..
2d
- fixed drawing of a single character
2020-02-02 15:00:51 +02:00
console
- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
2020-02-16 20:08:04 +01:00
filesystem
- started transitioning the savegame writer to the newly added serializer.
2020-02-23 09:41:12 +01:00
fonts
- added more EDuke credits.
2020-02-02 20:29:43 +01:00
input
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menu
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
music
- fixed: When loading a savegame without music, stop any playing music.
2020-02-25 21:15:25 +01:00
rendering
- re-enabled depth clamping.
2020-02-21 21:36:42 +01:00
sound
- added serialization of playing sounds.
2020-02-29 12:33:35 +01:00
textures
- properly define the BasePalette wrapper.
2020-02-02 07:58:05 +01:00
utility
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
animlib.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
animlib.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
compositesaveame.h
- started transitioning the savegame writer to the newly added serializer.
2020-02-23 09:41:12 +01:00
compositesavegame.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
gameconfigfile.cpp
- this is a good stopping point for now, again...
2020-01-11 10:02:44 -05:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
gamecontrol.h
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
gamecvars.cpp
- workaround for cl_autoaim not being set anymore.
2020-02-16 21:31:29 +01:00
gamecvars.h
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
i_specialpaths.h
- getting rid of std::filesystem, part one.
2020-01-03 14:19:52 +01:00
initfs.cpp
- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
2020-02-01 21:12:09 +01:00
inputstate.cpp
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
inputstate.h
- don't let joystick/controller axis events register as a keypress for screen advancing.
2020-01-05 10:36:52 +01:00
mapinfo.h
- fixed incorrect name for last RR map.
2020-01-08 18:58:36 +01:00
ns.h
Merge branch 'master' into powerslave
2019-12-26 14:46:14 +01:00
quotemgr.h
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
quotes.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
rts.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
rts.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
savegamehelp.cpp
- added serialization of playing sounds.
2020-02-29 12:33:35 +01:00
savegamehelp.h
- moved Exhumed's engine state save code into the common part.
2020-01-21 19:22:38 +01:00
screenshot.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
searchpaths.cpp
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
secrets.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
secrets.h
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
serializer.cpp
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
serializer.h
- serialize sound IDs as index, not name.
2020-02-23 17:11:54 +01:00
st_start.h
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
statistics.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
statistics.h
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
version.h
- saveversion bump.
2020-02-27 19:56:17 +01:00