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- Fix typo: MF6_SEEINVISIBLE is in flags6, not flags.
SVN r3777 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -1670,7 +1670,7 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
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// [RC] Well, let's let special monsters with this flag active be able to see
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// the player then, eh?
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if(!(actor->flags & MF6_SEEINVISIBLE))
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if(!(actor->flags6 & MF6_SEEINVISIBLE))
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{
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if ((player->mo->flags & MF_SHADOW && !(i_compatflags & COMPATF_INVISIBILITY)) ||
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player->mo->flags3 & MF3_GHOST)
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