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- Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
negative missile speed. SVN r3565 (trunk)
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@ -919,7 +919,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomMissile)
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pitch += R_PointToAngle2(0,0, (fixed_t)velocity.Length(), missile->velz);
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}
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ang = pitch >> ANGLETOFINESHIFT;
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missilespeed = FixedMul(finecosine[ang], missile->Speed);
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missilespeed = abs(FixedMul(finecosine[ang], missile->Speed));
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missile->velz = FixedMul(finesine[ang], missile->Speed);
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}
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else
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