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- added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
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parent
4ece349ee5
commit
4637ed53fa
2 changed files with 4 additions and 3 deletions
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@ -729,7 +729,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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{
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ACTION_PARAM_START(7);
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ACTION_PARAM_START(8);
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ACTION_PARAM_INT(damage, 0);
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ACTION_PARAM_INT(distance, 1);
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ACTION_PARAM_BOOL(hurtSource, 2);
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@ -737,6 +737,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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ACTION_PARAM_INT(fulldmgdistance, 4);
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ACTION_PARAM_INT(nails, 5);
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ACTION_PARAM_INT(naildamage, 6);
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ACTION_PARAM_CLASS(pufftype, 7);
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if (damage < 0) // get parameters from metadata
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{
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@ -761,7 +762,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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// Comparing the results of a test wad with Eternity, it seems A_NailBomb does not aim
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P_LineAttack (self, ang, MISSILERANGE, 0,
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//P_AimLineAttack (self, ang, MISSILERANGE),
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naildamage, NAME_None, NAME_BulletPuff);
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naildamage, NAME_None, pufftype);
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}
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}
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@ -254,7 +254,7 @@ ACTOR Actor native //: Thinker
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action native A_Burst(class<Actor> chunktype);
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action native A_Blast(int flags = 0, int strength = 255, int radius = 255, float speed = 20, class<Actor> blasteffect = "BlastEffect", sound blastsound = "BlastRadius");
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action native A_RadiusThrust(int force = 128, int distance = -1, bool affectsource = true, int fullthrustdistance = 0);
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action native A_Explode(int damage = -1, int distance = -1, bool hurtsource = true, bool alert = false, int fulldamagedistance = 0, int nails = 0, int naildamage = 10);
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action native A_Explode(int damage = -1, int distance = -1, bool hurtsource = true, bool alert = false, int fulldamagedistance = 0, int nails = 0, int naildamage = 10, class<Actor> pufftype = "BulletPuff");
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action native A_Stop();
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action native A_Respawn(int flags = 1);
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action native A_BarrelDestroy();
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