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- Disable the save game menu when not in a level.
SVN r3283 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -396,7 +396,7 @@ void M_SetMenu(FName menu, int param)
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return;
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case NAME_Savegamemenu:
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
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{
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// cannot save outside the game.
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M_StartMessage (GStrings("SAVEDEAD"), 1);
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