_swap.h"
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#include "s_soundinternal.h"
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const char* G_DefaultRtsFile(void);
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struct WadInfo
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{
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@ -67,6 +68,7 @@ struct LumpInfoInternal
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static FString RTSName;
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static TArray<uint8_t> RTSFile;
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static TArray<LumpInfoInternal> LumpInfo;
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static bool checked;
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void RTS_Init(const char *filename)
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@ -80,6 +82,11 @@ void RTS_Init(const char *filename)
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bool RTS_IsInitialized()
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{
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if (LumpInfo.Size() > 0) return true;
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if (RTSName.IsEmpty() && !checked)
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{
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RTSName = G_DefaultRtsFile();
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checked = true;
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}
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if (RTSName.IsEmpty()) return false;
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auto fr = fileSystem.OpenFileReader(RTSName, 0);
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RTSName = ""; // don't try ever again.
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@ -969,6 +969,35 @@ const char* G_ConFile(void)
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return userConfig.DefaultCon.IsNotEmpty() ? userConfig.DefaultCon.GetChars() : G_DefaultConFile();
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}
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const char* G_DefaultRtsFile(void)
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{
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if (g_gameType & GAMEFLAG_DUKE)
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return "DUKE.RTS";
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else if (g_gameType & GAMEFLAG_WW2GI)
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return "WW2GI.RTS";
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else if (g_gameType & GAMEFLAG_NAPALM)
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{
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if (!fileSystem.FileExists("NAPALM.RTS") && fileSystem.FileExists("NAM.RTS"))
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return "NAM.RTS";
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else
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return "NAPALM.RTS";
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}
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else if (g_gameType & GAMEFLAG_NAM)
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{
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if (!fileSystem.FileExists("NAM.RTS") && fileSystem.FileExists("NAPALM.RTS"))
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return "NAPALM.RTS";
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else
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return "NAM.RTS";
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}
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else if (g_gameType & GAMEFLAG_RRALL)
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return "REDNECK.RTS";
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else if (g_gameType & GAMEFLAG_SW)
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return "SW.RTS";
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return "";
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}
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#if 0
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// Should this be added to the game data collector?
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@ -15,7 +15,7 @@
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#include "common.h"
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#include "common_game.h"
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#include "dukerr/common_game.h"
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BEGIN_DUKE_NS
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@ -1,71 +0,0 @@
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//
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// Definitions of common game-only data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#include "gamecontrol.h"
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BEGIN_DUKE_NS
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#define DUKE (g_gameType & GAMEFLAG_DUKE)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
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#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
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#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
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#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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#define FURY (g_gameType & GAMEFLAG_FURY)
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enum Games_t {
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GAME_DUKE = 0,
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GAME_NAM,
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GAME_NAPALM,
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GAME_WW2GI,
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GAMECOUNT
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};
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typedef enum basepal_ {
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BASEPAL = 0,
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WATERPAL,
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SLIMEPAL,
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DREALMSPAL,
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TITLEPAL,
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ENDINGPAL, // 5
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ANIMPAL,
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BASEPALCOUNT
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} basepal_t;
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#include "v_text.h"
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extern int loaddefinitions_game(const char *fn, int32_t preload);
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//////////
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extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
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extern void G_SetupGlobalPsky(void);
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//////////
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extern void G_LoadLookups(void);
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//////////
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static inline void Duke_ApplySpritePropertiesToTSprite(tspriteptr_t tspr, uspriteptr_t spr)
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{
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED1 >> 9 == TSPR_FLAGS_DRAW_LAST);
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED4 >> 11 == TSPR_FLAGS_NO_SHADOW);
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED5 >> 11 == TSPR_FLAGS_INVISIBLE_WITH_SHADOW);
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auto const cstat = spr->cstat;
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tspr->clipdist |= ((cstat & CSTAT_SPRITE_RESERVED1) >> 9) | ((cstat & (CSTAT_SPRITE_RESERVED4 | CSTAT_SPRITE_RESERVED5)) >> 11);
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}
