.. |
2d
|
- fixed drawing of a single character
|
2020-02-02 15:00:51 +02:00 |
console
|
- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
|
2020-02-16 20:08:04 +01:00 |
filesystem
|
- cleaned up the remaining dependencies on windows.h
|
2020-02-03 21:30:57 +01:00 |
fonts
|
- added more EDuke credits.
|
2020-02-02 20:29:43 +01:00 |
input
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
menu
|
- fixed hitbox for menu sliders.
|
2020-02-18 21:05:46 +01:00 |
music
|
- fixed some warnings
|
2020-02-12 00:43:21 +01:00 |
rendering
|
- re-enabled depth clamping.
|
2020-02-21 21:36:42 +01:00 |
sound
|
- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
|
2020-02-16 20:08:04 +01:00 |
textures
|
- properly define the BasePalette wrapper.
|
2020-02-02 07:58:05 +01:00 |
utility
|
- sound backend update.
|
2020-02-09 13:26:51 +01:00 |
animlib.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
animlib.h
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
compositesaveame.h
|
- fixed incomplete reset of savegame state.
|
2020-01-07 18:53:16 +01:00 |
compositesavegame.cpp
|
- infrastructure for savegame pics.
|
2020-01-12 23:16:21 +01:00 |
gameconfigfile.cpp
|
- this is a good stopping point for now, again...
|
2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
|
- use a command line switch to set Duke compatibility
|
2020-02-13 16:09:27 +01:00 |
gamecontrol.h
|
- unified demo path handling for all platforms
|
2020-02-06 12:04:51 +01:00 |
gamecvars.cpp
|
- workaround for cl_autoaim not being set anymore.
|
2020-02-16 21:31:29 +01:00 |
gamecvars.h
|
- removed in_mousedeadzone CVAR.
|
2020-01-29 21:51:57 +01:00 |
i_specialpaths.h
|
- getting rid of std::filesystem, part one.
|
2020-01-03 14:19:52 +01:00 |
initfs.cpp
|
- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
|
2020-02-01 21:12:09 +01:00 |
inputstate.cpp
|
- removed in_mousedeadzone CVAR.
|
2020-01-29 21:51:57 +01:00 |
inputstate.h
|
- don't let joystick/controller axis events register as a keypress for screen advancing.
|
2020-01-05 10:36:52 +01:00 |
mapinfo.h
|
- fixed incorrect name for last RR map.
|
2020-01-08 18:58:36 +01:00 |
ns.h
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
quotemgr.h
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
quotes.cpp
|
- started transitioning to a global mapinfo list.
|
2019-12-10 00:01:45 +01:00 |
rts.cpp
|
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
|
2019-12-16 19:18:03 +01:00 |
rts.h
|
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
|
2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
|
- unified saved games path handling for all platforms
|
2020-02-06 12:04:51 +01:00 |
savegamehelp.h
|
- moved Exhumed's engine state save code into the common part.
|
2020-01-21 19:22:38 +01:00 |
screenshot.cpp
|
- more macOS compilation fixes
|
2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
|
- add Redneck Rampage to Steam search paths
|
2020-02-21 19:02:51 -05:00 |
secrets.cpp
|
- fixed the secret hint system.
|
2020-02-17 23:07:29 +01:00 |
secrets.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
st_start.h
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
statistics.cpp
|
- fixed level names in statistics printout.
|
2020-02-21 21:36:42 +01:00 |
statistics.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
version.h
|
0.4.5
|
2020-02-16 21:38:49 +01:00 |