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@ -1572,7 +1572,6 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax, bool preci
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// Returns the actor's old floorz.
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//
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#define STOPSPEED 0x1000
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#define FRICTION 0xe800
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#define CARRYSTOPSPEED (STOPSPEED*32/3)
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fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
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