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void Duke_CommonCleanup(void);
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END_DUKE_NS
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#endif
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@ -107,7 +107,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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//#define DEBUG_VALGRIND_NO_SMC
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#include "actors.h"
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#include "common_game.h"
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#include "dukerr/common_game.h"
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#include "config.h"
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#include "gamecontrol.h"
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#include "game.h"
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@ -116,11 +116,11 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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#include "gamevars.h"
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#include "global.h"
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#include "inv.h"
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#include "macros.h"
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#include "dukerr/macros.h"
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#include "dukerr/namesdyn.h"
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#include "network.h"
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#include "player.h"
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#include "quotes.h"
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#include "dukerr/quotes.h"
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#include "rts.h"
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#include "sector.h"
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#include "sounds.h"
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@ -66,6 +66,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
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extern void G_LoadLookups(void);
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//////////
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int32_t g_quitDeadline = 0;
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int32_t g_cameraDistance = 0, g_cameraClock = 0;
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@ -78,10 +85,6 @@ int32_t vote_map = -1, vote_episode = -1;
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int32_t g_Debug = 0;
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#ifndef EDUKE32_STANDALONE
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static const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" };
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#endif
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int32_t g_Shareware = 0;
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int32_t tempwallptr;
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@ -96,32 +99,6 @@ int32_t g_levelTextTime = 0;
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extern char forcegl;
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#endif
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const char *G_DefaultRtsFile(void)
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{
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#ifndef EDUKE32_STANDALONE
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if (DUKE)
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return defaultrtsfilename[GAME_DUKE];
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else if (WW2GI)
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return defaultrtsfilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
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return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
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return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAM];
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}
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#endif
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return "";
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}
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enum gametokens
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{
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T_INCLUDE = 0,
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@ -219,6 +196,16 @@ int32_t A_CheckInventorySprite(spritetype *s)
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}
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static inline void Duke_ApplySpritePropertiesToTSprite(tspriteptr_t tspr, uspriteptr_t spr)
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{
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED1 >> 9 == TSPR_FLAGS_DRAW_LAST);
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED4 >> 11 == TSPR_FLAGS_NO_SHADOW);
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EDUKE32_STATIC_ASSERT(CSTAT_SPRITE_RESERVED5 >> 11 == TSPR_FLAGS_INVISIBLE_WITH_SHADOW);
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auto const cstat = spr->cstat;
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tspr->clipdist |= ((cstat & CSTAT_SPRITE_RESERVED1) >> 9) | ((cstat & (CSTAT_SPRITE_RESERVED4 | CSTAT_SPRITE_RESERVED5)) >> 11);
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}
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void G_GameExit(const char *msg)
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{
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@ -205,8 +205,6 @@ static inline int Menu_HaveUserMap(void)
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return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0);
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}
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extern const char *G_DefaultRtsFile(void);
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#ifdef LEGACY_ROR
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extern char ror_protectedsectors[MAXSECTORS];
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#endif
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@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "cheats.h"
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#include "common.h"
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#include "common_game.h"
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#include "dukerr/common_game.h"
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#include "m_crc32.h"
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#include "duke3d.h"
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#include "gameexec.h"
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#include "cheats.h"
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#include "common.h" // tokenlist
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#include "player.h" // projectile_t
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#include "events_defs.h"
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#include "dukerr/events_defs.h"
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BEGIN_DUKE_NS
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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define gameexec_h_
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#include "build.h"
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#include "events_defs.h"
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#include "dukerr/events_defs.h"
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#include "gamedef.h" // vmstate_t
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#include "sector.h" // mapstate_t
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#include "zstring.h"
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@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "duke3d.h"
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#include "mmulti.h"
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#include "quotes.h"
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#include "dukerr/quotes.h"
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#include "sector.h"
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#include "sounds.h"
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#include "menu/menu.h"
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@ -1,152 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
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See the GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef KEYS_H
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#define KEYS_H
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BEGIN_DUKE_NS
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#define NUM_CODES 128
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#define ESC 0x1B
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#define ENTER 0x0D
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#define KEYSC_ESC 0x01
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#define KEYSC_1 0x02
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#define KEYSC_2 0x03
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#define KEYSC_3 0x04
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#define KEYSC_4 0x05
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#define KEYSC_5 0x06
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#define KEYSC_6 0x07
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#define KEYSC_7 0x08
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#define KEYSC_8 0x09
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#define KEYSC_9 0x0a
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#define KEYSC_0 0x0b
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#define KEYSC_DASH 0x0c
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#define KEYSC_EQUAL 0x0d
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#define KEYSC_BS 0x0e
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#define KEYSC_TAB 0x0f
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#define KEYSC_Q 0x10
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#define KEYSC_W 0x11
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#define KEYSC_E 0x12
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#define KEYSC_R 0x13
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#define KEYSC_T 0x14
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#define KEYSC_Y 0x15
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#define KEYSC_U 0x16
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#define KEYSC_I 0x17
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#define KEYSC_O 0x18
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#define KEYSC_P 0x19
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#define KEYSC_LBRACK 0x1a
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#define KEYSC_RBRACK 0x1b
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#define KEYSC_ENTER 0x1c
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||||
#define KEYSC_LCTRL 0x1d
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#define KEYSC_A 0x1e
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||||
#define KEYSC_S 0x1f
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||||
#define KEYSC_D 0x20
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#define KEYSC_F 0x21
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#define KEYSC_G 0x22
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#define KEYSC_H 0x23
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#define KEYSC_J 0x24
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#define KEYSC_K 0x25
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#define KEYSC_L 0x26
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#define KEYSC_SEMI 0x27
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#define KEYSC_QUOTE 0x28
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#define KEYSC_BQUOTE 0x29
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#define KEYSC_TILDE 0x29
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||||
#define KEYSC_LSHIFT 0x2a
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||||
#define KEYSC_BSLASH 0x2b
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||||
#define KEYSC_Z 0x2c
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||||
#define KEYSC_X 0x2d
|
||||
#define KEYSC_C 0x2e
|
||||
#define KEYSC_V 0x2f
|
||||
#define KEYSC_B 0x30
|
||||
#define KEYSC_N 0x31
|
||||
#define KEYSC_M 0x32
|
||||
#define KEYSC_COMMA 0x33
|
||||
#define KEYSC_PERIOD 0x34
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||||
#define KEYSC_SLASH 0x35
|
||||
#define KEYSC_RSHIFT 0x36
|
||||
#define KEYSC_gSTAR 0x37
|
||||
|
||||
#define KEYSC_LALT 0x38
|
||||
#define KEYSC_SPACE 0x39
|
||||
#define KEYSC_CAPS 0x3a
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||||
|
||||
#define KEYSC_F1 0x3b
|
||||
#define KEYSC_F2 0x3c
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||||
#define KEYSC_F3 0x3d
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||||
#define KEYSC_F4 0x3e
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#define KEYSC_F5 0x3f
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||||
#define KEYSC_F6 0x40
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||||
#define KEYSC_F7 0x41
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||||
#define KEYSC_F8 0x42
|
||||
#define KEYSC_F9 0x43
|
||||
#define KEYSC_F10 0x44
|
||||
|
||||
#define KEYSC_gNUM 0x45
|
||||
#define KEYSC_SCROLL 0x46
|
||||
|
||||
#define KEYSC_gHOME 0x47
|
||||
#define KEYSC_gUP 0x48
|
||||
#define KEYSC_gPGUP 0x49
|
||||
#define KEYSC_gMINUS 0x4a
|
||||
#define KEYSC_gLEFT 0x4b
|
||||
#define KEYSC_gKP5 0x4c
|
||||
#define KEYSC_gRIGHT 0x4d
|
||||
#define KEYSC_gPLUS 0x4e
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#define KEYSC_gEND 0x4f
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#define KEYSC_gDOWN 0x50
|
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#define KEYSC_gPGDN 0x51
|
||||
#define KEYSC_gINS 0x52
|
||||
#define KEYSC_gDEL 0x53
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||||
|
||||
#define KEYSC_F11 0x57
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||||
#define KEYSC_F12 0x58
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||||
|
||||
#define KEYSC_gENTER 0x9C
|
||||
#define KEYSC_RCTRL 0x9D
|
||||
#define KEYSC_gSLASH 0xB5
|
||||
#define KEYSC_RALT 0xB8
|
||||
#define KEYSC_PRTSCN 0xB7
|
||||
#define KEYSC_PAUSE 0xC5
|
||||
#define KEYSC_HOME 0xC7
|
||||
#define KEYSC_UP 0xC8
|
||||
#define KEYSC_PGUP 0xC9
|
||||
#define KEYSC_LEFT 0xCB
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||||
#define KEYSC_RIGHT 0xCD
|
||||
#define KEYSC_END 0xCF
|
||||
#define KEYSC_DOWN 0xD0
|
||||
#define KEYSC_PGDN 0xD1
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||||
#define KEYSC_INSERT 0xD2
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||||
#define KEYSC_DELETE 0xD3
|
||||
|
||||
#define asc_Esc 27
|
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#define asc_Enter 13
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#define asc_Space 32
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||||
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END_DUKE_NS
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#endif
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@ -1,197 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef EDUKE32_MACROS_H_
|
||||
#define EDUKE32_MACROS_H_
|
||||
|
||||
#include "mmulti.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
||||
// Macros, some from SW source
|
||||
|
||||
#define BGSTRETCH (hud_bgstretch ? 1024 : 0)
|
||||
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
#define RANDOMSCRAP(s, i) A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-ZOFFSET3-(krand()&8191),\
|
||||
SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5)
|
||||
#endif
|
||||
|
||||
#define GTFLAGS(x) (g_gametypeFlags[ud.coop] & x)
|
||||
|
||||
#define TRAVERSE_SPRITE_SECT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritesect[o]); (o) = (n)
|
||||
#define TRAVERSE_SPRITE_STAT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritestat[o]); (o) = (n)
|
||||
#define TRAVERSE_CONNECT(i) i = 0; i != -1; i = connectpoint2[i]
|
||||
|
||||
#define TEST(flags,mask) ((flags) & (mask))
|
||||
#define SET(flags,mask) ((flags) |= (mask))
|
||||
#define RESET(flags,mask) ((flags) &= ~(mask))
|
||||
#define FLIP(flags,mask) ((flags) ^= (mask))
|
||||
|
||||
// mask definitions
|
||||
|
||||
#define BIT(shift) (1u<<(shift))
|
||||
|
||||
#define TEST_SYNC_KEY(bits, sync_num) (!!TEST((bits), BIT(sync_num)))
|
||||
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
|
||||
#else
|
||||
#define AFLAMABLE(X) (0)
|
||||
#endif
|
||||
#define rnd(X) ((krand()>>8)>=(255-(X)))
|
||||
|
||||
//
|
||||
// NETWORK - REDEFINABLE SHARED (SYNC) KEYS BIT POSITIONS
|
||||
//
|
||||
|
||||
#define SK_JUMP 0
|
||||
#define SK_CROUCH 1
|
||||
#define SK_FIRE 2
|
||||
#define SK_AIM_UP 3
|
||||
#define SK_AIM_DOWN 4
|
||||
#define SK_RUN 5
|
||||
#define SK_LOOK_LEFT 6
|
||||
#define SK_LOOK_RIGHT 7
|
||||
// weapons take up 4 bits...
|
||||
#define SK_WEAPON_BITS 8
|
||||
#define SK_WEAPON_BITS1 9
|
||||
#define SK_WEAPON_BITS2 10
|
||||
#define SK_WEAPON_BITS3 11
|
||||
#define SK_STEROIDS 12
|
||||
#define SK_LOOK_UP 13
|
||||
#define SK_LOOK_DOWN 14
|
||||
#define SK_NIGHTVISION 15
|
||||
#define SK_MEDKIT 16
|
||||
#define SK_MULTIFLAG 17
|
||||
#define SK_CENTER_VIEW 18
|
||||
#define SK_HOLSTER 19
|
||||
#define SK_INV_LEFT 20
|
||||
#define SK_PAUSE 21
|
||||
#define SK_QUICK_KICK 22
|
||||
#define SK_AIMMODE 23
|
||||
#define SK_HOLODUKE 24
|
||||
#define SK_JETPACK 25
|
||||
#define SK_GAMEQUIT 26
|
||||
#define SK_INV_RIGHT 27
|
||||
#define SK_TURNAROUND 28
|
||||
#define SK_OPEN 29
|
||||
#define SK_INVENTORY 30
|
||||
#define SK_ESCAPE 31
|
||||
|
||||
// rotatesprite flags
|
||||
#define ROTATE_SPRITE_TRANSLUCENT (BIT(0))
|
||||
#define ROTATE_SPRITE_VIEW_CLIP (BIT(1)) // clip to view
|
||||
#define ROTATE_SPRITE_YFLIP (BIT(2))
|
||||
#define ROTATE_SPRITE_IGNORE_START_MOST (BIT(3)) // don't clip to startumost
|
||||
#define ROTATE_SPRITE_SCREEN_CLIP (BIT(1)|BIT(3)) // use window
|
||||
#define ROTATE_SPRITE_CORNER (BIT(4)) // place sprite from upper left corner
|
||||
#define ROTATE_SPRITE_TRANS_FLIP (BIT(5))
|
||||
#define ROTATE_SPRITE_NON_MASK (BIT(6)) // non masked sprites
|
||||
#define ROTATE_SPRITE_ALL_PAGES (BIT(7)) // copies to all pages
|
||||
|
||||
#define RS_SCALE BIT(16)
|
||||
|
||||
// system defines for status bits
|
||||
#define CEILING_STAT_PLAX BIT(0)
|
||||
#define CEILING_STAT_SLOPE BIT(1)
|
||||
#define CEILING_STAT_SWAPXY BIT(2)
|
||||
#define CEILING_STAT_SMOOSH BIT(3)
|
||||
#define CEILING_STAT_XFLIP BIT(4)
|
||||
#define CEILING_STAT_YFLIP BIT(5)
|
||||
#define CEILING_STAT_RELATIVE BIT(6)
|
||||
#define CEILING_STAT_TYPE_MASK (BIT(7)|BIT(8))
|
||||
#define CEILING_STAT_MASKED BIT(7)
|
||||
#define CEILING_STAT_TRANS BIT(8)
|
||||
#define CEILING_STAT_TRANS_FLIP (BIT(7)|BIT(8))
|
||||
#define CEILING_STAT_FAF_BLOCK_HITSCAN BIT(15)
|
||||
|
||||
#define FLOOR_STAT_PLAX BIT(0)
|
||||
#define FLOOR_STAT_SLOPE BIT(1)
|
||||
#define FLOOR_STAT_SWAPXY BIT(2)
|
||||
#define FLOOR_STAT_SMOOSH BIT(3)
|
||||
#define FLOOR_STAT_XFLIP BIT(4)
|
||||
#define FLOOR_STAT_YFLIP BIT(5)
|
||||
#define FLOOR_STAT_RELATIVE BIT(6)
|
||||
#define FLOOR_STAT_TYPE_MASK (BIT(7)|BIT(8))
|
||||
#define FLOOR_STAT_MASKED BIT(7)
|
||||
#define FLOOR_STAT_TRANS BIT(8)
|
||||
#define FLOOR_STAT_TRANS_FLIP (BIT(7)|BIT(8))
|
||||
#define FLOOR_STAT_FAF_BLOCK_HITSCAN BIT(15)
|
||||
|
||||
|
||||
//cstat, bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
|
||||
// bit 1: 1 = 50/50 transluscence, 0 = normal "T"
|
||||
// bit 2: 1 = x-flipped, 0 = normal "F"
|
||||
// bit 3: 1 = y-flipped, 0 = normal "F"
|
||||
// bits 5-4: 00 = FACE sprite (default) "R"
|
||||
// 01 = WALL sprite (like masked walls)
|
||||
// 10 = FLOOR sprite (parallel to ceilings&floors)
|
||||
// 11 = SPIN sprite (face sprite that can spin 2draw style - not done yet)
|
||||
// bit 6: 1 = 1-sided sprite, 0 = normal "1"
|
||||
// bit 7: 1 = Real centered centering, 0 = foot center "C"
|
||||
// bit 8: 1 = Blocking sprite (use with hitscan) "H"
|
||||
// bit 9: reserved
|
||||
// bit 10: reserved
|
||||
// bit 11: 1 = determine shade based only on its own shade member (see CON's spritenoshade command), i.e.
|
||||
// don't take over shade from parallaxed ceiling/nonparallaxed floor
|
||||
// (NOTE: implemented on the game side)
|
||||
// bit 12: reserved
|
||||
// bit 13: reserved
|
||||
// bit 14: reserved
|
||||
// bit 15: 1 = Invisible sprite, 0 = not invisible
|
||||
#define CSTAT_SPRITE_NOSHADE BIT(11)
|
||||
#define CSTAT_SPRITE_BREAKABLE (CSTAT_SPRITE_BLOCK_HITSCAN)
|
||||
|
||||
#define SP(i) sprite[i].yvel
|
||||
#define SX(i) sprite[i].x
|
||||
#define SY(i) sprite[i].y
|
||||
#define SZ(i) sprite[i].z
|
||||
#define SS(i) sprite[i].shade
|
||||
#define PN(i) sprite[i].picnum
|
||||
#define SA(i) sprite[i].ang
|
||||
//#define SV sprite[i].xvel
|
||||
//#define ZV sprite[i].zvel
|
||||
//#define RX sprite[i].xrepeat
|
||||
//#define RY sprite[i].yrepeat
|
||||
#define OW(i) sprite[i].owner
|
||||
#define CS(i) sprite[i].cstat
|
||||
#define SH(i) sprite[i].extra
|
||||
//#define CX sprite[i].xoffset
|
||||
//#define CY sprite[i].yoffset
|
||||
//#define CD sprite[i].clipdist
|
||||
//#define PL sprite[i].pal
|
||||
#define SLT(i) sprite[i].lotag
|
||||
#define SHT(i) sprite[i].hitag
|
||||
#define SECT(i) sprite[i].sectnum
|
||||
|
||||
#define T1(i) actor[i].t_data[0]
|
||||
#define T2(i) actor[i].t_data[1]
|
||||
#define T3(i) actor[i].t_data[2]
|
||||
#define T4(i) actor[i].t_data[3]
|
||||
#define T5(i) actor[i].t_data[4]
|
||||
#define T6(i) actor[i].t_data[5]
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
#endif
|
|
@ -37,6 +37,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
extern void G_SetupGlobalPsky(void);
|
||||
|
||||
static uint8_t precachehightile[2][(MAXTILES+7)>>3];
|
||||
static int32_t g_precacheCount;
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "actors.h" // actor_t
|
||||
#include "gamevars.h"
|
||||
#include "macros.h"
|
||||
#include "dukerr/macros.h"
|
||||
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "player.h" // playerspawn_t
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
|
||||
#define DUKE (g_gameType & GAMEFLAG_DUKE)
|
||||
|
@ -21,18 +21,8 @@ BEGIN_RR_NS
|
|||
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
|
||||
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
|
||||
#define DEER (g_gameType & GAMEFLAG_DEER)
|
||||
//#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
|
||||
//#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN)
|
||||
|
||||
enum Games_t {
|
||||
GAME_DUKE = 0,
|
||||
GAME_RR,
|
||||
GAME_RRRA,
|
||||
GAME_NAM,
|
||||
GAME_NAPALM,
|
||||
//GAME_WW2GI,
|
||||
GAMECOUNT
|
||||
};
|
||||
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
|
||||
#define FURY (g_gameType & GAMEFLAG_FURY)
|
||||
|
||||
typedef enum basepal_ {
|
||||
BASEPAL = 0,
|
||||
|
@ -49,17 +39,6 @@ typedef enum basepal_ {
|
|||
#include "v_text.h"
|
||||
|
||||
|
||||
extern int loaddefinitions_game(const char *fn, int32_t preload);
|
||||
|
||||
//////////
|
||||
|
||||
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
|
||||
extern void G_SetupGlobalPsky(void);
|
||||
|
||||
//////////
|
||||
|
||||
extern void G_LoadLookups(void);
|
||||
|
||||
//////////
|
||||
|
||||
END_RR_NS
|
|
@ -2,7 +2,7 @@
|
|||
#ifndef EDUKE32_EVENTS_DEFS_H_
|
||||
#define EDUKE32_EVENTS_DEFS_H_
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
|
||||
// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
|
||||
|
@ -46,6 +46,7 @@ enum GameEvent_t {
|
|||
EVENT_USEMEDKIT,
|
||||
EVENT_USEJETPACK,
|
||||
EVENT_TURNAROUND,
|
||||
// The following are EDuke32 only.
