mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
- fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
SVN r3312 (trunk)
This commit is contained in:
parent
9acf65b9a4
commit
e6e15be7e0
1 changed files with 19 additions and 23 deletions
|
@ -283,7 +283,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
bool rtn;
|
||||
sector_t* sec;
|
||||
DFloor* floor;
|
||||
bool manual = false;
|
||||
//bool manual = false; tag == 0 and manual == true constitutes the same evidence [fdari]
|
||||
fixed_t ceilingheight;
|
||||
fixed_t newheight;
|
||||
vertex_t *spot, *spot2;
|
||||
|
@ -296,12 +296,12 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
|
|||
if (!line || !(sec = line->backsector))
|
||||
return rtn;
|
||||
secnum = (int)(sec-sectors);
|
||||
manual = true;
|
||||
//manual = true;
|
||||
goto manual_floor;
|
||||
}
|
||||
|
||||
secnum = -1;
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
while (tag && (secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
|
||||
|
@ -309,12 +309,15 @@ manual_floor:
|
|||
// ALREADY MOVING? IF SO, KEEP GOING...
|
||||
if (sec->PlaneMoving(sector_t::floor))
|
||||
{
|
||||
if (manual)
|
||||
continue;
|
||||
else
|
||||
return false;
|
||||
// There was a test for 0/non-0 here, supposed to prevent 0-tags from executing "continue" and searching for unrelated sectors
|
||||
// Unfortunately, the condition had been reversed, so that searches for tag-0 would continue,
|
||||
// while numbered tags would abort (return false, even if some floors have been successfully triggered)
|
||||
|
||||
// All occurences of the condition (faulty or not) have been replaced by a looping condition: Looping only occurs if we're looking for a non-0 tag.
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// new floor thinker
|
||||
rtn = true;
|
||||
floor = new DFloor (sec);
|
||||
|
@ -525,8 +528,6 @@ manual_floor:
|
|||
floor->SetFloorChangeType (line->frontsector, change);
|
||||
}
|
||||
}
|
||||
if (manual)
|
||||
return rtn;
|
||||
}
|
||||
return rtn;
|
||||
}
|
||||
|
@ -806,7 +807,7 @@ bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed)
|
|||
DFloor* floor;
|
||||
vertex_t* spot;
|
||||
fixed_t height;
|
||||
bool manual = false;
|
||||
// bool manual = false; Instead of breaking when manual is true, fail to (re)enter loop when tag is false (0).
|
||||
|
||||
secnum = -1;
|
||||
rtn = false;
|
||||
|
@ -815,18 +816,18 @@ bool EV_DoDonut (int tag, line_t *line, fixed_t pillarspeed, fixed_t slimespeed)
|
|||
{
|
||||
if (!line || !(s1 = line->backsector))
|
||||
return rtn;
|
||||
manual = true;
|
||||
//manual = true;
|
||||
goto manual_donut;
|
||||
}
|
||||
|
||||
while ((secnum = P_FindSectorFromTag(tag,secnum)) >= 0)
|
||||
while (tag && (secnum = P_FindSectorFromTag(tag,secnum)) >= 0)
|
||||
{
|
||||
s1 = §ors[secnum]; // s1 is pillar's sector
|
||||
|
||||
manual_donut:
|
||||
// ALREADY MOVING? IF SO, KEEP GOING...
|
||||
if (s1->PlaneMoving(sector_t::floor))
|
||||
continue;
|
||||
continue; // safe now, because we check that tag is non-0 in the looping condition [fdari]
|
||||
|
||||
rtn = true;
|
||||
s2 = getNextSector (s1->lines[0], s1); // s2 is pool's sector
|
||||
|
@ -870,7 +871,6 @@ manual_donut:
|
|||
floor->StartFloorSound ();
|
||||
break;
|
||||
}
|
||||
if (manual) break;
|
||||
}
|
||||
return rtn;
|
||||
}
|
||||
|
@ -1034,7 +1034,6 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
|||
fixed_t floorheight, ceilingheight;
|
||||
fixed_t newheight;
|
||||
vertex_t* spot;
|
||||
bool manual = false;
|
||||
|
||||
if (!line && (elevtype == DElevator::elevateCurrent))
|
||||
return false;
|
||||
|
@ -1046,19 +1045,18 @@ bool EV_DoElevator (line_t *line, DElevator::EElevator elevtype,
|
|||
{
|
||||
if (!line || !(sec = line->backsector))
|
||||
return rtn;
|
||||
manual = true;
|
||||
goto manual_elevator;
|
||||
}
|
||||
|
||||
|
||||
// act on all sectors with the same tag as the triggering linedef
|
||||
while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
|
||||
while (tag && (secnum = P_FindSectorFromTag (tag, secnum)) >= 0) // never loop for a non-0 tag (condition moved to beginning of loop) [FDARI]
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
manual_elevator:
|
||||
// If either floor or ceiling is already activated, skip it
|
||||
if (sec->PlaneMoving(sector_t::floor) || sec->ceilingdata) //jff 2/22/98
|
||||
continue;
|
||||
continue; // the loop used to break at the end if tag were 0, but would miss that step if "continue" occured [FDARI]
|
||||
|
||||
// create and initialize new elevator thinker
|
||||
rtn = true;
|
||||
|
@ -1116,7 +1114,6 @@ manual_elevator:
|
|||
elevator->m_CeilingDestDist = sec->ceilingplane.PointToDist (sec->soundorg[0], sec->soundorg[1], ceilingheight - height);
|
||||
break;
|
||||
}
|
||||
if (manual) break;
|
||||
}
|
||||
return rtn;
|
||||
}
|
||||
|
@ -1379,7 +1376,7 @@ bool EV_StartWaggle (int tag, line_t *line, int height, int speed, int offset,
|
|||
sector_t *sector;
|
||||
DWaggleBase *waggle;
|
||||
bool retCode;
|
||||
bool manual = false;
|
||||
//bool manual = false;
|
||||
|
||||
retCode = false;
|
||||
sectorIndex = -1;
|
||||
|
@ -1388,12 +1385,12 @@ bool EV_StartWaggle (int tag, line_t *line, int height, int speed, int offset,
|
|||
{
|
||||
if (!line || !(sector = line->backsector))
|
||||
return retCode;
|
||||
manual = true;
|
||||
//manual = true;
|
||||
goto manual_waggle;
|
||||
}
|
||||
|
||||
|
||||
while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
|
||||
while (tag && (sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
|
||||
{
|
||||
sector = §ors[sectorIndex];
|
||||
manual_waggle:
|
||||
|
@ -1421,7 +1418,6 @@ manual_waggle:
|
|||
/(TICRATE+((3*TICRATE)*height)/255);
|
||||
waggle->m_Ticker = timer ? timer*TICRATE : -1;
|
||||
waggle->m_State = WGLSTATE_EXPAND;
|
||||
if (manual) break;
|
||||
}
|
||||
return retCode;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue