mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- fixed some leftover references to the software renderer.
SVN r3264 (trunk)
This commit is contained in:
parent
5bfcaab25c
commit
4ef68ded5d
14 changed files with 154 additions and 171 deletions
|
@ -165,7 +165,6 @@ extern bool demorecording;
|
|||
extern bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
|
||||
extern bool insave;
|
||||
|
||||
extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
|
@ -2469,97 +2468,3 @@ void FStartupScreen::NetMessage(char const *,...) {}
|
|||
void FStartupScreen::NetDone(void) {}
|
||||
bool FStartupScreen::NetLoop(bool (*)(void *),void *) { return false; }
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT fps
|
||||
//
|
||||
// Displays statistics about rendering times
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT fps
|
||||
//
|
||||
// Displays statistics about rendering times
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ADD_STAT (fps)
|
||||
{
|
||||
FString out;
|
||||
out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
|
||||
FrameCycles.TimeMS(), WallCycles.TimeMS(), PlaneCycles.TimeMS(), MaskedCycles.TimeMS());
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
static double f_acc, w_acc,p_acc,m_acc;
|
||||
static int acc_c;
|
||||
|
||||
ADD_STAT (fps_accumulated)
|
||||
{
|
||||
f_acc += FrameCycles.TimeMS();
|
||||
w_acc += WallCycles.TimeMS();
|
||||
p_acc += PlaneCycles.TimeMS();
|
||||
m_acc += MaskedCycles.TimeMS();
|
||||
acc_c++;
|
||||
FString out;
|
||||
out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms %d counts",
|
||||
f_acc/acc_c, w_acc/acc_c, p_acc/acc_c, m_acc/acc_c, acc_c);
|
||||
Printf(PRINT_LOG, "%s\n", out.GetChars());
|
||||
return out;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT wallcycles
|
||||
//
|
||||
// Displays the minimum number of cycles spent drawing walls
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static double bestwallcycles = HUGE_VAL;
|
||||
|
||||
ADD_STAT (wallcycles)
|
||||
{
|
||||
FString out;
|
||||
double cycles = WallCycles.Time();
|
||||
if (cycles && cycles < bestwallcycles)
|
||||
bestwallcycles = cycles;
|
||||
out.Format ("%g", bestwallcycles);
|
||||
return out;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD clearwallcycles
|
||||
//
|
||||
// Resets the count of minimum wall drawing cycles
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (clearwallcycles)
|
||||
{
|
||||
bestwallcycles = HUGE_VAL;
|
||||
}
|
||||
|
||||
#if 1
|
||||
// To use these, also uncomment the clock/unclock in wallscan
|
||||
static double bestscancycles = HUGE_VAL;
|
||||
|
||||
ADD_STAT (scancycles)
|
||||
{
|
||||
FString out;
|
||||
double scancycles = WallScanCycles.Time();
|
||||
if (scancycles && scancycles < bestscancycles)
|
||||
bestscancycles = scancycles;
|
||||
out.Format ("%g", bestscancycles);
|
||||
return out;
|
||||
}
|
||||
|
||||
CCMD (clearscancycles)
|
||||
{
|
||||
bestscancycles = HUGE_VAL;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1540,7 +1540,6 @@ static void SendSetup (DWORD playersdetected[MAXNETNODES], BYTE gotsetup[MAXNETN
|
|||
// D_CheckNetGame
|
||||
// Works out player numbers among the net participants
|
||||
//
|
||||
extern int viewangleoffset;
|
||||
|
||||
void D_CheckNetGame (void)
|
||||
{
|
||||
|
|
|
@ -124,10 +124,6 @@ extern "C" int halfviewwidth; // [RH] Half view width, for plane drawing
|
|||
|
||||
|
||||
|
||||
// This one is related to the 3-screen display mode.
|
||||
// ANG90 = left side, ANG270 = right
|
||||
extern int viewangleoffset;
|
||||
|
||||
// Player taking events. i.e. The local player.
|
||||
extern int consoleplayer;
|
||||
|
||||
|
|
|
@ -4004,7 +4004,7 @@ void P_Init ()
|
|||
|
||||
static void P_Shutdown ()
|
||||
{
|
||||
R_DeinitSprites ();
|
||||
R_DeinitSpriteData ();
|
||||
P_DeinitKeyMessages ();
|
||||
P_FreeLevelData ();
|
||||
P_FreeExtraLevelData ();
|
||||
|
|
|
@ -65,6 +65,6 @@ extern BYTE OtherGameSkinRemap[256];
|
|||
extern PalEntry OtherGameSkinPalette[256];
|
||||
|
||||
void R_InitSprites ();
|
||||
void R_DeinitSprites ();
|
||||
void R_DeinitSpriteData ();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -35,6 +35,7 @@ struct FVoxel
|
|||
{
|
||||
int LumpNum;
|
||||
int NumMips;
|
||||
int VoxelIndex; // Needed by GZDoom
|
||||
BYTE *Palette;
|
||||
FVoxelMipLevel Mips[MAXVOXMIPS];
|
||||
|
||||
|
@ -48,6 +49,7 @@ struct FVoxelDef
|
|||
FVoxel *Voxel;
|
||||
int PlacedSpin; // degrees/sec to spin actors without MF_DROPPED set
|
||||
int DroppedSpin; // degrees/sec to spin actors with MF_DROPPED set
|
||||
int VoxeldefIndex; // Needed by GZDoom
|
||||
fixed_t Scale;
|
||||
angle_t AngleOffset; // added to actor's angle to compensate for wrong-facing voxels
|
||||
};
|
||||
|
|
|
@ -61,15 +61,11 @@ extern int ST_Y;
|
|||
|
||||
BYTE* viewimage;
|
||||
extern "C" {
|
||||
int viewwidth;
|
||||
int halfviewwidth;
|
||||
int viewheight;
|
||||
int ylookup[MAXHEIGHT];
|
||||
BYTE *dc_destorg;
|
||||
}
|
||||
int scaledviewwidth;
|
||||
int viewwindowx;
|
||||
int viewwindowy;
|
||||
|
||||
// [RH] Pointers to the different column drawers.
|
||||
// These get changed depending on the current
|
||||
|
|
134
src/r_main.cpp
134
src/r_main.cpp
|
@ -75,6 +75,7 @@
|
|||
void R_SpanInitData ();
|
||||
void RP_RenderBSPNode (void *node);
|
||||
bool RP_SetupFrame (bool backside);
|
||||
void R_DeinitSprites();
|
||||
|
||||
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
||||
|
||||
|
@ -114,12 +115,9 @@ fixed_t r_SkyVisibility;
|
|||
|
||||
fixed_t GlobVis;
|
||||
fixed_t viewingrangerecip;
|
||||
fixed_t FocalTangent;
|
||||
fixed_t FocalLengthX;
|
||||
fixed_t FocalLengthY;
|
||||
float FocalLengthXfloat;
|
||||
int viewangleoffset;
|
||||
int validcount = 1; // increment every time a check is made
|
||||
FDynamicColormap*basecolormap; // [RH] colormap currently drawing with
|
||||
int fixedlightlev;
|
||||
lighttable_t *fixedcolormap;
|
||||
|
@ -127,12 +125,6 @@ FSpecialColormap *realfixedcolormap;
|
|||
float WallTMapScale;
|
||||
float WallTMapScale2;
|
||||
|
||||
extern "C" {
|
||||
int centerx;
|
||||
int centery;
|
||||
int centerxwide;
|
||||
|
||||
}
|
||||
|
||||
bool bRenderingToCanvas; // [RH] True if rendering to a special canvas
|
||||
fixed_t globaluclip, globaldclip;
|
||||
|
@ -147,12 +139,10 @@ fixed_t InvZtoScale;
|
|||
int linecount;
|
||||
int loopcount;
|
||||
|
||||
int r_Yaspect = 200; // Why did I make this a variable? It's never set anywhere.
|
||||
|
||||
//
|
||||
// precalculated math tables
|
||||
//
|
||||
int FieldOfView = 2048; // Fineangles in the SCREENWIDTH wide window
|
||||
|
||||
// The xtoviewangleangle[] table maps a screen pixel
|
||||
// to the lowest viewangle that maps back to x ranges
|
||||
|
@ -162,9 +152,6 @@ angle_t xtoviewangle[MAXWIDTH+1];
|
|||
bool foggy; // [RH] ignore extralight and fullbright?
|
||||
int r_actualextralight;
|
||||
|
||||
bool setsizeneeded;
|
||||
|
||||
|
||||
void (*colfunc) (void);
|
||||
void (*basecolfunc) (void);
|
||||
void (*fuzzcolfunc) (void);
|
||||
|
@ -178,8 +165,6 @@ void (STACK_ARGS *hcolfunc_post4) (int sx, int yl, int yh);
|
|||
|
||||
cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
||||
|
||||
FCanvasTextureInfo *FCanvasTextureInfo::List;
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static int lastcenteryfrac;
|
||||
|
@ -221,29 +206,10 @@ static inline int viewangletox(int i)
|
|||
void R_InitTextureMapping ()
|
||||
{
|
||||
int i, x;
|
||||
int fov = FieldOfView;
|
||||
|
||||
// For widescreen displays, increase the FOV so that the middle part of the
|
||||
// screen that would be visible on a 4:3 display has the requested FOV.
|
||||
if (centerxwide != centerx)
|
||||
{ // centerxwide is what centerx would be if the display was not widescreen
|
||||
fov = int(atan(double(centerx)*tan(double(fov)*M_PI/(FINEANGLES))/double(centerxwide))*(FINEANGLES)/M_PI);
|
||||
if (fov > 170*FINEANGLES/360)
|
||||
fov = 170*FINEANGLES/360;
|
||||
}
|
||||
/*
|
||||
default: break;
|
||||
case 1: fov = MIN (fov * 512/433, 170 * FINEANGLES / 360); break; // 16:9
|
||||
case 2: fov = MIN (fov * 512/459, 170 * FINEANGLES / 360); break; // 16:10
|
||||
}
|
||||
*/
|
||||
|
||||
const int hitan = finetangent[FINEANGLES/4+fov/2];
|
||||
|
||||
// Calc focallength so FieldOfView fineangles covers viewwidth.
|
||||
FocalTangent = hitan;
|
||||
FocalLengthX = FixedDiv (centerxfrac, hitan);
|
||||
FocalLengthY = Scale (centerxfrac, yaspectmul, hitan);
|
||||
FocalLengthX = FixedDiv (centerxfrac, FocalTangent);
|
||||
FocalLengthY = Scale (centerxfrac, yaspectmul, FocalTangent);
|
||||
FocalLengthXfloat = (float)FocalLengthX / 65536.f;
|
||||
|
||||
// This is 1/FocalTangent before the widescreen extension of FOV.
|
||||
|
@ -396,8 +362,6 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
|||
halfviewwidth = (viewwidth >> 1) - 1;
|
||||
|
||||
lastcenteryfrac = 1<<30;
|
||||
centery = viewheight/2;
|
||||
centerx = viewwidth/2;
|
||||
centerxfrac = centerx<<FRACBITS;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
|
||||
|
@ -416,12 +380,10 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
|||
if (WidescreenRatio & 4)
|
||||
{
|
||||
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
centerxwide = centerx;
|
||||
}
|
||||
else
|
||||
{
|
||||
virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
}
|
||||
|
||||
baseyaspectmul = Scale(320 << FRACBITS, virtheight2, r_Yaspect * virtwidth2);
|
||||
|
@ -506,6 +468,7 @@ void R_InitRenderer()
|
|||
|
||||
static void R_ShutdownRenderer()
|
||||
{
|
||||
R_DeinitSprites();
|
||||
R_DeinitPlanes();
|
||||
// Free openings
|
||||
if (openings != NULL)
|
||||
|
@ -954,3 +917,92 @@ void R_MultiresInit ()
|
|||
R_PlaneInitData ();
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT fps
|
||||
//
|
||||
// Displays statistics about rendering times
|
||||
//
|
||||
//==========================================================================
|
||||
extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
||||
extern cycle_t FrameCycles;
|
||||
|
||||
ADD_STAT (fps)
|
||||
{
|
||||
FString out;
|
||||
out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
|
||||
FrameCycles.TimeMS(), WallCycles.TimeMS(), PlaneCycles.TimeMS(), MaskedCycles.TimeMS());
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
static double f_acc, w_acc,p_acc,m_acc;
|
||||
static int acc_c;
|
||||
|
||||
ADD_STAT (fps_accumulated)
|
||||
{
|
||||
f_acc += FrameCycles.TimeMS();
|
||||
w_acc += WallCycles.TimeMS();
|
||||
p_acc += PlaneCycles.TimeMS();
|
||||
m_acc += MaskedCycles.TimeMS();
|
||||
acc_c++;
|
||||
FString out;
|
||||
out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms %d counts",
|
||||
f_acc/acc_c, w_acc/acc_c, p_acc/acc_c, m_acc/acc_c, acc_c);
|
||||
Printf(PRINT_LOG, "%s\n", out.GetChars());
|
||||
return out;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT wallcycles
|
||||
//
|
||||
// Displays the minimum number of cycles spent drawing walls
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static double bestwallcycles = HUGE_VAL;
|
||||
|
||||
ADD_STAT (wallcycles)
|
||||
{
|
||||
FString out;
|
||||
double cycles = WallCycles.Time();
|
||||
if (cycles && cycles < bestwallcycles)
|
||||
bestwallcycles = cycles;
|
||||
out.Format ("%g", bestwallcycles);
|
||||
return out;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD clearwallcycles
|
||||
//
|
||||
// Resets the count of minimum wall drawing cycles
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (clearwallcycles)
|
||||
{
|
||||
bestwallcycles = HUGE_VAL;
|
||||
}
|
||||
|
||||
#if 1
|
||||
// To use these, also uncomment the clock/unclock in wallscan
|
||||
static double bestscancycles = HUGE_VAL;
|
||||
|
||||
ADD_STAT (scancycles)
|
||||
{
|
||||
FString out;
|
||||
double scancycles = WallScanCycles.Time();
|
||||
if (scancycles && scancycles < bestscancycles)
|
||||
bestscancycles = scancycles;
|
||||
out.Format ("%g", bestscancycles);
|
||||
return out;
|
||||
}
|
||||
|
||||
CCMD (clearscancycles)
|
||||
{
|
||||
bestscancycles = HUGE_VAL;
|
||||
}
|
||||
#endif
|
||||
|
|
10
src/r_main.h
10
src/r_main.h
|
@ -45,16 +45,9 @@ extern fixed_t InvZtoScale;
|
|||
extern float WallTMapScale;
|
||||
extern float WallTMapScale2;
|
||||
|
||||
extern "C" int viewwidth;
|
||||
extern "C" int viewheight;
|
||||
extern int viewwindowx;
|
||||
extern int viewwindowy;
|
||||
|
||||
|
||||
|
||||
extern "C" int centerx, centerxwide;
|
||||
extern "C" int centery;
|
||||
|
||||
extern fixed_t centerxfrac;
|
||||
extern fixed_t centeryfrac;
|
||||
extern fixed_t yaspectmul;
|
||||
|
@ -65,8 +58,6 @@ extern FDynamicColormap*basecolormap; // [RH] Colormap for sector currently bein
|
|||
extern int linecount;
|
||||
extern int loopcount;
|
||||
|
||||
extern int r_Yaspect;
|
||||
|
||||
extern bool r_dontmaplines;
|
||||
|
||||
//
|
||||
|
@ -132,7 +123,6 @@ extern void (STACK_ARGS *hcolfunc_post4) (int sx, int yl, int yh);
|
|||
|
||||
void R_InitTextureMapping ();
|
||||
|
||||
void R_SetViewAngle ();
|
||||
|
||||
//
|
||||
// REFRESH - the actual rendering functions.
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "c_cvars.h"
|
||||
#include "g_level.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_main.h"
|
||||
#include "r_utility.h"
|
||||
#include "v_text.h"
|
||||
#include "gi.h"
|
||||
|
||||
|
|
|
@ -85,8 +85,6 @@ struct FCoverageBuffer
|
|||
unsigned int NumLists;
|
||||
};
|
||||
|
||||
void R_DeinitSpriteData();
|
||||
|
||||
extern fixed_t globaluclip, globaldclip;
|
||||
|
||||
|
||||
|
@ -120,9 +118,8 @@ static int spriteshade;
|
|||
short zeroarray[MAXWIDTH];
|
||||
short screenheightarray[MAXWIDTH];
|
||||
|
||||
CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
|
||||
|
||||
CVAR (Bool, r_drawvoxels, true, 0)
|
||||
EXTERN_CVAR (Bool, r_drawplayersprites)
|
||||
EXTERN_CVAR (Bool, r_drawvoxels)
|
||||
|
||||
//
|
||||
// INITIALIZATION FUNCTIONS
|
||||
|
@ -149,8 +146,6 @@ static int vsprcount;
|
|||
|
||||
void R_DeinitSprites()
|
||||
{
|
||||
R_DeinitSpriteData();
|
||||
|
||||
// Free vissprites
|
||||
for (int i = 0; i < MaxVisSprites; ++i)
|
||||
{
|
||||
|
@ -1982,11 +1977,7 @@ void R_DrawMasked (void)
|
|||
R_3D_DeleteHeights();
|
||||
fake3D = 0;
|
||||
}
|
||||
// draw the psprites on top of everything but does not draw on side views
|
||||