|
||||
EVENT_DISPLAYWEAPON,
|
||||
EVENT_FIREWEAPON, // 40
|
||||
EVENT_SELECTWEAPON,
|
||||
|
@ -167,9 +168,10 @@ enum GameEvent_t {
|
|||
#ifdef LUNATIC
|
||||
EVENT_ANIMATEALLSPRITES,
|
||||
#endif
|
||||
MAXEVENTS
|
||||
MAXEVENTS,
|
||||
MAXEVENTS_RR = EVENT_DISPLAYWEAPON
|
||||
};
|
||||
|
||||
END_DUKE_NS
|
||||
END_DUKERR_NS
|
||||
|
||||
#endif
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "mmulti.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
BEGIN_DUKERR_NS
|
||||
|
||||
// Macros, some from SW source
|
||||
|
||||
|
@ -207,6 +207,6 @@ static FORCE_INLINE int32_t krand2(void)
|
|||
#define T5(i) actor[i].t_data[4]
|
||||
#define T6(i) actor[i].t_data[5]
|
||||
|
||||
END_RR_NS
|
||||
END_DUKERR_NS
|
||||
|
||||
#endif
|
|
@ -369,11 +369,11 @@ void G_InitDynamicSounds(void)
|
|||
|
||||
Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap));
|
||||
|
||||
for (auto & i : g_dynSoundList)
|
||||
for (int i = 0; g_dynSoundList[i].staticval >= 0; i++)
|
||||
#ifdef DYNSOUNDREMAP_ENABLE
|
||||
DynamicSoundMap[*(i.dynvalptr)] = i.staticval;
|
||||
DynamicSoundMap[*(g_dynSoundList[i].dynvalptr)] = g_dynSoundList[i].staticval;
|
||||
#else
|
||||
DynamicSoundMap[i.staticval] = i.staticval;
|
||||
DynamicSoundMap[g_dynSoundList[i].staticval] = g_dynSoundList[i].staticval;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
|
||||
#include "common.h"
|
||||
#include "common_game.h"
|
||||
#include "dukerr/common_game.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
|
|
@ -109,21 +109,20 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
|||
END_RR_NS
|
||||
|
||||
#include "actors.h"
|
||||
#include "common_game.h"
|
||||
#include "dukerr/common_game.h"
|
||||
#include "config.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "game.h"
|
||||
#include "gamedef.h"
|
||||
#include "gamedefs.h"
|
||||
#include "gameexec.h"
|
||||
#include "gamevars.h"
|
||||
#include "global.h"
|
||||
#include "inv.h"
|
||||
#include "macros.h"
|
||||
#include "dukerr/macros.h"
|
||||
#include "dukerr/namesdyn.h"
|
||||
#include "net.h"
|
||||
#include "player.h"
|
||||
#include "quotes.h"
|
||||
#include "dukerr/quotes.h"
|
||||
#include "rts.h"
|
||||
#include "text.h"
|
||||
#include "sector.h"
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
|
||||
#ifndef EDUKE32_EVENTS_DEFS_H_
|
||||
#define EDUKE32_EVENTS_DEFS_H_
|
||||
|
||||
// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
|
||||
// KEEPINSYNC with EventNames[] and lunatic/con_lang.lua
|
||||
enum GameEvent_t {
|
||||
EVENT_INIT, // 0
|
||||
EVENT_ENTERLEVEL,
|
||||
EVENT_RESETWEAPONS,
|
||||
EVENT_RESETINVENTORY,
|
||||
EVENT_HOLSTER,
|
||||
EVENT_LOOKLEFT, // 5
|
||||
EVENT_LOOKRIGHT,
|
||||
EVENT_SOARUP,
|
||||
EVENT_SOARDOWN,
|
||||
EVENT_CROUCH,
|
||||
EVENT_JUMP, // 10
|
||||
EVENT_RETURNTOCENTER,
|
||||
EVENT_LOOKUP,
|
||||
EVENT_LOOKDOWN,
|
||||
EVENT_AIMUP,
|
||||
EVENT_FIRE, // 15
|
||||
EVENT_CHANGEWEAPON,
|
||||
EVENT_GETSHOTRANGE,
|
||||
EVENT_GETAUTOAIMANGLE,
|
||||
EVENT_GETLOADTILE,
|
||||
EVENT_CHEATGETSTEROIDS, // 20
|
||||
EVENT_CHEATGETHEAT,
|
||||
EVENT_CHEATGETBOOT,
|
||||
EVENT_CHEATGETSHIELD,
|
||||
EVENT_CHEATGETSCUBA,
|
||||
EVENT_CHEATGETHOLODUKE, // 25
|
||||
EVENT_CHEATGETJETPACK,
|
||||
EVENT_CHEATGETFIRSTAID,
|
||||
EVENT_QUICKKICK,
|
||||
EVENT_INVENTORY,
|
||||
EVENT_USENIGHTVISION, // 30
|
||||
EVENT_USESTEROIDS,
|
||||
EVENT_INVENTORYLEFT,
|
||||
EVENT_INVENTORYRIGHT,
|
||||
EVENT_HOLODUKEON,
|
||||
EVENT_HOLODUKEOFF, // 35
|
||||
EVENT_USEMEDKIT,
|
||||
EVENT_USEJETPACK,
|
||||
EVENT_TURNAROUND,
|
||||
MAXEVENTS,
|
||||
EVENT_AIMDOWN = EVENT_AIMUP,
|
||||
};
|
||||
|
||||
#endif
|
|
@ -63,6 +63,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_RR_NS
|
||||
|
||||
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
|
||||
extern void G_LoadLookups(void);
|
||||
|
||||
|
||||
int32_t g_quitDeadline = 0;
|
||||
|
||||
|
