mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- 'common' update.
This commit is contained in:
parent
4d44682603
commit
4b8444b64d
7 changed files with 100 additions and 163 deletions
|
@ -79,7 +79,7 @@
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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FRandom pr_exrandom;
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FRandom pr_exrandom("EX_Random");
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -48,6 +48,11 @@ public:
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FRandom (const char *name);
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~FRandom ();
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int Seed() const
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{
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return sfmt.u[0] + idx;
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}
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// Returns a random number in the range [0,255]
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int operator()()
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{
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@ -57,6 +57,7 @@
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR(Bool, strictdecorate);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FMemArena ClassDataAllocator(32768); // use this for all static class data that can be released in bulk when the type system is shut down.
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@ -49,18 +49,9 @@
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#include "v_font.h"
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#include "templates.h"
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/*
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#include "actor.h"
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#include "a_pickups.h"
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#include "thingdef.h"
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#include "p_lnspec.h"
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#include "doomstat.h"
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#include "g_levellocals.h"
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*/
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extern FRandom pr_exrandom;
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FMemArena FxAlloc(65536);
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CompileEnvironment compileEnvironment;
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struct FLOP
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{
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@ -235,12 +226,6 @@ static PClass *FindClassType(FName name, FCompileContext &ctx)
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return nullptr;
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}
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bool isActor(PContainerType *type)
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{
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auto cls = PType::toClass(type);
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return cls ? cls->Descriptor->IsDescendantOf(NAME_Actor) : false;
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}
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//==========================================================================
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//
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// ExpEmit
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@ -279,7 +264,7 @@ void ExpEmit::Reuse(VMFunctionBuilder *build)
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//
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//==========================================================================
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static PFunction *FindBuiltinFunction(FName funcname)
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PFunction *FindBuiltinFunction(FName funcname)
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{
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return dyn_cast<PFunction>(RUNTIME_CLASS(DObject)->FindSymbol(funcname, true));
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}
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@ -1566,6 +1551,12 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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CHECKRESOLVED();
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SAFE_RESOLVE(basex, ctx);
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if (compileEnvironment.SpecialTypeCast)
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{
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auto result = compileEnvironment.SpecialTypeCast(this, ctx);
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if (result != this) return result;
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}
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// first deal with the simple types
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if (ValueType == TypeError || basex->ValueType == TypeError || basex->ValueType == nullptr)
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{
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@ -2761,7 +2752,17 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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delete this;
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return nullptr;
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}
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if (compileEnvironment.CheckForCustomAddition)
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{
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auto result = compileEnvironment.CheckForCustomAddition(this, ctx);
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if (result)
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{
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ABORT(right);
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goto goon;
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}
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}
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if (left->ValueType == TypeTextureID && right->IsInteger())
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{
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ValueType = TypeTextureID;
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@ -2787,7 +2788,7 @@ FxExpression *FxAddSub::Resolve(FCompileContext& ctx)
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// To check: It may be that this could pass in DECORATE, although setting TypeVoid here would pretty much prevent that.
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goto error;
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}
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goon:
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if (left->isConstant() && right->isConstant())
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{
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if (IsFloat())
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@ -5086,11 +5087,9 @@ FxExpression *FxNew::Resolve(FCompileContext &ctx)
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//==========================================================================
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//
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// The CVAR is for finding places where thinkers are created.
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// Those will require code changes in ZScript 4.0.
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//
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//
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//==========================================================================
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CVAR(Bool, vm_warnthinkercreation, false, 0)
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static DObject *BuiltinNew(PClass *cls, int outerside, int backwardscompatible)
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{
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@ -5109,21 +5108,9 @@ static DObject *BuiltinNew(PClass *cls, int outerside, int backwardscompatible)
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ThrowAbortException(X_OTHER, "Cannot instantiate abstract class %s", cls->TypeName.GetChars());
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return nullptr;
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}
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// Creating actors here must be outright prohibited,
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if (cls->IsDescendantOf(NAME_Actor))
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{
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ThrowAbortException(X_OTHER, "Cannot create actors with 'new'");
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return nullptr;
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}
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if ((vm_warnthinkercreation || !backwardscompatible) && cls->IsDescendantOf(NAME_Thinker))
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{
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// This must output a diagnostic warning
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Printf("Using 'new' to create thinkers is deprecated.");
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}
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// [ZZ] validate readonly and between scope construction
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if (outerside) FScopeBarrier::ValidateNew(cls, outerside - 1);
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DObject *object;
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object = cls->CreateNew();
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DObject *object = cls->CreateNew();
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return object;
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}
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@ -5142,7 +5129,7 @@ ExpEmit FxNew::Emit(VMFunctionBuilder *build)
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// Call DecoRandom to generate a random number.
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VMFunction *callfunc;
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auto sym = FindBuiltinFunction(NAME_BuiltinNew);
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auto sym = FindBuiltinFunction(compileEnvironment.CustomBuiltinNew != NAME_None? compileEnvironment.CustomBuiltinNew : NAME_BuiltinNew);
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assert(sym);
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callfunc = sym->Variants[0].Implementation;
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@ -5907,7 +5894,6 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
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{
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PSymbol * sym;
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FxExpression *newex = nullptr;
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//int num;
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CHECKRESOLVED();
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@ -5935,32 +5921,13 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
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}
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}
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if (Identifier == NAME_Default)
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if (compileEnvironment.CheckSpecialIdentifier)
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{
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if (ctx.Function == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Unable to access class defaults from constant declaration");
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delete this;
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return nullptr;
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}
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if (ctx.Function->Variants[0].SelfClass == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Unable to access class defaults from static function");
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delete this;
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return nullptr;
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}
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if (!isActor(ctx.Function->Variants[0].SelfClass))
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{
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ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type.");
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delete this;
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return nullptr;
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}
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FxExpression * x = new FxClassDefaults(new FxSelf(ScriptPosition), ScriptPosition);
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delete this;
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return x->Resolve(ctx);
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auto result = compileEnvironment.CheckSpecialIdentifier(this, ctx);
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if (result != this) return result;
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}
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// Ugh, the horror. Constants need to be taken from the owning class, but members from the self class to catch invalid accesses here...
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// see if the current class (if valid) defines something with this name.
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PSymbolTable *symtbl;
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@ -6125,22 +6092,13 @@ FxExpression *FxIdentifier::ResolveMember(FCompileContext &ctx, PContainerType *
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PSymbolTable *symtbl;
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bool isclass = objtype->isClass();
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if (Identifier == NAME_Default)
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if (compileEnvironment.ResolveSpecialIdentifier)
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{
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if (!isActor(objtype))
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{
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ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type.");
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delete object;
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object = nullptr;
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return nullptr;
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}
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FxExpression * x = new FxClassDefaults(object, ScriptPosition);
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object = nullptr;
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delete this;
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return x->Resolve(ctx);
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auto result = compileEnvironment.ResolveSpecialIdentifier(this, object, objtype, ctx);
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if (result != this) return result;
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}
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if (objtype != nullptr && (sym = objtype->Symbols.FindSymbolInTable(Identifier, symtbl)) != nullptr)
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{
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if (sym->IsKindOf(RUNTIME_CLASS(PSymbolConst)))
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@ -6588,56 +6546,6 @@ FxExpression *FxSuper::Resolve(FCompileContext& ctx)
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//
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//==========================================================================
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FxClassDefaults::FxClassDefaults(FxExpression *X, const FScriptPosition &pos)
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: FxExpression(EFX_ClassDefaults, pos)
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{
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obj = X;
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}
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FxClassDefaults::~FxClassDefaults()
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{
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SAFE_DELETE(obj);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression *FxClassDefaults::Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(obj, ctx);
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assert(obj->ValueType->isRealPointer());
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ValueType = NewPointer(obj->ValueType->toPointer()->PointedType, true);
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return this;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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ExpEmit FxClassDefaults::Emit(VMFunctionBuilder *build)
