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- fixed: Invalid intermission string references to the string table could cause a crash.
SVN r3301 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -291,7 +291,7 @@ void DIntermissionScreenText::Init(FIntermissionAction *desc, bool first)
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{
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Super::Init(desc, first);
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mText = static_cast<FIntermissionActionTextscreen*>(desc)->mText;
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if (mText[0] == '$') mText = GStrings[&mText[1]];
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if (mText[0] == '$') mText = GStrings(&mText[1]);
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mTextSpeed = static_cast<FIntermissionActionTextscreen*>(desc)->mTextSpeed;
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mTextX = static_cast<FIntermissionActionTextscreen*>(desc)->mTextX;
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if (mTextX < 0) mTextX =gameinfo.TextScreenX;
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