mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- manually added the RRDH menu stuff.
This commit is contained in:
parent
16052577a4
commit
1eb00949e3
13 changed files with 342 additions and 28 deletions
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@ -321,7 +321,7 @@ void CheckFrontend(int flags)
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{
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gi = Blood::CreateInterface();
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}
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else if (flags & GAMEFLAG_RR)
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else if (flags & GAMEFLAG_RRALL)
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{
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gi = Redneck::CreateInterface();
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}
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@ -678,7 +678,7 @@ int RunGame()
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InitStatistics();
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M_Init();
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SetDefaultStrings();
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if (g_gameType & GAMEFLAG_RR) InitRREndMap(); // this needs to be done better later
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if (g_gameType & (GAMEFLAG_RR|GAMEFLAG_RRRA)) InitRREndMap(); // this needs to be done better later
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if (Args->CheckParm("-sounddebug"))
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C_DoCommand("stat sounddebug");
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@ -104,12 +104,13 @@ enum
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GAMEFLAG_FURY = 0x00000080,
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GAMEFLAG_RR = 0x00000100,
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GAMEFLAG_RRRA = 0x00000200,
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GAMEFLAG_BLOOD = 0x00000400,
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GAMEFLAG_SW = 0x00000800,
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GAMEFLAG_POWERSLAVE = 0x00001000,
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GAMEFLAG_EXHUMED = 0x00002000,
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GAMEFLAG_PSEXHUMED = 0x00003000, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_DEER = 0x00004000,
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GAMEFLAG_DEER = 0x00000400,
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GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA | GAMEFLAG_DEER,
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GAMEFLAG_BLOOD = 0x00000800,
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GAMEFLAG_SW = 0x00001000,
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GAMEFLAG_POWERSLAVE = 0x00002000,
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GAMEFLAG_EXHUMED = 0x00004000,
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GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_STANDALONE = 0x00008000,
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GAMEFLAGMASK = 0x00007FFF, // flags allowed from grpinfo
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@ -152,7 +152,7 @@ static const gamefilter games[] = {
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{ "Fury", GAMEFLAG_FURY},
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{ "Redneck", GAMEFLAG_RR},
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{ "RedneckRides", GAMEFLAG_RRRA},
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{ "RedneckDeer", GAMEFLAG_DEER},
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{ "Deer", GAMEFLAG_DEER},
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{ "Blood", GAMEFLAG_BLOOD},
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{ "ShadowWarrior", GAMEFLAG_SW},
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{ "Exhumed", GAMEFLAG_POWERSLAVE|GAMEFLAG_EXHUMED},
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@ -1144,7 +1144,7 @@ void M_ParseMenuDefs()
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OptionSettings.mFontColorHighlight = CR_ORANGE;
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OptionSettings.mFontColorSelection = CR_GOLD;
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}
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else if (g_gameType & (GAMEFLAG_RR|GAMEFLAG_RRRA))
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else if (g_gameType & GAMEFLAG_RRALL)
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{
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OptionSettings.mFontColor = CR_BROWN;
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OptionSettings.mFontColorHeader = CR_DARKBROWN;
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@ -559,7 +559,7 @@ static TArray<GrpInfo> ParseGrpInfo(const char *fn, FileReader &fr, TMap<FString
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}
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else sc.ScriptError(nullptr);
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}
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if (grp.dependencyCRC == 0 && (grp.flags & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_FURY | GAMEFLAG_RR | GAMEFLAG_RRRA | GAMEFLAG_BLOOD | GAMEFLAG_SW | GAMEFLAG_PSEXHUMED)) == 0)
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if (grp.dependencyCRC == 0 && (grp.flags & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_FURY | GAMEFLAG_RRALL | GAMEFLAG_BLOOD | GAMEFLAG_SW | GAMEFLAG_PSEXHUMED)) == 0)
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{
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sc.ScriptMessage("Warning: GRP without game defined. Ignoring");
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groups.Pop();
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@ -889,6 +889,9 @@ const char* G_DefaultDefFile(void)
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if (g_gameType & GAMEFLAG_RR)
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return "rr.def";