@ -76,8 +79,6 @@ int32_t vote_map = -1, vote_episode = -1;
|
|||
|
||||
int32_t g_Debug = 0;
|
||||
|
||||
const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "REDNECK.RTS", "REDNECK.RTS", "NAM.RTS", "NAPALM.RTS" };
|
||||
|
||||
int32_t g_Shareware = 0;
|
||||
|
||||
int32_t tempwallptr;
|
||||
|
@ -94,30 +95,6 @@ int32_t g_levelTextTime = 0;
|
|||
extern char forcegl;
|
||||
#endif
|
||||
|
||||
const char *G_DefaultRtsFile(void)
|
||||
{
|
||||
if (DUKE)
|
||||
return defaultrtsfilename[GAME_DUKE];
|
||||
else if (NAPALM)
|
||||
{
|
||||
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
|
||||
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
|
||||
else
|
||||
return defaultrtsfilename[GAME_NAPALM];
|
||||
}
|
||||
else if (NAM)
|
||||
{
|
||||
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
|
||||
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
|
||||
else
|
||||
return defaultrtsfilename[GAME_NAM];
|
||||
}
|
||||
else if (RR)
|
||||
return defaultrtsfilename[GAME_RR];
|
||||
|
||||
return defaultrtsfilename[0];
|
||||
}
|
||||
|
||||
enum gametokens
|
||||
{
|
||||
T_INCLUDE = 0,
|
||||
|
|
|
@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#endif
|
||||
|
||||
#include "fix16.h"
|
||||
#include "gamedefs.h"
|
||||
#include "gamedef.h"
|
||||
#include "net.h"
|
||||
#include "mmulti.h"
|
||||
|
@ -200,9 +199,6 @@ static inline int Menu_HaveUserMap(void)
|
|||
return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0);
|
||||
}
|
||||
|
||||
extern const char *defaultrtsfilename[GAMECOUNT];
|
||||
extern const char *G_DefaultRtsFile(void);
|
||||
|
||||
#ifdef LEGACY_ROR
|
||||
extern char ror_protectedsectors[MAXSECTORS];
|
||||
#endif
|
||||
|
|
|
@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gameexec.h"
|
||||
#include "savegame.h"
|
||||
#include "common.h"
|
||||
#include "common_game.h"
|
||||
#include "dukerr/common_game.h"
|
||||
#include "cheats.h"
|
||||
#include "m_argv.h"
|
||||
|
||||
|
@ -63,7 +63,7 @@ static int32_t g_numBraces = 0;
|
|||
static int32_t C_ParseCommand(int32_t loop);
|
||||
static int32_t C_SetScriptSize(int32_t size);
|
||||
|
||||
static intptr_t apScriptGameEventEnd[MAXEVENTS];
|
||||
static intptr_t apScriptGameEventEnd[MAXEVENTS_RR];
|
||||
static intptr_t g_parsingActorPtr;
|
||||
static intptr_t g_scriptEventOffset;
|
||||
static char *textptr;
|
||||
|
@ -1729,7 +1729,7 @@ static int32_t C_ParseCommand(int32_t loop)
|
|||
g_currentEvent = j;
|
||||
//Bsprintf(g_szBuf,"Adding Event for %d at %lX",j, g_parsingEventPtr);
|
||||
//AddLog(g_szBuf);
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXEVENTS-1))
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXEVENTS_RR-1))
|
||||
{
|
||||
initprintf("%s:%d: error: invalid event ID.\n",g_scriptFileName,g_lineNumber);
|
||||
g_errorCnt++;
|
||||
|
|
|
@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "cheats.h"
|
||||
#include "common.h" // tokenlist
|
||||
#include "player.h" // projectile_t
|
||||
#include "dukerr/events_defs.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
@ -80,8 +81,7 @@ extern int32_t g_weaponVarID; // var ID of "WEAPON"
|
|||
extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
|
||||
extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
|
||||
|
||||
#include "events_defs.h"
|
||||
extern intptr_t apScriptEvents[MAXEVENTS];
|
||||
extern intptr_t apScriptEvents[MAXEVENTS_RR];
|
||||
|
||||
extern char g_scriptFileName[BMAX_PATH];
|
||||
|
||||
|
|
|
@ -130,7 +130,7 @@ static void VM_DeleteSprite(int const spriteNum, int const playerNum)
|
|||
A_DeleteSprite(spriteNum);
|
||||
}
|
||||
|
||||
intptr_t apScriptEvents[MAXEVENTS];
|
||||
intptr_t apScriptEvents[MAXEVENTS_RR];
|
||||
static uspritetype dummy_sprite;
|
||||
static actor_t dummy_actor;
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "duke3d.h"
|
||||
#include "mmulti.h"
|
||||
#include "quotes.h"
|
||||
#include "dukerr/quotes.h"
|
||||
#include "sector.h"
|
||||
#include "sounds.h"
|
||||
|
||||
|
|
|
@ -1,153 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef KEYS_H
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
||||
#define KEYS_H
|
||||
|
||||
#define NUM_CODES 128
|
||||
|
||||
#define ESC 0x1B
|
||||
#define ENTER 0x0D
|
||||
|
||||
#define KEYSC_ESC 0x01
|
||||
#define KEYSC_1 0x02
|
||||
#define KEYSC_2 0x03
|
||||
#define KEYSC_3 0x04
|
||||
#define KEYSC_4 0x05
|
||||
#define KEYSC_5 0x06
|
||||
#define KEYSC_6 0x07
|
||||
#define KEYSC_7 0x08
|
||||
#define KEYSC_8 0x09
|
||||
#define KEYSC_9 0x0a
|
||||
#define KEYSC_0 0x0b
|
||||
#define KEYSC_DASH 0x0c
|
||||
#define KEYSC_EQUAL 0x0d
|
||||
|
||||
#define KEYSC_BS 0x0e
|
||||
#define KEYSC_TAB 0x0f
|
||||
#define KEYSC_Q 0x10
|
||||
#define KEYSC_W 0x11
|
||||
#define KEYSC_E 0x12
|
||||
#define KEYSC_R 0x13
|
||||
#define KEYSC_T 0x14
|
||||
#define KEYSC_Y 0x15
|
||||
#define KEYSC_U 0x16
|
||||
#define KEYSC_I 0x17
|
||||
#define KEYSC_O 0x18
|
||||
#define KEYSC_P 0x19
|
||||
#define KEYSC_LBRACK 0x1a
|
||||
#define KEYSC_RBRACK 0x1b
|
||||
#define KEYSC_ENTER 0x1c
|
||||
|
||||
#define KEYSC_LCTRL 0x1d
|
||||
#define KEYSC_A 0x1e
|
||||
#define KEYSC_S 0x1f
|
||||
#define KEYSC_D 0x20
|
||||
#define KEYSC_F 0x21
|
||||
#define KEYSC_G 0x22
|
||||
#define KEYSC_H 0x23
|
||||
#define KEYSC_J 0x24
|
||||
#define KEYSC_K 0x25
|
||||
#define KEYSC_L 0x26
|
||||
#define KEYSC_SEMI 0x27
|
||||
#define KEYSC_QUOTE 0x28
|
||||
#define KEYSC_BQUOTE 0x29
|
||||
#define KEYSC_TILDE 0x29
|
||||
|
||||
#define KEYSC_LSHIFT 0x2a
|
||||
#define KEYSC_BSLASH 0x2b
|
||||
#define KEYSC_Z 0x2c
|
||||
#define KEYSC_X 0x2d
|
||||
#define KEYSC_C 0x2e
|
||||
#define KEYSC_V 0x2f
|
||||
#define KEYSC_B 0x30
|
||||
#define KEYSC_N 0x31
|
||||
#define KEYSC_M 0x32
|
||||
#define KEYSC_COMMA 0x33
|
||||
#define KEYSC_PERIOD 0x34
|
||||
#define KEYSC_SLASH 0x35
|
||||
#define KEYSC_RSHIFT 0x36
|
||||
#define KEYSC_gSTAR 0x37
|
||||
|
||||
#define KEYSC_LALT 0x38
|
||||
#define KEYSC_SPACE 0x39
|
||||
#define KEYSC_CAPS 0x3a
|
||||
|
||||
#define KEYSC_F1 0x3b
|
||||
#define KEYSC_F2 0x3c
|
||||
#define KEYSC_F3 0x3d
|
||||
#define KEYSC_F4 0x3e
|
||||
#define KEYSC_F5 0x3f
|
||||
#define KEYSC_F6 0x40
|
||||
#define KEYSC_F7 0x41
|
||||
#define KEYSC_F8 0x42
|
||||
#define KEYSC_F9 0x43
|
||||
#define KEYSC_F10 0x44
|
||||
|
||||
#define KEYSC_gNUM 0x45
|
||||
#define KEYSC_SCROLL 0x46
|
||||
|
||||
#define KEYSC_gHOME 0x47
|
||||
#define KEYSC_gUP 0x48
|
||||
#define KEYSC_gPGUP 0x49
|
||||
#define KEYSC_gMINUS 0x4a
|
||||
#define KEYSC_gLEFT 0x4b
|
||||
#define KEYSC_gKP5 0x4c
|
||||
#define KEYSC_gRIGHT 0x4d
|
||||
#define KEYSC_gPLUS 0x4e
|
||||
#define KEYSC_gEND 0x4f
|
||||
#define KEYSC_gDOWN 0x50
|
||||
#define KEYSC_gPGDN 0x51
|
||||
#define KEYSC_gINS 0x52
|
||||
#define KEYSC_gDEL 0x53
|
||||
|
||||
#define KEYSC_F11 0x57
|
||||
#define KEYSC_F12 0x58
|
||||
|
||||
#define KEYSC_gENTER 0x9C
|
||||
#define KEYSC_RCTRL 0x9D
|
||||
#define KEYSC_gSLASH 0xB5
|
||||
#define KEYSC_RALT 0xB8
|
||||
#define KEYSC_PRTSCN 0xB7
|
||||
#define KEYSC_PAUSE 0xC5
|
||||
#define KEYSC_HOME 0xC7
|
||||
#define KEYSC_UP 0xC8
|
||||
#define KEYSC_PGUP 0xC9
|
||||
#define KEYSC_LEFT 0xCB
|
||||
#define KEYSC_RIGHT 0xCD
|
||||
#define KEYSC_END 0xCF
|
||||
#define KEYSC_DOWN 0xD0
|
||||
#define KEYSC_PGDN 0xD1
|
||||
#define KEYSC_INSERT 0xD2
|
||||
#define KEYSC_DELETE 0xD3
|
||||
|
||||
#define asc_Esc 27
|
||||
#define asc_Enter 13
|
||||
#define asc_Space 32
|
||||
|
||||
END_RR_NS
|
||||
|
||||
#endif
|
|
@ -8765,7 +8765,7 @@ HORIZONLY:;
|
|||
}
|
||||
else if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN) && (!RRRA || !pPlayer->on_motorcycle))
|
||||
{
|
||||
if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0)
|
||||
if (VM_OnEvent(/*EVENT_AIMDOWN*/EVENT_AIMUP,pPlayer->i,playerNum) == 0) // changed to allow the constant to be reused in EDuke.
