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2.6
2D_Refactor
3.7fixed
3dfloors
3dfloors2
3dfloors3
4.11
4.13
4.14
4.14.1
4.14.2
4.2.1
4.2.4
4.3.2
4.3.3
4.5
4.6
4.7
4.7.1
4.8
4.8.1
4.8.2
4.9
Branch_g1.8.07
Buffer_For_All
GLEW_VERSION
GZDoom_Lite
Glew_Version_For_Real
Hardwareshader
MeansOfDeath
RenameVisualThinkers
TicRateChange
ZCompat2
adlMIDI
appimagebuilder
appimagetest
arm64win
asmjitsection
automap
bugtesting
char8_t
classic_inter_scaling
clientserver
dragonbook
dsda-udmf
dynopengl
edf
finale
fix_friendly_spawn
float
floatcvt
friendly_window_title
fs_revamp
g1.x
g2.2
g3.3.2
g3.3maint
g3.5maint
g4.12
g4.2
g_level_reworking
gc
glswfb_allow_mesa_30
gzdoom-5.0
haiku-develop
hwuniforms
implicit_regvar_init
indexbuffer
isometric_test
iwad_param
legacy
level_removal_abandoned
lightlevelcontrast
lightmaps
lightmaps-new
maint
maint1.9
maint2.1
maint2.4
maint_3.0
maint_3.6.x
maint_4.0
maint_4.1
maint_4.3
map_loader
master
menu
menu_revamp
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mt
new_level_refactor
newmapinfo
newtimercode4
normalNx
noscriptexit
ortho
pbr_environment
polybackend
polyobjects
portal-zdoom
portals_old
pp_cleanup
pre-vcpkg
prep-4.13
qzdoom-merge
refdocs
renderstate_abstraction
reverbedit
revert-291-menu_blur
rolling_back
savegamefix
sdl_hint
sdladapter
sections
selectiverendering
shadows
staging
startscreen
sub-dynlight-other
swnitevisdrawer
tdbots
timidity++
trunk
uniformbuffers
usdf
v2.x
virtual_2d
vkcopyqueue
vkdoom-master
voxel
vulkan
windowscale
zbots
zmaster
zmdl
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1.8.10
111
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merged_in_1
notok#2
ok3
portals
test_1
this_commit_loops_correctly
tt
-
ad678c42b7
af4094d060
intoa02892389d
Ricardo Luís Vaz Silva
2025-04-16 20:28:06 +0000 -
af4094d060
fix up header comment
Ricardo Luís Vaz Silva
2025-04-16 17:28:01 -0300 -
e21dd0ccd0
hook up includes for vulkan
Ricardo Luís Vaz Silva
2025-04-16 16:24:48 -0300 -
de4b8d49f6
implement includes for opengl
Ricardo Luís Vaz Silva
2025-04-16 16:24:35 -0300 -
5e73c9bfa5
fix missing newline in stb_include
Ricardo Luís Vaz Silva
2025-04-16 16:24:22 -0300 -
d71ecc64cb
print warning for texture2d usage
Ricardo Luís Vaz Silva
2025-04-16 13:18:37 -0300 -
b0a9bcca26
print warning for deprecated uniform declarations
Ricardo Luís Vaz Silva
2025-04-16 13:09:56 -0300 -
06bfaefbb3
add filename info to stb_include
Ricardo Luís Vaz Silva
2025-04-16 13:09:36 -0300 -
bebabd512c
make code more readable
Ricardo Luís Vaz Silva
2025-04-13 15:33:34 -0300 -
353de7d3f9
deduplicate code
Ricardo Luís Vaz Silva
2025-04-13 15:18:17 -0300 -
e6a9e68c36
better formatting
Ricardo Luís Vaz Silva
2025-04-13 15:15:07 -0300 -
b323f5ad78
remove raw C string manipulation, add missing chunk
Ricardo Luís Vaz Silva
2025-04-13 15:11:34 -0300 -
f23f11e4fd
convert stb_include to FString, trim out some stuff
Ricardo Luís Vaz Silva
2025-04-13 15:03:32 -0300 -
843f27c575
split stb_include into .cpp and .h
Ricardo Luís Vaz Silva
2025-04-13 14:23:45 -0300 -
595e2836ce
add stb_include
Ricardo Luís Vaz Silva
2025-04-13 14:20:02 -0300 -
33b0cd7ef3
3e7ebadc42
intoa02892389d
Sally Cochenour
2025-04-12 12:48:46 -0400 -
651b92d7c6
b7c5907894
intoa02892389d
Ricardo Luís Vaz Silva
2025-04-11 02:48:38 +0000 -
f5032b149b
Boondorl
2025-03-19 13:57:26 -0400 -
5730719182
Boondorl
2025-03-19 10:24:21 -0400 -
c72888dcf8
fix bad cherry pick
Ricardo Luís Vaz Silva
2025-04-09 14:47:17 -0300 -
0e77b01fc4
fix OptionMenuItemCommand::DoCommand for new 4.15 keyword
Ricardo Luís Vaz Silva
2025-02-20 05:21:45 -0300 -
49cca9e8fe
Haiku support patch
Peppersawce
2025-04-05 14:18:33 +0200 -
ff442b866b
rewrote XY and XYZ accessors for vectors to be read-only and not use type punning.
Christoph Oelckers
2025-04-03 07:51:03 +0200 -
7ad2111bed
Added autoSwitch parameter to A_ReFire
DyNaM1Kk
2025-03-30 22:01:20 +0400 -
72f9c0f9b7
Exported: * GetLumpContainer * GetContainerName * GetLumpFullPath for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise.
MajorCooke
2025-03-30 18:15:53 -0500 -
453722c7f1
forgot to save the MAPINFO part.
Christoph Oelckers
2025-03-24 09:44:14 +0100 -
ae80d09664
disable Build light mode due to being broken.
Christoph Oelckers
2025-03-24 09:38:51 +0100 -
cfe275f81c
Properly assign tags to various Raven game items
nashmuhandes
2025-03-14 00:26:28 +0800 -
34cbe3d8a0
Fix memory leak in mixins
Magnus Norddahl
2025-03-16 18:54:35 +0100 -
786b9806f6
Fix building with GCC 15
James Le Cuirot
2025-03-09 12:34:44 +0000 -
dbd9978cf8
fix non-void forward declarations as well
Ricardo Luís Vaz Silva
2025-03-09 16:57:28 -0300 -
911951d967
remove K&R C function declaration bullshit from lemon.c
Ricardo Luís Vaz Silva
2025-03-09 16:54:41 -0300 -
9c1d45dd68
Added particle rendering to VisualThinkers.
MajorCooke
2025-03-08 14:14:53 -0600 -
e1e93b1b46
Interpolate turning 180 degrees
nashmuhandes
2025-03-07 13:47:56 +0800 -
9d45ee15b7
fix function-pointer cast parsing
Ricardo Luís Vaz Silva
2025-03-07 17:22:24 -0300 -
89235ea15d
Exposed DElevator to ZScript.
inkoalawetrust
2025-02-23 05:19:16 +0200 -
a655f65b9b
Exposed more of the Floor thinker.
inkoalawetrust
2025-02-23 05:02:10 +0200 -
5503ec052d
Exposed more of the Ceiling thinker.
inkoalawetrust
2025-02-22 15:07:45 +0200 -
0dc4c7db90
Exposed DPlat to ZScript.
inkoalawetrust
2025-02-22 14:41:27 +0200 -
d924573d8a
Exposed DDoor to ZScript.
inkoalawetrust
2025-02-22 14:32:19 +0200 -
40aef53e26
Remove bitwise opeartion on bool
dileepvr
2025-03-08 07:33:58 -0700 -
df724a8f08
Update hw_portal OoB height clip
dileepvr
2025-03-08 07:10:59 -0700 -
bda5b7048d
Handle sectors within sectors for stacked portals and plane mirrors (affects OoB only).
Dileep V. Reddy
2025-03-07 23:47:12 -0700 -
190896ae1c
Forgot to account for when both floor and ceiling of a sector are portals.
Dileep V. Reddy
2025-03-07 21:57:10 -0700 -
8326d21cd0
Revert using older stencil method for stacked sectors (and reflective flats) if viewpoint is not allowed OoB. There was some bug with nearby skyplanes otherwise.
Dileep V. Reddy
2025-03-06 10:55:11 -0700 -
c3f95426ba
stop game from getting stuck in chat mode if the main menu is open
Ricardo Luís Vaz Silva
2025-03-04 10:37:33 -0300 -
974aacfb7b
fix crash if chat key is pressed during the loading screen
Ricardo Luís Vaz Silva
2025-03-04 10:25:02 -0300 -
dd92a972f5
rename vm internal structs to make room for compilation-unit-internal structs/classes
Ricardo Luís Vaz Silva
2025-03-04 08:59:03 -0300 -
b3333e0a51
Allow
>>
in parser for aggregate typesRicardo Luís Vaz Silva
2025-03-04 08:36:13 -0300 -
cb1edbde01
restrict internal structs to gzdoom.pk3
Ricardo Luís Vaz Silva
2025-03-02 16:58:37 -0300 -
a0592816cd
don't allow backing types of string/array/map/etc to be referenced as actual types
Ricardo Luís Vaz Silva
2025-03-02 15:19:43 -0300 -
3a24dfcd2e
add better descriptive name for vectors/quats
Ricardo Luís Vaz Silva
2025-03-02 15:18:43 -0300 -
96a3e8d405
rework how vector local type restrictions are managed
Ricardo Luís Vaz Silva
2025-03-02 14:45:00 -0300 -
c7d25f1452
Addressing some small regression by conditioning a few calculations on OoB viewpoints. Branching Frustum calculation to old method.
Dileep V. Reddy
2025-03-29 09:36:36 -0600 -
5ba6bd204f
Small correction to OoB viewpoint stacked-sector portal visibility. OoB is not the same as Ortho.
Dileep V. Reddy
2025-02-17 20:18:33 -0700 -
60157796c0
Stacked sector portals now render for OoB viewpoints.
Dileep V. Reddy
2025-02-17 19:23:26 -0700 -
a0f3ed11cd
Reflective flats now work with OoB viewpoints, including ortho. Had to create a new type of portal stencil for the HWPlaneMirrorPortal. Stacked sector portals could be made to work the same way, but there are clipper issues, revealing out-of-view sections of the map on the other side. Hence sector portal rendering is still disabled in OoB viewpoints.
Dileep V. Reddy
2025-02-15 21:44:15 -0700 -
e73c283a97
Making 3D-floors respond to r_dithertransparency properly.
Dileep V. Reddy
2025-02-13 21:54:36 -0700 -
8a66eff437
Added visual rendering for LinePortals and SkyPortals for OoB viewpoints. SkyPortals will be stenciled, and will always use perspective projection. Disabled interpolation when portalgroup changes (portal transition occurs) if viewpoint is OoB (was necessary for fog of war when r_radarclipper is set to true). Tightened up radar clipper by making it more aggressive. Voided walls wont' get filled in by a floor or ceiling sky (because of the stencil). Ceiling sky will be half-infinitely tall upwards, and floor sky will be half-infinitely tall downwards. Use only floor skies and a good GLSKYBOX for top-down/isometric cameras. Level.ReplaceTextures("F_SKY1", "SKY1", TexMan.NOT_FLOOR); (zscript) is a nice trick for WorldLoaded().
Dileep V. Reddy
2025-02-11 19:51:21 -0700 -
527a09c66b
3D floor flats now respect r_dithertransparency flag (how did this make it into vkdoom but not gzdoom?)
Dileep V. Reddy
2025-01-30 22:10:45 -0700 -
910e4dbcf0
Better flat visibility checks for Ortho projection.
Dileep V. Reddy
2025-01-19 17:19:54 -0700 -
7dc18fa2ae
52913f5dcf
intoa02892389d
Boondorl
2025-04-07 23:38:33 -0400 -
2ad0eb2176
7f8bb0cdff
intoa02892389d
TwelveEyes
2025-04-07 20:32:11 +0000 -
7f8bb0cdff
Only allocate when needed
Gene
2025-04-07 13:25:14 -0700 -
b2b268e9e7
315e58f67f
intoa02892389d
kmeaw
2025-04-07 10:36:25 -0400 -
d55415915f
85edffc166
intoa02892389d
XLightningStormL
2025-04-07 07:10:27 -0600 -
31560b80c2
2eeb489184
intoa02892389d
MajorCooke
2025-04-07 07:06:32 -0600 -
d739c5bd10
34370d9632
intoa02892389d
dileepvr
2025-04-07 07:04:48 -0600 -
c5b7123e0e
Use range-based for loops
Gene
2025-04-07 04:19:53 -0700 -
81165facf2
Actually null the pointer
Gene
2025-04-07 00:13:11 -0700 -
4fb4e18594
Don't inline AddLightNode
Gene
2025-04-06 22:05:49 -0700 -
20c234b90f
Scrap dlight lighthead link lists
Gene
2025-04-05 22:01:31 -0700 -
d2bc84b4ef
fbd8c45cf6
intoa02892389d
Owlet7
2025-04-06 09:35:04 +0300 -
fbd8c45cf6
Use correct ID24 actors ednums
Owlet7
2025-04-06 09:31:50 +0300 -
724a50f45a
Add support for ID24 monsters and decorations
Owlet7
2025-04-06 05:26:11 +0300 -
78a8881b9a
d14a5db174
intoa02892389d
SuperDave938
2025-04-06 05:22:08 +0300 -
eab22d5dc7
f652d07dd9
intoa02892389d
Nikita
2025-04-06 05:22:00 +0300 -
e12eead7bf
1982f60318
intoa02892389d
Boondorl
2025-04-06 05:13:20 +0300 -
a02892389d
Haiku support patch
master
Peppersawce
2025-04-05 14:18:33 +0200 -
b43dde58f3
Peppersawce
2025-04-05 14:18:33 +0200 -
c21b406849
ffab3a1b46
into6481f8cce9
kcat
2025-04-05 02:35:13 +0200 -
9e1676390f
9e6d3a2662
into6481f8cce9
Nash Muhandes
2025-04-04 23:42:38 +0000 -
fa8aec65bb
fd15a55398
into6481f8cce9
Nash Muhandes
2025-04-05 01:40:09 +0200 -
f652d07dd9
fix oob bpinfos
nikitalita
2025-04-04 16:15:35 -0700 -
5b85d4bad1
allow evaluating cvars on hover
nikitalita
2025-04-04 12:04:29 -0700 -
739b7706a9
d853f9b355
into6481f8cce9
Hugo Locurcio
2025-04-04 04:29:28 +0000 -
6481f8cce9
rewrote XY and XYZ accessors for vectors to be read-only and not use type punning.
Christoph Oelckers
2025-04-03 07:51:03 +0200 -
8019b56823
fix comment
Ricardo Luís Vaz Silva
2025-04-01 17:11:59 -0300 -
6cdcad425a
convert g_game.cpp VMCalls to use VMCallSingle/VMCallVoid (as an example)
Ricardo Luís Vaz Silva
2025-04-01 17:10:18 -0300 -
d8651420cc
fix parameter/return checking
Ricardo Luís Vaz Silva
2025-04-01 17:07:53 -0300 -
278bd0fb7d
finish implementing VMCallSingle
Ricardo Luís Vaz Silva
2025-04-01 16:49:28 -0300 -
1f1c271883
VMCallScript -> VMCallSingle
Ricardo Luís Vaz Silva
2025-04-01 16:04:12 -0300 -
186f16d237
fix comment
Ricardo Luís Vaz Silva
2025-04-01 17:11:59 -0300 -
e31c58ba51
convert g_game.cpp VMCalls to use VMCallSingle/VMCallVoid (as an example)
Ricardo Luís Vaz Silva
2025-04-01 17:10:18 -0300 -
effb24594b
fix parameter/return checking
Ricardo Luís Vaz Silva
2025-04-01 17:07:53 -0300 -
151547ed4d
finish implementing VMCallSingle
Ricardo Luís Vaz Silva
2025-04-01 16:49:28 -0300 -
1982f60318
Added OnLoad virtual
Boondorl
2025-04-01 15:20:00 -0400 -
d00ecdd693
VMCallScript -> VMCallSingle
Ricardo Luís Vaz Silva
2025-04-01 16:04:12 -0300 -
a0ab9ba25c
Added autoSwitch parameter to A_ReFire
DyNaM1Kk
2025-03-30 22:01:20 +0400 -
6f3032dc54
Exported: * GetLumpContainer * GetContainerName * GetLumpFullPath for WADS struct, useful for debugging custom-made parsers and identifying where problems may arise.
MajorCooke
2025-03-30 18:15:53 -0500