..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
2012-06-17 03:18:26 +00:00
g_doom
- fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectal monster.
2012-06-21 09:11:00 +00:00
g_heretic
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
g_hexen
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
g_raven
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
g_shared
- Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod.
2012-07-22 03:20:34 +00:00
g_strife
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
intermission
- Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
2012-03-23 01:33:26 +00:00
menu
- Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
2012-07-15 03:33:28 +00:00
oplsynth
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
r_data
- Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
2012-07-21 01:51:02 +00:00
resourcefiles
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
sdl
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
sfmt
sound
- snd_midipatchset and fluid_patchset are now processed through NicePath() for variable
2012-07-21 03:46:36 +00:00
textures
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
thingdef
- Remove Item from StateCallData, since it isn't read anywhere.
2012-07-15 23:00:16 +00:00
timidity
- Patch to allow compilation by clang.
2012-04-23 02:46:25 +00:00
win32
- Don't use abbreviations in exception descriptions.
2012-07-06 02:29:00 +00:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
actionspecials.h
- Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
2012-05-26 01:05:49 +00:00
actor.h
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
actorptrselect.cpp
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
actorptrselect.h
- cleaned up setPointer interface.
2011-06-13 10:22:47 +00:00
am_map.cpp
- Fixed: Toggling the automap could cancel out ending the level, among other things.
2012-07-15 03:55:05 +00:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
autostart.cpp
autozend.cpp
b_bot.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
b_bot.h
b_func.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_game.cpp
- fix uninitialized string buffer in bot code.
2011-08-31 22:49:24 +00:00
b_move.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
b_think.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
bbannouncer.cpp
c_bind.cpp
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
2012-02-11 01:44:56 +00:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- fixed: The secret hint code did not resolve level names coming from the string table.
2012-06-03 15:59:44 +00:00
c_console.cpp
- Fixed: The memmove() in AddToConsole() did not include the terminating null character.
2012-03-08 23:17:53 +00:00
c_console.h
- cleaned up D_DoomMain a little. It's still far too large though.
2010-12-12 23:52:00 +00:00
c_cvars.cpp
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
2010-12-25 23:27:26 +00:00
c_cvars.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
c_dispatch.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
c_dispatch.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
c_expr.cpp
CMakeLists.txt
- changed damage screen blending code so that the same version can be used by any renderer.
2012-05-01 11:27:54 +00:00
cmdlib.cpp
- Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character.
2012-05-06 03:16:11 +00:00
cmdlib.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
2012-05-05 22:53:16 +00:00
compatibility.h
- Added compat_badangles to simulate Doom's incorrect sine table: Player
2011-11-01 02:58:52 +00:00
configfile.cpp
- Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
2012-07-06 02:22:58 +00:00
configfile.h
- Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
2012-07-06 02:22:58 +00:00
ct_chat.cpp
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
2010-10-12 08:43:15 +00:00
d_dehacked.cpp
- Fixed: Editing the player (thing #1 ) with DeHacked would remove its MF2_PUSHWALL flag.
2012-07-06 03:04:06 +00:00
d_dehacked.h
d_event.h
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
2012-04-07 13:07:25 +00:00
d_gui.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
d_iwad.cpp
- This was not supposed to be committed as part of r3737.
2012-07-06 02:37:50 +00:00
d_main.cpp
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
2012-07-05 21:46:03 +00:00
d_main.h
- Added startup screen customization, courtesy of Gez.
2012-02-21 19:52:40 +00:00
d_net.cpp
- Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
2012-05-01 03:43:14 +00:00
d_net.h
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
- Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
2012-04-14 03:07:28 +00:00
d_player.h
- Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
2012-07-15 03:10:00 +00:00
d_protocol.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
d_protocol.h
- Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the
2012-03-22 22:29:25 +00:00
d_ticcmd.h
decallib.cpp
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- Fixed: FinalGC() needs to run before the type system is shut down.
2012-06-16 03:10:38 +00:00
dobject.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
dobjgc.cpp
- Merged r1236, r1237, and r1240 of GZDoom.
2011-08-14 23:53:20 +00:00
dobjtype.cpp
- added DavidPH's damage type specific damage color submission.
2011-06-06 22:23:43 +00:00
dobjtype.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
doomdata.h
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
doomdef.cpp
doomdef.h
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
2012-05-05 22:53:16 +00:00
doomerrors.h
doomstat.cpp
- moved render style and border drawing code out of r_draw.cpp.
2011-07-05 20:41:53 +00:00
doomstat.h
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
2012-04-07 11:33:35 +00:00
doomtype.h
- Maybe enable assembly on Intel Macs?
2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
2011-07-15 13:26:36 +00:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- Added the CCMD listsnapshots to show which maps have savedata stored.
2012-06-16 04:05:31 +00:00
files.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
files.h
- allow loading uncompressed version of compressed nodes.
