gzdoom/src
Randy Heit e121bd7d92 - Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot
  face directly in one of the cardinal directions.



SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - Fix more errors found with static code analysis. 2011-09-01 22:57:49 +00:00
g_doom - fixed some potential NULL pointer accesses. 2011-08-30 15:34:40 +00:00
g_heretic - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
g_hexen - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
g_raven - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
g_shared - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
g_strife - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
intermission - fixed: Invalid intermission string references to the string table could cause a crash. 2011-10-23 09:46:31 +00:00
menu - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
oplsynth - Merge the shared code for the softsynths into a common base class. 2010-08-20 04:21:53 +00:00
r_data - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4) 2011-09-14 23:24:32 +00:00
resourcefiles - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4) 2011-09-14 23:24:32 +00:00
sdl - Backport r1253 through r1256 and r1259 of GZDoom. 2011-09-27 01:14:31 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Fixed crash when trying to play a MIDI file with no notes. 2011-09-14 23:34:28 +00:00
textures - Backport r1253 through r1256 and r1259 of GZDoom. 2011-09-27 01:14:31 +00:00
thingdef - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
timidity - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
win32 - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
xlat - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
actionspecials.h - Fix incorrect line arg count for Ceiling_Waggle. 2011-11-01 01:41:01 +00:00
actor.h - Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance. 2011-09-10 04:24:40 +00:00
actorptrselect.cpp - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
actorptrselect.h - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
am_map.cpp - Backport r1253 through r1256 and r1259 of GZDoom. 2011-09-27 01:14:31 +00:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_game.cpp - fix uninitialized string buffer in bot code. 2011-08-31 22:49:24 +00:00
b_move.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_think.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
c_console.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
c_console.h - cleaned up D_DoomMain a little. It's still far too large though. 2010-12-12 23:52:00 +00:00
c_cvars.cpp - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect. 2010-12-25 23:27:26 +00:00
c_cvars.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
c_dispatch.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
c_dispatch.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Backport r1253 through r1256 and r1259 of GZDoom. 2011-09-27 01:14:31 +00:00
cmdlib.cpp - Fixed: Compilation errors on Mac OS X. 2010-09-18 20:13:56 +00:00
cmdlib.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game. 2010-10-12 08:43:15 +00:00
d_dehacked.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp - added a check to output a clear error message if no IWAD definitions could be loaded. 2011-01-23 08:49:30 +00:00
d_main.cpp - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
d_main.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
d_net.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
d_player.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Added "special" console command for executing action specials. 2011-01-02 18:54:57 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
decallib.h - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
dobject.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
dobject.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
dobjgc.cpp - Merged r1236, r1237, and r1240 of GZDoom. 2011-08-14 23:53:20 +00:00
dobjtype.cpp - added DavidPH's damage type specific damage color submission. 2011-06-06 22:23:43 +00:00
dobjtype.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
doomdata.h - added a 'block sight' line flag. 2011-01-23 10:52:18 +00:00
doomdef.cpp
doomdef.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h
farchive.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
farchive.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
files.cpp - Don't call M_NotifyNewSave() before closing the new savegame. 2010-09-04 03:02:13 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
g_game.h - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
g_level.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
g_mapinfo.cpp - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
g_skill.cpp - added TIHan's ArmorFactor submission. 2010-07-27 18:32:10 +00:00
gameconfigfile.cpp - Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems. 2011-02-02 02:11:15 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory 2011-06-18 05:43:51 +00:00
gi.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
gi.h - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists. 2010-12-24 13:43:36 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check 2010-05-14 03:37:44 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file. 2011-07-04 20:22:55 +00:00
info.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_cheat.cpp - moved r_interpolate.cpp and r_translate.cpp to r_data. 2011-07-06 08:50:15 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too. 2010-11-07 07:29:23 +00:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
m_misc.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h
namedef.h - fixed: Sector_SetLink did incorrect checks for the returned control sector 2011-02-12 09:53:40 +00:00
nodebuild.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_gl.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_utility.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
p_3dfloors.cpp - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
p_3dfloors.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
p_3dmidtex.cpp - fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly. 2011-01-20 11:40:05 +00:00
p_3dmidtex.h - fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly. 2011-01-20 11:40:05 +00:00
p_acs.cpp - Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth. 2011-08-16 21:59:35 +00:00
p_acs.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_buildmap.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
p_ceiling.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_conversation.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
p_conversation.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_doors.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_effect.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
p_effect.h - copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h. 2011-07-06 19:11:36 +00:00
p_enemy.cpp - added DavidPH's A_AlertMonsters range submission. 2011-06-13 10:30:30 +00:00
p_enemy.h - added DavidPH's A_AlertMonsters range submission. 2011-06-13 10:30:30 +00:00
p_floor.cpp - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply 2011-10-27 01:35:30 +00:00
p_glnodes.cpp - Fix more errors found with static code analysis. 2011-09-01 22:57:49 +00:00
p_interaction.cpp - fixed case of damage type variables. 2011-06-17 22:46:34 +00:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply 2011-10-27 01:35:30 +00:00
p_lnspec.h - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
p_local.h - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
p_map.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
p_maputl.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
p_mobj.cpp - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
p_pillar.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.h - Extended state sprite/frame repetition to psprites. 2010-04-21 01:40:03 +00:00
p_saveg.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
p_setup.cpp - Fix more errors found with static code analysis. 2011-09-01 22:57:49 +00:00
p_setup.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00
p_sight.cpp - added a 'block sight' line flag. 2011-01-23 10:52:18 +00:00
p_slopes.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_spec.cpp - Backport r1253 through r1256 and r1259 of GZDoom. 2011-09-27 01:14:31 +00:00
p_spec.h - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply 2011-10-27 01:35:30 +00:00
p_states.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
p_switch.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_teleport.cpp - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
p_terrain.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
p_tick.cpp - moved r_interpolate.cpp and r_translate.cpp to r_data. 2011-07-06 08:50:15 +00:00
p_tick.h
p_trace.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
p_trace.h - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
p_udmf.cpp - Change UDMF lineflag 'transparent' to 'translucent' to match the spec. 2011-10-03 00:36:37 +00:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_user.cpp - Backported kgsws's weapon dropitem changes from Skulltag. 2011-09-08 00:55:47 +00:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
parsecontext.cpp
parsecontext.h
po_man.cpp - Fix more errors found with static code analysis. 2011-09-01 22:57:49 +00:00
po_man.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_3dfloors.cpp - Apply kgsws-CZ's fixes: 2011-04-13 02:34:48 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
r_bsp.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
r_defs.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_draw.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_draw.h - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_main.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_plane.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
r_plane.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
r_polymost.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_renderer.h - backported GZDoom extensions to renderer interface. 2011-07-07 21:43:49 +00:00
r_segs.cpp - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
r_segs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
r_sky.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications. 2011-09-08 01:28:26 +00:00
r_things.h - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
r_utility.cpp - Remove the chasecam restriction that the player sprite must be visible. (When 2011-10-03 00:56:01 +00:00
r_utility.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
s_advsound.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
s_playlist.h
s_sndseq.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
s_sndseq.h - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sound.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
s_sound.h - Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started. 2011-05-20 00:26:22 +00:00
sc_man.cpp - FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable. 2010-09-29 07:25:14 +00:00
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap. 2010-05-01 17:29:25 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statistics.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
stringtable.cpp - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
tagitem.h
tarray.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h - Make GCC happy. 2011-03-11 00:44:38 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
v_font.cpp - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
v_font.h - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
v_palette.cpp - Merged r1236, r1237, and r1240 of GZDoom. 2011-08-14 23:53:20 +00:00
v_palette.h - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file. 2011-07-03 10:47:35 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Fix some GCC warnings. 2010-03-18 00:30:45 +00:00
v_text.h - added code submission for printing secret information. 2010-11-30 08:18:11 +00:00
v_video.cpp - Fixed: restart ccmd did not reset the palette. 2011-11-01 01:59:47 +00:00
v_video.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop. 2010-08-01 19:14:10 +00:00
version.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
w_wad.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
w_wad.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00