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Commit graph

  • ad678c42b7
    Merge af4094d060 into a02892389d Ricardo Luís Vaz Silva 2025-04-16 20:28:06 +0000
  • af4094d060 fix up header comment Ricardo Luís Vaz Silva 2025-04-16 17:28:01 -0300
  • e21dd0ccd0 hook up includes for vulkan Ricardo Luís Vaz Silva 2025-04-16 16:24:48 -0300
  • de4b8d49f6 implement includes for opengl Ricardo Luís Vaz Silva 2025-04-16 16:24:35 -0300
  • 5e73c9bfa5 fix missing newline in stb_include Ricardo Luís Vaz Silva 2025-04-16 16:24:22 -0300
  • d71ecc64cb print warning for texture2d usage Ricardo Luís Vaz Silva 2025-04-16 13:18:37 -0300
  • b0a9bcca26 print warning for deprecated uniform declarations Ricardo Luís Vaz Silva 2025-04-16 13:09:56 -0300
  • 06bfaefbb3 add filename info to stb_include Ricardo Luís Vaz Silva 2025-04-16 13:09:36 -0300
  • bebabd512c make code more readable Ricardo Luís Vaz Silva 2025-04-13 15:33:34 -0300
  • 353de7d3f9 deduplicate code Ricardo Luís Vaz Silva 2025-04-13 15:18:17 -0300
  • e6a9e68c36 better formatting Ricardo Luís Vaz Silva 2025-04-13 15:15:07 -0300
  • b323f5ad78 remove raw C string manipulation, add missing chunk Ricardo Luís Vaz Silva 2025-04-13 15:11:34 -0300
  • f23f11e4fd convert stb_include to FString, trim out some stuff Ricardo Luís Vaz Silva 2025-04-13 15:03:32 -0300
  • 843f27c575 split stb_include into .cpp and .h Ricardo Luís Vaz Silva 2025-04-13 14:23:45 -0300
  • 595e2836ce add stb_include Ricardo Luís Vaz Silva 2025-04-13 14:20:02 -0300
  • 33b0cd7ef3
    Merge 3e7ebadc42 into a02892389d Sally Cochenour 2025-04-12 12:48:46 -0400
  • 651b92d7c6
    Merge b7c5907894 into a02892389d Ricardo Luís Vaz Silva 2025-04-11 02:48:38 +0000
  • f5032b149b
    Added missing return values in VM calls 4.14.2 Boondorl 2025-03-19 13:57:26 -0400
  • 5730719182
    Fixed player respawning Boondorl 2025-03-19 10:24:21 -0400
  • c72888dcf8 fix bad cherry pick Ricardo Luís Vaz Silva 2025-04-09 14:47:17 -0300
  • 0e77b01fc4 fix OptionMenuItemCommand::DoCommand for new 4.15 keyword Ricardo Luís Vaz Silva 2025-02-20 05:21:45 -0300
  • 49cca9e8fe Haiku support patch Peppersawce 2025-04-05 14:18:33 +0200
  • ff442b866b rewrote XY and XYZ accessors for vectors to be read-only and not use type punning. Christoph Oelckers 2025-04-03 07:51:03 +0200
  • 7ad2111bed Added autoSwitch parameter to A_ReFire DyNaM1Kk 2025-03-30 22:01:20 +0400
  • 72f9c0f9b7 Exported: * GetLumpContainer * GetContainerName * GetLumpFullPath for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise. MajorCooke 2025-03-30 18:15:53 -0500
  • 453722c7f1 forgot to save the MAPINFO part. Christoph Oelckers 2025-03-24 09:44:14 +0100
  • ae80d09664 disable Build light mode due to being broken. Christoph Oelckers 2025-03-24 09:38:51 +0100
  • cfe275f81c Properly assign tags to various Raven game items nashmuhandes 2025-03-14 00:26:28 +0800
  • 34cbe3d8a0 Fix memory leak in mixins Magnus Norddahl 2025-03-16 18:54:35 +0100
  • 786b9806f6 Fix building with GCC 15 James Le Cuirot 2025-03-09 12:34:44 +0000
  • dbd9978cf8 fix non-void forward declarations as well Ricardo Luís Vaz Silva 2025-03-09 16:57:28 -0300
  • 911951d967 remove K&R C function declaration bullshit from lemon.c Ricardo Luís Vaz Silva 2025-03-09 16:54:41 -0300
  • 9c1d45dd68 Added particle rendering to VisualThinkers. MajorCooke 2025-03-08 14:14:53 -0600
  • e1e93b1b46 Interpolate turning 180 degrees nashmuhandes 2025-03-07 13:47:56 +0800
  • 9d45ee15b7 fix function-pointer cast parsing Ricardo Luís Vaz Silva 2025-03-07 17:22:24 -0300
  • 89235ea15d Exposed DElevator to ZScript. inkoalawetrust 2025-02-23 05:19:16 +0200
  • a655f65b9b Exposed more of the Floor thinker. inkoalawetrust 2025-02-23 05:02:10 +0200
  • 5503ec052d Exposed more of the Ceiling thinker. inkoalawetrust 2025-02-22 15:07:45 +0200
  • 0dc4c7db90 Exposed DPlat to ZScript. inkoalawetrust 2025-02-22 14:41:27 +0200
  • d924573d8a Exposed DDoor to ZScript. inkoalawetrust 2025-02-22 14:32:19 +0200
  • 40aef53e26 Remove bitwise opeartion on bool dileepvr 2025-03-08 07:33:58 -0700
  • df724a8f08 Update hw_portal OoB height clip dileepvr 2025-03-08 07:10:59 -0700
  • bda5b7048d Handle sectors within sectors for stacked portals and plane mirrors (affects OoB only). Dileep V. Reddy 2025-03-07 23:47:12 -0700
  • 190896ae1c Forgot to account for when both floor and ceiling of a sector are portals. Dileep V. Reddy 2025-03-07 21:57:10 -0700
  • 8326d21cd0 Revert using older stencil method for stacked sectors (and reflective flats) if viewpoint is not allowed OoB. There was some bug with nearby skyplanes otherwise. Dileep V. Reddy 2025-03-06 10:55:11 -0700
  • c3f95426ba stop game from getting stuck in chat mode if the main menu is open Ricardo Luís Vaz Silva 2025-03-04 10:37:33 -0300
  • 974aacfb7b fix crash if chat key is pressed during the loading screen Ricardo Luís Vaz Silva 2025-03-04 10:25:02 -0300
  • dd92a972f5 rename vm internal structs to make room for compilation-unit-internal structs/classes Ricardo Luís Vaz Silva 2025-03-04 08:59:03 -0300
  • b3333e0a51 Allow >> in parser for aggregate types Ricardo Luís Vaz Silva 2025-03-04 08:36:13 -0300
  • cb1edbde01 restrict internal structs to gzdoom.pk3 Ricardo Luís Vaz Silva 2025-03-02 16:58:37 -0300
  • a0592816cd don't allow backing types of string/array/map/etc to be referenced as actual types Ricardo Luís Vaz Silva 2025-03-02 15:19:43 -0300
  • 3a24dfcd2e add better descriptive name for vectors/quats Ricardo Luís Vaz Silva 2025-03-02 15:18:43 -0300
  • 96a3e8d405 rework how vector local type restrictions are managed Ricardo Luís Vaz Silva 2025-03-02 14:45:00 -0300
  • c7d25f1452 Addressing some small regression by conditioning a few calculations on OoB viewpoints. Branching Frustum calculation to old method. Dileep V. Reddy 2025-03-29 09:36:36 -0600
  • 5ba6bd204f Small correction to OoB viewpoint stacked-sector portal visibility. OoB is not the same as Ortho. Dileep V. Reddy 2025-02-17 20:18:33 -0700
  • 60157796c0 Stacked sector portals now render for OoB viewpoints. Dileep V. Reddy 2025-02-17 19:23:26 -0700
  • a0f3ed11cd Reflective flats now work with OoB viewpoints, including ortho. Had to create a new type of portal stencil for the HWPlaneMirrorPortal. Stacked sector portals could be made to work the same way, but there are clipper issues, revealing out-of-view sections of the map on the other side. Hence sector portal rendering is still disabled in OoB viewpoints. Dileep V. Reddy 2025-02-15 21:44:15 -0700
  • e73c283a97 Making 3D-floors respond to r_dithertransparency properly. Dileep V. Reddy 2025-02-13 21:54:36 -0700
  • 8a66eff437 Added visual rendering for LinePortals and SkyPortals for OoB viewpoints. SkyPortals will be stenciled, and will always use perspective projection. Disabled interpolation when portalgroup changes (portal transition occurs) if viewpoint is OoB (was necessary for fog of war when r_radarclipper is set to true). Tightened up radar clipper by making it more aggressive. Voided walls wont' get filled in by a floor or ceiling sky (because of the stencil). Ceiling sky will be half-infinitely tall upwards, and floor sky will be half-infinitely tall downwards. Use only floor skies and a good GLSKYBOX for top-down/isometric cameras. Level.ReplaceTextures("F_SKY1", "SKY1", TexMan.NOT_FLOOR); (zscript) is a nice trick for WorldLoaded(). Dileep V. Reddy 2025-02-11 19:51:21 -0700
  • 527a09c66b 3D floor flats now respect r_dithertransparency flag (how did this make it into vkdoom but not gzdoom?) Dileep V. Reddy 2025-01-30 22:10:45 -0700
  • 910e4dbcf0 Better flat visibility checks for Ortho projection. Dileep V. Reddy 2025-01-19 17:19:54 -0700
  • 7dc18fa2ae
    Merge 52913f5dcf into a02892389d Boondorl 2025-04-07 23:38:33 -0400
  • 2ad0eb2176
    Merge 7f8bb0cdff into a02892389d TwelveEyes 2025-04-07 20:32:11 +0000
  • 7f8bb0cdff Only allocate when needed Gene 2025-04-07 13:25:14 -0700
  • b2b268e9e7
    Merge 315e58f67f into a02892389d kmeaw 2025-04-07 10:36:25 -0400
  • d55415915f
    Merge 85edffc166 into a02892389d XLightningStormL 2025-04-07 07:10:27 -0600
  • 31560b80c2
    Merge 2eeb489184 into a02892389d MajorCooke 2025-04-07 07:06:32 -0600
  • d739c5bd10
    Merge 34370d9632 into a02892389d dileepvr 2025-04-07 07:04:48 -0600
  • c5b7123e0e Use range-based for loops Gene 2025-04-07 04:19:53 -0700
  • 81165facf2 Actually null the pointer Gene 2025-04-07 00:13:11 -0700
  • 4fb4e18594 Don't inline AddLightNode Gene 2025-04-06 22:05:49 -0700
  • 20c234b90f Scrap dlight lighthead link lists Gene 2025-04-05 22:01:31 -0700
  • d2bc84b4ef
    Merge fbd8c45cf6 into a02892389d Owlet7 2025-04-06 09:35:04 +0300
  • fbd8c45cf6 Use correct ID24 actors ednums Owlet7 2025-04-06 09:31:50 +0300
  • 724a50f45a Add support for ID24 monsters and decorations Owlet7 2025-04-06 05:26:11 +0300
  • 78a8881b9a
    Merge d14a5db174 into a02892389d SuperDave938 2025-04-06 05:22:08 +0300
  • eab22d5dc7
    Merge f652d07dd9 into a02892389d Nikita 2025-04-06 05:22:00 +0300
  • e12eead7bf
    Merge 1982f60318 into a02892389d Boondorl 2025-04-06 05:13:20 +0300
  • a02892389d Haiku support patch master Peppersawce 2025-04-05 14:18:33 +0200
  • b43dde58f3
    Haiku support patch Peppersawce 2025-04-05 14:18:33 +0200
  • c21b406849
    Merge ffab3a1b46 into 6481f8cce9 kcat 2025-04-05 02:35:13 +0200
  • 9e1676390f
    Merge 9e6d3a2662 into 6481f8cce9 Nash Muhandes 2025-04-04 23:42:38 +0000
  • fa8aec65bb
    Merge fd15a55398 into 6481f8cce9 Nash Muhandes 2025-04-05 01:40:09 +0200
  • f652d07dd9 fix oob bpinfos nikitalita 2025-04-04 16:15:35 -0700
  • 5b85d4bad1 allow evaluating cvars on hover nikitalita 2025-04-04 12:04:29 -0700
  • 739b7706a9
    Merge d853f9b355 into 6481f8cce9 Hugo Locurcio 2025-04-04 04:29:28 +0000
  • 6481f8cce9 rewrote XY and XYZ accessors for vectors to be read-only and not use type punning. Christoph Oelckers 2025-04-03 07:51:03 +0200
  • 8019b56823 fix comment Ricardo Luís Vaz Silva 2025-04-01 17:11:59 -0300
  • 6cdcad425a convert g_game.cpp VMCalls to use VMCallSingle/VMCallVoid (as an example) Ricardo Luís Vaz Silva 2025-04-01 17:10:18 -0300
  • d8651420cc fix parameter/return checking Ricardo Luís Vaz Silva 2025-04-01 17:07:53 -0300
  • 278bd0fb7d finish implementing VMCallSingle Ricardo Luís Vaz Silva 2025-04-01 16:49:28 -0300
  • 1f1c271883 VMCallScript -> VMCallSingle Ricardo Luís Vaz Silva 2025-04-01 16:04:12 -0300
  • 186f16d237 fix comment Ricardo Luís Vaz Silva 2025-04-01 17:11:59 -0300
  • e31c58ba51 convert g_game.cpp VMCalls to use VMCallSingle/VMCallVoid (as an example) Ricardo Luís Vaz Silva 2025-04-01 17:10:18 -0300
  • effb24594b fix parameter/return checking Ricardo Luís Vaz Silva 2025-04-01 17:07:53 -0300
  • 151547ed4d finish implementing VMCallSingle Ricardo Luís Vaz Silva 2025-04-01 16:49:28 -0300
  • 1982f60318 Added OnLoad virtual Boondorl 2025-04-01 15:20:00 -0400
  • d00ecdd693 VMCallScript -> VMCallSingle Ricardo Luís Vaz Silva 2025-04-01 16:04:12 -0300
  • a0ab9ba25c Added autoSwitch parameter to A_ReFire DyNaM1Kk 2025-03-30 22:01:20 +0400
  • 6f3032dc54 Exported: * GetLumpContainer * GetContainerName * GetLumpFullPath for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise. MajorCooke 2025-03-30 18:15:53 -0500