|
||||
{
|
||||
pPlayer->q16horiz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
|
|
|
@ -36,6 +36,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_RR_NS
|
||||
|
||||
extern void G_SetupGlobalPsky(void);
|
||||
|
||||
static int32_t g_whichPalForPlayer = 9;
|
||||
|
||||
static uint8_t precachehightile[2][MAXTILES>>3];
|
||||
|
|
|
@ -1,97 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2011 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef quotes_h_
|
||||
#define quotes_h_
|
||||
|
||||
#include "quotemgr.h"
|
||||
|
||||
#define OBITQUOTEINDEX (MAXQUOTES-128)
|
||||
#define SUICIDEQUOTEINDEX (MAXQUOTES-32)
|
||||
|
||||
#define QUOTE_SHOW_MAP_OFF 1
|
||||
#define QUOTE_ACTIVATED 2
|
||||
#define QUOTE_MEDKIT 3
|
||||
#define QUOTE_LOCKED 4
|
||||
#define QUOTE_CHEAT_EVERYTHING 5
|
||||
#define QUOTE_BOOTS 6
|
||||
#define QUOTE_WASTED 7
|
||||
#define QUOTE_UNLOCKED 8
|
||||
#define QUOTE_FOUND_SECRET 9
|
||||
#define QUOTE_SQUISHED 10
|
||||
#define QUOTE_USED_STEROIDS 12
|
||||
#define QUOTE_DEAD 13
|
||||
#define QUOTE_DEACTIVATED 15
|
||||
#define QUOTE_CHEAT_GODMODE_ON 17
|
||||
#define QUOTE_CHEAT_GODMODE_OFF 18
|
||||
#define QUOTE_CROSSHAIR_OFF 21
|
||||
#define QUOTE_CHEATS_DISABLED 22
|
||||
#define QUOTE_MESSAGES_ON 23
|
||||
#define QUOTE_MESSAGES_OFF 24
|
||||
#define QUOTE_MUSIC 26
|
||||
#define QUOTE_CHEAT_STEROIDS 37
|
||||
#define QUOTE_F1HELP 40
|
||||
#define QUOTE_MOUSE_AIMING_OFF 44
|
||||
#define QUOTE_HOLODUKE_ON 47
|
||||
#define QUOTE_HOLODUKE_OFF 48
|
||||
#define QUOTE_HOLODUKE_NOT_FOUND 49
|
||||
#define QUOTE_JETPACK_NOT_FOUND 50
|
||||
#define QUOTE_JETPACK_ON 52
|
||||
#define QUOTE_JETPACK_OFF 53
|
||||
#define QUOTE_NEED_BLUE_KEY 70
|
||||
#define QUOTE_NEED_RED_KEY 71
|
||||
#define QUOTE_NEED_YELLOW_KEY 72
|
||||
#define QUOTE_WEAPON_LOWERED 73
|
||||
#define QUOTE_WEAPON_RAISED 74
|
||||
#define QUOTE_BOOTS_ON 75
|
||||
#define QUOTE_SCUBA_ON 76
|
||||
#define QUOTE_CHEAT_ALLEN 79
|
||||
#define QUOTE_MIGHTY_FOOT 80
|
||||
#define QUOTE_WEAPON_MODE_OFF 82
|
||||
#define QUOTE_MAP_FOLLOW_OFF 83
|
||||
#define QUOTE_RUN_MODE_OFF 85
|
||||
#define QUOTE_JETPACK 88
|
||||
#define QUOTE_SCUBA 89
|
||||
#define QUOTE_STEROIDS 90
|
||||
#define QUOTE_HOLODUKE 91
|
||||
#define QUOTE_CHEAT_TODD 99
|
||||
#define QUOTE_CHEAT_UNLOCK 100
|
||||
#define QUOTE_NVG 101
|
||||
#define QUOTE_WEREGONNAFRYYOURASS 102
|
||||
#define QUOTE_SCREEN_SAVED 103
|
||||
#define QUOTE_CHEAT_BETA 105
|
||||
#define QUOTE_NVG_OFF 107
|
||||
#define QUOTE_VIEW_MODE_OFF 109
|
||||
#define QUOTE_SHOW_MAP_ON 111
|
||||
#define QUOTE_CHEAT_NOCLIP 113
|
||||
#define QUOTE_SAVE_BAD_VERSION 114
|
||||
#define QUOTE_RESERVED 115
|
||||
#define QUOTE_RESERVED2 116
|
||||
#define QUOTE_RESERVED3 117
|
||||
#define QUOTE_SAVE_DEAD 118
|
||||
#define QUOTE_CHEAT_ALL_WEAPONS 119
|
||||
#define QUOTE_CHEAT_ALL_INV 120
|
||||
#define QUOTE_CHEAT_ALL_KEYS 121
|
||||
#define QUOTE_RESERVED4 122
|
||||
#define QUOTE_SAVE_BAD_PLAYERS 124
|
||||
|
||||
#endif
|
|
@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "actors.h" // actor_t
|
||||
#include "gamevars.h"
|
||||
#include "macros.h"
|
||||
#include "dukerr/macros.h"
|
||||
#include "dukerr/namesdyn.h" // for G_GetForcefieldPicnum()
|
||||
#include "player.h" // playerspawn_t
|
||||
|
||||
|
|
|
@ -78,38 +78,6 @@ BEGIN_SW_NS
|
|||
|
||||
#define DEFAULTSOCKETNUMBER 0x8849
|
||||
|
||||
// Default RTS file
|
||||
|
||||
#define DEFAULTRTSFILE "sw.rts"
|
||||
|
||||
// Default RTS path
|
||||
|
||||
#define DEFAULTRTSPATH ".\\"
|
||||
|
||||
// Default UserLevel path
|
||||
|
||||
#define DEFAULTLEVELPATH ".\\"
|
||||
|
||||
// Default External Control file
|
||||
|
||||
#define DEFAULTCONTROLFILE "EXTERNAL.EXE"
|
||||
|
||||
// Default Help file
|
||||
|
||||
#define DEFAULTHELPFILE "SWHELP.EXE"
|
||||
|
||||
// RTS extension
|
||||
|
||||
#define RTSEXTENSION "RTS"
|
||||
|
||||
// MAP extension
|
||||
|
||||
#define MAPEXTENSION "MAP"
|
||||
|
||||
// Default Player name
|
||||
|
||||
#define DEFAULTPLAYERNAME "KATO"
|
||||
|
||||
// Default Macros
|
||||
|
||||
#define MACRO1 "Burn baby burn..."
|
||||
|
|
Loading…
Reference in a new issue