- moved R_AlignFlat out of renderer into main game code (r_ to p_.)

SVN r3249 (trunk)
This commit is contained in:
Christoph Oelckers 2011-07-05 13:33:02 +00:00
parent 17ed7aaabd
commit b57a39dd86
9 changed files with 39 additions and 352 deletions

View File

@ -655,11 +655,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
int sidenum = int(intptr_t(lines[linenum].sidedef[1]));
if (bsec->floorstat & 64)
{ // floor is aligned to first wall
R_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
P_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
}
if (bsec->ceilingstat & 64)
{ // ceiling is aligned to first wall
R_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
P_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
}
}
for (i = 0; i < numlines; i++)

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@ -2357,7 +2357,7 @@ FUNC(LS_Line_AlignCeiling)
I_Error ("Sector_AlignCeiling: Lineid %d is undefined", arg0);
do
{
ret |= R_AlignFlat (line, !!arg1, 1);
ret |= P_AlignFlat (line, !!arg1, 1);
} while ( (line = P_FindLineFromID (arg0, line)) >= 0);
return ret;
}
@ -2372,7 +2372,7 @@ FUNC(LS_Line_AlignFloor)
I_Error ("Sector_AlignFloor: Lineid %d is undefined", arg0);
do
{
ret |= R_AlignFlat (line, !!arg1, 0);
ret |= P_AlignFlat (line, !!arg1, 0);
} while ( (line = P_FindLineFromID (arg0, line)) >= 0);
return ret;
}

View File

@ -547,5 +547,6 @@ FPolyObj *PO_GetPolyobj(int polyNum);
//
#include "p_spec.h"
bool P_AlignFlat (int linenum, int side, int fc);
#endif // __P_LOCAL__

View File

@ -24,6 +24,7 @@
#include "p_spec.h"
#include "c_cvars.h"
#include "doomstat.h"
#include "r_main.h"
#include "resources/colormaps.h"
@ -771,3 +772,36 @@ bool sector_t::PlaneMoving(int pos)
else
return (ceilingdata != NULL || (planes[ceiling].Flags & PLANEF_BLOCKED));
}
//==========================================================================
//
// P_AlignFlat
//
//==========================================================================
bool P_AlignFlat (int linenum, int side, int fc)
{
line_t *line = lines + linenum;
sector_t *sec = side ? line->backsector : line->frontsector;
if (!sec)
return false;
fixed_t x = line->v1->x;
fixed_t y = line->v1->y;
angle_t angle = R_PointToAngle2 (x, y, line->v2->x, line->v2->y);
angle_t norm = (angle-ANGLE_90) >> ANGLETOFINESHIFT;
fixed_t dist = -DMulScale16 (finecosine[norm], x, finesine[norm], y);
if (side)
{
angle = angle + ANGLE_180;
dist = -dist;
}
sec->SetBase(fc, dist & ((1<<(FRACBITS+8))-1), 0-angle);
return true;
}

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@ -1,169 +0,0 @@
/*
** r_data.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "i_system.h"
#include "w_wad.h"
#include "doomdef.h"
#include "r_local.h"
#include "r_sky.h"
#include "c_dispatch.h"
#include "r_data.h"
#include "sc_man.h"
#include "v_text.h"
#include "st_start.h"
#include "doomstat.h"
#include "r_bsp.h"
#include "r_segs.h"
#include "v_palette.h"
#include "resources/colormaps.h"
//==========================================================================
//
// R_InitData
// Locates all the lumps that will be used by all views
// Must be called after W_Init.
//
//==========================================================================
void R_InitData ()
{
StartScreen->Progress();
V_InitFonts();
StartScreen->Progress();
R_InitColormaps ();
StartScreen->Progress();
}
//===========================================================================
//
// R_DeinitData
//
//===========================================================================
void R_DeinitData ()
{
R_DeinitColormaps ();
FCanvasTextureInfo::EmptyList();
// Free openings
if (openings != NULL)
{
M_Free (openings);
openings = NULL;
}
// Free drawsegs
if (drawsegs != NULL)
{
M_Free (drawsegs);
drawsegs = NULL;
}
}
//===========================================================================
//
// R_PrecacheLevel
//
// Preloads all relevant graphics for the level.
//
//===========================================================================
void R_PrecacheLevel (void)
{
BYTE *hitlist;
if (demoplayback)
return;
hitlist = new BYTE[TexMan.NumTextures()];
memset (hitlist, 0, TexMan.NumTextures());
screen->GetHitlist(hitlist);
for (int i = TexMan.NumTextures() - 1; i >= 0; i--)
{
screen->PrecacheTexture(TexMan.ByIndex(i), hitlist[i]);
}
delete[] hitlist;
}
//==========================================================================
//
// R_GetColumn
//
//==========================================================================
const BYTE *R_GetColumn (FTexture *tex, int col)
{
return tex->GetColumn (col, NULL);
}
//==========================================================================
//
// Debug stuff
//
//==========================================================================
#ifdef _DEBUG
// Prints the spans generated for a texture. Only needed for debugging.
CCMD (printspans)
{
if (argv.argc() != 2)
return;
FTextureID picnum = TexMan.CheckForTexture (argv[1], FTexture::TEX_Any);
if (!picnum.Exists())
{
Printf ("Unknown texture %s\n", argv[1]);
return;
}
FTexture *tex = TexMan[picnum];
for (int x = 0; x < tex->GetWidth(); ++x)
{
const FTexture::Span *spans;
Printf ("%4d:", x);
tex->GetColumn (x, &spans);
while (spans->Length != 0)
{
Printf (" (%4d,%4d)", spans->TopOffset, spans->TopOffset+spans->Length-1);
spans++;
}
Printf ("\n");
}
}
#endif

