- Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,

but their Z position would not actually be moved up, so the subsequent call to P_ZMovement()
  would destroy it because it was in the floor.

SVN r3491 (trunk)
This commit is contained in:
Randy Heit 2012-03-29 05:23:04 +00:00
parent c445f684fc
commit 7783aec8a9

View file

@ -1788,6 +1788,15 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
{
goto pushline;
}
if (thing->flags & MF_MISSILE)
{
thing->z = tm.floorz;
// If moving down, cancel vertical component of the velocity
if (thing->velz < 0)
{
thing->velz = 0;
}
}
}
}