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if (g_gameType & GAMEFLAG_DEER)
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return "rrdeer.def";
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if (g_gameType & GAMEFLAG_WW2GI)
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return "ww2gi.def";
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@ -25,6 +25,6 @@ set( PCH_SOURCES
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src/sector.cpp
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src/sounds.cpp
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src/soundsdyn.cpp
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)
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src/rrdh.cpp)
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add_game_library( rr )
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@ -13,7 +13,7 @@ BEGIN_RR_NS
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#define DUKE (g_gameType & GAMEFLAG_DUKE)
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#define RR (g_gameType & GAMEFLAG_RR)
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#define RR (g_gameType & GAMEFLAG_RRALL)
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#define RRRA (g_gameType & GAMEFLAG_RRRA)
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#define NAM (g_gameType & GAMEFLAG_NAM)
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#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
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@ -213,6 +213,111 @@ static int Menu_GetFontHeight(int fontnum)
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return font.get_yline();
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}
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int dword_A99A0, dword_A99A4, dword_A99A8, dword_A99AC;
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short word_A99B0, word_A99B2;
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int dword_A99B4, dword_A99B8, dword_A99BC, dword_A99C0, dword_A99C4, dword_A99C8;
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void Menu_DHLeaonardHeadReset(void)
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{
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dword_A99A0 = 0;
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dword_A99A4 = 0;
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dword_A99A8 = 0;
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dword_A99AC = 0;
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word_A99B2 = 0;
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dword_A99B4 = 0;
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word_A99B0 = 0;
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}
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void Menu_DHLeaonardHeadDisplay(vec2_t pos)
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{
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if (sub_51B68() && !dword_A99C0)
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{
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dword_A99C0 = (int)totalclock;
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}
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if (dword_A99C0 && (int)totalclock - dword_A99C0 > 40)
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{
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dword_A99C0 = 0;
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dword_A99C4 = 1;
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}
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switch (dword_A99A0)
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{
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case 0:
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if ((int)totalclock - dword_A99B8 >= 240 && dword_A99C4 && (rrdh_random() & 63) < 32)
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{
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dword_A99A0 = 1;
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dword_A99A4 = 160 - ((rrdh_random() & 255) - 128);
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word_A99B0 = ((rrdh_random() & 127) + 1984) & 2047;
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dword_A99AC = (rrdh_random() & 4095) - 4090;
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word_A99B2 = SPINNINGNUKEICON + (rrdh_random() & 15);
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}
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break;
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case 1:
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if (dword_A99A8 < 54)
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{
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if ((int)totalclock - dword_A99B4 > 2)
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{
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dword_A99B4 = (int)totalclock;
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dword_A99A8 += 2;
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}
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}
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else
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{
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dword_A99A0 = 2;
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dword_A99BC = (int)totalclock;
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}
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pos.x += dword_A99A4 << 16;
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pos.y += (240 - dword_A99A8) << 16;
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rotatesprite(pos.x, pos.y, 32768 - dword_A99AC, word_A99B0, word_A99B2, 0, 0, 10, 0, 0, xdim - 1, ydim - 1);
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break;
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case 2:
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if (dword_A99C4 == 1)
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{
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if ((rrdh_random() & 63) > 32)
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word_A99B2--;
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else
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word_A99B2++;
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}
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else
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{
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if ((rrdh_random() & 127) == 48)
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{
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if ((int)totalclock - dword_A99BC > 240)
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dword_A99A0 = 3;
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}
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}
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if (word_A99B2 < SPINNINGNUKEICON)
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word_A99B2 = SPINNINGNUKEICON + 15;
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if (word_A99B2 > SPINNINGNUKEICON + 15)
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word_A99B2 = SPINNINGNUKEICON;
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pos.x += dword_A99A4 << 16;
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pos.y += (240 - dword_A99A8) << 16;
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rotatesprite(pos.x, pos.y, 32768 - dword_A99AC, word_A99B0, word_A99B2, 0, 0, 10, 0, 0, xdim - 1, ydim - 1);
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if ((int)totalclock - dword_A99BC > 960)
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dword_A99A0 = 3;
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break;
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case 3:
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if (dword_A99A8 > 0)
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{
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if ((int)totalclock - dword_A99B4 > 2)
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{
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dword_A99B4 = (int)totalclock;
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dword_A99A8 -= 2;
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}
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pos.x += dword_A99A4 << 16;
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pos.y += (240 - dword_A99A8) << 16;
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rotatesprite(pos.x, pos.y, 32768 - dword_A99AC, word_A99B0, word_A99B2, 0, 0, 10, 0, 0, xdim - 1, ydim - 1);
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}
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else
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{
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dword_A99B8 = (int)totalclock;
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dword_A99A0 = 0;
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}
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break;
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}
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dword_A99C4 = 0;
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}
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//----------------------------------------------------------------------------
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//
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// Implements the native looking menu used for the main menu
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@ -266,10 +371,22 @@ protected:
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class RedneckMainMenu : public RedneckListMenu
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{
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virtual void Init(DMenu* parent = NULL, FListMenuDescriptor* desc = NULL)
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{
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RedneckListMenu::Init(parent, desc);
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Menu_DHLeaonardHeadReset();
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}
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void PreDraw() override
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{
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RedneckListMenu::PreDraw();
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if (RRRA)
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if (DEER)
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{
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vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) };
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Menu_DHLeaonardHeadDisplay(forigin);
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rotatesprite_fs(forigin.x + (MENU_MARGIN_CENTER << 16), forigin.y + ((32) << 16), 20480L, 0, DUKENUKEM, 0, 0, 10);
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}
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else if (RRRA)
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{
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rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER - 5) << 16), int(origin.Y * 65536) + ((57) << 16), 16592L, 0, THREEDEE, 0, 0, 10);
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}
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@ -287,6 +404,110 @@ class RedneckMainMenu : public RedneckListMenu
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}
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};
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class RedneckHuntMenu : public RedneckListMenu
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{
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void PreDraw() override
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{
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RedneckListMenu::PreDraw();
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vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) };
