Randy Heit
3a6806942c
- Fixed: Horizontal movement should not trigger bump specials while predicting.
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SVN r3855 (trunk)
2012-08-28 02:52:53 +00:00
Randy Heit
a94cf9d548
- Added A_SetTics.
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SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit
3bfe7b74f4
- Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically.
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SVN r3850 (trunk)
2012-08-23 01:40:00 +00:00
Randy Heit
980202a18f
- Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause
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them to flip the texture horizontally.
SVN r3849 (trunk)
2012-08-23 01:34:19 +00:00
Randy Heit
1c71c1dce1
- Added support for random state durations. Instead of defining a frame like this:
...
POSS A 10 A_Look
You can define it as:
POSS A random(10,20) A_Look
and the state will last a random duration between 10 and 20 tics, inclusive.
SVN r3847 (trunk)
2012-08-23 01:00:30 +00:00
Randy Heit
c954fb5477
- Added the mapinfo flag ForgetState. This prevents a maps state from being remembered in a hub,
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so when you return to it without leaving the hub, it will be as if you had never set foot in
it. RememberState is provided to turn this flag off.
SVN r3846 (trunk)
2012-08-23 00:31:29 +00:00
Randy Heit
69fc0142eb
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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SVN r3845 (trunk)
2012-08-23 00:15:41 +00:00
Randy Heit
04f09d9b57
- Precache $ambient sounds.
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SVN r3844 (trunk)
2012-08-22 23:58:18 +00:00
Randy Heit
cc4aadbfaf
- Store ambient sound names as FSoundID rather than as FString.
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SVN r3843 (trunk)
2012-08-22 23:55:30 +00:00
Randy Heit
39ff34645f
- Precache PickupSound, UpSound, and ReadySound.
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SVN r3842 (trunk)
2012-08-22 23:51:23 +00:00
Randy Heit
0ac94c5265
- Precache player sounds at level load.
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SVN r3841 (trunk)
2012-08-22 23:46:47 +00:00
Randy Heit
1d3c26f088
- Add the definition for sfxinfo_t::MarkUsed() (poo for incomplete commits).
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SVN r3840 (trunk)
2012-08-22 23:21:23 +00:00
Randy Heit
625482aaeb
- Added actors' BounceSound, WallBounceSound, and CrushPainSound to preloading.
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- Moved marking of actor sounds for precaching into a virtual Actor function.
SVN r3838 (trunk)
2012-08-22 23:17:49 +00:00
Randy Heit
9d82c7fa0e
- Added PrecacheSounds mapinfo option. This takes a list of sounds to preload when the level is
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loaded.
SVN r3837 (trunk)
2012-08-22 22:36:06 +00:00
Randy Heit
8a021c4b4b
- Added PLAYERINFO_FOV and PLAYERINFO_DESIREDFOV for use with GetPlayerInfo. PLAYERINFO_FOV is
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the player's current FOV, and PLAYERINFO_DESIREDFOV is the FOV that was set with the fov
console command.
SVN r3835 (trunk)
2012-08-22 22:09:17 +00:00
Randy Heit
bc30b1a806
- Exported the scoreboard text to LANGUAGE.
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SVN r3834 (trunk)
2012-08-22 21:53:44 +00:00
Randy Heit
d5d4584008
- Ignore the Skulltag-based SERVERSIDEONLY flag in actor definitions.
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SVN r3833 (trunk)
2012-08-22 21:35:47 +00:00
Randy Heit
a505352da3
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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SVN r3832 (trunk)
2012-08-22 21:31:48 +00:00
Braden Obrzut
adf9bd2e1a
- Fixed: screenshot_dir overrided -shotdir.
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SVN r3831 (trunk)
2012-08-22 04:23:51 +00:00
Braden Obrzut
2564125148
- Fixed: Crash when trying to swap fragglescript special when specials 272 and 270 aren't in the translation array.
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SVN r3830 (trunk)
2012-08-22 04:16:58 +00:00
Randy Heit
100391507e
- Added two new PlayerPawn properties:
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* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
* FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.
SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
Randy Heit
166b4dbb75
- Since the string builder stuff takes care of recursive print calls now, the PCD_CALLs don't
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need to save it as part of the state when calling functions.
SVN r3828 (trunk)
2012-08-14 03:00:03 +00:00
Randy Heit
7a8ccaad97
- Clear the shootable flag in P_ExplodeMissile().
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SVN r3827 (trunk)
2012-08-14 02:50:29 +00:00
Randy Heit
86ef939f82
- Fixed: The new HUD message layers were not declared for the garbage collector.
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SVN r3826 (trunk)
2012-08-14 02:25:59 +00:00
Randy Heit
26c17dc697
- Added ACS support for setting HUD messages alpha levels. This is an additional optional
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parameter added to the end of the HudMessage command's existing parameter lists. So for
HUDMSG_PLAIN, it comes after the hold time. For HUDMSG_FADEOUT and HUDMSG_TYPEONE, it comes
after the fade time. And for HUDMSG_FADEINOUT, it comes after the out time.
- Alpha is a fixed point number between 0.0 and 1.0.
- Example:
Without alpha (unchanged from before):
HudMessage(s:"Some text", HUDMSG_PLAIN, 0, CR_UNTRANSLATED, 0.5, 0.5, 3.0);
With alpha (alpha is added to the end):
HudMessage(s:"Some text", HUDMSG_PLAIN, 0, CR_UNTRANSLATED, 0.5, 0.5, 3.0, 0.5 /* this is the alpha */);
SVN r3825 (trunk)
2012-08-12 23:24:41 +00:00
Randy Heit
c9b480e0ec
- Added lowlevel support for custom alphas for HUD messages.
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- Added HUDMSG_ADDBLEND to draw HUD messages with additive blending.
SVN r3824 (trunk)
2012-08-12 23:14:31 +00:00
Randy Heit
4056f0191a
- Safely handle unknown HUD message layers.
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SVN r3823 (trunk)
2012-08-12 22:54:01 +00:00
Randy Heit
73552f0365
- Added HUD message visibility flags, which are ORed into the type field:
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* HUDMSG_NOTWITH3DVIEW : This message does not appear when the 3D view is active.
* HUDMSG_NOTWITHFULLMAP : This message does not appear when the fullscreen automap is active.
* HUDMSG_NOTWITHOVERLAYMAP : This message does not appear when the overlay automap is active.
These flags may be combined, so for example: HUDMSG_NOTWITHFULLMAP | HUDMSG_NOTWITHOVERLAYMAP
would prevent the message from appearing if any form of automap is active.
- Added HUD message layers, which are ORed into the type field:
* HUDMSG_LAYER_OVERHUD : This is the default and standard behavior. The message appear on
top of most HUD elements. This definition is just included for completeness' sake; you
don't need to explicitly use it.
* HUDMSG_LAYER_UNDERHUD : The message appears underneath other HUD elements, such as the status bar.
* HUDMSG_LAYER_OVERMAP : The message appears on top of the fullscreen automap. At the moment,
this layer is functionally equivalent to using the flags HUDMSG_NOTWITH3DVIEW | HUDMSG_NOTWITHOVERLAYMAP.
However, if Blzut3 decides to implement support for drawing the automap permanently on a
second screen, messages on this layer will move to that screen with the automap and be permanently
visible as long as the map is visible on that other screen.
These are not flags, so for example HUDMSG_LAYER_UNDERHUD | HUDMSG_LAYER_OVERHUD is not valid.
SVN r3821 (trunk)
2012-08-12 22:24:15 +00:00
Randy Heit
27f6d431ca
- Trying to replace an actor that does not exist is now a warning rather than an error.
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SVN r3820 (trunk)
2012-08-12 03:36:49 +00:00
Randy Heit
2a9a1fb240
- Fixed: All 3D floors were additive due to a typo.
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SVN r3819 (trunk)
2012-08-12 03:23:35 +00:00
Randy Heit
3ddac32b4f
- Because setting a DSP unit inactive completely ceases all processing on it, including timing,
...
sounds queued up while the Channel Group Target Unit is inactive will all play at the same time
once the unit is made active. To avoid this, it is now only deactivated when the gamestate is
GS_LEVEL. Otherwise, it just gets muted. Fixes http://forum.zdoom.org/viewtopic.php?f=2&t=33592 "Strife voices overlap"
SVN r3818 (trunk)
2012-08-10 03:49:50 +00:00
Randy Heit
718d3f8d43
- Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days?
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- Fixed: M_InitVideoModesMenu() needs to call vid_tft's callback.
SVN r3816 (trunk)
2012-08-10 02:56:09 +00:00
Randy Heit
5c702e66e2
- Player icons that are taller than the small font will now expand the vertical size of the
...
player bars on the scoreboard.
- Fixed: Having +showscores down during the intermission would draw both the regular intermission
scoreboard plus the HUD scoreboard.
- Fixed: hu_scores used the player icon's unscaled width when calculating sizes.
SVN r3815 (trunk)
2012-08-10 02:49:41 +00:00
Randy Heit
ebc4e5b4e1
- Fixed: P_TouchSpecialThing() considered all pickup items to be 32 units tall for the sake
...
of touching, even if they were taller.
SVN r3814 (trunk)
2012-08-10 02:17:16 +00:00
Randy Heit
e2a018227f
- Added additive blending for floors and ceilings.
...
SVN r3813 (trunk)
2012-08-09 04:31:31 +00:00
Braden Obrzut
cb296a6660
- Fixed: Valgrind error when copying the FON2 palettes.
...
SVN r3812 (trunk)
2012-08-07 20:09:07 +00:00
Braden Obrzut
5f4889d99e
- Backported SPACEWIDTH for fontdefs from ECWolf.
...
SVN r3811 (trunk)
2012-08-07 08:11:56 +00:00
Braden Obrzut
6af0744f75
- Removed unused variable in v_font.cpp.
...
SVN r3810 (trunk)
2012-08-06 20:59:52 +00:00
Braden Obrzut
1b05969d44
- Fixed: FString would truncate a string if Insert was called on a string which has a reference count greater than 1.
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SVN r3809 (trunk)
2012-08-06 10:28:55 +00:00
Braden Obrzut
70d8daa341
- Merged some ECWolf's font code changes. In particular support for retranslating the fonts should the palette change at run time. (This required storing what lump the font was generated from for FON1. This information is stored in FFont since ECWolf also uses the information to allow FONTDEF fonts to be overriden with single lump fonts consistently, but I didn't merge that part as it might break something.)
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SVN r3808 (trunk)
2012-08-06 10:25:51 +00:00
Braden Obrzut
cb413c600e
- Fixed: Memory error when loading BMF palettes.
...
- Fixed: When locating WhiteIndex and BlackIndex in the palette index 0 was skipped.
- Fixed: When filling an area black for vid_fps or pillarbox/letterbox use GPalette.BlackIndex instead of assuming palette index 0 is black.
SVN r3807 (trunk)
2012-08-06 09:49:15 +00:00
Randy Heit
4ac8f5eae4
- Fixed: FMultiPatchTexture::CopyTrueColorPixels() set up the alpha values backwards for blend mode BLEND_OVERLAY.
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SVN r3806 (trunk)
2012-08-04 03:01:17 +00:00
Randy Heit
0d631a9075
- Fixed: The nextmap and nextsecret ccmds should be disabled in network games.
...
SVN r3805 (trunk)
2012-08-04 02:42:16 +00:00
Randy Heit
6e81216bbd
- Fixed: The softsynths did not reset the tempo to its initial value when restarting a song.
...
SVN r3804 (trunk)
2012-08-04 02:14:32 +00:00
Randy Heit
26f9540d3c
- Fixed: I missed a nuance of the MIDI spec when writing MIDIStreamer::CreateSMF(): Running status
...
is supposed to be canceled by sysex events and meta events. This confused FMOD when the
resulting song used used running status right after these events.
SVN r3803 (trunk)
2012-08-04 01:42:49 +00:00
Randy Heit
ede622bb93
- Change the text when riched20.dll cannot be loaded, and also display it with MessageBox, since
...
it's far too early to be used with I_FatalError. (But since this should always be available on
every Windows version after 95, this should be a non-issue.)
- Make unknown OS versions default to Windows 2000 instead of Windows 95.
SVN r3802 (trunk)
2012-08-02 04:00:40 +00:00
Randy Heit
a051697488
- Since ZDoom hasn't actually run on Windows 95 in some time, and nobody has complained, remove the IsDebuggerPresent thunk.
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SVN r3800 (trunk)
2012-08-02 03:44:13 +00:00
Randy Heit
8c465df44e
- Added ACS function IsTIDUsed(tid): It returns whether any actors using the given TID exist. This
...
is more efficient than ThingCount(tid, T_NONE), because it only needs to check for one actor
with the TID and not all of them. It also makes no distinction between dead things and live
things like ThingCount does.
- Added ACS function UniqueTID(tid, limit): It returns a new TID that is not currently used by
any actors. It has two modes of operation. If tid is non-zero, then it checks TIDs one-by-one
starting at the given tid until if finds a free one. If tid is zero, then it returns a completely
random TID. If limit is non-zero, then it will only check that many times for a free TID, so
it might not find a free one. If no free TID is found, 0 is returned. If limit is zero, then
the search is effectively unlimited.
SVN r3798 (trunk)
2012-08-01 03:12:43 +00:00
Braden Obrzut
67f64081d0
- Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines.
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SVN r3797 (trunk)
2012-07-30 09:31:04 +00:00
Randy Heit
0aee56be15
- Fixed typo in r3795's change to GetActorZ and a potential null pointer dereference.
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SVN r3796 (trunk)
2012-07-30 00:50:19 +00:00
Randy Heit
9c0b0dc774
- Add the bob offset to the missiles spawned by P_SpawnMissile(), P_SpawnMissileAngle(), P_SpawnMissileAngleSpeed(), A_MissileAttack, A_ComboAttack, A_BasicAttack, A_CustomMissile, A_CustomComboAttack, A_ThrowGrenade, A_SpawnDebris, and A_Burst.
...
- Add the bob offset to the value returned by GetActorZ.
SVN r3795 (trunk)
2012-07-30 00:05:24 +00:00
Randy Heit
56aeb85eee
- Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame.
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SVN r3791 (trunk)
2012-07-27 02:35:00 +00:00
Randy Heit
97372c9c05
- Changed A_SpawnItem and A_SpawnItemEx to take the caller's floatbob into account when calculating the spawned actor's z.
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SVN r3790 (trunk)
2012-07-27 02:01:36 +00:00
Randy Heit
eea532ce48
- Move the float bob offset calculation into a separate function.
...
SVN r3789 (trunk)
2012-07-27 01:53:21 +00:00
Randy Heit
6bd8fafbad
- Fixed: The float bob offsetting in R_ProjectSprite was using r_TicFrac as a millisecond count
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rather than as a fraction of a tic.
SVN r3788 (trunk)
2012-07-27 01:44:55 +00:00
Randy Heit
10f1281977
- Remove LabelOffset from menus entirely and just compute things so that the console font and
...
small font, when mixed on the same line, align at their baselines.
SVN r3786 (trunk)
2012-07-26 05:27:37 +00:00
Randy Heit
2b0cc30f7c
- Fixed: The label offset has no business being involved in the positioning of the options menu cursor. Also put the cursor towards the bottom of tall small fonts.
...
SVN r3785 (trunk)
2012-07-26 04:47:29 +00:00
Randy Heit
22cc0544af
- Fixed: FStateDefinitions::FinishStates() must ResolveGotoLabels before resolving labelled gotos. Otherwise, something like this fails:
...
Goto State1
State1:
Goto State2
State2:
because when "Goto State1" is processed, State1 is still pointing at the string "State2" rather than State2's state, so the goto will end up pointing at a string (which will soon be
freed from memory) instead of at an actual state.
SVN r3784 (trunk)
2012-07-22 04:30:07 +00:00
Randy Heit
6bb6df483a
- Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod.
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SVN r3783 (trunk)
2012-07-22 03:20:34 +00:00
Braden Obrzut
c53a4f3ae1
- Fixed: 1 pixel border was drawn when there was no status bar.
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SVN r3782 (trunk)
2012-07-22 03:06:51 +00:00
Randy Heit
12ef53a2ff
- snd_midipatchset and fluid_patchset are now processed through NicePath() for variable
...
substitution. In addition, on Windows, if they contain no path separator, they will
automatically have $PROGDIR prepended to them.
SVN r3781 (trunk)
2012-07-21 03:46:36 +00:00
Randy Heit
37dffe210f
- Fixed: player_t::settings_controller was not serialized.
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SVN r3780 (trunk)
2012-07-21 03:04:59 +00:00
Randy Heit
d2843c199e
- Fixed: Pain flashes were not inheritable.
...
SVN r3779 (trunk)
2012-07-21 02:58:52 +00:00
Randy Heit
5c7e04c539
- Fixed typo: Midtextures with world panning replaced rw_midtexturemid with the rowoffset instead of adding them together.
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SVN r3778 (trunk)
2012-07-21 02:40:34 +00:00
Randy Heit
23c950ba98
- Fix typo: MF6_SEEINVISIBLE is in flags6, not flags.
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SVN r3777 (trunk)
2012-07-21 02:33:08 +00:00
Randy Heit
6760a3bfe9
- Fixed: hud_scale is supposed use strictly integral scaling factors.
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SVN r3776 (trunk)
2012-07-21 02:32:04 +00:00
Randy Heit
f96f665e63
- Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
...
SVN r3775 (trunk)
2012-07-21 01:51:02 +00:00
Randy Heit
ffc4398aa7
- Added a 90 degree offset to all voxels, since Build's compass directions start at north
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rather than east.
SVN r3774 (trunk)
2012-07-21 01:34:29 +00:00
Braden Obrzut
340db9160b
- Draw 1 pixel of border at the edges of the status bar to prevent imprecision HOMs (only top and bottom for non-widescreen for now).
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- The completeborder command is handled at the base statusbar now since it can do so more efficiently.
SVN r3771 (trunk)
2012-07-18 22:30:10 +00:00
Randy Heit
fdc6a03125
- Remove Item from StateCallData, since it isn't read anywhere.
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SVN r3766 (trunk)
2012-07-15 23:00:16 +00:00
Randy Heit
dac802d28a
- Fixed: Toggling the automap could cancel out ending the level, among other things.
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SVN r3765 (trunk)
2012-07-15 03:55:05 +00:00
Randy Heit
fcd4854714
- Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
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SVN r3764 (trunk)
2012-07-15 03:33:28 +00:00
Randy Heit
a26cd841ae
- Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
...
super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.
SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit
6f93b88245
- Fixed type in A_Respawn.
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SVN r3762 (trunk)
2012-07-15 01:59:49 +00:00
Randy Heit
1c1957085f
- Enumerate ZDaemon's ACSF_ values.
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SVN r3757 (trunk)
2012-07-14 02:01:08 +00:00
Randy Heit
616672237d
- Added PCD_SCRIPTWAITNAMED p-code.
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SVN r3756 (trunk)
2012-07-11 04:00:04 +00:00
Randy Heit
95b9eae242
- Fixed: PCD_SCRIPTWAITDIRECT had different semantics than PCD_SCRIPTWAIT.
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SVN r3754 (trunk)
2012-07-11 03:14:08 +00:00
Randy Heit
ba00e3a185
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
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SVN r3753 (trunk)
2012-07-11 02:50:13 +00:00
Randy Heit
26e65b26a1
- Remove FloatBobDiffs[] table, as it is now unused.
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SVN r3752 (trunk)
2012-07-11 01:43:07 +00:00
Randy Heit
8a925757f5
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
...
pickup an item at all. (For instance, normally players in Hexen can still pick up other players'
weapons for ammo. With this flag set, they cannot do that either.)
SVN r3751 (trunk)
2012-07-08 02:45:46 +00:00
Randy Heit
0c8e4c37d9
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
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SVN r3750 (trunk)
2012-07-08 02:18:15 +00:00
Randy Heit
71601f91d1
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
...
player starts are added to a pool, and players spawn at a random spot.
SVN r3749 (trunk)
2012-07-08 01:43:47 +00:00
Randy Heit
390fd5dd6c
- Pass playernum as a parameter to P_SpawnPlayer(). Now P_SpawnMapThing() is the only thing
...
that uses the MapThing's type to determine the which player is spawning.
SVN r3748 (trunk)
2012-07-07 22:52:37 +00:00
Randy Heit
fd784b05c2
- Fix some GCC 4.7.1 warnings.
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SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
f0d60ddcee
- Added UsePlayerStartZ MAPINFO option to cause P_SpawnPlayer() to offset the spawned player's
...
Z position by the MapThing's Z, just like for any other MapThing.
- P_SpawnPlayer() now respects a player's SPAWNCEILING and SPAWNFLOAT flags.
SVN r3746 (trunk)
2012-07-07 03:18:09 +00:00
Randy Heit
f6ff2ea8a7
- Fixed: MF6_BUMPSPECIAL only worked when bumped from X/Y movement but not Z movement.
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SVN r3745 (trunk)
2012-07-07 02:28:29 +00:00
Randy Heit
5e2b4bddda
- Make floatbobbing a purely cosmetic effect that does not alter an actor's real position in the world.
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SVN r3744 (trunk)
2012-07-06 03:42:03 +00:00
Randy Heit
154e83331d
- We don't need to keep the FloatBobOffsets[] verison of DoWaggle around.
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SVN r3743 (trunk)
2012-07-06 03:16:13 +00:00
Randy Heit
5a245af2ad
- Fixed: The action function version of ACS_NamedExecuteWithResult only accepted three script parameters.
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SVN r3741 (trunk)
2012-07-06 03:09:17 +00:00
Randy Heit
dc641766d3
- Fixed: Editing the player (thing #1 ) with DeHacked would remove its MF2_PUSHWALL flag.
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SVN r3740 (trunk)
2012-07-06 03:04:06 +00:00
Randy Heit
9757492b7a
- This was not supposed to be committed as part of r3737.
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SVN r3739 (trunk)
2012-07-06 02:37:50 +00:00
Randy Heit
a5d77e6796
- Don't use abbreviations in exception descriptions.
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SVN r3738 (trunk)
2012-07-06 02:29:00 +00:00
Randy Heit
ca2cfb803f
- Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
...
does not already exist. This way, we can create a default config file without removing anything
from an existing config file if things go wrong early during setup.
SVN r3737 (trunk)
2012-07-06 02:22:58 +00:00
Randy Heit
44496e142a
- Let's go ahead and bump the version in trunk.
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SVN r3735 (trunk)
2012-07-05 22:05:42 +00:00
Randy Heit
8673743139
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
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SVN r3734 (trunk)
2012-07-05 21:46:03 +00:00
Randy Heit
ca33d55bd3
- Fixed: DDrawFB should not recreate all its resources when the palette changes if we were
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the one responsible for the palette change.
- Fixed: DDrawFB::CreateSurfacesComplex() starting tries at 2 instead of 0 is not "debugging cruft"
since it counts down, not up. (Partially reverts r3195)
SVN r3733 (trunk)
2012-07-05 21:05:06 +00:00
Braden Obrzut
72f1a37ec4
- Fixed: ACS function pointer instructions need to call GetFunction on the tagged module instead of the active behavior.
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SVN r3732 (trunk)
2012-07-03 20:17:31 +00:00
Braden Obrzut
439b60ae68
- Added support for Eternity Engine's function pointer ACS instructions. (Note that an alternative ACS compiler is necessary to use these instructions properly.)
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SVN r3731 (trunk)
2012-07-03 01:24:52 +00:00
Randy Heit
e800522e26
- Fixed: sv_unlimited_pickup did not work with the flechette.
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SVN r3727 (trunk)
2012-07-01 22:47:13 +00:00
Randy Heit
8f39e692e7
- Fixed: FCoverageBuffer::InsertSpan() failed to consider the case where the new span starts above
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an existing span and ends below it.
SVN r3726 (trunk)
2012-07-01 22:42:35 +00:00
Randy Heit
e61f08478d
- Fixed: Revision 3711 broke voxels that need to be drawn offscreen before drawing to the screen.
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SVN r3725 (trunk)
2012-07-01 22:30:41 +00:00
Randy Heit
2d8b43734b
- Fixed: Revision 3711 broke the drawing of all but the first post in each voxel column.
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SVN r3724 (trunk)
2012-07-01 22:18:59 +00:00
Randy Heit
b6fb733a81
- Oh, dear I committed the wrong version of the fix in r3722.
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SVN r3723 (trunk)
2012-07-01 03:35:52 +00:00
Randy Heit
a71b2210a1
- Fixed: Do not override the player's sprite if it's TNT1 and the player is uncrouched without
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a specific crouch sprite defined by both the player class and skin.
SVN r3722 (trunk)
2012-07-01 03:33:49 +00:00
Randy Heit
4bbc9266e2
- Fixed: FRandom told the expression evaluator that it returned an int instead of a float, so
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using it in in any expression would automatically downcast it to an int unless ① its sibling in the expression tree was a float, or ② it was the only thing in the expression.
SVN r3721 (trunk)
2012-07-01 03:16:37 +00:00
Randy Heit
ce8ca26bc9
- Fixed: Don't warn when an Inventory item's Icon is set to "".
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SVN r3720 (trunk)
2012-07-01 02:57:00 +00:00
Randy Heit
1346f136f2
- Added inventory-based damage modification to APoisonCloud::DoSpecialDamage() and P_PoisonDamage().
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SVN r3718 (trunk)
2012-06-30 01:06:30 +00:00
Randy Heit
e1641da881
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
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- Pass the damage type to AActor::DoSpecialDamage().
SVN r3717 (trunk)
2012-06-29 04:21:31 +00:00
Randy Heit
4a3438499e
- Use floating point instead of the distrecip() function for slightly less precision loss.
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- Tweak voxel sizes and vertical positioning further.
SVN r3716 (trunk)
2012-06-29 03:58:26 +00:00
Randy Heit
a2b51665ac
- Try to keep voxels from shifting up and down depending on how far you are above or below them.
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SVN r3714 (trunk)
2012-06-28 05:22:40 +00:00
Randy Heit
a3dc2149d4
- Adjust voxel scale further, under Enjay's tutelage.
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SVN r3713 (trunk)
2012-06-28 04:55:44 +00:00
Randy Heit
687b371dbd
- Whoops. That doesn't work right if it needs to actually draw more than one column segment from each voxel strip.
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SVN r3712 (trunk)
2012-06-28 04:33:49 +00:00
Randy Heit
1fc138400b
- Allow voxels to be further off the side of the screen than regular sprites, since they can stick out more.
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- Clip each column of voxel strips individual, rather than clipping them all the same as the first one.
SVN r3711 (trunk)
2012-06-28 04:24:29 +00:00
Christoph Oelckers
a2c975bf30
- fixed: stommus CCMD did not clear the last played song so it got restarted if a volume change occured
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SVN r3710 (trunk)
2012-06-24 12:38:23 +00:00
Randy Heit
e5dfb6f42b
- This hasn't been 2.5.0 for ages...
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SVN r3709 (trunk)
2012-06-24 04:06:05 +00:00
Randy Heit
f897b1a1a2
- Make voxels slightly larger so that the size of one 3D "texel" is the same as one 2D texel at the same location.
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SVN r3708 (trunk)
2012-06-24 03:56:53 +00:00
Randy Heit
41f2337e7a
- Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong.
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SVN r3707 (trunk)
2012-06-22 04:07:53 +00:00
Randy Heit
70c11f7568
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.
SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Randy Heit
c53c14b8c6
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
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SVN r3705 (trunk)
2012-06-22 03:30:57 +00:00
Christoph Oelckers
8bbe241dcf
- fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectal monster.
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SVN r3704 (trunk)
2012-06-21 09:11:00 +00:00
Christoph Oelckers
690e01d4fc
- unset CF_FLY cheat flag when a player is spawned.
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SVN r3703 (trunk)
2012-06-21 09:00:02 +00:00
Christoph Oelckers
814ce3d39c
- fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer.
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SVN r3702 (trunk)
2012-06-21 08:54:50 +00:00
Christoph Oelckers
a8ac550827
- fixed: a few DECORATE commands had incorrect parameter lists.
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SVN r3700 (trunk)
2012-06-21 07:55:59 +00:00
Braden Obrzut
d652acb9e4
- Fixed: Auxilery statusbars didn't respect the forcescaled flag.
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SVN r3699 (trunk)
2012-06-19 05:22:24 +00:00
Christoph Oelckers
67e4d93395
- fixed: The Wraithverge's sprits couldn't be blasted anymore due to some incomplete changes related to how A_Blast handles the blast strength. AHolySpirit::SpecialBlastHandling still used the obsolete BLAST_FULLSTRENGTH constant.
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SVN r3698 (trunk)
2012-06-17 10:28:55 +00:00
Randy Heit
7d3d09e523
- Quadruple ACS runaway limit to 2 million instructions.
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SVN r3697 (trunk)
2012-06-17 04:06:52 +00:00
Randy Heit
c8dede941c
- Comment fix.
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SVN r3696 (trunk)
2012-06-17 04:04:41 +00:00
Randy Heit
61742ee3a9
- Fixed: Heightsecs with SECF_FAKEFLOORONLY set should not clip sprites to the fake ceiling (since
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it doesn't really exist).
SVN r3695 (trunk)
2012-06-17 03:28:04 +00:00
Randy Heit
b982482f74
- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
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SVN r3694 (trunk)
2012-06-17 03:18:26 +00:00
Christoph Oelckers
37d9519673
- added Xaser's submission for no impact damage from blasting.
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SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Christoph Oelckers
ff25785781
- removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
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SVN r3692 (trunk)
2012-06-16 08:35:51 +00:00
Randy Heit
6e5c048df8
- Bah, you, GCC.
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- Forgot to remove the _heapchk() calls.
SVN r3691 (trunk)
2012-06-16 04:28:23 +00:00
Randy Heit
661e33f364
- Added the CCMD listsnapshots to show which maps have savedata stored.
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SVN r3690 (trunk)
2012-06-16 04:05:31 +00:00
Randy Heit
08272a29ad
- Added textual descriptions of the zlib errors.
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SVN r3689 (trunk)
2012-06-16 03:29:44 +00:00
Randy Heit
c197d0687c
- Fixed: FinalGC() needs to run before the type system is shut down.
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- Fixed: Don't access class metadata at all in DObject::PropagateMark if the type system is shutdown.
- Fixed: If FCompressedMemFile::Reopen() fails, then it would try to double-free memory when deleted.
SVN r3688 (trunk)
2012-06-16 03:10:38 +00:00
Christoph Oelckers
970d5afcd2
- fixed: The text screen's color #6 should be brown, not dark yellow.
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SVN r3687 (trunk)
2012-06-15 07:17:30 +00:00
Braden Obrzut
af30e933e4
- Fixed: Direct instructions need to tag their strings before lookup.
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SVN r3686 (trunk)
2012-06-11 21:46:47 +00:00
Christoph Oelckers
3d7c6811c1
- The bouncing check from r3643 cannot be applied retroactively to the existing DOOMBOUNCE flag because mods depend on the old behavior. Instead of modifying BOUNCE_OnOff's behavior the correct way of doing this has to be implemented as a separate flag in order to avoid problems.
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SVN r3685 (trunk)
2012-06-10 10:17:49 +00:00
Christoph Oelckers
e094e1b515
- restored the old underwater sinking code for players.
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SVN r3684 (trunk)
2012-06-09 18:54:53 +00:00
Christoph Oelckers
ba9f29531e
- fixed: The music name wasn't recorded when a song was started with music volume set to 0.
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SVN r3683 (trunk)
2012-06-09 14:41:18 +00:00
Christoph Oelckers
18839acddb
- added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality.
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SVN r3682 (trunk)
2012-06-09 11:05:25 +00:00
Randy Heit
086d0a797e
- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
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a player_t pointer.
SVN r3681 (trunk)
2012-06-09 04:15:56 +00:00
Randy Heit
2c6763d750
- A_FPunchAttack no longer thrusts targets with INT_MAX mass.
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- Folded duplicated code from A_FPunchAttack into a separate function.
SVN r3680 (trunk)
2012-06-09 04:00:39 +00:00
Christoph Oelckers
6db4164794
- added a check to the ANIMATED parser that prints an error message if it tries to read past the end of the lump.
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SVN r3679 (trunk)
2012-06-06 07:02:30 +00:00
Braden Obrzut
df7c03b933
- Also allow string constants on font names.
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SVN r3678 (trunk)
2012-06-04 22:39:49 +00:00
Braden Obrzut
9b7e44c026
- Fixed: Allow string constants in SBarInfo whenever an actor name is required. The only exception is drawing the inventory icon with drawimage since it would be ambiguous, so I would advise using valid identifiers for class names even if it isn't required. Parenthesized syntax is required to use this feature where applicable.
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SVN r3677 (trunk)
2012-06-04 22:26:26 +00:00
Christoph Oelckers
ab737220f0
- fixed: The secret hint code did not resolve level names coming from the string table.
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SVN r3676 (trunk)
2012-06-03 15:59:44 +00:00
Randy Heit
36d348dba6
- Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined.
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SVN r3675 (trunk)
2012-06-02 03:12:14 +00:00
Christoph Oelckers
9e31ff0799
- fixed: CheckForPushSpecial's window check must also check 3D floors in the back sector.
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SVN r3674 (trunk)
2012-05-31 10:07:30 +00:00
Christoph Oelckers
9c4a565366
- fixed: Inventory clearing after changing a level with the ACS ChangeLevel command did not properly clear the inventory. This will now use the same code as the ACS ClearInventory command.
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SVN r3673 (trunk)
2012-05-31 09:46:07 +00:00
Christoph Oelckers
171066388f
- last commit was broken. :(
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SVN r3672 (trunk)
2012-05-31 08:51:40 +00:00
Christoph Oelckers
e28ecdda50
- fixed: Option value sets for the menu may not be redefined. An attempt to do so must produce a fatal error.
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SVN r3671 (trunk)
2012-05-31 08:47:55 +00:00
Randy Heit
3bd45f8011
- Fixed: The sinking-in-water code didn't really know what to do with things that aren't players.
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SVN r3670 (trunk)
2012-05-31 04:32:37 +00:00
Randy Heit
2c3b57145a
- When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
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keep the scroll direction constant, no matter what the rotation.)
SVN r3669 (trunk)
2012-05-31 03:40:28 +00:00
Randy Heit
5b9b7a99ef
- Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
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SVN r3667 (trunk)
2012-05-26 01:05:49 +00:00
Randy Heit
9473e229f1
- Fix tiny error in A_WolfAttack, courtesy of Gez.
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SVN r3666 (trunk)
2012-05-26 01:03:39 +00:00
Randy Heit
23acb77030
- Fixed: When DHUDMessageTypeOnFadeOut stops typing, it should reset Tics so that
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DHUDMessageFadeOut::Tick() starts counting from the time the last line was fully displayed, not
from the time its first character was displayed.
SVN r3665 (trunk)
2012-05-26 00:55:27 +00:00
Braden Obrzut
4753be45fc
- The SBarInfo AspectRatio command should treat 17:10 ratios as 16:10 for better compatibility with existing status bars unless the statusbar explicitly checks for it.
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SVN r3663 (trunk)
2012-05-19 08:44:58 +00:00
Braden Obrzut
e62e806693
- ZDoom no longer errors if no precalculated COLORMAP is found.
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SVN r3662 (trunk)
2012-05-18 02:30:07 +00:00
Christoph Oelckers
7356350d5c
- fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state.
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SVN r3661 (trunk)
2012-05-17 11:16:20 +00:00
Christoph Oelckers
0cc6822a11
- ensure that the 'owner' variable in the missile spawning functions is always valid.
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SVN r3660 (trunk)
2012-05-17 10:57:57 +00:00
Christoph Oelckers
625ee246d7
- ensure that 'kill' always kills the player, regardless of damage factor.
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SVN r3659 (trunk)
2012-05-17 07:50:13 +00:00
Braden Obrzut
f4ff63e7c3
- Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.
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SVN r3658 (trunk)
2012-05-17 03:24:27 +00:00
Randy Heit
71e02e2d9e
- Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
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SVN r3657 (trunk)
2012-05-15 22:52:24 +00:00
Christoph Oelckers
6d993b8c04
- re-fix of r3655: 180° in angle_t needs to be specified as ANGLE_180.
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SVN r3656 (trunk)
2012-05-15 22:33:08 +00:00
Randy Heit
0fae305224
- Fixed: A_LookEx did not default to a 180 degree cone.
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SVN r3655 (trunk)
2012-05-15 22:05:14 +00:00
Randy Heit
cbebc12fd0
- Players are no longer affected by the skill property NoPain.
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SVN r3654 (trunk)
2012-05-15 21:51:02 +00:00
Randy Heit
d6cd9b430d
- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
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SVN r3653 (trunk)
2012-05-15 21:47:15 +00:00
Christoph Oelckers
0f8e2441a1
- changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations.
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SVN r3651 (trunk)
2012-05-13 11:17:27 +00:00
Christoph Oelckers
ddf1af455b
- moved identical damage checks in P_DamageMobj into an inline function.
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SVN r3650 (trunk)
2012-05-13 08:04:58 +00:00
Christoph Oelckers
3a24790056
- fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
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- fixed: The same rules that are used for deciding if a weapon attack took place should be used when checking the PIERCEARMOR flag in P_LineAttack: It should be ignored if the attack doesn't originate from the weapon.
SVN r3649 (trunk)
2012-05-13 07:54:44 +00:00
Christoph Oelckers
3e41382d63
- fixed: P_LineAttack needs to check for 'Hitscan' damage, too, when deciding if using the damage type from the puff is appropriate.
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SVN r3648 (trunk)
2012-05-13 07:14:54 +00:00
Randy Heit
a8507d58bd
- Fixed: The "clip midtexture" flag did not work as expected for stacked sectors. This is
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because it was an extension of the normal wall clipping process. Since a stacked sector
above you doesn't draw a floor, it wouldn't clip any midtextures to the floor either.
R_RenderMaskedSegRange() now checks this directly when rendering inside a stacked sector.
SVN r3647 (trunk)
2012-05-13 02:01:54 +00:00
Randy Heit
44932a6c56
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
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overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.
SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Randy Heit
393b2177a9
- Fixed: When P_ZMovement() handled MF_FLOAT, it reset the actor's z velocity to 0. I'd like to
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know why that was in there, but I have no idea. It was like this for the entire life of the
repository, so I can't find anything from that. And since MF_FLOAT is typically also applied to
monsters with MF_NOGRAVITY, the z velocity should already be 0, so it's a change that makes
little sense.
SVN r3645 (trunk)
2012-05-13 00:27:51 +00:00
Randy Heit
dc2010105b
- Added the actor's address to the info CCMD's output so that you can locate actors in the world
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and then examine them more closely in the debugger.
SVN r3644 (trunk)
2012-05-12 23:59:18 +00:00
Randy Heit
f421f2411d
- Fixed: BOUNCE_AutoOff should not trigger when bouncing off a ceiling, since it will always pass the velocity check.
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SVN r3643 (trunk)
2012-05-12 23:21:22 +00:00
Randy Heit
da08b14895
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
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SVN r3640 (trunk)
2012-05-11 04:05:55 +00:00
Randy Heit
1ac8f8b348
- Did some restructuring of FMultiPatchTexture::CopyTrueColorPixels() so that it composites to
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a temporary bitmap before copying to the destination bitmap if any fancy stuff is going on.
This simplifies the part drawing, since it doesn't need to check if each part is a multipatch
texture. It also means it can reliably use copy operations other than OP_COPY.
SVN r3639 (trunk)
2012-05-11 03:52:58 +00:00
Randy Heit
37001d3640
- Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
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copies the patch's alpha channel where it has a higher alpha than what's underneath.
SVN r3638 (trunk)
2012-05-11 02:26:50 +00:00
Randy Heit
b9c3f8db4f
- Added a new patch style: CopyNewAlpha. This works just like Copy except it multiplies each
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pixel's alpha channel by the specified Alpha property.
SVN r3637 (trunk)
2012-05-11 02:05:24 +00:00
Randy Heit
b5a731f3a6
- Move player prediction calls into D_Display().
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SVN r3636 (trunk)
2012-05-10 03:48:36 +00:00
Randy Heit
eb03d8e77e
- There doesn't seem to be much point to this inf==NULL check when inf isn't used either way...
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SVN r3635 (trunk)
2012-05-10 03:47:40 +00:00
Randy Heit
9340dc4eca
- Changed FMultiPatchTexture::CopyTrueColorPixels() so that all parts use their copy info.
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Previously, "complex" parts would ignore it and use the copy info passed to the function
instead. The copy info passed to the function is now only used to decide to if it should clear
the destination image. I'm not sure if this really matters, since it itself is the only place aside
from FTexture::FillBuffer() that ever calls CopyTrueColorPixels() with a copy info, and when
it does so for a multipatch texture, it does so to a temporary buffer.
SVN r3634 (trunk)
2012-05-10 03:07:30 +00:00
Braden Obrzut
60dc67d5c3
- Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling.
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- Fixed: 3DMidTexture polyobjects had open.top and open.bottom reversed.
SVN r3633 (trunk)
2012-05-08 19:55:26 +00:00
Christoph Oelckers
898232be61
- fixed: Suicides could count towards multikills (patch by edward850)
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SVN r3632 (trunk)
2012-05-08 12:27:01 +00:00
Braden Obrzut
206ffd936f
- Fixed: r3630 had a missing end parentheses.
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- Removed A_KSpiritWeave since it was basically identical to the function CHolyWeave (besides the random number generator object) and was never exported as a native action anywhere.
SVN r3631 (trunk)
2012-05-07 06:14:48 +00:00
Randy Heit
93bdd58725
- Fixed: ACS_NamedExecuteWithResult, the action function, parsed its
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parameters incorrectly.
SVN r3630 (trunk)
2012-05-07 01:23:45 +00:00
Randy Heit
45027e4620
- Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
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$attenuation Boom 0
Will make the "Boom" sound play with 0 attenuation, or in other words, at full volume throughout
the level.
SVN r3629 (trunk)
2012-05-07 01:16:56 +00:00
Randy Heit
2117c84a78
- Increase maximum resolution to 2880x1800.
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SVN r3628 (trunk)
2012-05-06 04:23:49 +00:00
Randy Heit
d8f3a56092
- Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented.
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(I wonder how many more places have incomplete Strife code commented out...)
SVN r3627 (trunk)
2012-05-06 04:18:27 +00:00
Randy Heit
25b9c3dcf2
- Fixed: 3D floors were impervious to earthquakes; CopyStackedViewParameters() needs to be among the last things called in R_SetupFrame().
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SVN r3626 (trunk)
2012-05-06 03:39:45 +00:00
Randy Heit
88fcd743b4
- Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character.
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SVN r3625 (trunk)
2012-05-06 03:16:11 +00:00
Braden Obrzut
432aa7e6bb
- Added support for text colorization in SBarInfo.
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SVN r3624 (trunk)
2012-05-05 23:01:16 +00:00
Christoph Oelckers
af43ef8983
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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SVN r3623 (trunk)
2012-05-05 22:53:16 +00:00
Christoph Oelckers
4f255a2652
- fixed: Weapons that were dehacked to use no ammo did not work anymore.
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SVN r3622 (trunk)
2012-05-05 14:23:00 +00:00
Braden Obrzut
7eb8594e86
- Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow.
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SVN r3621 (trunk)
2012-05-04 18:37:41 +00:00
Randy Heit
2ab9c02a42
- Use SetOrigin() instead of P_TryMove to set the dropped item's position in AActor::DropInventory(). Also removed dropdist, since it wasn't used.
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SVN r3620 (trunk)
2012-05-04 02:56:28 +00:00
Randy Heit
11bf757a2f
- Make player unmorphing the first thing that happens in G_PlayerFinishLevel() so that all
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inventory fiddling happens on the real player and not the morphed player.
SVN r3619 (trunk)
2012-05-04 02:25:16 +00:00
Randy Heit
9d4ba3c7fd
- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
...
when menuactive == MENU_WaitKey, even if you're not in a level.
SVN r3618 (trunk)
2012-05-04 02:16:19 +00:00
Christoph Oelckers
cbcc7443c6
- added Xaser's bobbing style options submission.
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SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Christoph Oelckers
5dbf486806
- added menu entries for HUD flash options.
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SVN r3614 (trunk)
2012-05-01 18:20:04 +00:00
Christoph Oelckers
75dc6cb0b2
- changed damage screen blending code so that the same version can be used by any renderer.
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- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.
SVN r3613 (trunk)
2012-05-01 11:27:54 +00:00
Christoph Oelckers
81b4f782f7
- fixed: powered up weapons must not be added to the weapon slots.
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SVN r3612 (trunk)
2012-05-01 10:30:08 +00:00
Randy Heit
1656744827
- Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
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- Fixed: Destroying a morphed player would try to unmorph the player twice.
SVN r3611 (trunk)
2012-05-01 03:43:14 +00:00
Randy Heit
0835230454
- P_SeekerMissile() now returns true when the projectile's speed is 0 and the tracer would otherwise be seekable. Fixes 0-speed missiles using A_SeekerMissile for special effects.
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SVN r3610 (trunk)
2012-05-01 03:14:34 +00:00
Braden Obrzut
9e26f3b7a4
- Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways.
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SVN r3609 (trunk)
2012-05-01 01:53:59 +00:00
Randy Heit
c676f97fd8
- Fixed: r_translate.cpp:SetRange() did not set the true color palette entry for single-entry ranges.
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SVN r3608 (trunk)
2012-05-01 01:47:31 +00:00
Braden Obrzut
192839a436
- Added button mapping for the first 8 axes for SDL joysticks. The first two axes are assumed to be x/y.
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- Added POV hat support for SDL. (First 4 map to buttons, but all map to an x/y axis.)
SVN r3607 (trunk)
2012-04-29 00:53:27 +00:00
Christoph Oelckers
de43788c3a
- fixed: Heretic: dScroll_EastLavaDamage was missing its strobe effect
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SVN r3606 (trunk)
2012-04-28 20:12:54 +00:00
Braden Obrzut
0065c29902
- Added deadzone handling to SDL joystick support.
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SVN r3605 (trunk)
2012-04-28 03:44:10 +00:00
Braden Obrzut
c07eaa4d31
- Fixed typo in SBarInfo WeaponIcon code. That said, I do wonder if the new behavior might break some existing status bar since it might be intended that weapons such as the fists draw no icon.
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SVN r3604 (trunk)
2012-04-28 03:13:39 +00:00
Randy Heit
118e513d03
- Fixed: The player's position was only predicted during the duration of R_SetupFrame().
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Consequently, if somebody used the chasecam while predicting, they would appear to lag
behind the camera, because their actor would be at its unpredicted position by the time
sprites were processed.
SVN r3603 (trunk)
2012-04-28 03:04:21 +00:00
Randy Heit
2f561abdea
- Fixed: 3D floors partitioning the world into different "HeightLevels" could strip a midtexture
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of its clipping information before it was drawn. (On the other hand, I have no idea what this
ds->bkup and refreshing stuff is about, so I might have broken something somewhere else.)
SVN r3602 (trunk)
2012-04-28 02:32:33 +00:00
Randy Heit
158f32bcda
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
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if they do not have a midtexture.
SVN r3601 (trunk)
2012-04-27 03:17:56 +00:00
Randy Heit
6369a88e0f
- Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec.
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SVN r3600 (trunk)
2012-04-27 02:50:23 +00:00
Randy Heit
fc6d55c508
- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
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players, or overlapping uses of PowerTimeFreezer will malfunction.
SVN r3599 (trunk)
2012-04-27 01:40:50 +00:00
Randy Heit
f8e64a13af
- On second thought, using FloorBounceMissile() for bouncing off the top of an actor might not
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be the best idea.
SVN r3598 (trunk)
2012-04-26 03:50:11 +00:00
Randy Heit
70902d9da8
- Implicitly set MF2_PASSMOBJ when BounceType is used in an actor definition so that actors under
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or above the bouncer can be checked for bouncing.
SVN r3597 (trunk)
2012-04-26 03:36:01 +00:00
Randy Heit
01dacce549
- Fixed: Bouncing missiles landing on an actor would just stop rather than bounce.
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SVN r3596 (trunk)
2012-04-26 03:30:02 +00:00
Randy Heit
8632c0db04
- Fixed: The lookup and lookdown buttons should set LocalKeyboardTurner so that the pitch
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change is interpolated.
SVN r3595 (trunk)
2012-04-26 02:41:58 +00:00
Randy Heit
3523e4f24a
- Fixed: SectorDamage did not work with 3D floors.
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SVN r3594 (trunk)
2012-04-26 02:35:02 +00:00
Randy Heit
142a15b9c6
- Fixed: The length of the SFLG chunk was used incorrectly, resulting in erroneous flag setting
...
if such a chunk was present.
SVN r3593 (trunk)
2012-04-26 02:03:43 +00:00
Randy Heit
ec84437212
- Extended wallscan_np2 to work with masked walls.
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SVN r3592 (trunk)
2012-04-25 03:21:55 +00:00
Randy Heit
79ae117f8f
- Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range.
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SVN r3590 (trunk)
2012-04-25 01:43:50 +00:00
Randy Heit
a660eea116
- Patch to allow compilation by clang.
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SVN r3589 (trunk)
2012-04-23 02:46:25 +00:00
Randy Heit
5e3a41e8f6
- Added a wrapper function to help wallscan() tile textures with heights that are not a power of 2.
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SVN r3588 (trunk)
2012-04-23 02:38:09 +00:00
Christoph Oelckers
b2e5e15d3c
- changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
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SVN r3587 (trunk)
2012-04-22 09:41:06 +00:00
Christoph Oelckers
4df1ea63b5
- added DavidPH's sqrt for DECORATE submission.
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SVN r3586 (trunk)
2012-04-22 08:17:27 +00:00
Christoph Oelckers
44519f3972
- added Gez's fixed palette flashes for Hexen.
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SVN r3585 (trunk)
2012-04-22 07:58:04 +00:00
Christoph Oelckers
fdefd361e6
- Undid the 'Spray' state change because it obviously can't work with the default blood actor.
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SVN r3582 (trunk)
2012-04-22 07:32:09 +00:00
Christoph Oelckers
aa7464df66
- this must remain specific to Strife...
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SVN r3581 (trunk)
2012-04-22 07:29:40 +00:00
Christoph Oelckers
a79bcb73ac
- fixed the bloodspawning completely: It has to check for parent class's states, too, so that inherited blood still works
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- made the 'Spray' state in P_SpawnBlood available for all games.
SVN r3580 (trunk)
2012-04-22 07:23:59 +00:00
Randy Heit
bf48b7620c
- Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin.
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SVN r3579 (trunk)
2012-04-22 02:34:57 +00:00
Randy Heit
9276e6138e
- Fixed: All missiles could climb steps in P_TryMove() because of an extra ampersand turning & into &&.
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SVN r3578 (trunk)
2012-04-22 02:30:26 +00:00
Randy Heit
5123a6b74b
- And this is what I get for not making sure it compiles...
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SVN r3577 (trunk)
2012-04-22 02:14:01 +00:00
Randy Heit
e51bd95d03
- Fixed: P_SpawnBlood did not check that the state it was setting for low-damage blood was valid.
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SVN r3576 (trunk)
2012-04-22 02:08:27 +00:00
Randy Heit
b94607dc7e
- Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
...
by treating it as a real player.
SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Randy Heit
b036ef63e9
- Fixed: The 0-damage FORCEPAIN checks in P_DamageMobj() also need to check the PAINLESS and NOPAIN flags.
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SVN r3573 (trunk)
2012-04-19 03:40:27 +00:00
Randy Heit
5b86ce9f7d
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
...
its tracer so that it will look for a new target the next time it is called.
- Extended P_RoughMonsterSearch() with a flag to indicate that it should only search for seekable
targets.
SVN r3572 (trunk)
2012-04-19 03:22:06 +00:00
Randy Heit
86842bc1da
- Fixed: P_TestMobjZ() should not let missile shooters block their missiles.
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SVN r3571 (trunk)
2012-04-19 02:50:43 +00:00
Randy Heit
9c1e03a21b
- In S_Shutdown(), stop the song and forget traces of it so that people who feel like setting
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snd_musicvolume in their atexit don't crash because it tries to restart the song at the new
volume.
SVN r3570 (trunk)
2012-04-19 02:27:10 +00:00
Randy Heit
c1f3621a4c
- Don't crash when loading UDMF maps with invalid sidedef references.
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SVN r3569 (trunk)
2012-04-19 02:14:34 +00:00
Christoph Oelckers
93694dadc1
- fixed: The rail attack did not check the BLOODLESSIMPACT flag.
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SVN r3568 (trunk)
2012-04-15 07:59:50 +00:00
Randy Heit
c03be3b43b
- Fixed: Don't ignore FORCEPAIN if damage modification takes the damage to 0.
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SVN r3567 (trunk)
2012-04-15 03:48:27 +00:00
Randy Heit
aa227b1df4
- Fixed: DHUDMessageTypeOnFadeOut::Tick() did not skip over color escapes.
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SVN r3566 (trunk)
2012-04-15 03:13:07 +00:00
Randy Heit
5bf3b7113e
- Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
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negative missile speed.
SVN r3565 (trunk)
2012-04-15 02:43:37 +00:00
Randy Heit
6cb99dab3e
- Fix type conversion warning.
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SVN r3563 (trunk)
2012-04-14 03:56:39 +00:00
Randy Heit
280ca05554
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
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- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too.
SVN r3562 (trunk)
2012-04-14 03:55:46 +00:00
Randy Heit
f19a6a2a29
- Fixed: Do not play skinned sounds when the player has the NOSKIN flag set.
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SVN r3561 (trunk)
2012-04-14 03:10:07 +00:00
Randy Heit
c0bc7532ac
- Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
...
skin when spawning or changing the skin.
SVN r3560 (trunk)
2012-04-14 03:07:28 +00:00
Randy Heit
66a1b8be9d
- Fixed: DSBarInfo did not declare its object pointers for the garbage collector.
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SVN r3559 (trunk)
2012-04-14 02:55:47 +00:00
Christoph Oelckers
b2336f5c21
- missed one file in last commit.
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SVN r3558 (trunk)
2012-04-13 08:16:19 +00:00
Christoph Oelckers
37f4ee53b9
- applied Xaser's A_RailAttack duration fix.
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SVN r3557 (trunk)
2012-04-13 08:15:57 +00:00
Christoph Oelckers
1529c91b80
- fixed: FFont::GetChar was unable to handle 8 bit signed chars.
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SVN r3556 (trunk)
2012-04-12 17:33:55 +00:00
Christoph Oelckers
52bb3a4dbe
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
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SVN r3555 (trunk)
2012-04-12 12:42:00 +00:00
Randy Heit
8f5eff419d
- Fixed: When spawning actors for the rail trail, a RNG that is synchronized
...
across all machines must be used.
- Add Xaser's railgun fix for "P_RailAttack's 'sparsity' was being ignored for particle core trails, and 'maxdiff' was ignored when spawning actors."
For reals this time.
SVN r3554 (trunk)
2012-04-11 22:30:27 +00:00
Randy Heit
7bfd551f27
- Xaser's fix for XDeath states not working for rail puffs.
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SVN r3553 (trunk)
2012-04-11 04:50:23 +00:00
Randy Heit
a85b751f7a
- Fix warnings warned by GCC.
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SVN r3552 (trunk)
2012-04-11 04:44:12 +00:00
Randy Heit
06de818059
- Add Xaser's railgun fixes:
...
* P_RailAttack's 'sparsity' was being ignored for particle core trails,
and 'maxdiff' was ignored when spawning actors.
* Fixed the persistent core issue.
* Fixed. The default value for the new 'range' parameter was incorrectly
set to zero, causing A_FireRailgun to emit a zero-length "rail."
SVN r3551 (trunk)
2012-04-11 04:41:37 +00:00
Randy Heit
2b52d686e9
- Use 3D midtexture restrictions when respawning actors.
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SVN r3550 (trunk)
2012-04-10 03:28:53 +00:00
Randy Heit
12e23a56f8
- Only adjust the ceiling position of solid actors in A_RestoreSpecialPosition.
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SVN r3549 (trunk)
2012-04-10 03:22:07 +00:00
Randy Heit
da21075480
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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(and related) to a 3D midtex beneath its Z if it also touched a 3D midtex above its Z.
SVN r3548 (trunk)
2012-04-10 03:18:04 +00:00
Christoph Oelckers
d81542752a
- fixed: P_FindFloorCeiling may not use the floorsector returned by P_LineOpening when only checking 3D-floors because it will be NULL.
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SVN r3547 (trunk)
2012-04-09 09:01:25 +00:00
Christoph Oelckers
6089347161
- fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT
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SVN r3546 (trunk)
2012-04-09 07:30:18 +00:00
Randy Heit
837126ae57
- Fixed: Do not interpolate from an actor's despawned position to its spawned position when it
...
respawns.
- Use doubles instead of floats, as appropriate, in PIT_FindFloorCeiling().
- Fixed: The second call to P_FindFloorCeiling() in A_RestoreSpecialPosition and P_NightmareRespawn()
must only consider 3D floors and midtexes.
SVN r3545 (trunk)
2012-04-08 21:12:14 +00:00
Randy Heit
9451b7c1d3
- I think this is what this comment is supposed to say. It had 匤 for me, and with Western character encodings, it was complete garbage.
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SVN r3544 (trunk)
2012-04-08 20:20:39 +00:00
Randy Heit
22a0c92ab8
- Fixed crash when teleporting. P_TeleportMove() must not pass FFCF_ONLYSPAWNPOS to
...
P_GetFloorCeilingZ(). I got confused because its bool parameter's meaning had been the
opposite of P_FindFloorCeiling()'s bool parameter before they got changed to flags.
SVN r3543 (trunk)
2012-04-08 20:01:43 +00:00
Randy Heit
d0bba7c3c3
- Added another flag to P_FindFloorCeiling() to get it to do its standard processing but
...
without resetting the actor's sector. The 3D floor checks in P_NightmareRespawn() and
A_RestoreSpecialPosition now use this.
- Fixed: P_NightmareRespawn() did its Z clamping before checking for 3D floors.
- Fixed: Respawning actors were not clamped to the ceiling.
SVN r3542 (trunk)
2012-04-08 05:39:46 +00:00
Randy Heit
c175acb75d
- Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard
...
paths for hexen.wad.
SVN r3541 (trunk)
2012-04-08 05:12:03 +00:00
Randy Heit
d6c3d77a38
- Fixed: Stereo sound volume reduction should only be done for stereo sounds played in 3D. Head-
...
relative ones should remain full volume.
SVN r3540 (trunk)
2012-04-08 04:57:59 +00:00
Randy Heit
1e63d07f1b
- Fixed: RunScript() ignored the always parameter.
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SVN r3539 (trunk)
2012-04-08 04:48:47 +00:00
Randy Heit
4d6447a55b
- Don't call secfriction() twice in the normal part of P_GetFriction().
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- Fixed: The 3D floors part of P_GetFriction() did not check for friction still being set to
ORIG_FRICTION, so it only worked with lower frictions.
SVN r3538 (trunk)
2012-04-08 04:43:19 +00:00
Randy Heit
0a8ffaecd9
- I guess I should make sure things compile before I commit them.
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SVN r3537 (trunk)
2012-04-08 04:35:39 +00:00
Randy Heit
9ea7eab7e0
- Clamp maximum particle count to 65535.
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- Fixed: The inner railgun trail ignored the RGF_FULLBRIGHT flag.
SVN r3536 (trunk)
2012-04-08 04:34:03 +00:00
Christoph Oelckers
40c906f10d
- fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
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- fixed a few compiler warnings.
SVN r3535 (trunk)
2012-04-07 20:44:28 +00:00
Christoph Oelckers
7443c3d167
- replaced CARRYFACTOR definition by an integer-only expression.
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SVN r3534 (trunk)
2012-04-07 15:32:32 +00:00
Christoph Oelckers
26dbec2aae
- added FDARI*s damagetype fix
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SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers
4637ed53fa
- added Thomas's patch to add a Pufftype parameter to A_Explode.
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SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
4ece349ee5
Expanded 'info' CCMD to also print the TID.
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SVN r3531 (trunk)
2012-04-07 13:15:40 +00:00
Christoph Oelckers
235a09d92a
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers
34820aacd2
- added Xaser's modified version of kgsws's railgun enhancements patch.
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SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a
- added DavidPH's A_FaceTarget with pitch submission.
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SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers
83620fca1f
- added Gez's NOTAUTOAIMED patch but did not set it for Heretic's pod.
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SVN r3527 (trunk)
2012-04-07 12:40:50 +00:00
Christoph Oelckers
c3638eb338
- added FDARI's submission for A_CustomMissile options.
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SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Christoph Oelckers
53f4776914
- added Gez's patch to have D'Sparil transfer his translations to his second state and the teleport effect.
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SVN r3525 (trunk)
2012-04-07 12:26:02 +00:00
Christoph Oelckers
fd2af54724
- fixed TArray compilation issue with GCC 4.7.
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SVN r3524 (trunk)
2012-04-07 12:22:00 +00:00
Christoph Oelckers
81eef71067
- added FDARI's Default/global damagetype properties submission.
...
SVN r3523 (trunk)
2012-04-07 12:11:17 +00:00
Christoph Oelckers
b044c134d3
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
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- fixed: A_Saw depleted ammo after the attack so it still went through with it, even though it was out of ammo.
SVN r3522 (trunk)
2012-04-07 11:33:35 +00:00
Christoph Oelckers
35f0b32a7f
- fixed: The bounce on actors check handled infinite bouncers (bouncecount == 0) incorrectly.
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SVN r3521 (trunk)
2012-04-07 08:21:44 +00:00
Christoph Oelckers
f6817f9544
- moved S_NoiseDebug call from FStatusBar::Draw to FStatusBar::DrawTopStuff so that it also gets drawn with the alternative HUD and stays on top of other HUD content.
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SVN r3520 (trunk)
2012-04-06 10:32:27 +00:00
Christoph Oelckers
7642aba6ce
- fixed: It was possible to give inventory items to the base actors of something morphed. This would cause an assertion failure when unmorphing.
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SVN r3519 (trunk)
2012-04-06 09:43:18 +00:00
Randy Heit
5358fd594b
- Fixed: A_Respawn and P_NightmareRespawn() should not check for collision with world geometry.
...
The initial spawn did not, so this can prevent respawns of things that were initially
spawned if they happen to intersect a wall.
- Fixed: Don't respawn actors inside the floor.
- Fixed: The final calls to P_FindFloorCeiling() in P_NightmareRespawn() and A_RestoreSpecialPosition
also need to pass true as the second parameter. (Because this parameter is onlyspawnpos, not
onlymidtex.)
SVN r3518 (trunk)
2012-04-06 04:46:45 +00:00
Christoph Oelckers
14730a89be
- changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
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SVN r3517 (trunk)
2012-04-04 17:33:43 +00:00
Christoph Oelckers
8dbfd21d91
- fixed wrong flag check from r3490.
...
SVN r3516 (trunk)
2012-04-03 15:13:55 +00:00
Christoph Oelckers
9f58a15e28
- check for overflows when giving inventory items.
...
SVN r3515 (trunk)
2012-04-03 09:16:19 +00:00
Randy Heit
64f0e0e984
- Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
...
same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also
means it is no longer limited to respawning things on the floor.
SVN r3514 (trunk)
2012-04-03 04:31:27 +00:00
Randy Heit
498a432c8d
- Make DF2_BARRELS_RESPAWN work in all game modes without the need for alwaysapplydmflags.
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SVN r3513 (trunk)
2012-04-03 04:18:38 +00:00
Randy Heit
c5a3d846dd
- Implement multitick viewpitch centering logic.
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SVN r3512 (trunk)
2012-04-03 04:09:30 +00:00
Randy Heit
ee20c2169e
- Fixed: DEM_CENTERVIEW also needs to reset the LocalViewPitch if it's for the consoleplayer.
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SVN r3511 (trunk)
2012-04-03 03:51:24 +00:00
Randy Heit
d8f509a73a
- Fixed: Monster respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
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- Fixed: Monster respawning used the newly spawned monster's SpawnPoint to determine what to
shift the Z position by. This is, naturally, always 0.
SVN r3510 (trunk)
2012-04-03 03:45:05 +00:00
Randy Heit
f312926e9f
- Fixed: Item respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
...
SVN r3509 (trunk)
2012-04-03 03:35:20 +00:00
Braden Obrzut
1f6c6aafd9
- Fixed: DesignatedTeams prevented monsters from hurting themselves in teamplay.
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SVN r3508 (trunk)
2012-04-01 20:43:14 +00:00
Christoph Oelckers
3e7473e51a
- added handling for MF5_NOINTERACTION to A_Weave.
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SVN r3507 (trunk)
2012-04-01 11:15:16 +00:00
Christoph Oelckers
92a8f8518c
fixed: bouncing on actors neither checked nor changed mo->bouncecount.
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SVN r3506 (trunk)
2012-04-01 11:02:05 +00:00
Randy Heit
cf0d5b3151
- Fixed: FileReader's FilePos is relative to the start of the file, not relative to the start
...
of the lump, so r3496's change to FileReader::Gets() was only valid for lumps at the start
of a wad. (This function was still incorrect before that, though, since it made FilePos
relative to StartPos after it had been used once.)
* On that note, I'm not sure GetsFromBuffer() is correct either, since it ignores StartPos,
but I don't know when this is actually used so that I could check.
SVN r3504 (trunk)
2012-04-01 04:08:38 +00:00
Randy Heit
23cda7c685
- Do the P_SightCheck() last in A_JumpIfInTargetLOS, since it's the most expensive check.
...
- Fixed: A_JumpIfInTargetLOS did the FOV cone check from self -> target rather than from
target -> self.
SVN r3503 (trunk)
2012-04-01 03:41:08 +00:00
Randy Heit
5e85f736bb
- Fixed: Reset to the PlayerPawn's default render style and alpha in G_PlayerFinishLevel().
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SVN r3502 (trunk)
2012-04-01 03:18:34 +00:00
Randy Heit
6ea93d28e2
- Fixed: M_CreateMenus() is too soon to call UpdateJoystickMenu(). It needs to happen after
...
I_InitInput(), which happens during V_Init2().
SVN r3501 (trunk)
2012-04-01 03:03:53 +00:00
Randy Heit
19ec79d4f3
- Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
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SVN r3500 (trunk)
2012-04-01 02:49:04 +00:00
Randy Heit
d9f7a250ba
- Fixed: Disable absolute wall lighting when in the shadow of a 3D floor.
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SVN r3499 (trunk)
2012-04-01 02:31:57 +00:00
Randy Heit
f6f8d74635
- Fixed: Trying to -playdemo a demo recorded from -loadgame would crash if you did not -loadgame
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the corresponding save.
SVN r3498 (trunk)
2012-04-01 01:40:57 +00:00
Christoph Oelckers
10c783dde2
- changed ACS parameter truncation for Hexen so that it's only done for ACS_Old format.
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SVN r3497 (trunk)
2012-03-31 20:53:01 +00:00
Christoph Oelckers
d64ca20b31
- fixed: FileReader::Gets did not check for a lump's end when reading through a WADs file object.
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SVN r3496 (trunk)
2012-03-31 14:18:59 +00:00
Christoph Oelckers
6f824e5ec7
- fixed bot color issue, thanks to Gez's patch.
...
SVN r3495 (trunk)
2012-03-31 11:13:34 +00:00
Randy Heit
89790ac313
- Add DMXGUS parsing, thanks to Gez.
...
SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit
cfb9329c7f
- Add Gez's A_RadiusGive.
...
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
0d302269bb
- Fix GCC errors in fb_d3d9.cpp.
...
SVN r3492 (trunk)
2012-03-30 04:03:46 +00:00
Randy Heit
7783aec8a9
- Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,
...
but their Z position would not actually be moved up, so the subsequent call to P_ZMovement()
would destroy it because it was in the floor.
SVN r3491 (trunk)
2012-03-29 05:23:04 +00:00
Randy Heit
c445f684fc
- Fixed: In P_LineOpening_3dMidtex(), set the floorpic or ceilingpic to the 3D midtex if it
...
alters the opening. This fixes things such as removing a projectile when it hits a 3D midtex
instead of exploding it because the real floor or ceiling is sky.
SVN r3490 (trunk)
2012-03-29 05:09:56 +00:00
Randy Heit
386c2e93ab
- Restore randomization of monster respawn times accidentally taken out in r3485.
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SVN r3488 (trunk)
2012-03-29 04:33:37 +00:00
Randy Heit
b2abe9d11e
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
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- Allow FTraceInfo::TrlaceTraverse to pass the endpoints to FPathTraverse as deltas instead of
as absolute coordinates.
SVN r3487 (trunk)
2012-03-28 04:20:23 +00:00
Randy Heit
cfd5b84535
- Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
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SVN r3486 (trunk)
2012-03-28 03:49:38 +00:00
Randy Heit
13869d2173
- Fixed: Use buggy PointOnSide for respawning monsters too.
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SVN r3485 (trunk)
2012-03-28 02:23:54 +00:00
Randy Heit
c2b320d408
- Fixed: Item respawning needs to use the same buggy PointOnSide function as P_SpawnMapThing does.
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SVN r3484 (trunk)
2012-03-25 03:25:59 +00:00
Randy Heit
510838c3c1
- Undo accidental commit of win32video.cpp with test resolution in place.
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SVN r3483 (trunk)
2012-03-25 03:08:13 +00:00
Randy Heit
23e88c88c9
- Add 17:10 aspect ratio, for 1024x600 screens.
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SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
cc34f973e2
- Fixed: Using -playdemo in conjunction with -loadgame did not work.
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SVN r3481 (trunk)
2012-03-25 01:54:36 +00:00
Randy Heit
308f6cab9d
- Fixed: Sprites drawn with the shaded render style were always fullbright.
...
SVN r3480 (trunk)
2012-03-24 00:52:15 +00:00
Randy Heit
45294cd3d3
- Remove unused FRICTION definition.
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SVN r3479 (trunk)
2012-03-23 23:27:19 +00:00
Randy Heit
0a03676796
- Fixed: Switching maps using the ResetHealth flag while dead would prevent proper
...
reinitialization of the player on the new map.
SVN r3478 (trunk)
2012-03-23 23:24:30 +00:00
Randy Heit
ac0c1eb64b
- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
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for, reject them.
SVN r3477 (trunk)
2012-03-23 23:04:32 +00:00
Randy Heit
f82024efbf
- Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
...
sequence to determine if it should start the closing sequence.
SVN r3476 (trunk)
2012-03-23 22:21:33 +00:00
Randy Heit
49ea87f8bc
- Fixed: Poison damage lost damage type information if the poisoner was destroyed before poisoncount
...
reached 0.
- Fixed: Poisoners without a PainType should use their own DamageType to pick the Pain state
to make the target enter, not the target's DamageType.
SVN r3475 (trunk)
2012-03-23 20:57:10 +00:00
Randy Heit
3e4ac58f7c
- Fixed: CopyPlayer must recheck the skin, since the value stored in the savegame is only used
...
for bots. Mainly, what this means is that if the player is using the "Base" skin, they will
get their class-appropriate skin instead of skin 0 if this save is loaded before any other
game has started.
SVN r3474 (trunk)
2012-03-23 03:49:54 +00:00
Randy Heit
d3a2a40a3a
- Fixed: Do not "Give player back the skin" when loading a savegame if they have MF4_NOSKIN set.
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SVN r3473 (trunk)
2012-03-23 03:37:55 +00:00
Randy Heit
43033df455
- Fixed: G_DeathMatchSpawnPlayer() would fail to spawn a player when using "spawn furthest" and
...
all the deathmatch spots are filled and there is no coop start for the specific player to
fallback on.
SVN r3472 (trunk)
2012-03-23 02:53:52 +00:00
Randy Heit
0c9f6d2e83
- Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling.
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SVN r3471 (trunk)
2012-03-23 02:00:01 +00:00
Randy Heit
5f23a972f3
- Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
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SVN r3470 (trunk)
2012-03-23 01:33:26 +00:00
Randy Heit
9fcc6ebc89
- Fixed: Armor did not use damagefactor "Normal" as a fallback factor.
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SVN r3469 (trunk)
2012-03-23 01:20:45 +00:00
Randy Heit
bff5a9b8d8
- Fixed: Trying to init FMOD with profiling enabled when the network socket was in use would fail.
...
We now fallback to no profiling when this happens.
SVN r3468 (trunk)
2012-03-22 22:40:30 +00:00
Randy Heit
dd21e7d2b8
- Forgot to save this before last commit.
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SVN r3467 (trunk)
2012-03-22 22:39:42 +00:00
Randy Heit
096725503c
- Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the
...
owned-weapons display on the status bar.
SVN r3466 (trunk)
2012-03-22 22:29:25 +00:00
Randy Heit
287a814a18
- Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
...
intermission. This caused the net scoreboard to be drawn off the bottom of the screen.
SVN r3465 (trunk)
2012-03-22 22:07:47 +00:00
Randy Heit
49aaf9b451
- Added A_ClearLastHeard action function.
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SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit
cd122f944b
- Similar fix to the previous: The child TiMidity++ process quitting would not necessarily be
...
detected, so S_ChangeMusic() would not restart one-shot songs that had finished if it was
the MIDI device.
SVN r3463 (trunk)
2012-03-22 21:23:18 +00:00
Randy Heit
78d28dedda
- Fixed: S_ChangeMusic() would not necessarily restart non-looping songs that had finished playing.
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SVN r3462 (trunk)
2012-03-22 21:09:20 +00:00
Randy Heit
c53c8f29e7
- Fixed: Just walking onto a 3D floor would not send SECSPAC_HitFloor or SECSPAC_HitCeiling events as it does with the real floor and ceiling. You needed some Z movement to make it happen.
...
SVN r3461 (trunk)
2012-03-20 03:15:23 +00:00
Randy Heit
f9aae72dc4
- Fixed: P_CheckFor3DFloorHit() needs to use the actor's floorz instead of its z, and
...
P_CheckFor3DCeilingHit() needs to use the actor's ceilingz instead of its z. These functions
are called from P_ZMovement() when a collision with the floor or ceiling has been detected
but before the z has been clamped. e.g. A hard fall will leave the actor's z beneath the floor
even though it will be set to the floor after P_CheckFor3DFloorHit() returns.
SVN r3460 (trunk)
2012-03-20 03:05:33 +00:00
Randy Heit
ab60c1afcc
- Changed CheckActorFloor/CeilingTexture to only check 3D floors that exist and are solid.
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SVN r3459 (trunk)
2012-03-20 03:00:33 +00:00
Randy Heit
7045bfd19f
- Fix another signed/unsigned warning from GCC.
...
SVN r3458 (trunk)
2012-03-20 02:22:17 +00:00
Randy Heit
0552f04e4c
- Fixed: DCanvas::Dim() and DCanvas::Clear() did not clamp their coordinates to the screen.
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SVN r3457 (trunk)
2012-03-20 02:20:06 +00:00
Randy Heit
2e9abe7408
- Fixed: When checking the REJECT contents one byte at a time, P_LoadReject() used rejectsize
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instead of i as an index into rejectmatrix.
SVN r3456 (trunk)
2012-03-20 02:09:48 +00:00
Randy Heit
37a322e46b
- Fixed: Teleports that were not initiated by walking would not trigger sector actions.
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SVN r3455 (trunk)
2012-03-18 03:52:18 +00:00
Randy Heit
e93029a42a
- Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors.
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SVN r3454 (trunk)
2012-03-18 02:44:46 +00:00
Randy Heit
b4d3870ce6
- When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed
...
actor's score back to the old actor.
SVN r3453 (trunk)
2012-03-18 01:56:48 +00:00
Randy Heit
fc6d3738bb
- Fixed: D_WriteUserInfoStrings() mixed the colorset with the color for the verbose form.
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SVN r3452 (trunk)
2012-03-18 01:45:57 +00:00
Randy Heit
8fb20a98d1
- Fixed bug accidentally introduced in r3448.
...
SVN r3451 (trunk)
2012-03-18 01:34:53 +00:00
Randy Heit
6f12a6e8bb
- Fix signed/unsigned mismatch warned by GCC.
...
SVN r3450 (trunk)
2012-03-17 03:10:19 +00:00
Randy Heit
849d6724d8
- Moved "Go away!" text into language.enu.
...
SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Randy Heit
77c663a9b8
- In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight
...
for multiplayer: They now always check through the eyes of every player. For players whose
cameras are not players, they also check through the eyes of those cameras.
- Using spynext/spyprev to switch from a non-player to a player now writes a command to the
network stream and lets Net_DoCommand() take care of it later. The logic here is that if
a player is viewing from something that isn't another player, then every player needs to know
about it for sync purposes. Consequently, when they stop viewing from a non-player and switch
to a player, everybody needs to know about that too. But if they are viewing from a
player, it doesn't matter which player it is, so they can spynext/spyprev all they want
without letting the other players know about it (and without potentially breaking demos--due
to the above-mentioned two codepointers--while doing it during demo playback).
- Replaced the instances of checking players[consoleplayer].camera for a valid pointer to
ones that do it for every player.
- Fixed: Upon changing levels, all players but the consoleplayer would have their cameras NULLed.
- Fixed: player_t::FixPointers() needs to bypass the read barriers, or it won't be able to
do substitutions of old objects that are pending deletion.
SVN r3448 (trunk)
2012-03-17 00:52:33 +00:00
Randy Heit
73a78caa5c
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
...
predefined colors can properly define the standard Strife translation ranges.
SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit
e6a0fbe4db
- Fixed: Missiles that exploded on a wall because they exhausted their bounce count did not leave decals.
...
SVN r3445 (trunk)
2012-03-16 01:17:12 +00:00
Randy Heit
73c55b52f9
- Fixed: The check for CHANGELEVEL_KEEPFACING in G_FinishTravel() needed parentheses.
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SVN r3444 (trunk)
2012-03-16 00:59:10 +00:00
Randy Heit
5a076c1f32
- Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter
...
passed to P_RadiusAttack is just a regular int.
SVN r3443 (trunk)
2012-03-16 00:41:11 +00:00
Randy Heit
9f168e29e2
- Added clearlinespecial, for doom.wad e3m4 line 1069.
...
- Allow using the parameterized compatibility options with IWAD maps.
SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit
5f23b4f64a
- Fixed: Destroying a weapon that claimed it was its own sister would crash.
...
SVN r3441 (trunk)
2012-03-15 23:18:13 +00:00
Randy Heit
f500947814
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
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SVN r3440 (trunk)
2012-03-15 22:59:39 +00:00
Randy Heit
914ef44c59
- Fixed: In non-UDMF maps, projectile impact activation implies projectile cross activation as well.
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SVN r3439 (trunk)
2012-03-15 22:57:00 +00:00
Randy Heit
977b2caa30
- Applied a modified version of FDARI's patch to prevent giving health to dead things:
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* P_GiveBody() now takes a max parameter so that it can also do the bulk of the work
AHealth::TryPickup() previously did.
* Setting an actor's health to 0 or below with SetActorProperty will now kill the actor
properly.
SVN r3438 (trunk)
2012-03-15 21:21:00 +00:00
Randy Heit
6290ea4fcb
- Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
...
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.
SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Randy Heit
ba2e8b2461
- Fixed: Old-style ACS has the string table record offsets from the start of the object file to
...
the strings, not from the start of the string table, so UnescapeStringTable() needs to be
told where the offsets are based.
SVN r3436 (trunk)
2012-03-15 19:08:19 +00:00
Randy Heit
58f7e72d1b
- Restored savegame compatibility that was removed in r3427.
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SVN r3435 (trunk)
2012-03-13 02:43:24 +00:00
Randy Heit
c05345668c
- Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
...
tested!)
SVN r3434 (trunk)
2012-03-12 22:23:17 +00:00
Christoph Oelckers
365311ec36
- added SMMU/Eternity method of defining warped textures (Patch by Gez)
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SVN r3433 (trunk)
2012-03-12 14:30:45 +00:00
Randy Heit
ce43552ebb
- Use _exit() instead of exit() when Timidity++ cannot be execed, because
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exit() can (and does) make the process hang. (It sure would be nice if
POSIX-land had a simple CreateProcess API, but I guess that would be too
easy, huh?)
SVN r3432 (trunk)
2012-03-12 04:05:15 +00:00
Randy Heit
4d64085c8a
- Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.
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SVN r3431 (trunk)
2012-03-12 01:41:19 +00:00
Randy Heit
748eb255cc
- Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
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SVN r3430 (trunk)
2012-03-12 01:34:19 +00:00
Randy Heit
162ad601ba
- Fixed bug introduced in r3412: The SetStyle() call needs to come after the scissoring check,
...
because the latter can flush the quads, including the one SetStyle() just set a style for.
SVN r3429 (trunk)
2012-03-12 01:22:19 +00:00
Christoph Oelckers
e4880d162f
- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
...
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.
SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
f94b38fd7f
- Fixed: The softsynths could get stuck on the last notes of nonlooping songs.
...
SVN r3426 (trunk)
2012-03-11 04:30:35 +00:00
Randy Heit
957f67f7cc
- Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music).
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SVN r3425 (trunk)
2012-03-11 03:56:20 +00:00
Randy Heit
51e66acc6b
- Fixed: UnescapeStringTable() used the wrong position in the script file for Hexen-style ACS.
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SVN r3424 (trunk)
2012-03-11 03:47:45 +00:00
Randy Heit
58ed367280
- Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded,
...
nor would they be generated.
SVN r3423 (trunk)
2012-03-11 03:25:04 +00:00
Randy Heit
d367b2941a
- Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight.
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SVN r3422 (trunk)
2012-03-10 02:17:49 +00:00
Randy Heit
e9f832460b
- Added "misc/startupdone" sound to be played when the startup screen is closed and the game
...
is about to begin.
SVN r3420 (trunk)
2012-03-10 01:54:00 +00:00
Randy Heit
a12729670b
- Fixed: The user could interact with the conversation menu during demo playback and mess up the
...
demo.
- Fixed: The conversation menu stayed up during demo playback even after the conversation was
over.
SVN r3419 (trunk)
2012-03-10 01:24:59 +00:00
Randy Heit
6d59fb3e9f
- Fixed: If the dialogues are freed while a dialogue menu is open, we need to close that menu,
...
or it will crash because the dialogue node it refers to no longer exists.
SVN r3418 (trunk)
2012-03-10 00:38:38 +00:00
Randy Heit
2f3ea885c5
- Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
...
The graphics are already mapped through this, so we don't need to do it again when translating.
Moreover, if there was no duplicate of color 0, but there was a different color with a
duplicate, this means we end up drawing players with the duplicated color wherever it should
be color 0. (Standard translations already had this right.)
SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
Randy Heit
29369b4d34
- Change some of the CMake GCC build flags from appending new ones to prepending them so they
...
can be overridden.
SVN r3416 (trunk)
2012-03-09 23:30:47 +00:00
Randy Heit
5564b99d3a
- Fixed: UseInventory from ACS should ignore the totally frozen property.
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SVN r3415 (trunk)
2012-03-09 01:56:37 +00:00
Randy Heit
10eb15fab9
- Fixed: Standing inside a "window" with a pushable exterior wall would trigger that wall if
...
your movement was blocked, even if it wasn't that wall that blocked you. Note that this is just
a Z check against the actor and the floor and ceiling heights; it might still be possible to
goof it up, but the common case is fixed.
SVN r3414 (trunk)
2012-03-09 01:49:26 +00:00
Randy Heit
ac3b805dd9
- Fixed: ACS's ClearInventory was not equipped to handle items that destroy other items when
...
destroyed. For example, if a weapon has a sister weapon immediately after it in the inventory
list, they would both be destroyed by the call to destroy the weapon, and ClearInventory
would fail to find anything beyond the sister weapon in the inventory list.
SVN r3413 (trunk)
2012-03-09 01:19:02 +00:00
Randy Heit
76b5e7ef60
- Fixed: D3DFB::DrawTextureV() did not disable the scissor test if it was needed but SetStyle()
...
decided there was nothing to draw. In practical terms, this means that if your weapon is
completely invisible, the game would not draw anything outside of the main play area because
the scissor test would be left on for the entire frame and not just the weapon's quad.
Making the call to SetStyle() before the scissor check is enough to fix this.
SVN r3412 (trunk)
2012-03-09 00:12:04 +00:00
Randy Heit
8f8f937f9b
- The "give artifacts" and "give puzzlepieces" commands now ignore items that have been replaced.
...
"give everything" continues to give replaced items, however.
SVN r3411 (trunk)
2012-03-08 23:34:00 +00:00
Randy Heit
fdec9bdee3
- Fixed: The memmove() in AddToConsole() did not include the terminating null character.
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SVN r3410 (trunk)
2012-03-08 23:17:53 +00:00
Randy Heit
e5e1ee00a6
- Handle ACS string escape sequences at load time rather than print time.
...
- Fixed: FBehavior::FindStringInChunk() was not big-endian safe.
- Fixed: FBehavior::LookupString() was not big-endian safe.
SVN r3406 (trunk)
2012-03-08 21:37:34 +00:00
Randy Heit
5f88d2c9f0
- All ACS debugging messages are now aware of named scripts.
...
- Identify script types by name in FBehavior::StaticStartTypedScripts().
SVN r3405 (trunk)
2012-03-08 20:48:53 +00:00
Christoph Oelckers
d3981197c5
- moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
...
- ensured that all classes reach AActor's PostBeginPlay method. Some were missing a Super call.
SVN r3404 (trunk)
2012-03-07 01:03:56 +00:00
Randy Heit
f2f9bd800d
- Fixed: When processing the SFLG and SVCT chunks in ACS objects, the script number must be
...
read as a signed integer.
SVN r3402 (trunk)
2012-03-04 03:18:06 +00:00
Randy Heit
64fb6410cf
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
...
SVN r3401 (trunk)
2012-03-03 03:19:29 +00:00
Randy Heit
676ce338b1
- Fixed: The game would lockup when using the override polyobject specials with cyclical chains
...
of mirrored polyobjects. Fixing this has also removed lots of duplicated code for mirrored
polyobjects.
SVN r3400 (trunk)
2012-03-02 02:23:37 +00:00
Randy Heit
f6c1c0e2df
- Truncate rotating polyobjects to 7 bits of fractional precision per vertex.
...
Fixes known cases of freezing.
SVN r3399 (trunk)
2012-02-28 03:05:31 +00:00
Randy Heit
64e992f648
- Remove seeker missile restriction from A_JumpIfTracerCloser.
...
SVN r3398 (trunk)
2012-02-28 02:19:57 +00:00
Randy Heit
0fc6d9a0c6
- Unload all bound camera textures when FCanvasTextureInfo::EmptyList() is called.
...
SVN r3397 (trunk)
2012-02-28 02:17:29 +00:00
Randy Heit
fcb0840246
- Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to
...
MENU_OnNoPause.
SVN r3396 (trunk)
2012-02-28 02:07:06 +00:00
Randy Heit
d59280eadb
- Preserve the MF_BLOCKED flag on level-spawned actors that have it in their default properties.
...
SVN r3395 (trunk)
2012-02-28 01:54:35 +00:00
Randy Heit
1e21ebad5d
- Let puke and pukename take up to four script parameters.
...
- Pass ACS_ExecuteWithResult's fifth argument as a fourth script parameter.
- Simplify P_StartScript()'s usage.
SVN r3394 (trunk)
2012-02-26 03:36:05 +00:00
Randy Heit
3fae0e3906
- Enable arg0str for UDMF things and named scripts.
...
SVN r3390 (trunk)
2012-02-26 02:32:45 +00:00
Randy Heit
7106c06811
- Allow for ACS_NamedExecute and friends to be used with SetThingSpecial.
...
SVN r3389 (trunk)
2012-02-26 02:25:33 +00:00
Randy Heit
87f23f6d38
- Use a signed integer for the script number when loading the transitional ACS binary format
...
in order to be congruent with the present-day binary format.
SVN r3388 (trunk)
2012-02-26 02:10:32 +00:00
Randy Heit
77a4b9a29b
- Give actors modified via Dehacked than CANUSEWALLS flag, whether they look like monsters
...
at first glance or not.
SVN r3386 (trunk)
2012-02-23 03:24:13 +00:00
Randy Heit
22dfc82338
- Use the same darkening amount for default blood and custom blood particles.
...
- Cache particle colors so custom particle colors don't require a full scan of the palette each
time they're created. Also fixes a bug with custom blood colors.
SVN r3385 (trunk)
2012-02-23 02:50:36 +00:00
Randy Heit
9457a1b3f8
- So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we
...
should ignore any tempo events in XMIDI songs that were left over from the original MIDI
files, since the converter didn't remove them.
SVN r3384 (trunk)
2012-02-23 02:22:56 +00:00
Randy Heit
c3dba9ca9a
- Added writemidi console command. If the currently playing song is a MIDI variant, this will
...
write it to disk.
SVN r3383 (trunk)
2012-02-22 03:28:33 +00:00
Randy Heit
d3ad8ca3d8
- Fixed: XMISong::ProcessInitialMetaEvents() did not set the Division for tempo events. (Why
...
does XMI modify the division based on the tempo?)
SVN r3382 (trunk)
2012-02-22 02:05:12 +00:00
Randy Heit
d6e898be38
- Fixed: UDMFParser::AddUserKey() checked against the wrong token types when determining
...
the values type. Also, GetUDMFInt() performed a float-to-fixed conversion on the value it
returned.
SVN r3381 (trunk)
2012-02-21 22:11:52 +00:00
Randy Heit
472ac1b07c
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
...
original vertices map to the new ones until after vertex slopes are handled.
SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Randy Heit
514f29a34a
- Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
...
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.
SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit
2918a87479
- Added Gez's thrupushups fix.
...
SVN r3378 (trunk)
2012-02-21 20:50:38 +00:00
Randy Heit
170284ad57
- Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used).
...
SVN r3377 (trunk)
2012-02-21 20:19:25 +00:00
Randy Heit
d54f9c3616
- Added startup screen customization, courtesy of Gez.
...
SVN r3375 (trunk)
2012-02-21 19:52:40 +00:00
Randy Heit
67bbc0f95c
- Print named script's names for the scriptstat console command.
...
SVN r3374 (trunk)
2012-02-21 19:27:30 +00:00
Randy Heit
7b5612c45a
- Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name,
...
you can also use CallACS, if you wish. The two are synonyms.
SVN r3373 (trunk)
2012-02-21 19:24:02 +00:00
Randy Heit
d9b8b344ff
- Added support for using named scripts with UDMF maps. On lines with ACS specials
...
(i.e. ACS_Execute, etc.), set the arg0str property to the name of the script to execute. The
standard numeric arg0 property will be ignored in this case.
SVN r3372 (trunk)
2012-02-18 02:39:01 +00:00
Randy Heit
cbf7162e16
- Allow for using ACS_NamedExecute and friends with SetLineSpecial.
...
SVN r3371 (trunk)
2012-02-18 02:17:33 +00:00
Braden Obrzut
9cd0e48ea3
- Fixed: Forgot to initialize inventoryItem to NULL in DrawBar.
...
SVN r3370 (trunk)
2012-02-18 02:01:28 +00:00
Braden Obrzut
449bd90121
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
...
SVN r3367 (trunk)
2012-02-16 22:58:17 +00:00
Randy Heit
8f516a1007
- Added pukename console command. This is mostly the same as puke, except the scripts are
...
named, and to run a script using ACS_ExecuteAlways, you need to add "always" after the script
name but before any arguments. e.g.:
pukename "A Script" 1
Will run the script "A Script" with a single argument of 1, provided the script is not
already running.
pukename "A Script" always 1
Will always run the script "A Script" with a single argument of 1.
SVN r3365 (trunk)
2012-02-16 22:13:46 +00:00
Randy Heit
7561beb212
- Added action functions that work with script names instead of script numbers. They are
...
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
ACS_NamedExecuteAlways to run a script with a name.
SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
4195993023
- Make deferred scripts work with named scripts.
...
- Added ACS_Named* function variants of the ACS_* specials that take script names instead of
numbers. As these are functions and not specials, they can only be used from inside ACS.
SVN r3363 (trunk)
2012-02-16 21:23:03 +00:00
Braden Obrzut
6f17e0f51b
- Fixed: Mac universal binary build. (I actually just realized that my DRDTeam build script ended up just working because of this modification.)
...
SVN r3362 (trunk)
2012-02-16 20:18:46 +00:00
Braden Obrzut
da974c3444
- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
...
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Braden Obrzut
25b73ac023
- Added ability to use a constant for the maximum comparator for health and armor drawbars.
...
SVN r3360 (trunk)
2012-02-16 04:21:43 +00:00
Randy Heit
9ffb4c40ac
- Added support for loading named ACS scripts. You can't run them directly at the moment, but
...
you can still use them for automatically executed script types (like open and enter).
- Change the DACSThinker::RunningScripts array into a TMap so that it can catalog the new range
of ACS scripts (up to 32767).
SVN r3359 (trunk)
2012-02-15 02:18:30 +00:00
Randy Heit
ebd115e7ca
- Removed snd_3dspread, because it totally does not do what I want. I was using it to preserve
...
some of the stereoness of stereo sounds played in 3D. My testing was done only with stereo
speakers, however, and I did not realize that it was moving the perceived physical location
of the sound itself (because it sounded fine with my two speakers). So when 3D spread started
working with mono sounds as well in FMOD 4.28, sound positioning was completely broken for
everything when outputting to more than two speakers, because sounds were being spread
across a 180 degree arc.
Whoops!
Stereo sounds are now completely mono when not played by you, the listener.
SVN r3357 (trunk)
2012-02-14 03:15:13 +00:00
Randy Heit
5a95c997d1
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
...
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit
540473cbe0
- Fixed: Sound limiting applied even to sounds that were already playing on the same
...
actor+channel. Since in this case, it's really just restarting the sound, it shouldn't limit
it. (Since it's already playing, we know the limit wasn't exceeded when it started playing, so
it shouldn't be exceeded if we restart it now.)
SVN r3355 (trunk)
2012-02-12 02:41:55 +00:00
Randy Heit
033b3964f1
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
...
This is because the automap calls it with its own bindings, which effectively cancelled all
doublebindings while the automap was open.
SVN r3354 (trunk)
2012-02-11 01:44:56 +00:00
Randy Heit
d2c8a86bb4
- Fixed: CheckMobjBlocking() did not consider one-sided lines without the ML_BLOCKING flag to be blocking.
...
SVN r3353 (trunk)
2012-02-11 01:17:09 +00:00
Randy Heit
cd150bd170
- Fixed: Forgot to divide the length of the SVCT chunks in ACS objects by 4 to get the actual
...
number of scripts to set VarCount for.
SVN r3352 (trunk)
2012-02-11 01:04:42 +00:00
Randy Heit
e4728ba6f0
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
...
can't pass it to DrawTexture with a simple TAG_MORE. (Not sure why I thought the initial tag
needed to be separate, though it did catch one case where it wasn't provided.)
SVN r3351 (trunk)
2012-02-11 00:15:03 +00:00
Randy Heit
68fbd75897
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
...
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
FMODs, the following have been added:
* snd_drawoutput now labels its outputs with the speakers they represent.
* DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
DrawText to a Unicode/non-Unicode variant.
* The loopsound console command was added to spawn an actor at the player's location and
have it loop a sound infinitely.
Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
my code, though I don't really know where to begin looking for the problem.
SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers
5d7ee4dbfd
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
...
SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Randy Heit
ddd5fe7535
- Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
...
if the default skill requests confirmation.
SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
Randy Heit
9d67dc36e8
- Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed
...
from episodes with skill menus (and completely ignored whichever skill is explicitly defined
as the default skill).
SVN r3346 (trunk)
2012-01-24 03:16:24 +00:00
Randy Heit
ef88515dda
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
...
Something like 「(tag & 5) + (tag & 2) / 2」 is now a valid argument for a standard line
translation.
SVN r3345 (trunk)
2012-01-23 04:18:37 +00:00
Randy Heit
4b2ae689ed
- Added modulus to FParseContext/xlat.
...
- Fixed: Division of tag arguments for xlat was in the wrong order.
SVN r3344 (trunk)
2012-01-23 02:47:51 +00:00
Randy Heit
b21062c39a
- Added more tag operators for xlat: * / & | ^
...
SVN r3343 (trunk)
2012-01-23 00:24:42 +00:00
Randy Heit
f28393263b
- Improve tag support for xlat: Any combination of arguments can now be tags, and you can
...
add (or subtract) a constant to them. If you do wish to add a constant, tag must come first.
e.g. tag+3 is good, but 3+tag will not work. (As a bonus, the parser is simpler, too.)
SVN r3342 (trunk)
2012-01-22 22:55:20 +00:00
Randy Heit
d9713669f1
- Fixed: Totally freezing a player did not ignore crouch toggling.
...
SVN r3341 (trunk)
2012-01-22 00:31:42 +00:00
Randy Heit
00d3e1975f
- Play "misc/secret" as a UI sound.
...
SVN r3340 (trunk)
2012-01-22 00:18:13 +00:00
Randy Heit
2faf92858a
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
...
SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Randy Heit
1bdbfb360e
- Remove an int->bool conversion warning.
...
SVN r3338 (trunk)
2012-01-21 23:51:24 +00:00
Randy Heit
a408a913bc
- Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
...
SVN r3337 (trunk)
2012-01-21 23:48:46 +00:00
Randy Heit
83fc6cf53a
- Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the
...
same for maps defined with Hexen-style MAPINFOs.
SVN r3336 (trunk)
2012-01-21 23:47:13 +00:00
Randy Heit
243197bfd4
- Fixed: Setting an actor's score with ACS also modified its nametag.
...
SVN r3335 (trunk)
2012-01-21 23:16:35 +00:00
Randy Heit
038d3cc820
- Initialize mSentAdvance to false.
...
SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit
8e636b8abf
- Fixed: Must not try to draw null flats in the textured automap.
...
SVN r3333 (trunk)
2011-12-14 00:36:47 +00:00
Randy Heit
7279e2ad62
- Fixed: Player pitch limits were reset to 0 when changing levels and loading
...
saved games.
SVN r3332 (trunk)
2011-12-14 00:16:19 +00:00
Christoph Oelckers
b1905c16ef
- added UDMF LOcknumber property, submitted by Nightfall.
...
SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Braden Obrzut
3b8f5e0d39
- Fixed: levellump for drawstring should be all uppercase for consistency.
...
SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Christoph Oelckers
893455ef61
- sync source with latest GZDoom:
...
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.
SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
8e8331d44c
- Fixed: Pressing a key to advance an intermission screen only worked on
...
the local computer.
SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Randy Heit
2f8d6beb1e
- Be less verbose when attempting to play non-ZDoom demos.
...
SVN r3327 (trunk)
2011-12-06 01:52:07 +00:00
Randy Heit
5284ab9688
- Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
...
SVN r3326 (trunk)
2011-12-06 01:50:38 +00:00
Randy Heit
43fed9dc89
- Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
...
needs to be touched, since the default limits are now 0.
SVN r3325 (trunk)
2011-12-06 01:30:48 +00:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
...
be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
0897a593c7
- When a missile teleports, maintain velocity on the other end.
...
SVN r3322 (trunk)
2011-11-28 00:10:04 +00:00
Braden Obrzut
7d348e7148
- Fixed: The scanner triggered an assertion failure on empty strings.
...
SVN r3321 (trunk)
2011-11-26 06:59:35 +00:00
Braden Obrzut
cffae9c33c
- Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).
...
SVN r3320 (trunk)
2011-11-25 21:49:03 +00:00
Randy Heit
17ba09c882
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
...
SVN r3319 (trunk)
2011-11-24 04:36:36 +00:00
Randy Heit
7d502e7789
- Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
...
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
04387a6924
- Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
...
because volume was being passed as 0 to A_PlaySound.
SVN r3317 (trunk)
2011-11-24 03:59:02 +00:00
Randy Heit
48c7423fbf
- Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
...
A_DeathBallImpact uses these to avoid aiming at friends when the death ball
bounces. (The pointer is needed because the missile itself does the aiming,
not the player that shot it, and missiles are nobody's friends.)
SVN r3315 (trunk)
2011-11-07 01:23:23 +00:00
Randy Heit
f00f5d2304
- Allow subclasses when checking for PowerWeaponLevel2.
...
SVN r3314 (trunk)
2011-11-07 00:43:41 +00:00
Randy Heit
66f86add05
- Fixed: Starting in a sector with a musinfo thing would not trigger the thing.
...
SVN r3313 (trunk)
2011-11-07 00:31:17 +00:00
Christoph Oelckers
e6e15be7e0
- fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
...
SVN r3312 (trunk)
2011-11-05 22:45:58 +00:00
Randy Heit
9acf65b9a4
- Added support for a PALVERS lump. This specifies replacement textures to
...
be used when for walls and floors when the renderer is paletted. The format
is very simple:
rgbtex1 paltex1
rgbtex2 paltex2
...
The first texture is the one to be used normally, and the second is the one
to be used in paletted modes.
The vid_nopalsubstitutions cvar can be used to ignore this lump.
SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut
e68d956208
- Fixed: 2048 should be a valid height for a Doom patch.
...
SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Randy Heit
4816b3182b
- Add compat_badangles to the menu.
...
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit
e121bd7d92
- Added compat_badangles to simulate Doom's incorrect sine table: Player
...
spawning and teleporting will be offset by one fineangle so they cannot
face directly in one of the cardinal directions.
SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
Randy Heit
c23b918596
- Fixed: restart ccmd did not reset the palette.
...
SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Randy Heit
3401d9f2bb
- Fix incorrect line arg count for Ceiling_Waggle.
...
SVN r3306 (trunk)
2011-11-01 01:41:01 +00:00
Randy Heit
de956a9ab6
- Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
...
the offset to the target height. (This is Heretic's behavior.)
SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Christoph Oelckers
b5cd69fe4c
- fixed: Invalid intermission string references to the string table could cause a crash.
...
SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Randy Heit
307050d38d
- Remove the chasecam restriction that the player sprite must be visible. (When
...
crushed, the real player is turned invisible, defeating the death/chasecam.)
SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Randy Heit
3117f657c7
- Change UDMF lineflag 'transparent' to 'translucent' to match the spec.
...
(Hopefully nobody used 'transparent'; it's not in the DoomBuilder configs,
so that should be a safe assumption.)
SVN r3298 (trunk)
2011-10-03 00:36:37 +00:00
Braden Obrzut
9c8bb236ec
- Backport r1253 through r1256 and r1259 of GZDoom.
...
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
* Fixed severe copy-pasta portal copy bug.
* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
* Maybe fixed Linux compilation?
SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers
3c47a30249
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
...
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Christoph Oelckers
a0bb1c2546
- added Gez's patch for proper splash checks with 3D-floors.
...
SVN r3295 (trunk)
2011-09-21 19:39:12 +00:00
Randy Heit
c12538c346
- Fixed crash when trying to play a MIDI file with no notes.
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SVN r3294 (trunk)
2011-09-14 23:34:28 +00:00
Randy Heit
de8bf651f2
- Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
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SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut
d6b6a73fee
- Fixed MSVC warning.
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SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut
faa122ede3
- Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
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SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut
c013e72caa
- Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
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SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Braden Obrzut
bb1b825f24
- Backported kgsws's weapon dropitem changes from Skulltag.
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SVN r3289 (trunk)
2011-09-08 00:55:47 +00:00
Randy Heit
7714ee3ffd
- Fix more errors found with static code analysis.
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SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
f8bc459a21
- fix uninitialized string buffer in bot code.
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SVN r3287 (trunk)
2011-08-31 22:49:24 +00:00
Christoph Oelckers
5747406776
- fixed some more potential NULL pointer accesses.
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SVN r3286 (trunk)
2011-08-31 06:14:28 +00:00
Christoph Oelckers
f2a457206c
- fixed some potential NULL pointer accesses.
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SVN r3285 (trunk)
2011-08-30 15:34:40 +00:00
Braden Obrzut
eafb9da2c1
- Backported GZDoom r1246:
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* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut
edfc16906a
- Disable the save game menu when not in a level.
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SVN r3283 (trunk)
2011-08-19 07:56:43 +00:00
Braden Obrzut
f6ddad95b7
- Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
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- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.
SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut
5c81cf20ba
- Merged r1236, r1237, and r1240 of GZDoom.
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SVN r3279 (trunk)
2011-08-14 23:53:20 +00:00
Braden Obrzut
f42358ad08
- Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
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SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Braden Obrzut
ba4630f0df
- Added ammo1capacity and ammo2capacity to drawnumber.
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SVN r3277 (trunk)
2011-08-13 20:30:59 +00:00
Braden Obrzut
bdbea0da32
- Use kernel semaphores on Mac OS X since it doesn't support POSIX semaphores.
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SVN r3276 (trunk)
2011-08-01 03:53:57 +00:00
Christoph Oelckers
080e769c76
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
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- fixed: D_ErrorCleanup must clear 'savegamerestore'.
- fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues:
* removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading.
* AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called.
SVN r3274 (trunk)
2011-07-15 13:26:36 +00:00
Braden Obrzut
c8b8cdd13b
- Fixed: SBarInfo string center alignment didn't work with non-monospace fonts.
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SVN r3271 (trunk)
2011-07-14 09:31:39 +00:00
Braden Obrzut
dc50487432
- Lets try using semaphores on Linux instead of sleeping to implement cl_capfps.
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SVN r3270 (trunk)
2011-07-11 02:35:33 +00:00
Christoph Oelckers
d8ea5cdad9
- fixed: BlockLinesIterator::Next could get stuck in rare situations where validcount was altered while the iterator was still running. This should probably be dealt with by using another marking method but at least this prevents the engine from freezing.
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SVN r3268 (trunk)
2011-07-07 22:09:09 +00:00
Christoph Oelckers
ba661308d4
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
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SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8
- backported GZDoom extensions to renderer interface.
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SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Braden Obrzut
85bd2e02c9
- Fixed Linux build issues.
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SVN r3265 (trunk)
2011-07-07 20:49:55 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
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SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
3e9ffc9ac9
- copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
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SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
f08188b0e5
- removed unneeded includes of r_local.h.
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SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
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SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
42091b1bb3
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
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- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.
SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers
03177090c0
- removed some unnecessary r_ header #includes.
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SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
f8ba5af858
- separated sprite and skin maintenance code from r_things.cpp into a separate file.
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SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
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- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
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SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Braden Obrzut
da7abc2a83
- Fixed: p_sectors.cpp wouldn't compile.
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SVN r3253 (trunk)
2011-07-06 03:59:55 +00:00
Christoph Oelckers
0d43ecdd9d
- moved side_t::GetLightLevel out of software rendering code.
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SVN r3252 (trunk)
2011-07-05 21:30:17 +00:00
Christoph Oelckers
5bf6398d85
- moved render style and border drawing code out of r_draw.cpp.
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SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
06d280f00a
- moved all code not specific to the software renderer out of r_bsp.cpp.
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SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers
b57a39dd86
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
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SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
2a3d1a4493
- updated CMakeLists.txt for last commit.
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SVN r3247 (trunk)
2011-07-05 08:20:15 +00:00
Christoph Oelckers
7308e05ed0
- separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
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SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
6748432014
- fixed: The compatibility savegame handling for the lightning code did not read the obsolete LightningLightLevels data from the savegame.
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SVN r3244 (trunk)
2011-06-21 07:28:48 +00:00
Randy Heit
2dd4ea8400
- Fixed: LightningLightLevels[] was not just an array of light levels. The latter part was also
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a bitmask describing which sectors had lightning. When this was expanded to shorts, the
result was that random sectors would have their lighting zero'ed after a lightning flash. I
really have to wonder what I was thinking when I decided to cram two completely unrelated
things into the same array. Since a short is wide enough, I did away with the bitmask and
just use SHRT_MAX to mark sectors that weren't lightninged.
SVN r3243 (trunk)
2011-06-21 03:38:32 +00:00
Randy Heit
4032b4c307
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
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did not mark eax as an early-clobber register, so GCC might decide to pass the memory address
in eax, and it would get clobbered by the inline assembly before fetching the value to divide
by.
But rather than fix it by adding another '&', I have opted to mark it as in/out and do the
zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code.
SVN r3242 (trunk)
2011-06-18 05:43:51 +00:00
Randy Heit
4b78b07aca
- Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
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Considering this hasn't been guaranteed since before the D3DFB class was even written, this
should have never made it in as-is.
SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Christoph Oelckers
9fc5539ae7
- fixed case of damage type variables.
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- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1.
SVN r3240 (trunk)
2011-06-17 22:46:34 +00:00
Christoph Oelckers
817368abc2
- changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.
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SVN r3239 (trunk)
2011-06-16 13:10:03 +00:00
Christoph Oelckers
24593fe008
- added FDARI's A_Warp submission.
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SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
e4455c293f
- added DavidPH's DOHARMSPECIES submission.
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SVN r3236 (trunk)
2011-06-13 10:43:07 +00:00
Christoph Oelckers
44921297d3
- added DavidPH's PoisonDamageType submission.
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SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers
a587ffed57
- added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors.
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SVN r3234 (trunk)
2011-06-13 10:34:46 +00:00
Christoph Oelckers
6ba0689b8d
- added DavidPH's A_AlertMonsters range submission.
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SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
4a7567107f
- added DavifPH's submission for allowing THRUGHOST on puffs.
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SVN r3232 (trunk)
2011-06-13 10:27:24 +00:00
Christoph Oelckers
ab60afd0b8
- added DavifPH's fix for poisoning invulnerable players.
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SVN r3231 (trunk)
2011-06-13 10:25:03 +00:00
Christoph Oelckers
5d65ab6e6c
- cleaned up setPointer interface.
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- ZDoom part of setPointer/setActivator, submitted by FDARI.
SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00