2010-04-17 20:49:18 +00:00
g_game.cpp
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
g_game.h
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
2012-07-08 01:43:47 +00:00
g_level.h
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
2012-07-08 01:43:47 +00:00
g_mapinfo.cpp
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
2012-07-08 01:43:47 +00:00
g_skill.cpp
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
gameconfigfile.cpp
- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
2012-05-15 21:47:15 +00:00
gameconfigfile.h
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
2011-06-18 05:43:51 +00:00
gi.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
gi.h
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
gstrings.h
hu_scores.cpp
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
hu_stuff.h
- Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range.
2012-04-25 01:43:50 +00:00
i_cd.h
i_movie.h
i_net.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
i_net.h
i_video.h
info.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
info.h
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp
- Make GCC happy.
2011-03-11 00:44:38 +00:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_bbox.h
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
2010-07-23 05:56:25 +00:00
m_cheat.cpp
- ensure that 'kill' always kills the player, regardless of damage factor.
2012-05-17 07:50:13 +00:00
m_cheat.h
m_crc32.h
m_fixed.h
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
2010-11-07 07:29:23 +00:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- Added textual descriptions of the zlib errors.
2012-06-16 03:29:44 +00:00
m_misc.h
- Added textual descriptions of the zlib errors.
2012-06-16 03:29:44 +00:00
m_png.cpp
- Fix some GCC 4.7.1 warnings.
2012-07-07 03:43:11 +00:00
m_png.h
m_random.cpp
m_random.h
m_swap.h
- Added XMIDI support (including subsongs).
2010-09-28 03:58:41 +00:00
md5.cpp
md5.h
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
name.h
namedef.h
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
2012-05-13 01:06:28 +00:00
nodebuild.cpp
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
2012-02-21 21:52:42 +00:00
nodebuild.h
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
2012-02-21 21:52:42 +00:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
nodebuild_gl.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
nodebuild_utility.cpp
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
2012-02-21 21:52:42 +00:00
p_3dfloors.cpp
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
2012-04-14 03:55:46 +00:00
p_3dfloors.h
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
2012-04-14 03:55:46 +00:00
p_3dmidtex.cpp
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
- Enumerate ZDaemon's ACSF_ values.
2012-07-14 02:01:08 +00:00
p_acs.h
- Added PCD_SCRIPTWAITNAMED p-code.
2012-07-11 04:00:04 +00:00
p_buildmap.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
p_ceiling.cpp
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
2012-02-09 19:59:32 +00:00
p_conversation.cpp
- Moved "Go away!" text into language.enu.
2012-03-17 01:27:12 +00:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
2012-04-12 12:42:00 +00:00
p_effect.cpp
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_effect.h
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_enemy.cpp
- Fix typo: MF6_SEEINVISIBLE is in flags6, not flags.
2012-07-21 02:33:08 +00:00
p_enemy.h
- added DavidPH's A_FaceTarget with pitch submission.
2012-04-07 12:48:56 +00:00
p_floor.cpp
- We don't need to keep the FloatBobOffsets[] verison of DoWaggle around.
2012-07-06 03:16:13 +00:00
p_glnodes.cpp
- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
2012-03-23 23:04:32 +00:00
p_interaction.cpp
- Added inventory-based damage modification to APoisonCloud::DoSpecialDamage() and P_PoisonDamage().
2012-06-30 01:06:30 +00:00
p_lights.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
2012-04-12 12:42:00 +00:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
p_map.cpp
- Make floatbobbing a purely cosmetic effect that does not alter an actor's real position in the world.
2012-07-06 03:42:03 +00:00
p_maputl.cpp
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
2012-04-19 03:22:06 +00:00
p_mobj.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
p_pillar.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_plats.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_pspr.cpp
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
2012-05-13 01:06:28 +00:00
p_pspr.h
- Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
2012-04-01 02:49:04 +00:00
p_saveg.cpp
- Pass playernum as a parameter to P_SpawnPlayer(). Now P_SpawnMapThing() is the only thing
2012-07-07 22:52:37 +00:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec.
2012-04-27 02:50:23 +00:00
p_setup.cpp
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
p_setup.h
- Place a limit on the number of reports per missing texture. On maps with many lines and many
2011-05-08 00:30:32 +00:00
p_sight.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_slopes.cpp
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
2012-02-21 21:52:42 +00:00
p_spec.cpp
- When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
2012-05-31 03:40:28 +00:00
p_spec.h
- Fixed: SectorDamage did not work with 3D floors.
2012-04-26 02:35:02 +00:00
p_states.cpp
- Fixed: FStateDefinitions::FinishStates() must ResolveGotoLabels before resolving labelled gotos. Otherwise, something like this fails:
2012-07-22 04:30:07 +00:00
p_switch.cpp
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
2012-04-27 03:17:56 +00:00
p_teleport.cpp
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
p_terrain.cpp
- move static AM color initialization into the AM_StaticInit function.
2010-12-14 00:50:02 +00:00
p_terrain.h
p_things.cpp
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
2010-09-19 00:06:45 +00:00
p_tick.cpp
- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
2012-04-27 01:40:50 +00:00
p_tick.h
p_trace.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_trace.h
- added Gez's patch for proper splash checks with 3D-floors.
2011-09-21 19:39:12 +00:00
p_udmf.cpp
- Don't crash when loading UDMF maps with invalid sidedef references.
2012-04-19 02:14:34 +00:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_user.cpp
- Fixed: player_t::settings_controller was not serialized.
2012-07-21 03:04:59 +00:00
p_writemap.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
p_xlat.cpp
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
2012-03-15 22:59:39 +00:00
parsecontext.cpp
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
po_man.cpp
- Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling.
2012-05-08 19:55:26 +00:00
po_man.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_3dfloors.cpp
- Apply kgsws-CZ's fixes:
2011-04-13 02:34:48 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
r_bsp.h
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
2011-07-06 13:00:51 +00:00
r_defs.h
- Increase maximum resolution to 2880x1800.
2012-05-06 04:23:49 +00:00
r_draw.cpp
- Comment fix.
2012-06-17 04:04:41 +00:00
r_draw.h
- removed some unnecessary r_ header #includes.
2011-07-06 10:55:04 +00:00
r_drawt.cpp
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
- Move player prediction calls into D_Display().
2012-05-10 03:48:36 +00:00
r_main.h
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
2012-01-22 00:14:02 +00:00
r_plane.cpp
- Added support for a PALVERS lump. This specifies replacement textures to
2011-11-04 01:12:53 +00:00
r_plane.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
r_polymost.cpp
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
2012-02-10 00:53:50 +00:00
r_polymost.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
- Fixed typo: Midtextures with world panning replaced rw_midtexturemid with the rowoffset instead of adding them together.
2012-07-21 02:40:34 +00:00
r_segs.h
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
r_sky.cpp
- fixed some leftover references to the software renderer.
2011-07-07 19:53:42 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- A_SetPitch now clamps the player's pitch within the valid range. It can
2011-12-06 01:25:37 +00:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
- Make floatbobbing a purely cosmetic effect that does not alter an actor's real position in the world.
2012-07-06 03:42:03 +00:00
r_things.h
- Fixed: Sprites drawn with the shaded render style were always fullbright.
2012-03-24 00:52:15 +00:00
r_utility.cpp
- Move player prediction calls into D_Display().
2012-05-10 03:48:36 +00:00
r_utility.h
- fixed some leftover references to the software renderer.
2011-07-07 19:53:42 +00:00
s_advsound.cpp
- Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
2012-05-07 01:16:56 +00:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
s_playlist.h
s_sndseq.cpp
- Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
2012-03-23 22:21:33 +00:00
s_sndseq.h
- Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
2012-03-23 22:21:33 +00:00
s_sound.cpp
- fixed: stommus CCMD did not clear the last played song so it got restarted if a volume change occured
2012-06-24 12:38:23 +00:00
s_sound.h
- Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
2012-05-07 01:16:56 +00:00
sc_man.cpp
- Fixed: The scanner triggered an assertion failure on empty strings.
2011-11-26 06:59:35 +00:00
sc_man.h
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
2010-07-06 20:32:24 +00:00
sc_man_scanner.re
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
sc_man_tokens.h
- Merge scanner changes from the scripting branch, since I'm pretty sure the
2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
2011-11-24 04:36:36 +00:00
st_stuff.h
statistics.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
statnums.h
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
2010-04-11 11:18:33 +00:00
stats.cpp
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
2012-03-03 03:19:29 +00:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h
- fixed TArray compilation issue with GCC 4.7.
2012-04-07 12:22:00 +00:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h
- Make GCC happy.
2011-03-11 00:44:38 +00:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp
- Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling.
2012-03-23 02:00:01 +00:00
v_font.cpp
- fixed: FFont::GetChar was unable to handle 8 bit signed chars.
2012-04-12 17:33:55 +00:00
v_font.h
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
v_palette.cpp
- Merged r1236, r1237, and r1240 of GZDoom.
2011-08-14 23:53:20 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
2012-02-11 00:15:03 +00:00
v_text.h
- added code submission for printing secret information.
2010-11-30 08:18:11 +00:00
v_video.cpp
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
v_video.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
valgrind.inc
vectors.h
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
2010-08-01 19:14:10 +00:00
version.h
- Let's go ahead and bump the version in trunk.
2012-07-05 22:05:42 +00:00
w_wad.cpp
- Make GCC happy.
2011-03-11 00:44:38 +00:00
w_wad.h
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
2011-01-02 18:02:27 +00:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
- Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
2012-03-22 22:07:47 +00:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
- Place a limit on the number of reports per missing texture. On maps with many lines and many
2011-05-08 00:30:32 +00:00