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@ -1,141 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh module, data I/O, caching, retrieval of graphics
// by name.
//
//-----------------------------------------------------------------------------
#ifndef __R_DATA__
#define __R_DATA__
#include "r_defs.h"
#include "r_state.h"
#include "v_video.h"
class FWadLump;
// A texture that doesn't really exist
class FDummyTexture : public FTexture
{
public:
FDummyTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
void SetSize (int width, int height);
};
// A texture that returns a wiggly version of another texture.
class FWarpTexture : public FTexture
{
public:
FWarpTexture (FTexture *source);
~FWarpTexture ();
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
bool CheckModified ();
float GetSpeed() const { return Speed; }
int GetSourceLump() { return SourcePic->GetSourceLump(); }
void SetSpeed(float fac) { Speed = fac; }
FTexture *GetRedirect(bool wantwarped);
DWORD GenTime;
protected:
FTexture *SourcePic;
BYTE *Pixels;
Span **Spans;
float Speed;
virtual void MakeTexture (DWORD time);
};
// [GRB] Eternity-like warping
class FWarp2Texture : public FWarpTexture
{
public:
FWarp2Texture (FTexture *source);
protected:
void MakeTexture (DWORD time);
};
// A texture that can be drawn to.
class DSimpleCanvas;
class FCanvasTexture : public FTexture
{
public:
FCanvasTexture (const char *name, int width, int height);
~FCanvasTexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
bool CheckModified ();
void RenderView (AActor *viewpoint, int fov);
void NeedUpdate() { bNeedsUpdate=true; }
protected:
DSimpleCanvas *Canvas;
BYTE *Pixels;
Span DummySpans[2];
BYTE bNeedsUpdate:1;
BYTE bDidUpdate:1;
BYTE bFirstUpdate:1;
void MakeTexture ();
friend struct FCanvasTextureInfo;
};
// This list keeps track of the cameras that draw into canvas textures.
struct FCanvasTextureInfo
{
FCanvasTextureInfo *Next;
TObjPtr<AActor> Viewpoint;
FCanvasTexture *Texture;
FTextureID PicNum;
int FOV;
static void Add (AActor *viewpoint, FTextureID picnum, int fov);
static void UpdateAll ();
static void EmptyList ();
static void Serialize (FArchive &arc);
static void Mark();
private:
static FCanvasTextureInfo *List;
};
// I/O, setting up the stuff.
void R_InitData (void);
void R_DeinitData ();
void R_PrecacheLevel (void);
// Retrieval.
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
#endif

View File

@ -38,6 +38,4 @@
#include "r_things.h"
#include "r_draw.h"
bool R_AlignFlat (int linenum, int side, int fc);
#endif // __R_LOCAL_H__

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@ -1787,35 +1787,3 @@ bool R_PlaneInitData ()
return true;
}
//==========================================================================
//
// R_AlignFlat
//
//==========================================================================
bool R_AlignFlat (int linenum, int side, int fc)
{
line_t *line = lines + linenum;
sector_t *sec = side ? line->backsector : line->frontsector;
if (!sec)
return false;
fixed_t x = line->v1->x;
fixed_t y = line->v1->y;
angle_t angle = R_PointToAngle2 (x, y, line->v2->x, line->v2->y);
angle_t norm = (angle-ANGLE_90) >> ANGLETOFINESHIFT;
fixed_t dist = -DMulScale16 (finecosine[norm], x, finesine[norm], y);
if (side)
{
angle = angle + ANGLE_180;
dist = -dist;
}
sec->SetBase(fc, dist & ((1<<(FRACBITS+8))-1), 0-angle);
return true;
}

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@ -2379,10 +2379,6 @@
RelativePath=".\src\r_bsp.h"
>
</File>
<File
RelativePath=".\src\r_data.h"
>
</File>
<File
RelativePath=".\src\r_defs.h"
>