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int t1, t2;
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short ang;
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switch (mDesc->mSelectedItem)
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{
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case 0:
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default:
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t1 = 7098;
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t2 = 7041;
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ang = 16;
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break;
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case 1:
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t1 = 7099;
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t2 = 7042;
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ang = 2032;
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break;
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case 2:
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t1 = 7100;
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t2 = 7043;
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ang = 16;
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break;
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case 3:
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t1 = 7101;
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t2 = 7044;
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ang = 2032;
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break;
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}
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rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (56 << 16), 24576L, ang, t1, 2, 0, 64 + 10);
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rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (42 << 16), 24576L, ang, 7104, 2, 0, 10);
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rotatesprite_fs(forigin.x + (20 << 16), forigin.y + (10 << 16), 32768L, 0, t2, -64, 0, 128 + 16 + 10);
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}
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};
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class RedneckTargetMenu : public RedneckListMenu
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{
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void PreDraw() override
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{
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RedneckListMenu::PreDraw();
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vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) };
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int t1, t2;
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short ang;
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switch (mDesc->mSelectedItem)
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{
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case 0:
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default:
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t1 = 7102;
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t2 = 7045;
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ang = 16;
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break;
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case 1:
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t1 = 7103;
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t2 = 7046;
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ang = 2032;
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break;
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break;
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}
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rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (56 << 16), 24576L, ang, t1, 2, 0, 64 + 10);
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rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (42 << 16), 24576L, ang, 7104, 2, 0, 10);
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rotatesprite_fs(forigin.x + (20 << 16), forigin.y + (10 << 16), 32768L, 0, t2, -64, 0, 128 + 16 + 10);
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}
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};
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class RedneckWeaponMenu : public RedneckListMenu
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{
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void PreDraw() override
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{
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RedneckListMenu::PreDraw();
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vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) };
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int t1, t2;
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switch (mDesc->mSelectedItem)
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{
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case 0:
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default:
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t1 = 7124;
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t2 = 7066;
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break;
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case 1:
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t1 = 7125;
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t2 = 7067;
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break;
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case 2:
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t1 = 7126;
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t2 = 7068;
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break;
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case 3:
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t1 = 7127;
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t2 = 7069;
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break;
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case 4:
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t1 = 7128;
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t2 = 7070;
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break;
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}
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rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (56 << 16), 32768L, 0, t1, 2, 0, 64 + 10);
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rotatesprite_fs(forigin.x + (8 << 16), forigin.y + (4 << 16), 32768L, 0, t2, -64, 0, 128 + 16 + 10);
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}
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};
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//----------------------------------------------------------------------------
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//
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// Menu related game interface functions
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@ -518,6 +739,9 @@ END_RR_NS
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static TMenuClassDescriptor<Redneck::RedneckMainMenu> _mm("Redneck.MainMenu");
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static TMenuClassDescriptor<Redneck::RedneckListMenu> _lm("Redneck.ListMenu");
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static TMenuClassDescriptor<Redneck::RedneckListMenu> _dhm("Redneck.HuntMenu");
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static TMenuClassDescriptor<Redneck::RedneckListMenu> _dtm("Redneck.TargetMenu");
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static TMenuClassDescriptor<Redneck::RedneckListMenu> _dwm("Redneck.WeaponMenu");
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static TMenuClassDescriptor<DImageScrollerMenu> _ism("Redneck.ImageScrollerMenu"); // does not implement a new class, we only need the descriptor.
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void RegisterRedneckMenus()
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@ -525,4 +749,7 @@ void RegisterRedneckMenus()
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menuClasses.Push(&_mm);
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menuClasses.Push(&_lm);
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menuClasses.Push(&_ism);
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menuClasses.Push(&_dhm);
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menuClasses.Push(&_dtm);
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menuClasses.Push(&_dwm);
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}
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@ -1901,7 +1901,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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continue;
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}
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insptr++;
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if (g_gameType & GAMEFLAG_RR)
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if (RR)
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{
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// This check does not exist in Duke Nukem.
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if ((g_spriteExtra[vm.spriteNum] < 1 || g_spriteExtra[vm.spriteNum] == 128)
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@ -21,9 +21,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "duke3d.h"
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#include "i_time.h"
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BEGIN_RR_NS
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int rrdh_randseed = 1;
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@ -32,7 +38,7 @@ int rrdh_random(void)
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static int seedinit = 0;
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if (!seedinit)
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{
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rrdh_randseed = (int)timerGetPerformanceCounter();
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rrdh_randseed = (int)I_nsTime();
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seedinit = 1;
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}
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rrdh_randseed = (rrdh_randseed*1103515245)+12345;
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@ -300,4 +306,5 @@ void sub_5A02C(void)
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void sub_5A250(int a1)
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{
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// TODO
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}
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}
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END_RR_NS
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@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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BEGIN_RR_NS
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int rrdh_random(void);
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int ghcons_isanimalescapewall(short w);
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int ghcons_isanimalescapesect(short s);
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@ -44,3 +46,5 @@ void sub_5A02C(void);
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void sub_579A0(void);
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void ghsound_ambientlooppoll(void);
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int sub_51B68(void);
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END_RR_NS
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@ -1168,7 +1168,7 @@ void G_DisplayLogo(void)
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{
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if (!g_noLogo /* && (!g_netServer && ud.multimode < 2) */)
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{
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!inputState.CheckAllInput() && g_noLogoAnim == 0)
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{
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videoClearScreen(0);
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|
||||
|
@ -1180,7 +1180,7 @@ void G_DisplayLogo(void)
|
|||
fadepaltile(0, 0, 0, 252, 0, -4, 7106);
|
||||
totalclock = 0;
|
||||
|
||||
while (totalclock < (120 * 3) && !I_CheckAllInput())
|
||||
while (totalclock < (120 * 3) && !inputState.CheckAllInput())
|
||||
{
|
||||
if (G_FPSLimit())
|
||||
{
|
||||
|
@ -1217,7 +1217,7 @@ void G_DisplayLogo(void)
|
|||
{
|
||||
videoClearScreen(0);
|
||||
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8 + 2 + 1); // JBF 20040308
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
fadepal(0, 0, 0, 0, 252, 28);
|
||||
renderFlushPerms();
|
||||
rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 7107, 0, 0, 2 + 8 + 64 + BGSTRETCH);
|
||||
|
@ -1225,7 +1225,7 @@ void G_DisplayLogo(void)
|
|||
fadepaltile(0, 0, 0, 252, 0, -4, 7107);
|
||||
totalclock = 0;
|
||||
|
||||
while (totalclock < (120 * 3) && !I_CheckAllInput())
|
||||
while (totalclock < (120 * 3) && !inputState.CheckAllInput())
|
||||
{
|
||||
if (G_FPSLimit())
|
||||
{
|
||||
|
|
|
@ -332,7 +332,7 @@ grpinfo
|
|||
size 191798609
|
||||
crc RRRA_CRC
|
||||
defname "rrra.def"
|
||||
flags GAMEFLAG_RRRA|GAMEFLAG_RR
|
||||
flags GAMEFLAG_RRRA
|
||||
dependency 0
|
||||
gamefilter "Redneck.RidesAgain"
|
||||
}
|
||||
|
@ -343,7 +343,7 @@ grpinfo
|
|||
size 58061576
|
||||
crc RRDEER_CRC
|
||||
defname "rrdeer.def"
|
||||
flags GAMEFLAG_RR|GAMEFLAG_DEER
|
||||
flags GAMEFLAG_DEER
|
||||
dependency 0
|
||||
gamefilter "Redneck.Deer"
|
||||
}
|
||||
|
|
|
@ -36,6 +36,18 @@ LISTMENU "MainMenu"
|
|||
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Deer)
|
||||
{
|
||||
position 160, 72, 115
|
||||
centermenu
|
||||
animatedtransition
|
||||
NativeTextItem "Go Huntin'!", "g", "HuntMenu"
|
||||
NativeTextItem "Target Range", "r", "TargetMenu"
|
||||
NativeTextItem "Trophies", "t", "TrophiesMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Blood)
|
||||
{
|
||||
position 160, 45, 150
|
||||
|
@ -113,6 +125,18 @@ LISTMENU "IngameMenu"
|
|||
NativeTextItem "$MNU_ENDGAME", "e", "EndgameMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Deer)
|
||||
{
|
||||
position 160, 72, 108
|
||||
centermenu
|
||||
animatedtransition
|
||||
NativeTextItem "Go Huntin'!", "g", "HuntMenu"
|
||||
NativeTextItem "Target Range", "r", "TargetMenu"
|
||||
NativeTextItem "Trophies", "t", "TrophiesMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Blood)
|
||||
{
|
||||
position 160, 45, 150
|
||||
|
@ -194,6 +218,54 @@ LISTMENU "EpisodeMenu"
|
|||
ScriptId 100
|
||||
}
|
||||
|
||||
LISTMENU "HuntMenu"
|
||||
{
|
||||
ifgame(Deer)
|
||||
{
|
||||
class "$.HuntMenu"
|
||||
position 160, 102, 78
|
||||
centermenu
|
||||
animatedtransition
|
||||
NativeTextItem "LAKE SWAMPY", "q", "WeaponsMenu"
|
||||
NativeTextItem "SAGEBRUSH FLATS", "q", "WeaponsMenu"
|
||||
NativeTextItem "OZARK FOREST", "q", "WeaponsMenu"
|
||||
NativeTextItem "SNOWBUSH RIDGE", "q", "WeaponsMenu"
|
||||
}
|
||||
}
|
||||
|
||||
LISTMENU "TargetMenu"
|
||||
{
|
||||
ifgame(Deer)
|
||||
{
|
||||
class "$.TargetMenu"
|
||||
position 160, 102, 78
|
||||
centermenu
|
||||
animatedtransition
|
||||
NativeTextItem "NORTH RANGE", "q", "WeaponsMenu"
|
||||
NativeTextItem "SOUTH RANGE", "q", "WeaponsMenu"
|
||||
}
|
||||
}
|
||||
|
||||
LISTMENU "TrophiesMenu"
|
||||
{
|
||||
}
|
||||
|
||||
LISTMENU "WeaponsMenu"
|
||||
{
|
||||
ifgame(Deer)
|
||||
{
|
||||
class "$.WeaponMenu"
|
||||
position 160, 102, 98
|
||||
centermenu
|
||||
animatedtransition
|
||||
NativeTextItem "Pistol", "q", "QuitMenu"
|
||||
NativeTextItem "Rifle", "q", "QuitMenu"
|
||||
NativeTextItem "Rifle With Scope", "q", "QuitMenu"
|
||||
NativeTextItem "Shotgun", "q", "QuitMenu"
|
||||
NativeTextItem "Crossbow", "q", "QuitMenu"
|
||||
}
|
||||
}
|
||||
|
||||
LISTMENU "SkillMenu"
|
||||
{
|
||||
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
|
||||
|
@ -685,7 +757,7 @@ OptionMenu "ActionControlsMenu"// protected
|
|||
StaticText ""
|
||||
Control "$CNTRLMNU_JUMP" , "+jump"
|
||||
Control "$CNTRLMNU_CROUCH" , "+crouch"
|
||||
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
|
||||
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides, Deer)
|
||||
{
|
||||
// Fixme: Make this work in all games
|
||||
Control "$CNTRLMNU_TOGGLECROUCH" , "+toggle_crouch"
|
||||
|
@ -699,7 +771,7 @@ OptionMenu "ActionControlsMenu"// protected
|
|||
Control "$CNTRLMNU_AIMDOWN" , "+aim_down"
|
||||
Control "$CNTRLMNU_LOOKUP" , "+look_up"
|
||||
Control "$CNTRLMNU_LOOKDOWN" , "+look_down"
|
||||
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
|
||||
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides, Deer)
|
||||
{
|
||||
Control "$CNTRLMNU_LOOKLEFT" , "+look_left"
|
||||
Control "$CNTRLMNU_LOOKRIGHT" , "+look_right"
|
||||
|
@ -1142,7 +1214,7 @@ OptionMenu "VideoOptions" //protected
|
|||
{
|
||||
Option "$DSPLYMNU_SLOPETILT", "cl_slopetilting", "OnOff"
|
||||
}
|
||||
ifgame (Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
|
||||
ifgame (Duke, Nam, WW2GI, Fury, Redneck, RedneckRides, Deer)
|
||||
{
|
||||
Option "$DSPLYMNU_VIEWBOB", "cl_viewbob", "OnOff"
|
||||
}
|
||||
|
@ -1196,7 +1268,7 @@ OptionMenu "HUDOptions" //protected
|
|||
}
|
||||
|
||||
Option "$DSPLYMNU_LEVELSTATS", "hud_stats", "OnOff"
|
||||
ifgame(duke, nam, ww2gi, redneck, redneckrides, fury)
|
||||
ifgame(duke, nam, ww2gi, redneck, redneckrides, fury, Deer)
|
||||
{
|
||||
Slider "$DSPLYMNU_TEXTSCALE", "hud_textscale", 100, 400, 20, 2
|
||||
}
|
||||
|
@ -1204,7 +1276,7 @@ OptionMenu "HUDOptions" //protected
|
|||
Option "$DSPLYMNU_MESSAGES", "hud_messages", "HudMessages"
|
||||
StaticText ""
|
||||
Option "$DSPLYMNU_CROSSHAIR", "cl_crosshair", OnOff
|
||||
ifgame(duke, nam, ww2gi, redneck, redneckrides, fury)
|
||||
ifgame(duke, nam, ww2gi, redneck, redneckrides, fury, deer)
|
||||
{
|
||||
Slider "$DSPLYMNU_CROSSHAIRSCALE", "cl_crosshairscale", 50, 100, 10, 1
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue