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https://github.com/ZDoom/raze-gles.git
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- serialize sound IDs as index, not name.
The name is not unique. This really needs something better.
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parent
935a880b63
commit
e28de10c00
2 changed files with 45 additions and 1 deletions
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@ -1470,12 +1470,18 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *d
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//==========================================================================
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//
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//
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// Note that the sound name here is not reliable because it's a file name, not a unique alias.
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// Currently the index is the only means to retrieve the sound on loading.
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//
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//==========================================================================
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FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def)
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{
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#if 1
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int id = sid;
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Serialize(arc, key, sid, def);
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if (arc.isReading()) sid = FSoundID(id);
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#else
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if (arc.isWriting())
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{
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if (!arc.w->inObject() || def == nullptr || sid != *def)
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@ -1508,6 +1514,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
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}
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}
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}
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#endif
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return arc;
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}
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@ -1610,3 +1617,5 @@ FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &value, N
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}
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return arc;
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}
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SaveRecords saveRecords;
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@ -270,4 +270,39 @@ FSerializer &Serialize(FSerializer &arc, const char *key, TFlags<T, TT> &flags,
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return Serialize(arc, key, flags.Value, def? &def->Value : nullptr);
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}
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// Automatic save record registration
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struct SaveRecord
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{
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const char* GameModule;
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void (*Handler)(FSerializer& arc);
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SaveRecord(const char* nm, void (*handler)(FSerializer& arc));
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};
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struct SaveRecords
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{
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TArray<SaveRecord*> records;
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void RunHandlers(const char* gameModule, FSerializer& arc)
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{
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for (auto record : records)
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{
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if (!strcmp(gameModule, record->GameModule))
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{
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record->Handler(arc);
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}
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}
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}
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};
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extern SaveRecords saveRecords;
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inline SaveRecord::SaveRecord(const char* nm, void (*handler)(FSerializer& arc))
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{
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GameModule = nm;
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Handler = handler;
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saveRecords.records.Push(this);
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}
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#endif
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