..
2d
- cleanup of the screentext consolidation
2020-03-05 01:17:31 +01:00
console
- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
2020-02-16 20:08:04 +01:00
filesystem
- started transitioning the savegame writer to the newly added serializer.
2020-02-23 09:41:12 +01:00
fonts
- added more EDuke credits.
2020-02-02 20:29:43 +01:00
input
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menu
- fixed game start check for Exhumed's ingame menu.
2020-03-01 16:40:19 +01:00
music
- fixed: When loading a savegame without music, stop any playing music.
2020-02-25 21:15:25 +01:00
rendering
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
sound
- SW: fixed ownership of non-following sounds.
2020-03-01 10:59:53 +01:00
textures
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
utility
- fixed compilation with MSVC 16.5.0 when using std::sort() with TArray<>
2020-03-21 11:18:04 +02:00
animlib.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
animlib.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
compositesaveame.h
- started transitioning the savegame writer to the newly added serializer.
2020-02-23 09:41:12 +01:00
compositesavegame.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
gameconfigfile.cpp
- this is a good stopping point for now, again...
2020-01-11 10:02:44 -05:00
gameconfigfile.h
- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
2020-03-01 07:28:40 +01:00
gamecontrol.cpp
- a bit of cleanup.
2020-03-08 13:54:00 +01:00
gamecontrol.h
- allow selecting frontend for Duke3D in gameinfo.txt
2020-03-07 20:14:03 +01:00
gamecvars.cpp
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
2020-03-22 10:37:43 +01:00
gamecvars.h
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
i_specialpaths.h
- getting rid of std::filesystem, part one.
2020-01-03 14:19:52 +01:00
initfs.cpp
- allow selecting frontend for Duke3D in gameinfo.txt
2020-03-07 20:14:03 +01:00
inputstate.cpp
- removed in_mousedeadzone CVAR.
2020-01-29 21:51:57 +01:00
inputstate.h
- don't let joystick/controller axis events register as a keypress for screen advancing.
2020-01-05 10:36:52 +01:00
mapinfo.h
- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
2020-03-01 07:28:40 +01:00
ns.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
quotemgr.h
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
quotes.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
rts.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
rts.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
savegamehelp.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
savegamehelp.h
- moved Exhumed's engine state save code into the common part.
2020-01-21 19:22:38 +01:00
screenshot.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
searchpaths.cpp
Change detection arrays for Redneck games.
2020-03-22 12:05:01 +01:00
secrets.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
secrets.h
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
serializer.cpp
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
serializer.h
- serialize sound IDs as index, not name.
2020-02-23 17:11:54 +01:00
st_start.h
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
statistics.cpp
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
statistics.h
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
2020-02-23 14:03:03 +01:00
version.h
- 0.5.1
2020-03-08 08:05:19 +01:00