Commit graph

  • 41b392820a
    Merge b7c5907894 into 9eaf472071 Ricardo Luís Vaz Silva 2025-05-07 08:35:47 +0000
  • 3c1c7d6d58
    Merge 180338dcf5 into 9eaf472071 Ricardo Luís Vaz Silva 2025-05-07 03:51:17 +0200
  • 82f2479ba1
    Merge 315e58f67f into 9eaf472071 kmeaw 2025-05-06 21:33:16 -0400
  • 9eaf472071 fix gldefs and decaldef being inverted master Ricardo Luís Vaz Silva 2025-05-06 22:08:26 -0300
  • 6564fa04e1 Added obituaries to ID24 monsters Owlet7 2025-05-06 18:03:36 +0300
  • d3ecb5b86c Use old SNDINFO syntax for ID24 sounds Owlet7 2025-05-07 00:55:54 +0300
  • 423c25c7c0
    Merge fd15a55398 into eb22547fc9 Nash Muhandes 2025-05-06 19:33:51 -0400
  • 2a8c9bb0ed Use old SNDINFO syntax for ID24 sounds Owlet7 2025-05-07 00:55:54 +0300
  • 15fca9059b Added obituaries to ID24 monsters Owlet7 2025-05-06 18:03:36 +0300
  • eb22547fc9 ID24 Weapon Lights and Decals TheSuperDave938 2025-03-11 15:50:40 -0400
  • fc7e4c768e Use correct ID24 actors ednums Owlet7 2025-04-06 09:31:50 +0300
  • 54a100d975 Add support for ID24 monsters and decorations Owlet7 2025-04-06 05:26:11 +0300
  • cfae4be8fb Forgot to add the skymist lumps. Dileep V. Reddy 2025-04-26 11:30:35 -0600
  • b68f04fa75 Allow skymist to animate dileepvr 2025-04-26 10:57:13 -0600
  • e9a067dd65 Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes. Dileep V. Reddy 2025-04-26 09:11:58 -0600
  • 31cd741cb0 Scriptified DBaseStatusBar::Draw DyNaM1Kk 2025-05-05 23:49:49 +0400
  • 3bb716c414 Exported RefreshBackground DyNaM1Kk 2025-04-27 13:12:25 +0400
  • 5168ce0e04 Exported DrawCrosshair DyNaM1Kk 2025-04-26 23:45:14 +0400
  • 16e0affbff Scriptified DBaseStatusBar::Draw DyNaM1Kk 2025-05-05 23:49:49 +0400
  • 180338dcf5 forgot include_offsets Ricardo Luís Vaz Silva 2025-05-05 16:01:55 -0300
  • 2524a7c585 GetBonePosition helper function Ricardo Luís Vaz Silva 2025-05-05 15:32:51 -0300
  • 7a9389727d GetBoneBaseRotation Ricardo Luís Vaz Silva 2025-05-05 14:32:50 -0300
  • 693df3aace rename GetBonePosition to GetBoneBasePosition to avoid confusion Ricardo Luís Vaz Silva 2025-05-05 14:28:52 -0300
  • c8b91b3360 deduplicate code Ricardo Luís Vaz Silva 2025-05-05 14:26:54 -0300
  • 29c8fd944d GetBonePosition Ricardo Luís Vaz Silva 2025-05-05 14:19:18 -0300
  • 9980e20ad5 fix GetBonePosition, remove GetBoneWorldMatrix as it's useless Ricardo Luís Vaz Silva 2025-05-05 13:17:46 -0300
  • 4f7f1b6b87
    Merge f652d07dd9 into 8447e1716c Nikita 2025-05-05 17:05:44 +0100
  • bb202f1334 replace GetBoneLength/GetBoneDir with GetBoneBaseTRS Ricardo Luís Vaz Silva 2025-05-05 12:36:29 -0300
  • 8447e1716c Added a menu option for am_showlevelname DyNaM1Kk 2025-05-05 17:49:57 +0400
  • 3d3690e244 Added a menu option for am_showlevelname DyNaM1Kk 2025-05-05 17:49:57 +0400
  • c737fdcedf reverse matrix mult order Ricardo Luís Vaz Silva 2025-05-05 10:26:00 -0300
  • fafd3e2658
    Merge 9e6d3a2662 into 9c383e9379 Nash Muhandes 2025-05-05 05:06:15 +0000
  • bc4e519078 raw matrix getters (for use with gutamatics/etc) Ricardo Luís Vaz Silva 2025-05-04 20:35:38 -0300
  • 918ffa6501 fix missing array resize Ricardo Luís Vaz Silva 2025-05-04 15:35:54 -0300
  • d9cfe48cd8
    Merge 52913f5dcf into 9c383e9379 Boondorl 2025-05-04 03:30:35 -0400
  • 60b253f697
