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- Restored savegame compatibility that was removed in r3427.
SVN r3435 (trunk)
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parent
c05345668c
commit
58f7e72d1b
8 changed files with 128 additions and 34 deletions
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@ -1367,8 +1367,12 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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<< level.aircontrol
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<< level.teamdamage
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<< level.maptime
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<< i
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<< level.nextmusic;
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<< i;
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if (SaveVersion >= 3313)
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{
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arc << level.nextmusic;
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}
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// Hub transitions must keep the current total time
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if (!hubLoad)
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@ -44,6 +44,26 @@ void DLightningThinker::Serialize (FArchive &arc)
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arc << Stopped << NextLightningFlash << LightningFlashCount;
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if (SaveVersion < 3243)
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{
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// Do nothing with old savegames and just keep whatever the constructor made
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// but read the obsolete data from the savegame
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for (i = (numsectors + (numsectors+7)/8); i > 0; --i)
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{
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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}
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else
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{
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short shortlight;
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arc << shortlight;
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}
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}
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return;
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}
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if (arc.IsLoading ())
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{
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if (LightningLightLevels != NULL)
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@ -2032,19 +2032,35 @@ void FBehavior::StaticStopMyScripts (AActor *actor)
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void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte)
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{
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arc << scriptnum;
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// If the script number is negative, then it's really a name.
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// So read/store the name after it.
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if (scriptnum < 0)
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if (SaveVersion < 3359)
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{
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if (arc.IsStoring())
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if (was2byte)
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{
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arc.WriteName(FName(ENamedName(-scriptnum)).GetChars());
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WORD oldver;
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arc << oldver;
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scriptnum = oldver;
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}
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else
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{
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const char *nam = arc.ReadName();
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scriptnum = -FName(nam);
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arc << scriptnum;
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}
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}
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else
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{
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arc << scriptnum;
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// If the script number is negative, then it's really a name.
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// So read/store the name after it.
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if (scriptnum < 0)
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{
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if (arc.IsStoring())
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{
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arc.WriteName(FName(ENamedName(-scriptnum)).GetChars());
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}
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else
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{
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const char *nam = arc.ReadName();
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scriptnum = -FName(nam);
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}
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}
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}
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}
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@ -230,9 +230,12 @@ void AActor::Serialize (FArchive &arc)
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<< velz
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<< tics
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<< state
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<< Damage
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<< projectileKickback
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<< flags
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<< Damage;
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if (SaveVersion >= 3227)
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{
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arc << projectileKickback;
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}
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arc << flags
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<< flags2
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<< flags3
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<< flags4
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@ -266,10 +269,12 @@ void AActor::Serialize (FArchive &arc)
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{
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arc << args[0];
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}
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arc << args[1] << args[2] << args[3] << args[4]
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<< accuracy
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<< stamina
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<< goal
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arc << args[1] << args[2] << args[3] << args[4];
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if (SaveVersion >= 3427)
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{
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arc << accuracy << stamina;
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}
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arc << goal
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<< waterlevel
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<< MinMissileChance
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<< SpawnFlags
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@ -304,10 +309,14 @@ void AActor::Serialize (FArchive &arc)
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<< maxtargetrange
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<< meleethreshold
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<< meleerange
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<< DamageType
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<< DamageType;
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if (SaveVersion >= 3237)
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{
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arc
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<< PainType
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<< DeathType
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<< gravity
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<< DeathType;
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}
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arc << gravity
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<< FastChaseStrafeCount
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<< master
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<< smokecounter
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@ -316,16 +325,22 @@ void AActor::Serialize (FArchive &arc)
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<< VisibleToTeam // [BB]
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<< pushfactor
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<< Species
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<< Score
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<< DesignatedTeam
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<< lastpush << lastbump
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<< Score;
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if (SaveVersion >= 3113)
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{
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arc << DesignatedTeam;
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}
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arc << lastpush << lastbump
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<< PainThreshold
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<< DamageFactor
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<< WeaveIndexXY << WeaveIndexZ
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<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
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<< PoisonDamage << PoisonDuration << PoisonPeriod
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<< PoisonDamageType << PoisonDamageTypeReceived
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<< ConversationRoot << Conversation;
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<< PoisonDamage << PoisonDuration << PoisonPeriod;
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if (SaveVersion >= 3235)
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{
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arc << PoisonDamageType << PoisonDamageTypeReceived;
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}
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arc << ConversationRoot << Conversation;
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{
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FString tagstr;
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@ -326,9 +326,18 @@ void P_SerializeWorld (FArchive &arc)
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for (i = 0, sec = sectors; i < numsectors; i++, sec++)
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{
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arc << sec->floorplane
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<< sec->ceilingplane
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<< sec->lightlevel
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<< sec->special
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<< sec->ceilingplane;
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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sec->lightlevel = bytelight;
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}
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else
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{
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arc << sec->lightlevel;
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}
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arc << sec->special
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<< sec->tag
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<< sec->soundtraversed
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<< sec->seqType
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@ -727,7 +727,17 @@ IMPLEMENT_CLASS (DLightTransfer)
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void DLightTransfer::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << LastLight << Source << TargetTag << CopyFloor;
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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LastLight = bytelight;
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}
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else
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{
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arc << LastLight;
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}
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arc << Source << TargetTag << CopyFloor;
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}
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DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
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@ -810,7 +820,17 @@ IMPLEMENT_CLASS (DWallLightTransfer)
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void DWallLightTransfer::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << LastLight << Source << TargetID << Flags;
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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LastLight = bytelight;
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}
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else
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{
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arc << LastLight;
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}
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arc << Source << TargetID << Flags;
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}
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DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags)
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@ -2613,8 +2613,18 @@ void player_t::Serialize (FArchive &arc)
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<< BlendR
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<< BlendG
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<< BlendB
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<< BlendA
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<< LogText
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<< BlendA;
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if (SaveVersion < 3427)
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{
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WORD oldaccuracy, oldstamina;
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arc << oldaccuracy << oldstamina;
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if (mo != NULL)
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{
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mo->accuracy = oldaccuracy;
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mo->stamina = oldstamina;
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}
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}
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arc << LogText
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<< ConversationNPC
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<< ConversationPC
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<< ConversationNPCAngle
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@ -75,7 +75,7 @@
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// SAVESIG should match SAVEVER.
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 3427
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#define MINSAVEVER 3100
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#if SVN_REVISION_NUMBER < MINSAVEVER
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// If we don't know the current revision write something very high to ensure that
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