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- Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin.
SVN r3579 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -746,7 +746,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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if (voxelspin != 0)
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{
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double ang = double(I_FPSTime()) * voxelspin / 1000;
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vis->angle += angle_t(ang * (4294967296.f / 360));
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vis->angle -= angle_t(ang * (4294967296.f / 360));
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}
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// These are irrelevant for voxels.
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