    Merge 2eeb489184 into 9c383e9379 MajorCooke 2025-05-04 04:47:28 +0000
  • 39990afd64 fix ObjectToWorldMatrix Ricardo Luís Vaz Silva 2025-05-04 01:12:08 -0300
  • 5496ee02ae fix GetBoneFramePose Ricardo Luís Vaz Silva 2025-05-03 22:56:35 -0300
  • 67272c4024 GetBone/TransformByBone Ricardo Luís Vaz Silva 2025-05-03 18:59:31 -0300
  • f42c1b42de clean up matrix math Ricardo Luís Vaz Silva 2025-05-03 18:47:16 -0300
  • 62bd1eca8a initial work on bone getters, matrix hell Ricardo Luís Vaz Silva 2025-05-03 16:41:46 -0300
  • e2611835bb split mode ObjectToWorldMatrix stuff Ricardo Luís Vaz Silva 2025-05-03 16:40:51 -0300
  • 824a07fbf1 further clean up warnings Ricardo Luís Vaz Silva 2025-05-03 15:56:00 -0300
  • d45373e459 fix more warnings Ricardo Luís Vaz Silva 2025-05-03 15:35:50 -0300
  • 0129ed2fb4 clean up a few float <-> double and unsigned <-> signed warnings Ricardo Luís Vaz Silva 2025-05-03 15:05:59 -0300
  • afc4f314f8 clean up SetModelBoneRotationInternal Ricardo Luís Vaz Silva 2025-05-03 14:41:12 -0300
  • ee1694cce5 clean up usage of I_GetTimeFrac, split out matrix calculation into its own function Ricardo Luís Vaz Silva 2025-05-03 14:40:54 -0300
  • 7354daeca8 clean up models_iqm.cpp Ricardo Luís Vaz Silva 2025-05-03 14:39:08 -0300
  • dc77dbc39a fix missing joint in GetJointPose Ricardo Luís Vaz Silva 2025-05-03 11:30:44 -0300
  • a8c9e128b2 add getters for frame poses Ricardo Luís Vaz Silva 2025-05-03 11:28:39 -0300
  • 9c383e9379
    DepleteBy virtual XLightningStormL 2025-05-03 09:27:28 +1000
  • 7c1afa0348
    Merge ffab3a1b46 into 502af6adb9 kcat 2025-05-02 19:29:59 +0000
  • 78e61a1ae8
    Merge d853f9b355 into 502af6adb9 Hugo Locurcio 2025-05-02 19:29:53 +0000
  • eeb1c518e6
    Merge 3e7ebadc42 into 502af6adb9 Sally Cochenour 2025-05-02 19:29:49 +0000
  • 502af6adb9 SSECMF_DRAWN was being skipped for some cases, affecting texture automap drawing. See bug #3066. Dileep V. Reddy 2025-05-01 20:05:02 -0600
  • 0d612553a4
    - do not allow sv_gravity to be INF Rachael Alexanderson 2025-05-02 09:36:05 -0400
  • 9dcbf189d2
    SSECMF_DRAWN was being skipped for some cases, affecting texture automap drawing. See bug #3066. Dileep V. Reddy 2025-05-01 20:05:02 -0600
  • 99aa489d09 4.14.2 model refactor cherry pick g4.14.2 4.14.2 Ricardo Luís Vaz Silva 2025-01-29 01:31:37 -0300
  • 796eaa8841 4.14.2 model refactor cherry pick Ricardo Luís Vaz Silva 2025-01-29 01:31:37 -0300
  • 3780c5910a
    Bone Manip part 1 - bone setters Ricardo Luís Vaz Silva 2025-05-01 10:15:46 -0300
  • a9434df87d fix up formatting Ricardo Luís Vaz Silva 2025-04-30 18:00:12 -0300
  • 0f5c93be99 add mode enum, add more helper functions Ricardo Luís Vaz Silva 2025-04-30 17:57:08 -0300
  • 6f85b99cd4 helper functions for working with non-quat angles Ricardo Luís Vaz Silva 2025-04-30 17:34:40 -0300
  • dff2e64d00 GetBoneIndex/GetBoneCount Ricardo Luís Vaz Silva 2025-04-30 17:09:32 -0300
  • a2be3e8f50 fix bone dir return type Ricardo Luís Vaz Silva 2025-04-30 17:09:19 -0300
  • 3befb3f5e7 limit light alpha mult to renderflag Ricardo Luís Vaz Silva 2025-04-29 15:37:28 -0300
  • c0d17bbda3 limit light alpha mult to renderflag Ricardo Luís Vaz Silva 2025-04-29 15:37:28 -0300
  • 83b4494c29 limit light alpha mult to renderflag Ricardo Luís Vaz Silva 2025-04-29 15:37:28 -0300
  • eee9382d88 4.14.2 Ricardo Luís Vaz Silva 2025-04-29 08:14:34 -0300
  • 16dffcbbf0 add a few commonly-used gzdoom-specific properties to the dehacked parser Xaser Acheron 2025-04-29 01:21:53 -0500
  • 80c36d4069 add a few commonly-used gzdoom-specific properties to the dehacked parser Xaser Acheron 2025-04-29 01:21:53 -0500
  • fc470b4f7c fix dsdhacked actors not spawning when placed in a map Xaser Acheron 2025-04-28 20:24:42 -0500
  • 2d030d5313 Added am_showlevelname CVar DyNaM1Kk 2025-04-26 23:46:38 +0400
  • bf6f175305 SpawnBlood now returns an actor spawned by the function. MajorCooke 2025-04-23 12:12:06 -0500
  • a2236c144e Ensure boolean to suppress compiler warning dileepvr 2025-04-20 13:27:48 -0600
  • 451b5cb5d9 Boolean op instead of mod with 2 dileepvr 2025-04-20 11:27:05 -0600
  • 4162c4b19e Fixed pitch culling in reflective flats for OoB Viewpoints dileepvr 2025-04-20 09:46:39 -0600
  • ce922225e7 Added OnLoad virtual Boondorl 2025-04-01 15:20:00 -0400
  • e406770efa save togglehud to ini so that it can be properly restored on crash/exit Ricardo Luís Vaz Silva 2025-04-17 18:38:15 -0300
  • 56999fecd2 fix bug with direct cvar assignment being mistakenly allowed Ricardo Luís Vaz Silva 2025-04-17 18:35:43 -0300
  • a393a6ac56 fix dsdhacked actors not spawning when placed in a map Xaser Acheron 2025-04-28 20:24:42 -0500
  • 1e788c8016 add a few commonly-used gzdoom-specific properties to the dehacked parser Xaser Acheron 2025-04-29 01:21:53 -0500
  • 9c9972ffa0 fix dsdhacked actors not spawning when placed in a map Xaser Acheron 2025-04-28 20:24:42 -0500
  • 7597bfa22d serialize bone overrides Ricardo Luís Vaz Silva 2025-04-28 18:58:58 -0300
  • 52c5d3a8ae fix joint lengths, add joint dirs Ricardo Luís Vaz Silva 2025-04-28 18:58:50 -0300
  • 09be9d53a2 bone info getters Ricardo Luís Vaz Silva 2025-04-28 14:29:32 -0300
  • 0070f4716c
    Merge 34370d9632 into b7d6f0b1a4 dileepvr 2025-04-27 16:18:41 +0000
  • c7e415303d make sure bone overrides are cleared on model switches, add ClearBoneOffsets to clear them manually Ricardo Luís Vaz Silva 2025-04-27 12:15:04 -0300
  • 1966d23510 fix typo 😅 Ricardo Luís Vaz Silva 2025-04-27 10:54:10 -0300
  • a47f61490c fix compilation on linux/mac (fuck you MSVC) Ricardo Luís Vaz Silva 2025-04-27 07:15:51 -0300
  • bb91000bf6 GetBoneOffset Ricardo Luís Vaz Silva 2025-04-27 07:11:20 -0300
  • 740bb4f1fc Exported RefreshBackground DyNaM1Kk 2025-04-27 13:12:25 +0400
  • 6145f77468 SetBoneTranslation/SetBoneScaling Ricardo Luís Vaz Silva 2025-04-27 03:59:36 -0300
  • 8b015f61b4 clean up macros Ricardo Luís Vaz Silva 2025-04-27 03:37:48 -0300
  • 998a6e2363 refactor BoneOverride in preparation for translation/scale overrides Ricardo Luís Vaz Silva 2025-04-27 03:19:30 -0300
  • b7d6f0b1a4 Added am_showlevelname CVar DyNaM1Kk 2025-04-26 23:46:38 +0400
  • bc904c9c00 Added am_showlevelname CVar DyNaM1Kk 2025-04-26 23:46:38 +0400
  • a4cc434148 Exported DrawCrosshair DyNaM1Kk 2025-04-26 23:45:14 +0400
  • ad5750dd64
    Forgot to add the skymist lumps. Dileep V. Reddy 2025-04-26 11:30:35 -0600
  • bcaf018f12
    Allow skymist to animate dileepvr 2025-04-26 10:57:13 -0600