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{
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ExpEmit ob = obj->Emit(build);
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ob.Free(build);
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ExpEmit meta(build, REGT_POINTER);
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build->Emit(OP_CLSS, meta.RegNum, ob.RegNum);
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build->Emit(OP_LP, meta.RegNum, meta.RegNum, build->GetConstantInt(myoffsetof(PClass, Defaults)));
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return meta;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxGlobalVariable::FxGlobalVariable(PField* mem, const FScriptPosition &pos)
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: FxMemberBase(EFX_GlobalVariable, mem, pos)
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{
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@ -6980,19 +6888,10 @@ FxExpression *FxStructMember::Resolve(FCompileContext &ctx)
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CHECKRESOLVED();
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SAFE_RESOLVE(classx, ctx);
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if (membervar->SymbolName == NAME_Default)
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if (compileEnvironment.CheckSpecialMember)
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{
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if (!classx->ValueType->isObjectPointer()
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|| !static_cast<PObjectPointer *>(classx->ValueType)->PointedClass()->IsDescendantOf(NAME_Actor))
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{
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ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type");
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delete this;
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return nullptr;
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}
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FxExpression * x = new FxClassDefaults(classx, ScriptPosition);
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classx = nullptr;
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delete this;
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return x->Resolve(ctx);
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auto result = compileEnvironment.CheckSpecialMember(this, ctx);
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if (result != this) return result;
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}
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// [ZZ] support magic
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@ -7630,7 +7529,7 @@ FxFunctionCall::~FxFunctionCall()
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//
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//==========================================================================
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static bool CheckArgSize(FName fname, FArgumentList &args, int min, int max, FScriptPosition &sc)
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bool CheckArgSize(FName fname, FArgumentList &args, int min, int max, FScriptPosition &sc)
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{
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int s = args.Size();
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if (s < min)
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@ -7772,6 +7671,12 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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return x->Resolve(ctx);
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}
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}
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if (compileEnvironment.CheckCustomGlobalFunctions)
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{
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auto result = compileEnvironment.CheckCustomGlobalFunctions(this, ctx);
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if (result != this) return result;
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}
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PClass *cls = FindClassType(MethodName, ctx);
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if (cls != nullptr)
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@ -8489,6 +8394,16 @@ isresolved:
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return nullptr;
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}
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}
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else
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{
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// Functions with no Actor usage may not be called through a pointer because they will lose their context.
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if (!(afd->Variants[0].UseFlags & SUF_ACTOR))
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{
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ScriptPosition.Message(MSG_ERROR, "Function %s cannot be used with a non-self object", afd->SymbolName.GetChars());
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delete this;
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return nullptr;
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}
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}
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}
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// do not pass the self pointer to static functions.
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@ -8623,6 +8538,13 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
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return nullptr;
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}
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if (compileEnvironment.ResolveSpecialFunction)
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{
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auto result = compileEnvironment.ResolveSpecialFunction(this, ctx);
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if (!result) return nullptr;
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}
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CallingFunction = ctx.Function;
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if (ArgList.Size() > 0)
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{
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@ -49,7 +49,7 @@
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#include "vmintern.h"
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#include "c_cvars.h"
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struct FState;
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struct FState; // needed for FxConstant. Maybe move the state constructor to a subclass later?
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#define CHECKRESOLVED() if (isresolved) return this; isresolved=true;
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#define SAFE_DELETE(p) if (p!=NULL) { delete p; p=NULL; }
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@ -398,23 +398,6 @@ public:
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};
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//==========================================================================
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//
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// FxClassDefaults
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//
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//==========================================================================
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class FxClassDefaults : public FxExpression
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{
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FxExpression *obj;
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public:
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FxClassDefaults(FxExpression *, const FScriptPosition &);
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~FxClassDefaults();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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// FxConstant
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@ -706,12 +689,11 @@ public:
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class FxTypeCast : public FxExpression
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{
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public:
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FxExpression *basex;
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bool NoWarn;
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bool Explicit;
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public:
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FxTypeCast(FxExpression *x, PType *type, bool nowarn, bool explicitly = false);
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~FxTypeCast();
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FxExpression *Resolve(FCompileContext&);
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|
@ -1539,11 +1521,11 @@ public:
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class FxFunctionCall : public FxExpression
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{
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FName MethodName;
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FRandom *RNG;
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FArgumentList ArgList;
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public:
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FName MethodName;
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FArgumentList ArgList;
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FxFunctionCall(FName methodname, FName rngname, FArgumentList &args, const FScriptPosition &pos);
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~FxFunctionCall();
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|
@ -1712,8 +1694,6 @@ class FxVMFunctionCall : public FxExpression
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bool NoVirtual;
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bool hasStringArgs = false;
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FxExpression *Self;
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PFunction *Function;
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FArgumentList ArgList;
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// for multi assignment
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int AssignCount = 0;
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TArray<ExpEmit> ReturnRegs;
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|
@ -1722,6 +1702,10 @@ class FxVMFunctionCall : public FxExpression
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bool CheckAccessibility(const VersionInfo &ver);
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public:
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FArgumentList ArgList;
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PFunction* Function;
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FxVMFunctionCall(FxExpression *self, PFunction *func, FArgumentList &args, const FScriptPosition &pos, bool novirtual);
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~FxVMFunctionCall();
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FxExpression *Resolve(FCompileContext&);
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|
@ -2141,4 +2125,19 @@ public:
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ExpEmit Emit(VMFunctionBuilder *build);
|
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};
|
||||
|
||||
|
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struct CompileEnvironment
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{
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FxExpression* (*SpecialTypeCast)(FxTypeCast* func, FCompileContext& ctx);
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bool (*CheckForCustomAddition)(FxAddSub* func, FCompileContext& ctx);
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FxExpression* (*CheckSpecialIdentifier)(FxIdentifier* func, FCompileContext& ctx);
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FxExpression* (*ResolveSpecialIdentifier)(FxIdentifier* func, FxExpression*& object, PContainerType* objtype, FCompileContext& ctx);
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FxExpression* (*CheckSpecialMember)(FxStructMember* func, FCompileContext& ctx);
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FxExpression* (*CheckCustomGlobalFunctions)(FxFunctionCall* func, FCompileContext& ctx);
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bool (*ResolveSpecialFunction)(FxVMFunctionCall* func, FCompileContext& ctx);
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FName CustomBuiltinNew; //override the 'new' function if some classes need special treatment.
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};
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extern CompileEnvironment compileEnvironment;
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#endif
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|
|
|
@ -38,6 +38,8 @@
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#include "c_cvars.h"
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#include "jit.h"
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CVAR(Bool, strictdecorate, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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|
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struct VMRemap
|
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{
|
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uint8_t altOp, kReg, kType;
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|
@ -832,7 +834,7 @@ void FFunctionBuildList::Build()
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|||
ctx.FunctionArgs.Push(local);
|
||||
}
|
||||
|
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FScriptPosition::StrictErrors = true;// !item.FromDecorate || strictdecorate;
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FScriptPosition::StrictErrors = !item.FromDecorate || strictdecorate;
|
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item.Code = item.Code->Resolve(ctx);
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// If we need extra space, load the frame pointer into a register so that we do not have to call the wasteful LFP instruction more than once.
|
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if (item.Function->ExtraSpace > 0)
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|
@ -910,7 +912,7 @@ void FFunctionBuildList::Build()
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|||
disasmdump.Flush();
|
||||
}
|
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VMFunction::CreateRegUseInfo();
|
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FScriptPosition::StrictErrors = true;// strictdecorate;
|
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FScriptPosition::StrictErrors = strictdecorate;
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|
||||
if (FScriptPosition::ErrorCounter == 0 && Args->CheckParm("-dumpjit")) DumpJit();
|
||||
mItems.Clear();
|
||||
|
|
|
@ -104,3 +104,11 @@ inline float RAD2DEG(float deg)
|
|||
#define SECTION_YREG "yreg"
|
||||
#endif
|
||||
|
||||
// This is needed in common code, despite being Doom specific.
|
||||
enum EStateUseFlags
|
||||
{
|
||||
SUF_ACTOR = 1,
|
||||
SUF_OVERLAY = 2,
|
||||
SUF_WEAPON = 4,
|
||||
SUF_ITEM = 8,
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue