mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- consolidation of screentext code
This commit is contained in:
parent
b88eeea9a2
commit
f59bfa1224
23 changed files with 964 additions and 2642 deletions
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@ -705,6 +705,7 @@ set (PCH_SOURCES
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common/2d/v_draw.cpp
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common/2d/v_drawtext.cpp
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common/2d/renderstyle.cpp
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common/2d/screentext.cpp
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common/fonts/font.cpp
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common/fonts/hexfont.cpp
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@ -63,7 +63,7 @@ set( PCH_SOURCES
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src/replace.cpp
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src/resource.cpp
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src/screen.cpp
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src/screentext.cpp
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src/text.cpp
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src/sectorfx.cpp
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src/seq.cpp
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src/sfx.cpp
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@ -99,6 +99,7 @@ struct GameInterface : ::GameInterface
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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void QuitToTitle() override;
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FString GetCoordString() override;
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int GetStringTile(int font, const char* t, int f) override;
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GameStats getStats() override;
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};
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@ -478,10 +478,6 @@ enum searchpathtypes_t {
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SEARCHPATH_REMOVE = 1<<0,
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};
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
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} while (0)
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extern int loaddefinitions_game(const char *fn, int32_t preload);
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extern void G_ExtInit(void);
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@ -1,96 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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extern int32_t minitext_lowercase;
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extern int32_t minitext_yofs;
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enum ScreenTextFlags_t {
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TEXT_XRIGHT = 0x00000001,
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TEXT_XCENTER = 0x00000002,
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TEXT_YBOTTOM = 0x00000004,
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TEXT_YCENTER = 0x00000008,
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TEXT_INTERNALSPACE = 0x00000010,
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TEXT_TILESPACE = 0x00000020,
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TEXT_INTERNALLINE = 0x00000040,
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TEXT_TILELINE = 0x00000080,
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TEXT_XOFFSETZERO = 0x00000100,
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TEXT_XJUSTIFY = 0x00000200,
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TEXT_YOFFSETZERO = 0x00000400,
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TEXT_YJUSTIFY = 0x00000800,
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TEXT_LINEWRAP = 0x00001000,
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TEXT_UPPERCASE = 0x00002000,
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TEXT_INVERTCASE = 0x00004000,
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TEXT_IGNOREESCAPE = 0x00008000,
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TEXT_LITERALESCAPE = 0x00010000,
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TEXT_BACKWARDS = 0x00020000,
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TEXT_GAMETEXTNUMHACK = 0x00040000,
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TEXT_DIGITALNUMBER = 0x00080000,
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// TEXT_BIGALPHANUM = 0x00100000,
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// TEXT_GRAYFONT = 0x00200000,
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};
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//extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
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//extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
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//extern void captionmenutext(int32_t x, int32_t y, char const *t);
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//extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
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//extern void gametext_simple(int32_t x, int32_t y, const char *t);
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//#define mpgametext_x (5<<16)
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//extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
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//extern vec2_t mpgametextsize(char const * t, int32_t f);
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//extern int32_t textsc(int32_t sc);
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//
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//#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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//#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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//#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
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//#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
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//#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
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//#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
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//#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
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//#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
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//#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
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//#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
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//#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
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//#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
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//#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
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//
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//extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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// int32_t s, int32_t p, int32_t o,
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// int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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// int32_t z, int32_t a);
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//
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extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
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extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
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extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
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extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
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extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
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extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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END_BLD_NS
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44
source/blood/src/text.cpp
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44
source/blood/src/text.cpp
Normal file
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@ -0,0 +1,44 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "blood.h"
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#include "common_game.h"
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#include "screentext.h"
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BEGIN_BLD_NS
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// assign the character's tilenum
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int GameInterface::GetStringTile(int font, const char *t, int f)
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{
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if (f & TEXT_DIGITALNUMBER)
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return *t - '0' + font; // copied from digitalnumber
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else
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return *t - ' ' + font; // uses ASCII order
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}
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END_BLD_NS
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33
source/blood/src/text.h
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33
source/blood/src/text.h
Normal file
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@ -0,0 +1,33 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "screentext.h"
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BEGIN_BLD_NS
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extern int32_t minitext_lowercase;
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extern int32_t minitext_yofs;
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END_BLD_NS
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@ -138,6 +138,7 @@ struct GameInterface
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virtual void QuitToTitle() {}
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virtual void SetAmbience(bool on) {}
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virtual FString GetCoordString() { return "'stat coord' not implemented"; }
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virtual int GetStringTile(int font, const char* t, int f) { return -1; }
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};
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@ -358,6 +358,10 @@ typedef struct {
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#define SPREXT_TSPRACCESS 16
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#define SPREXT_TEMPINVISIBLE 32
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if ((alpha) < 0) { (blend) = -(alpha); (alpha) = 0; (orientation) |= RS_TRANS1; } \
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} while (0)
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// using the clipdist field
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enum
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{
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@ -1,8 +1,9 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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Copyright (C) 2019 Christoph Oelckers
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This file is part of EDuke32.
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This file is part of Raze.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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@ -18,15 +19,16 @@ You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "blood.h"
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#include "common_game.h"
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#include "screentext.h"
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#include "build.h"
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BEGIN_BLD_NS
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static inline void SetIfGreater(int32_t *variable, int32_t potentialValue)
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{
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if (potentialValue > *variable)
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*variable = potentialValue;
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}
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// get the string length until the next '\n'
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int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
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@ -77,17 +79,11 @@ char* G_GetSubString(const char *text, const char *end, const int32_t iter, cons
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return line;
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}
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// assign the character's tilenum
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int32_t G_GetStringTile(int32_t font, char *t, int32_t f)
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{
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if (f & TEXT_DIGITALNUMBER)
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return *t - '0' + font; // copied from digitalnumber
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else
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return *t - ' ' + font; // uses ASCII order
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}
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#define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9')
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#define USERQUOTE_RIGHTOFFSET 14
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// qstrdim
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vec2_t G_ScreenTextSize(const int32_t font,
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int32_t x, int32_t y, const int32_t z, const int32_t blockangle,
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@ -175,7 +171,7 @@ vec2_t G_ScreenTextSize(const int32_t font,
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}
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// translate the character to a tilenum
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tile = G_GetStringTile(font, &t, f);
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tile = gi->GetStringTile(font, &t, f);
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// reset this here because we haven't printed anything yet this loop
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extent.x = 0;
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@ -193,10 +189,10 @@ vec2_t G_ScreenTextSize(const int32_t font,
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if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
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{
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char space = ' '; // this is subject to change as an implementation detail
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char space = '.'; // this is subject to change as an implementation detail
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if (f & TEXT_TILESPACE)
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space = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &space, f);
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tile = gi->GetStringTile(font, &space, f);
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extent.x += (tilesiz[tile].x * z);
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}
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@ -210,7 +206,7 @@ vec2_t G_ScreenTextSize(const int32_t font,
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char line = 'A'; // this is subject to change as an implementation detail
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if (f & TEXT_TILELINE)
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line = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &line, f);
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tile = gi->GetStringTile(font, &line, f);
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tempyextent += tilesiz[tile].y * z;
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}
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@ -243,7 +239,7 @@ vec2_t G_ScreenTextSize(const int32_t font,
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char line = 'A'; // this is subject to change as an implementation detail
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if (f & TEXT_TILELINE)
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line = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &line, f);
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tile = gi->GetStringTile(font, &line, f);
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tempyextent += tilesiz[tile].y * z;
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}
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@ -268,11 +264,10 @@ vec2_t G_ScreenTextSize(const int32_t font,
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// width
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extent.x = tilesiz[tile].x * z;
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// obnoxious hardcoded functionality from gametext
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if (NUMHACKACTIVE)
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{
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char numeral = '0'; // this is subject to change as an implementation detail
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extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
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extent.x = (tilesiz[gi->GetStringTile(font, &numeral, f)].x-1) * z;
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}
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// height
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@ -289,7 +284,7 @@ vec2_t G_ScreenTextSize(const int32_t font,
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offset.x += extent.x;
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// account for text spacing
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if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
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if (!NUMHACKACTIVE
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&& t != '\n'
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&& !(f & TEXT_XJUSTIFY)) // to prevent overflow
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offset.x += xbetween;
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@ -333,7 +328,7 @@ vec2_t G_ScreenTextSize(const int32_t font,
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char line = 'A'; // this is subject to change as an implementation detail
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if (f & TEXT_TILELINE)
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line = '\x7F'; // tile after '~'
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tile = G_GetStringTile(font, &line, f);
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tile = gi->GetStringTile(font, &line, f);
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tempyextent += tilesiz[tile].y * z;
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}
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@ -416,6 +411,7 @@ vec2_t G_ScreenText(const int32_t font,
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vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
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const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
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const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
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const int32_t z2 = (f & TEXT_RRMENUTEXTHACK) ? 26214 : z;
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int32_t blendidx=0, tile;
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char t;
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@ -563,7 +559,7 @@ vec2_t G_ScreenText(const int32_t font,
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}
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// translate the character to a tilenum
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tile = G_GetStringTile(font, &t, f);
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tile = gi->GetStringTile(font, &t, f);
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switch (t)
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{
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@ -583,7 +579,7 @@ vec2_t G_ScreenText(const int32_t font,
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G_AddCoordsFromRotation(&location, &Xdirection, pos.x);
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G_AddCoordsFromRotation(&location, &Ydirection, pos.y);
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|
||||
rotatesprite_(location.x, location.y, z, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2);
|
||||
rotatesprite_(location.x, location.y, z2, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -602,10 +598,10 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
|
||||
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
|
||||
{
|
||||
char space = ' '; // this is subject to change as an implementation detail
|
||||
char space = '.'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILESPACE)
|
||||
space = '\x7F'; // tile after '~'
|
||||
tile = G_GetStringTile(font, &space, f);
|
||||
tile = gi->GetStringTile(font, &space, f);
|
||||
|
||||
extent.x += (tilesiz[tile].x * z);
|
||||
}
|
||||
|
@ -619,7 +615,7 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = G_GetStringTile(font, &line, f);
|
||||
tile = gi->GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
@ -647,7 +643,7 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = G_GetStringTile(font, &line, f);
|
||||
tile = gi->GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
@ -695,11 +691,10 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
// width
|
||||
extent.x = tilesiz[tile].x * z;
|
||||
|
||||
// obnoxious hardcoded functionality from gametext
|
||||
if (NUMHACKACTIVE)
|
||||
{
|
||||
char numeral = '0'; // this is subject to change as an implementation detail
|
||||
extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
|
||||
extent.x = (tilesiz[gi->GetStringTile(font, &numeral, f)].x-1) * z;
|
||||
}
|
||||
|
||||
// height
|
||||
|
@ -717,7 +712,7 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
xoffset += extent.x;
|
||||
|
||||
// account for text spacing
|
||||
if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
|
||||
if (!NUMHACKACTIVE
|
||||
&& t != '\n')
|
||||
xoffset += xbetween;
|
||||
|
||||
|
@ -757,7 +752,7 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = G_GetStringTile(font, &line, f);
|
||||
tile = gi->GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
@ -830,7 +825,3 @@ vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
|
|||
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
END_BLD_NS
|
||||
|
|
@ -22,15 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "menus.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
#define MAXUSERQUOTES 6
|
||||
|
||||
extern int32_t user_quote_time[MAXUSERQUOTES];
|
||||
extern int32_t minitext_lowercase;
|
||||
extern int32_t minitext_yofs;
|
||||
#include "compat.h"
|
||||
|
||||
enum ScreenTextFlags_t {
|
||||
TEXT_XRIGHT = 0x00000001,
|
||||
|
@ -58,42 +50,10 @@ enum ScreenTextFlags_t {
|
|||
TEXT_RRMENUTEXTHACK = 0x00400000,
|
||||
};
|
||||
|
||||
extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
|
||||
extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
|
||||
extern void captionmenutext(int32_t x, int32_t y, char const *t);
|
||||
extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
|
||||
extern void gametext_simple(int32_t x, int32_t y, const char *t);
|
||||
#define mpgametext_x (5<<16)
|
||||
extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
|
||||
extern vec2_t mpgametextsize(char const * t, int32_t f);
|
||||
extern int32_t textsc(int32_t sc);
|
||||
|
||||
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
|
||||
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
|
||||
#define menutext(x, y, t) menutext_((x)<<16, (y)<<16, 0, (t), 10|16, 0)
|
||||
#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
|
||||
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
|
||||
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
|
||||
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
|
||||
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
|
||||
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
|
||||
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
|
||||
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
|
||||
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
|
||||
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
|
||||
|
||||
extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
|
||||
int32_t s, int32_t p, int32_t o,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
|
||||
int32_t z, int32_t a);
|
||||
|
||||
extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
|
||||
extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
|
||||
extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
|
||||
extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
|
||||
extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
|
||||
extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
|
||||
END_RR_NS
|
|
@ -24,7 +24,7 @@ set( PCH_SOURCES
|
|||
src/savegame.cpp
|
||||
src/sbar.cpp
|
||||
src/screens.cpp
|
||||
src/screentext.cpp
|
||||
src/text.cpp
|
||||
src/sector.cpp
|
||||
src/sounds.cpp
|
||||
src/soundsdyn.cpp
|
||||
|
|
|
@ -122,10 +122,10 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
|||
#include "player.h"
|
||||
#include "quotes.h"
|
||||
#include "rts.h"
|
||||
#include "screentext.h"
|
||||
#include "sector.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
#include "text.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
@ -171,6 +171,7 @@ struct GameInterface : ::GameInterface
|
|||
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
|
||||
void QuitToTitle() override;
|
||||
FString GetCoordString() override;
|
||||
int GetStringTile(int font, const char* t, int f) override;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -43,16 +43,7 @@ BEGIN_DUKE_NS
|
|||
// Compile game-side legacy Room over Room code?
|
||||
#define LEGACY_ROR 1
|
||||
|
||||
#define USERQUOTE_LEFTOFFSET 5
|
||||
#define USERQUOTE_RIGHTOFFSET 14
|
||||
|
||||
#if defined(GEKKO) || defined(__OPENDINGUX__)
|
||||
# define VIEWSCREENFACTOR 0
|
||||
#elif defined(__ANDROID__)
|
||||
# define VIEWSCREENFACTOR 1
|
||||
#else
|
||||
# define VIEWSCREENFACTOR 2
|
||||
#endif
|
||||
|
||||
enum GametypeFlags_t {
|
||||
GAMETYPE_COOP = 0x00000001,
|
||||
|
@ -288,10 +279,6 @@ void G_UpdatePlayerFromMenu(void);
|
|||
void P_DoQuote(int32_t q,DukePlayer_t *p);
|
||||
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, ESetPalFlags flags);
|
||||
|
||||
#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
|
||||
if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
|
||||
} while (0)
|
||||
|
||||
// Cstat protection mask for (currently) spawned MASKWALL* sprites.
|
||||
// TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
|
||||
// 2048+(32+16)+8+4
|
||||
|
@ -447,8 +434,6 @@ static inline int G_GetMusicIdx(const char *str)
|
|||
}
|
||||
|
||||
|
||||
EXTERN_INLINE_HEADER void SetIfGreater(int32_t *variable, int32_t potentialValue);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -474,14 +459,6 @@ static inline int G_GetViewscreenSizeShift(T const * spr)
|
|||
|
||||
#if defined game_c_ || !defined DISABLE_INLINING
|
||||
|
||||
// the point of this is to prevent re-running a function or calculation passed to potentialValue
|
||||
// without making a new variable under each individual circumstance
|
||||
EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
|
||||
{
|
||||
if (potentialValue > *variable)
|
||||
*variable = potentialValue;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load diff
401
source/duke3d/src/text.cpp
Normal file
401
source/duke3d/src/text.cpp
Normal file
|
@ -0,0 +1,401 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "compat.h"
|
||||
#include "sbar.h"
|
||||
#include "menus.h"
|
||||
#include "gstrings.h"
|
||||
#include "quotemgr.h"
|
||||
|
||||
#include "c_dispatch.h"
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
// assign the character's tilenum
|
||||
int GameInterface::GetStringTile(int font, const char* t, int f)
|
||||
{
|
||||
if (f & TEXT_DIGITALNUMBER)
|
||||
return *t - '0' + font; // copied from digitalnumber
|
||||
else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
|
||||
{
|
||||
int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;
|
||||
|
||||
if (*t >= '0' && *t <= '9')
|
||||
return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
|
||||
else if (*t >= 'a' && *t <= 'z')
|
||||
return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
|
||||
else if (*t >= 'A' && *t <= 'Z')
|
||||
return *t - 'A' + font;
|
||||
else switch (*t)
|
||||
{
|
||||
case '_':
|
||||
case '-':
|
||||
return font - (11 + offset);
|
||||
break;
|
||||
case '.':
|
||||
return font + (BIGPERIOD - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case ',':
|
||||
return font + (BIGCOMMA - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case '!':
|
||||
return font + (BIGX_ - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case '?':
|
||||
return font + (BIGQ - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case ';':
|
||||
return font + (BIGSEMI - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case ':':
|
||||
return font + (BIGCOLIN - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case '\\':
|
||||
case '/':
|
||||
return font + (68 - offset); // 3008-2940
|
||||
break;
|
||||
case '%':
|
||||
return font + (69 - offset); // 3009-2940
|
||||
break;
|
||||
case '`':
|
||||
case '\"': // could be better hacked in
|
||||
case '\'':
|
||||
return font + (BIGAPPOS - (BIGALPHANUM + offset));
|
||||
break;
|
||||
default: // unknown character
|
||||
fallthrough__;
|
||||
case '\t':
|
||||
case ' ':
|
||||
case '\n':
|
||||
case '\x7F':
|
||||
return font;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
return *t - '!' + font; // uses ASCII order
|
||||
}
|
||||
|
||||
void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
|
||||
int32_t s, int32_t p, int32_t o,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
|
||||
int32_t z, int32_t a)
|
||||
{
|
||||
int32_t f = TEXT_GAMETEXTNUMHACK;
|
||||
|
||||
if (t == NULL)
|
||||
return;
|
||||
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
x <<= 16;
|
||||
y <<= 16;
|
||||
}
|
||||
|
||||
if (x == (160<<16))
|
||||
f |= TEXT_XCENTER;
|
||||
|
||||
G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
|
||||
{
|
||||
return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
void gametext_simple(int32_t x, int32_t y, const char *t)
|
||||
{
|
||||
G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
|
||||
{
|
||||
return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
vec2_t mpgametextsize(const char *t, int32_t f)
|
||||
{
|
||||
return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
|
||||
// (sb&ROTATESPRITE_MAX) only.
|
||||
int32_t minitext_yofs = 0;
|
||||
int32_t minitext_lowercase = 0;
|
||||
int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb)
|
||||
{
|
||||
vec2_t dim;
|
||||
int32_t z = MF_Minifont.zoom;
|
||||
|
||||
if (t == NULL)
|
||||
{
|
||||
OSD_Printf("minitext: NULL text!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!(sb & ROTATESPRITE_FULL16))
|
||||
{
|
||||
x<<=16;
|
||||
y<<=16;
|
||||
}
|
||||
|
||||
if (sb & ROTATESPRITE_MAX)
|
||||
{
|
||||
x = sbarx16(x);
|
||||
y = minitext_yofs+sbary16(y);
|
||||
z = sbarsc(z);
|
||||
}
|
||||
|
||||
sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
|
||||
|
||||
dim = G_ScreenText(MF_Minifont.tilenum, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_Minifont.emptychar.x, MF_Minifont.emptychar.y, MF_Minifont.between.x, MF_Minifont.between.y, MF_Minifont.textflags, 0, 0, xdim-1, ydim-1);
|
||||
|
||||
x += dim.x;
|
||||
|
||||
if (!(sb & ROTATESPRITE_FULL16))
|
||||
x >>= 16;
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f)
|
||||
{
|
||||
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
void captionmenutext(int32_t x, int32_t y, char const *t)
|
||||
{
|
||||
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
|
||||
int32_t user_quote_time[MAXUSERQUOTES];
|
||||
static char user_quote[MAXUSERQUOTES][178];
|
||||
|
||||
void G_AddUserQuote(const char *daquote)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if (hud_messages == 0) return;
|
||||
Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", daquote);
|
||||
if (hud_messages == 1)
|
||||
{
|
||||
for (i = MAXUSERQUOTES - 1; i > 0; i--)
|
||||
{
|
||||
Bstrcpy(user_quote[i], user_quote[i - 1]);
|
||||
user_quote_time[i] = user_quote_time[i - 1];
|
||||
}
|
||||
Bstrcpy(user_quote[0], daquote);
|
||||
|
||||
user_quote_time[0] = hud_messagetime;
|
||||
pub = NUMPAGES;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t textsc(int32_t sc)
|
||||
{
|
||||
return scale(sc, hud_textscale, 400);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define FTAOPAQUETIME 30
|
||||
|
||||
// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
|
||||
static inline int32_t textsh(uint32_t t)
|
||||
{
|
||||
return (hud_glowingquotes && ((videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
|
||||
? sintable[(t << 7) & 2047] >> 11
|
||||
: (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
|
||||
}
|
||||
|
||||
// orientation flags depending on time that a quote has still to be displayed
|
||||
static inline int32_t texto(int32_t t)
|
||||
{
|
||||
if (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
|
||||
return 0;
|
||||
|
||||
if (t > 2)
|
||||
return 1;
|
||||
|
||||
return 1|32;
|
||||
}
|
||||
|
||||
static inline int32_t texta(int32_t t)
|
||||
{
|
||||
if (videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15)
|
||||
return 0;
|
||||
|
||||
return 255 - clamp(t<<3, 0, 255);
|
||||
}
|
||||
|
||||
static FORCE_INLINE int32_t text_ypos(void)
|
||||
{
|
||||
if (hud_position == 1 && ud.screen_size == 4 && ud.althud == 1)
|
||||
return 32<<16;
|
||||
|
||||
#ifdef GEKKO
|
||||
return 16<<16;
|
||||
#elif defined EDUKE32_TOUCH_DEVICES
|
||||
return 24<<16;
|
||||
#else
|
||||
return 1<<16;
|
||||
#endif
|
||||
}
|
||||
|
||||
static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
|
||||
|
||||
// this handles both multiplayer and item pickup message type text
|
||||
// both are passed on to gametext
|
||||
void G_PrintGameQuotes(int32_t snum)
|
||||
{
|
||||
auto const ps = g_player[snum].ps;
|
||||
const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
|
||||
// NOTE: QUOTE_RESERVED4 is not included.
|
||||
|
||||
int32_t const ybase = (fragbarheight()<<16) + text_ypos();
|
||||
int32_t height = 0;
|
||||
int32_t k = ps->fta;
|
||||
|
||||
|
||||
// primary quote
|
||||
|
||||
do
|
||||
{
|
||||
if (k <= 1)
|
||||
break;
|
||||
|
||||
int32_t y = ybase;
|
||||
if (reserved_quote)
|
||||
{
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (!g_fakeMultiMode)
|
||||
y = 140<<16;
|
||||
else
|
||||
y = 70<<16;
|
||||
#else
|
||||
y = 140<<16;
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t pal = 0;
|
||||
int32_t x = 160<<16;
|
||||
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (g_fakeMultiMode)
|
||||
{
|
||||
pal = g_player[snum].pcolor;
|
||||
const int32_t sidebyside = ud.screen_size != 0;
|
||||
|
||||
if (sidebyside)
|
||||
x = snum == 1 ? 240<<16 : 80<<16;
|
||||
else if (snum == 1)
|
||||
y += 100<<16;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (text_quote.IsNotEmpty() && ps->ftq == -32768) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
|
||||
else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
|
||||
}
|
||||
while (0);
|
||||
|
||||
|
||||
// userquotes
|
||||
|
||||
int32_t y = ybase;
|
||||
|
||||
if (k > 1 && !reserved_quote)
|
||||
y += k <= 8 ? (height * (k-1))>>3 : height;
|
||||
|
||||
for (int i = 0; i < MAXUSERQUOTES; i++)
|
||||
{
|
||||
k = user_quote_time[i];
|
||||
|
||||
if (k <= 0)
|
||||
continue;
|
||||
|
||||
// int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;
|
||||
|
||||
height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16);
|
||||
y += k <= 4 ? (height * (k-1))>>2 : height;
|
||||
}
|
||||
}
|
||||
|
||||
void P_DoQuote(int32_t q, DukePlayer_t *p)
|
||||
{
|
||||
int32_t cq = 0;
|
||||
|
||||
if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
|
||||
return;
|
||||
|
||||
if (q & MAXQUOTES)
|
||||
{
|
||||
cq = 1;
|
||||
q &= ~MAXQUOTES;
|
||||
}
|
||||
|
||||
if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
|
||||
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
|
||||
|
||||
if (p->ftq != q)
|
||||
{
|
||||
auto qu = quoteMgr.GetQuote(q);
|
||||
if (p == g_player[screenpeek].ps && qu[0] != '\0')
|
||||
Printf((cq? PRINT_LOW : PRINT_MEDIUM) | PRINT_NOTIFY, "%s\n", qu);
|
||||
|
||||
}
|
||||
|
||||
if (hud_messages == 1)
|
||||
{
|
||||
p->ftq = q;
|
||||
p->fta = 100;
|
||||
pub = NUMPAGES;
|
||||
pus = NUMPAGES;
|
||||
}
|
||||
}
|
||||
|
||||
void GameInterface::DoPrintMessage(int prio, const char* t)
|
||||
{
|
||||
auto p = g_player[myconnectindex].ps; // text quotes always belong to the local player.
|
||||
int32_t cq = 0;
|
||||
|
||||
if (hud_messages == 0 || !(p->gm & MODE_GAME))
|
||||
return;
|
||||
|
||||
if (p->fta > 0)
|
||||
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
|
||||
|
||||
if (p == g_player[screenpeek].ps)
|
||||
Printf(prio | PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", t);
|
||||
|
||||
if (hud_messages == 1)
|
||||
{
|
||||
p->fta = 100;
|
||||
p->ftq = -32768;
|
||||
text_quote = t;
|
||||
pub = NUMPAGES;
|
||||
pus = NUMPAGES;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
END_DUKE_NS
|
|
@ -22,6 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "screentext.h"
|
||||
#include "menus.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
@ -33,29 +34,7 @@ extern int32_t user_quote_time[MAXUSERQUOTES];
|
|||
extern int32_t minitext_lowercase;
|
||||
extern int32_t minitext_yofs;
|
||||
|
||||
enum ScreenTextFlags_t {
|
||||
TEXT_XRIGHT = 0x00000001,
|
||||
TEXT_XCENTER = 0x00000002,
|
||||
TEXT_YBOTTOM = 0x00000004,
|
||||
TEXT_YCENTER = 0x00000008,
|
||||
TEXT_INTERNALSPACE = 0x00000010,
|
||||
TEXT_TILESPACE = 0x00000020,
|
||||
TEXT_INTERNALLINE = 0x00000040,
|
||||
TEXT_TILELINE = 0x00000080,
|
||||
TEXT_XOFFSETZERO = 0x00000100,
|
||||
TEXT_XJUSTIFY = 0x00000200,
|
||||
TEXT_YOFFSETZERO = 0x00000400,
|
||||
TEXT_YJUSTIFY = 0x00000800,
|
||||
TEXT_LINEWRAP = 0x00001000,
|
||||
TEXT_UPPERCASE = 0x00002000,
|
||||
TEXT_INVERTCASE = 0x00004000,
|
||||
TEXT_IGNOREESCAPE = 0x00008000,
|
||||
TEXT_LITERALESCAPE = 0x00010000,
|
||||
TEXT_BACKWARDS = 0x00020000,
|
||||
TEXT_GAMETEXTNUMHACK = 0x00040000,
|
||||
TEXT_DIGITALNUMBER = 0x00080000,
|
||||
TEXT_BIGALPHANUM = 0x00100000,
|
||||
TEXT_GRAYFONT = 0x00200000,
|
||||
enum {
|
||||
};
|
||||
|
||||
extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
|
||||
|
@ -87,13 +66,4 @@ extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
|
|||
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
|
||||
int32_t z, int32_t a);
|
||||
|
||||
extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
|
||||
extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
|
||||
extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
|
||||
extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
|
||||
extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
|
||||
extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
|
||||
END_DUKE_NS
|
|
@ -21,7 +21,7 @@ set( PCH_SOURCES
|
|||
src/savegame.cpp
|
||||
src/sbar.cpp
|
||||
src/screens.cpp
|
||||
src/screentext.cpp
|
||||
src/text.cpp
|
||||
src/sector.cpp
|
||||
src/sounds.cpp
|
||||
src/soundsdyn.cpp
|
||||
|
|
|
@ -125,7 +125,7 @@ END_RR_NS
|
|||
#include "player.h"
|
||||
#include "quotes.h"
|
||||
#include "rts.h"
|
||||
#include "screentext.h"
|
||||
#include "text.h"
|
||||
#include "sector.h"
|
||||
#include "sounds.h"
|
||||
#include "soundsdyn.h"
|
||||
|
@ -171,6 +171,7 @@ struct GameInterface : ::GameInterface
|
|||
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
|
||||
void QuitToTitle() override;
|
||||
FString GetCoordString() override;
|
||||
int GetStringTile(int font, const char* t, int f) override;
|
||||
};
|
||||
|
||||
END_RR_NS
|
||||
|
|
|
@ -40,16 +40,7 @@ BEGIN_RR_NS
|
|||
// Compile game-side legacy Room over Room code?
|
||||
#define LEGACY_ROR 1
|
||||
|
||||
#define USERQUOTE_LEFTOFFSET 5
|
||||
#define USERQUOTE_RIGHTOFFSET 14
|
||||
|
||||
#if defined(GEKKO) || defined(__OPENDINGUX__)
|
||||
# define VIEWSCREENFACTOR 0
|
||||
#elif defined(__ANDROID__)
|
||||
# define VIEWSCREENFACTOR 1
|
||||
#else
|
||||
# define VIEWSCREENFACTOR 2
|
||||
#endif
|
||||
|
||||
enum GametypeFlags_t {
|
||||
GAMETYPE_COOP = 0x00000001,
|
||||
|
@ -285,10 +276,6 @@ void G_OffMotorcycle(DukePlayer_t *pPlayer);
|
|||
void G_OnBoat(DukePlayer_t *pPlayer, int spriteNum);
|
||||
void G_OffBoat(DukePlayer_t *pPlayer);
|
||||
|
||||
#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
|
||||
if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
|
||||
} while (0)
|
||||
|
||||
// Cstat protection mask for (currently) spawned MASKWALL* sprites.
|
||||
// TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
|
||||
// 2048+(32+16)+8+4
|
||||
|
|
File diff suppressed because it is too large
Load diff
377
source/rr/src/text.cpp
Normal file
377
source/rr/src/text.cpp
Normal file
|
@ -0,0 +1,377 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "compat.h"
|
||||
#include "sbar.h"
|
||||
#include "menus.h"
|
||||
#include "gstrings.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
// assign the character's tilenum
|
||||
int GameInterface::GetStringTile(int font, const char* t, int f)
|
||||
{
|
||||
if (f & TEXT_DIGITALNUMBER)
|
||||
return *t - '0' + font; // copied from digitalnumber
|
||||
else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
|
||||
{
|
||||
int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;
|
||||
|
||||
if (*t >= '0' && *t <= '9')
|
||||
return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
|
||||
else if (*t >= 'a' && *t <= 'z')
|
||||
return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
|
||||
else if (*t >= 'A' && *t <= 'Z')
|
||||
return *t - 'A' + font;
|
||||
else switch (*t)
|
||||
{
|
||||
case '_':
|
||||
case '-':
|
||||
return font - (11 + offset);
|
||||
break;
|
||||
case '.':
|
||||
return font + (BIGPERIOD - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case ',':
|
||||
return font + (BIGCOMMA - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case '!':
|
||||
return font + (BIGX_ - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case '?':
|
||||
return font + (BIGQ - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case ';':
|
||||
return font + (BIGSEMI - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case ':':
|
||||
return font + (BIGCOLIN - (BIGALPHANUM + offset));
|
||||
break;
|
||||
case '\\':
|
||||
case '/':
|
||||
return font + (68 - offset); // 3008-2940
|
||||
break;
|
||||
case '%':
|
||||
return font + (69 - offset); // 3009-2940
|
||||
break;
|
||||
case '`':
|
||||
case '\"': // could be better hacked in
|
||||
case '\'':
|
||||
return font + (BIGAPPOS - (BIGALPHANUM + offset));
|
||||
break;
|
||||
default: // unknown character
|
||||
fallthrough__;
|
||||
case '\t':
|
||||
case ' ':
|
||||
case '\n':
|
||||
case '\x7F':
|
||||
return font;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
return *t - '!' + font; // uses ASCII order
|
||||
}
|
||||
|
||||
|
||||
vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
|
||||
{
|
||||
return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
void gametext_simple(int32_t x, int32_t y, const char *t)
|
||||
{
|
||||
G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
|
||||
{
|
||||
return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
vec2_t mpgametextsize(const char *t, int32_t f)
|
||||
{
|
||||
return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
|
||||
// (sb&ROTATESPRITE_MAX) only.
|
||||
int32_t minitext_yofs = 0;
|
||||
int32_t minitext_lowercase = 0;
|
||||
int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb)
|
||||
{
|
||||
vec2_t dim;
|
||||
int32_t z = MF_Minifont.zoom;
|
||||
|
||||
if (t == NULL)
|
||||
{
|
||||
OSD_Printf("minitext: NULL text!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!(sb & ROTATESPRITE_FULL16))
|
||||
{
|
||||
x<<=16;
|
||||
y<<=16;
|
||||
}
|
||||
|
||||
if (sb & ROTATESPRITE_MAX)
|
||||
{
|
||||
if (sb & RS_ALIGN_R)
|
||||
x = sbarxr16(x);
|
||||
else
|
||||
x = sbarx16(x);
|
||||
y = minitext_yofs+sbary16(y);
|
||||
z = sbarsc(z);
|
||||
}
|
||||
|
||||
sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
|
||||
|
||||
dim = G_ScreenText(MF_Minifont.tilenum, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_Minifont.emptychar.x, MF_Minifont.emptychar.y, MF_Minifont.between.x, MF_Minifont.between.y, MF_Minifont.textflags, 0, 0, xdim-1, ydim-1);
|
||||
|
||||
x += dim.x;
|
||||
|
||||
if (!(sb & ROTATESPRITE_FULL16))
|
||||
x >>= 16;
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f)
|
||||
{
|
||||
if (RR) f |= TEXT_RRMENUTEXTHACK;
|
||||
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
void captionmenutext(int32_t x, int32_t y, char const *t)
|
||||
{
|
||||
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
|
||||
int32_t user_quote_time[MAXUSERQUOTES];
|
||||
static char user_quote[MAXUSERQUOTES][178];
|
||||
|
||||
void G_AddUserQuote(const char* daquote)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if (hud_messages == 0) return;
|
||||
Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", daquote);
|
||||
if (hud_messages == 1)
|
||||
{
|
||||
for (i = MAXUSERQUOTES - 1; i > 0; i--)
|
||||
{
|
||||
Bstrcpy(user_quote[i], user_quote[i - 1]);
|
||||
user_quote_time[i] = user_quote_time[i - 1];
|
||||
}
|
||||
Bstrcpy(user_quote[0], daquote);
|
||||
|
||||
user_quote_time[0] = hud_messagetime;
|
||||
pub = NUMPAGES;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t textsc(int32_t sc)
|
||||
{
|
||||
return scale(sc, hud_textscale, 400);
|
||||
}
|
||||
|
||||
#define FTAOPAQUETIME 30
|
||||
|
||||
// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
|
||||
static inline int32_t textsh(uint32_t t)
|
||||
{
|
||||
return (hud_glowingquotes && ((videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
|
||||
? sintable[(t << 7) & 2047] >> 11
|
||||
: (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
|
||||
}
|
||||
|
||||
// orientation flags depending on time that a quote has still to be displayed
|
||||
static inline int32_t texto(int32_t t)
|
||||
{
|
||||
if (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
|
||||
return 0;
|
||||
|
||||
if (t > 2)
|
||||
return 1;
|
||||
|
||||
return 1|32;
|
||||
}
|
||||
|
||||
static inline int32_t texta(int32_t t)
|
||||
{
|
||||
if (videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15)
|
||||
return 0;
|
||||
|
||||
return 255 - clamp(t<<3, 0, 255);
|
||||
}
|
||||
|
||||
static FORCE_INLINE int32_t text_ypos(void)
|
||||
{
|
||||
if (hud_position == 1 && ud.screen_size == 4 && ud.althud == 1)
|
||||
return 32<<16;
|
||||
|
||||
#ifdef GEKKO
|
||||
return 16<<16;
|
||||
#elif defined EDUKE32_TOUCH_DEVICES
|
||||
return 24<<16;
|
||||
#else
|
||||
return 1<<16;
|
||||
#endif
|
||||
}
|
||||
|
||||
static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
|
||||
|
||||
// this handles both multiplayer and item pickup message type text
|
||||
// both are passed on to gametext
|
||||
void G_PrintGameQuotes(int32_t snum)
|
||||
{
|
||||
const DukePlayer_t *const ps = g_player[snum].ps;
|
||||
const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
|
||||
// NOTE: QUOTE_RESERVED4 is not included.
|
||||
|
||||
int32_t const ybase = (fragbarheight()<<16) + text_ypos();
|
||||
int32_t height = 0;
|
||||
int32_t k = ps->fta;
|
||||
|
||||
|
||||
// primary quote
|
||||
|
||||
do
|
||||
{
|
||||
if (k <= 1)
|
||||
break;
|
||||
|
||||
int32_t y = ybase;
|
||||
if (reserved_quote)
|
||||
{
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (!g_fakeMultiMode)
|
||||
y = 140<<16;
|
||||
else
|
||||
y = 70<<16;
|
||||
#else
|
||||
y = 140<<16;
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t pal = 0;
|
||||
int32_t x = 160<<16;
|
||||
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (g_fakeMultiMode)
|
||||
{
|
||||
pal = g_player[snum].pcolor;
|
||||
const int32_t sidebyside = ud.screen_size != 0;
|
||||
|
||||
if (sidebyside)
|
||||
x = snum == 1 ? 240<<16 : 80<<16;
|
||||
else if (snum == 1)
|
||||
y += 100<<16;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (text_quote.IsNotEmpty() && ps->ftq == -32768) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
|
||||
else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
|
||||
}
|
||||
while (0);
|
||||
|
||||
|
||||
// userquotes
|
||||
|
||||
int32_t y = ybase;
|
||||
|
||||
if (k > 1 && !reserved_quote)
|
||||
y += k <= 8 ? (height * (k-1))>>3 : height;
|
||||
|
||||
for (size_t i = MAXUSERQUOTES-1; i < MAXUSERQUOTES; --i)
|
||||
{
|
||||
k = user_quote_time[i];
|
||||
|
||||
if (k <= 0)
|
||||
continue;
|
||||
|
||||
// int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;
|
||||
|
||||
height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16);
|
||||
y += k <= 4 ? (height * (k-1))>>2 : height;
|
||||
}
|
||||
}
|
||||
|
||||
void P_DoQuote(int32_t q, DukePlayer_t *p)
|
||||
{
|
||||
int32_t cq = 0;
|
||||
|
||||
if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
|
||||
return;
|
||||
|
||||
if (q & MAXQUOTES)
|
||||
{
|
||||
cq = 1;
|
||||
q &= ~MAXQUOTES;
|
||||
}
|
||||
|
||||
if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
|
||||
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
|
||||
|
||||
if (p->ftq != q)
|
||||
{
|
||||
auto qu = quoteMgr.GetQuote(q);
|
||||
if (p == g_player[screenpeek].ps && qu[0] != '\0')
|
||||
Printf((cq ? PRINT_LOW : PRINT_MEDIUM) | PRINT_NOTIFY, "%s\n", qu);
|
||||
|
||||
}
|
||||
|
||||
if (hud_messages == 1)
|
||||
{
|
||||
p->ftq = q;
|
||||
p->fta = 100;
|
||||
pub = NUMPAGES;
|
||||
pus = NUMPAGES;
|
||||
}
|
||||
}
|
||||
|
||||
void GameInterface::DoPrintMessage(int prio, const char* t)
|
||||
{
|
||||
auto p = g_player[myconnectindex].ps; // text quotes always belong to the local player.
|
||||
int32_t cq = 0;
|
||||
|
||||
if (hud_messages == 0 || !(p->gm & MODE_GAME))
|
||||
return;
|
||||
|
||||
if (p->fta > 0)
|
||||
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
|
||||
|
||||
if (p == g_player[screenpeek].ps)
|
||||
Printf(prio|PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", t);
|
||||
|
||||
if (hud_messages == 1)
|
||||
{
|
||||
p->fta = 100;
|
||||
p->ftq = -32768;
|
||||
text_quote = t;
|
||||
pub = NUMPAGES;
|
||||
pus = NUMPAGES;
|
||||
}
|
||||
}
|
||||
|
||||
END_RR_NS
|
62
source/rr/src/text.h
Normal file
62
source/rr/src/text.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "menus.h"
|
||||
#include "screentext.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
#define MAXUSERQUOTES 6
|
||||
|
||||
extern int32_t user_quote_time[MAXUSERQUOTES];
|
||||
extern int32_t minitext_lowercase;
|
||||
extern int32_t minitext_yofs;
|
||||
|
||||
|
||||
extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
|
||||
extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
|
||||
extern void captionmenutext(int32_t x, int32_t y, char const *t);
|
||||
extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
|
||||
extern void gametext_simple(int32_t x, int32_t y, const char *t);
|
||||
#define mpgametext_x (5<<16)
|
||||
extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
|
||||
extern vec2_t mpgametextsize(char const * t, int32_t f);
|
||||
extern int32_t textsc(int32_t sc);
|
||||
|
||||
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
|
||||
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
|
||||
#define menutext(x, y, t) menutext_((x)<<16, (y)<<16, 0, (t), 10|16, 0)
|
||||
#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
|
||||
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
|
||||
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
|
||||
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
|
||||
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
|
||||
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
|
||||
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
|
||||
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
|
||||
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
|
||||
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
|
||||
|
||||
|
||||
END_RR_NS
|
Loading…
Reference in a new issue