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- Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
SVN r3486 (trunk)
This commit is contained in:
parent
13869d2173
commit
cfd5b84535
5 changed files with 66 additions and 34 deletions
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@ -46,6 +46,31 @@
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#define MAPBMASK (MAPBLOCKSIZE-1)
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#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS)
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// Inspired by Maes
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extern int bmapnegx;
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extern int bmapnegy;
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inline int GetSafeBlockX(int blockx)
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{
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blockx >>= MAPBLOCKSHIFT;
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return (blockx <= bmapnegx) ? blockx & 0x1FF : blockx;
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}
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inline int GetSafeBlockX(long long blockx)
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{
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blockx >>= MAPBLOCKSHIFT;
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return int((blockx <= bmapnegx) ? blockx & 0x1FF : blockx);
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}
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inline int GetSafeBlockY(int blocky)
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{
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blocky >>= MAPBLOCKSHIFT;
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return (blocky <= bmapnegy) ? blocky & 0x1FF: blocky;
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}
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inline int GetSafeBlockY(long long blocky)
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{
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blocky >>= MAPBLOCKSHIFT;
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return int((blocky <= bmapnegy) ? blocky & 0x1FF: blocky);
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}
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// MAXRADIUS is for precalculated sector block boxes
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// the spider demon is larger,
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@ -362,10 +362,10 @@ void AActor::LinkToWorld (sector_t *sec)
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// link into blockmap (inert things don't need to be in the blockmap)
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if ( !(flags & MF_NOBLOCKMAP) )
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{
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int x1 = (x - radius - bmaporgx)>>MAPBLOCKSHIFT;
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int x2 = (x + radius - bmaporgx)>>MAPBLOCKSHIFT;
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int y1 = (y - radius - bmaporgy)>>MAPBLOCKSHIFT;
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int y2 = (y + radius - bmaporgy)>>MAPBLOCKSHIFT;
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int x1 = GetSafeBlockX(x - radius - bmaporgx);
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int x2 = GetSafeBlockX(x + radius - bmaporgx);
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int y1 = GetSafeBlockY(y - radius - bmaporgy);
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int y2 = GetSafeBlockY(y + radius - bmaporgy);
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if (x1 >= bmapwidth || x2 < 0 || y1 >= bmapheight || y2 < 0)
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{ // thing is off the map
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@ -491,8 +491,8 @@ sector_t *AActor::LinkToWorldForMapThing ()
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// one-sided line might go into a subsector behind the line, so
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// the line would not be included as one of its subsector's segs.
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int blockx = (x - bmaporgx) >> MAPBLOCKSHIFT;
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int blocky = (y - bmaporgy) >> MAPBLOCKSHIFT;
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int blockx = GetSafeBlockX(x - bmaporgx);
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int blocky = GetSafeBlockY(y - bmaporgy);
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if ((unsigned int)blockx < (unsigned int)bmapwidth &&
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(unsigned int)blocky < (unsigned int)bmapheight)
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@ -637,10 +637,10 @@ FBlockLinesIterator::FBlockLinesIterator(int _minx, int _miny, int _maxx, int _m
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FBlockLinesIterator::FBlockLinesIterator(const FBoundingBox &box)
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{
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validcount++;
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maxy = (box.Top() - bmaporgy) >> MAPBLOCKSHIFT;
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miny = (box.Bottom() - bmaporgy) >> MAPBLOCKSHIFT;
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maxx = (box.Right() - bmaporgx) >> MAPBLOCKSHIFT;
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minx = (box.Left() - bmaporgx) >> MAPBLOCKSHIFT;
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maxy = GetSafeBlockY(box.Top() - bmaporgy);
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miny = GetSafeBlockY(box.Bottom() - bmaporgy);
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maxx = GetSafeBlockX(box.Right() - bmaporgx);
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minx = GetSafeBlockX(box.Left() - bmaporgx);
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Reset();
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}
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@ -772,10 +772,10 @@ FBlockThingsIterator::FBlockThingsIterator(int _minx, int _miny, int _maxx, int
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FBlockThingsIterator::FBlockThingsIterator(const FBoundingBox &box)
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: DynHash(0)
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{
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maxy = (box.Top() - bmaporgy) >> MAPBLOCKSHIFT;
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miny = (box.Bottom() - bmaporgy) >> MAPBLOCKSHIFT;
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maxx = (box.Right() - bmaporgx) >> MAPBLOCKSHIFT;
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minx = (box.Left() - bmaporgx) >> MAPBLOCKSHIFT;
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maxy = GetSafeBlockY(box.Top() - bmaporgy);
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miny = GetSafeBlockY(box.Bottom() - bmaporgy);
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maxx = GetSafeBlockX(box.Right() - bmaporgx);
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minx = GetSafeBlockX(box.Left() - bmaporgx);
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ClearHash();
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Reset();
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}
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@ -1202,13 +1202,13 @@ FPathTraverse::FPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, in
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x1 -= bmaporgx;
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y1 -= bmaporgy;
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xt1 = x1>>MAPBLOCKSHIFT;
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yt1 = y1>>MAPBLOCKSHIFT;
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xt1 = GetSafeBlockX(x1);
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yt1 = GetSafeBlockY(y1);
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x2 -= bmaporgx;
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y2 -= bmaporgy;
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xt2 = x2>>MAPBLOCKSHIFT;
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yt2 = y2>>MAPBLOCKSHIFT;
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xt2 = GetSafeBlockX(x2);
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yt2 = GetSafeBlockY(y2);
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if (xt2 > xt1)
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{
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@ -1381,8 +1381,8 @@ AActor *P_BlockmapSearch (AActor *mo, int distance, AActor *(*check)(AActor*, in
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int count;
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AActor *target;
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startX = (mo->x-bmaporgx)>>MAPBLOCKSHIFT;
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startY = (mo->y-bmaporgy)>>MAPBLOCKSHIFT;
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startX = GetSafeBlockX(mo->x-bmaporgx);
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startY = GetSafeBlockY(mo->y-bmaporgy);
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validcount++;
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if (startX >= 0 && startX < bmapwidth && startY >= 0 && startY < bmapheight)
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@ -164,6 +164,8 @@ int *blockmaplump; // offsets in blockmap are from here
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fixed_t bmaporgx; // origin of block map
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fixed_t bmaporgy;
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int bmapnegx; // min negs of block map before wrapping
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int bmapnegy;
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FBlockNode** blocklinks; // for thing chains
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@ -2960,10 +2962,15 @@ void P_LoadBlockMap (MapData * map)
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}
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bmaporgx = blockmaplump[0]<<FRACBITS;
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bmaporgy = blockmaplump[1]<<FRACBITS;
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bmaporgx = blockmaplump[0] << FRACBITS;
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bmaporgy = blockmaplump[1] << FRACBITS;
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bmapwidth = blockmaplump[2];
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bmapheight = blockmaplump[3];
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// MAES: set blockmapxneg and blockmapyneg
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// E.g. for a full 512x512 map, they should be both
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// -1. For a 257*257, they should be both -255 etc.
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bmapnegx = bmapwidth > 255 ? bmapwidth - 512 : -257;
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bmapnegy = bmapheight > 255 ? bmapheight - 512 : -257;
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// clear out mobj chains
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count = bmapwidth*bmapheight;
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@ -484,13 +484,13 @@ bool SightCheck::P_SightPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_
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x1 -= bmaporgx;
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y1 -= bmaporgy;
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xt1 = x1>>MAPBLOCKSHIFT;
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yt1 = y1>>MAPBLOCKSHIFT;
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xt1 = GetSafeBlockX(x1);
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yt1 = GetSafeBlockY(y1);
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x2 -= bmaporgx;
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y2 -= bmaporgy;
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xt2 = x2>>MAPBLOCKSHIFT;
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yt2 = y2>>MAPBLOCKSHIFT;
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xt2 = GetSafeBlockX(x2);
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yt2 = GetSafeBlockY(y2);
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// points should never be out of bounds, but check once instead of
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// each block
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@ -1159,10 +1159,10 @@ bool FPolyObj::CheckMobjBlocking (side_t *sd)
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ld = sd->linedef;
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top = (ld->bbox[BOXTOP]-bmaporgy) >> MAPBLOCKSHIFT;
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bottom = (ld->bbox[BOXBOTTOM]-bmaporgy) >> MAPBLOCKSHIFT;
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left = (ld->bbox[BOXLEFT]-bmaporgx) >> MAPBLOCKSHIFT;
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right = (ld->bbox[BOXRIGHT]-bmaporgx) >> MAPBLOCKSHIFT;
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top = GetSafeBlockY(ld->bbox[BOXTOP]-bmaporgy);
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bottom = GetSafeBlockY(ld->bbox[BOXBOTTOM]-bmaporgy);
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left = GetSafeBlockX(ld->bbox[BOXLEFT]-bmaporgx);
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right = GetSafeBlockX(ld->bbox[BOXRIGHT]-bmaporgx);
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blocked = false;
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checker.Clear();
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@ -1268,10 +1268,10 @@ void FPolyObj::LinkPolyobj ()
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vt = Sidedefs[i]->linedef->v2;
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Bounds.AddToBox(vt->x, vt->y);
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}
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bbox[BOXRIGHT] = (Bounds.Right() - bmaporgx) >> MAPBLOCKSHIFT;
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bbox[BOXLEFT] = (Bounds.Left() - bmaporgx) >> MAPBLOCKSHIFT;
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bbox[BOXTOP] = (Bounds.Top() - bmaporgy) >> MAPBLOCKSHIFT;
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bbox[BOXBOTTOM] = (Bounds.Bottom() - bmaporgy) >> MAPBLOCKSHIFT;
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bbox[BOXRIGHT] = GetSafeBlockX(Bounds.Right() - bmaporgx);
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bbox[BOXLEFT] = GetSafeBlockX(Bounds.Left() - bmaporgx);
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bbox[BOXTOP] = GetSafeBlockY(Bounds.Top() - bmaporgy);
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bbox[BOXBOTTOM] = GetSafeBlockY(Bounds.Bottom() - bmaporgy);
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// add the polyobj to each blockmap section
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for(int j = bbox[BOXBOTTOM]*bmapwidth; j <= bbox[BOXTOP]*bmapwidth;
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j += bmapwidth)
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