if (!viewangleoffset)
|
||||
{
|
||||
R_DrawPlayerSprites ();
|
||||
}
|
||||
R_DrawPlayerSprites ();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -84,13 +84,28 @@ static bool NoInterpolateView;
|
|||
|
||||
CVAR (Bool, r_deathcamera, false, CVAR_ARCHIVE)
|
||||
CVAR (Int, r_clearbuffer, 0, 0)
|
||||
CVAR (Bool, r_drawvoxels, true, 0)
|
||||
CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
|
||||
|
||||
DCanvas *RenderTarget; // [RH] canvas to render to
|
||||
|
||||
int viewwindowx;
|
||||
int viewwindowy;
|
||||
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
int viewpitch;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
int viewwidth;
|
||||
int viewheight;
|
||||
int centerx;
|
||||
int centery;
|
||||
int centerxwide;
|
||||
}
|
||||
|
||||
int otic;
|
||||
|
||||
angle_t viewangle;
|
||||
|
@ -114,8 +129,14 @@ float LastFOV;
|
|||
int WidescreenRatio;
|
||||
int setblocks;
|
||||
int extralight;
|
||||
bool setsizeneeded;
|
||||
fixed_t FocalTangent;
|
||||
|
||||
unsigned int R_OldBlend = ~0;
|
||||
int validcount = 1; // increment every time a check is made
|
||||
int FieldOfView = 2048; // Fineangles in the SCREENWIDTH wide window
|
||||
|
||||
FCanvasTextureInfo *FCanvasTextureInfo::List;
|
||||
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
@ -402,6 +423,31 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
|
||||
// [RH] Sky height fix for screens not 200 (or 240) pixels tall
|
||||
R_InitSkyMap ();
|
||||
|
||||
centery = viewheight/2;
|
||||
centerx = viewwidth/2;
|
||||
if (WidescreenRatio & 4)
|
||||
{
|
||||
centerxwide = centerx;
|
||||
}
|
||||
else
|
||||
{
|
||||
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
}
|
||||
|
||||
|
||||
int fov = FieldOfView;
|
||||
|
||||
// For widescreen displays, increase the FOV so that the middle part of the
|
||||
// screen that would be visible on a 4:3 display has the requested FOV.
|
||||
if (centerxwide != centerx)
|
||||
{ // centerxwide is what centerx would be if the display was not widescreen
|
||||
fov = int(atan(double(centerx)*tan(double(fov)*M_PI/(FINEANGLES))/double(centerxwide))*(FINEANGLES)/M_PI);
|
||||
if (fov > 170*FINEANGLES/360)
|
||||
fov = 170*FINEANGLES/360;
|
||||
}
|
||||
|
||||
FocalTangent = finetangent[FINEANGLES/4+fov/2];
|
||||
Renderer->SetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
|
||||
}
|
||||
|
||||
|
@ -749,7 +795,7 @@ void R_SetupFrame (AActor *actor)
|
|||
player = camera->player;
|
||||
}
|
||||
|
||||
iview->nviewangle = camera->angle + viewangleoffset;
|
||||
iview->nviewangle = camera->angle;
|
||||
if (iview->otic == -1 || r_NoInterpolate)
|
||||
{
|
||||
R_ResetViewInterpolation ();
|
||||
|
|
|
@ -16,6 +16,9 @@ extern fixed_t viewy;
|
|||
extern fixed_t viewz;
|
||||
extern int viewpitch;
|
||||
|
||||
extern "C" int centerx, centerxwide;
|
||||
extern "C" int centery;
|
||||
|
||||
extern int setblocks;
|
||||
|
||||
extern fixed_t viewtancos;
|
||||
|
@ -35,6 +38,7 @@ extern DWORD r_FrameTime;
|
|||
extern int extralight;
|
||||
extern unsigned int R_OldBlend;
|
||||
|
||||
const int r_Yaspect = 200; // Why did I make this a variable? It's never set anywhere.
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -61,6 +65,7 @@ void R_SetViewSize (int blocks);
|
|||
void R_SetFOV (float fov);
|
||||
float R_GetFOV ();
|
||||
void R_SetupFrame (AActor * camera);
|
||||
void R_SetViewAngle ();
|
||||
|
||||
// Called by startup code.
|
||||
void R_Init (void);
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "v_video.h"
|
||||
#include "m_swap.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_utility.h"
|
||||
#ifndef NO_SWRENDER
|
||||
#include "r_draw.h"
|
||||
#include "r_main.h"
|
||||
|
|
Loading…
Reference in a new issue