Magnus Norddahl
e68da4331a
Also clean up textures not created by SetPixels
2019-12-26 00:46:05 +01:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
994eda4852
Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
2019-12-26 00:37:47 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
NickZ
1aa020b2d0
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
...
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
734157256e
Improved memory usage by loading textures directly into OpenGL
2019-12-25 19:08:57 +02:00
ZZYZX
60d836dc85
Fixed: redraw grid after window size changes
2019-12-25 17:26:30 +02:00
ZZYZX
a34055a0d3
Fixed: do a bit less radical deallocation in cube textures
2019-12-25 13:43:55 +02:00
ZZYZX
d57d73ce78
Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL ( resolves #327 )
2019-12-25 13:39:55 +02:00
ZZYZX
054a30dd1b
Fixed: textures of null size should not be allowed ( resolves #324 )
2019-12-25 13:32:11 +02:00
biwa
33b888e5d2
Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325 .
2019-12-25 01:54:05 +01:00
ZZYZX
d559ba30d7
Added error reporting to Update Checker; Fixed update checking failure in certain setups
2019-12-24 23:32:37 +02:00
ZZYZX
842d4a6668
Fixed: full sector highlight would not show in 2D mode
2019-12-24 23:06:13 +02:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
f3c60ac5e5
Corrected Git Issues link for error dialog
2019-12-24 20:13:18 +02:00
ZZYZX
61c6903b98
Fixed wrong icon in Updater
2019-12-24 20:06:31 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
6419cc04b0
Merged OpenGL UDB dev branch
2019-12-24 19:49:43 +02:00
ZZYZX
e1f3dfda87
Changed link to UDB
2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
biwa
37c52b4d70
Code folding in the script editor works again. Fixes #115 .
2019-12-24 15:58:20 +01:00
ZZYZX
4b86389a5c
Clarified credits a bit
2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
ef6d217623
Rearrange the code slightly so it is easier to add other backends
2019-12-23 20:09:38 +01:00
Magnus Norddahl
84efdad49e
Add the license that applies to BuilderNative
2019-12-23 00:13:09 +01:00
Magnus Norddahl
e1ff5fc0da
Implement resource cleanup for all resource types
2019-12-22 23:44:58 +01:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
Magnus Norddahl
848ff8e771
Fix typo
2019-12-21 03:32:59 +01:00
Magnus Norddahl
b0538ac3c8
Move matrix functions to its own file
2019-12-21 03:31:44 +01:00
Magnus Norddahl
28406cf1a7
Declare the uniform variables in C#
2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da
Misc adjustments to make the cherry-picked 'C# shader resources' commit work
2019-12-21 01:47:27 +01:00
Magnus Norddahl
236ddd14eb
Remove shader references from BuilderNative.vcxproj
2019-12-21 01:36:31 +01:00
Magnus Norddahl
3de2427e7c
Removed -f suffixes for floats (not supported on AMD)
2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7
Merge branch 'master' into slimgl_merge
2019-12-20 16:41:38 +02:00
ZZYZX
e187872553
Add fps counter in visual mode
2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
Magnus Norddahl
5c5633c1e7
Clearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context.
2019-12-20 05:30:27 +01:00
Magnus Norddahl
c8237b0e64
Speed up linedef processing by not relying on a hashmap
2019-12-20 05:12:39 +01:00
Magnus Norddahl
28f01517d3
Trade some memory for speed
2019-12-20 04:50:43 +01:00
Magnus Norddahl
80f815cad9
Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
2019-12-20 03:39:06 +01:00
biwa
9c8f8916e6
Fixed a crash that would happen in the texture set editor when double-clicking on the last texture
2019-12-19 15:46:02 +01:00
Magnus Norddahl
4274ee2893
Use C++ and SSE code to do matrix math
...
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
2bce3f06a4
Flip GDI bitmap in model loading before feeding it to OpenGL
2019-12-18 21:27:09 +02:00
ZZYZX
4de0d96d13
Only set uniform for world matrix if it was the only one that changed
2019-12-18 15:24:54 +02:00
Magnus Norddahl
b19ce39abc
Only set uniforms if they changed
2019-12-18 04:22:47 +01:00
Magnus Norddahl
de2e336cb1
Use OpenGL sampler objects
2019-12-18 03:24:09 +01:00
Magnus Norddahl
b70b114a6b
Place all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frame
2019-12-18 02:27:49 +01:00
ZZYZX
b3a4f563e9
Call wglMakeCurrent before SwapBuffers in Windows context implementation
2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc
Fixed: don't reduce alpha twice in 2D render layers
2019-12-16 04:52:42 +02:00
ZZYZX
19718cd464
Fixed: skybox generated from Doom texture was misplaced
2019-12-16 04:18:19 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6
Added credit to Talon1024 & dpJ
2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
ZZYZX
502b641967
Improved error reporting
2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec
Reenabled point filtering in visual mode
2019-12-15 22:47:06 +02:00
biwa
4febbdadf6
Zscript bool user variables are now treated as bool instead of int
...
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
99a90512f1
Fixed: depth tested FBO did not work
2019-12-15 18:48:38 +02:00
ZZYZX
6f122d28c3
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5
Make grid dotted again
2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61
Replaced line intersection with something that does not cause infinite loops
2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f
Fixed plotting from plugins, fixed transformed grid
2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f
Fixed untransformed grid being Y-inverted
2019-12-15 01:16:04 +02:00
biwa
8472e0d07a
Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button
2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3
Fixed assembly reference issues in 3DFloorMode
2019-12-15 00:11:15 +02:00
ZZYZX
714bb84204
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70
Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps
2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6
Stair sector builder: prefabs can now be loaded by double-clicking them
2019-12-14 12:18:17 +01:00
biwa
31eaf98cbe
Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog
2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
biwa
8824a2bb94
Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory
2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
biwa
490fa56749
- 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors
2019-11-15 22:34:39 +01:00
biwa
e09cf546da
- 3D Floor Mode: mode is now only available in Hexen format and UDMF
...
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c
- Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode
2019-11-02 14:50:52 +01:00
biwa
9c900ac363
- Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311 .
2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0
- Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310 .
2019-11-01 00:21:02 +01:00
biwa
75d6214db5
@ Added some missing files for the tools
2019-10-31 21:34:23 +01:00
biwa
7c7d3cbea4
@ Cleaned up some annoying debug messages in 3D Floor Mode
2019-10-31 21:29:55 +01:00
biwa
7dc01a9497
- Updated tools to use .Net 4.6.1 to be in line with GZDB-BF
2019-10-31 21:23:54 +01:00
biwa
b94dd31fdb
- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307 .
2019-10-31 21:16:59 +01:00
biwa
8b98ce09c1
- Added 3D Floor Mode plugin
...
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2019-10-19 20:58:30 +02:00
biwa
4b86f5458f
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
...
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
biwa
560d23894d
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
2019-10-19 00:29:14 +02:00
biwa
ba6dc546ba
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
...
@ This is a workaround for #295 .
2019-10-13 13:47:29 +02:00
biwa
8fe66886b8
- The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF
2019-10-07 19:07:22 +02:00
biwa
c255a6e957
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
...
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
biwa
67a6818632
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
mykola-ambar
c6b879bb1a
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
2019-09-20 21:49:30 +03:00
biwa
6e0acdf789
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-09-17 20:23:28 +02:00
biwa
e799d882a9
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
2019-09-17 20:22:51 +02:00
Kevin Caccamo
b5bd90c0ce
Attempt to fix grid being vertically inverted
...
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f
Fix crash when adding a new sector with the same number of vertices as another
...
I think it happened because set.buffers[bufferindex] was null.
Fixes #2
2019-09-10 00:17:53 -04:00
Xabis
399e527b5c
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
Kevin Caccamo
7d3379c6ce
Fix textures in 2D mode being clamped
...
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
...
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
15a7f02617
Create mono projects for all the plugins
2019-08-31 14:14:25 +02:00
Magnus Norddahl
03e9da365e
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
Magnus Norddahl
3cd96fc788
Fix linux compile errors and build the BuilderNative.so library
2019-08-30 08:45:14 +02:00
Magnus Norddahl
51fabae1e7
Turn off updater with mono as it won't work without additional work
2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a
GZDB can now boot using mono
2019-08-29 21:04:50 +02:00
Magnus Norddahl
159a2e6d38
Build using msbuild on mono to fix issues with resources and such
2019-08-29 20:24:22 +02:00
Magnus Norddahl
9b300126e9
Disable DEVIL and create build solution specifically for mono
2019-08-29 17:56:12 +02:00
Magnus Norddahl
9f2c9e00d7
Add mono makefile
2019-08-29 16:30:49 +02:00
biwa
64c04f4246
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294 .
2019-08-24 12:45:55 +02:00
Magnus Norddahl
c2157ee24e
- fix field of view
2019-08-22 23:28:26 +02:00
Magnus Norddahl
9d02676f8f
- fix wrong uniform state
2019-08-22 22:59:27 +02:00
Magnus Norddahl
64cc7d2bc2
- implement the fixed function fog
2019-08-22 18:43:54 +02:00
Magnus Norddahl
808d644c0b
- fix visual mode movement not working
2019-08-22 16:26:22 +02:00
Magnus Norddahl
7abcb2a328
- remove unsafe keyword from functions no longer needing it
2019-08-22 15:52:17 +02:00
Magnus Norddahl
1ef7d4a267
- improve performance
2019-08-22 15:46:24 +02:00
Magnus Norddahl
0562dac685
- fix screenverts math and some line drawing bugs
2019-08-20 12:45:23 +02:00
Magnus Norddahl
4c0e6e8fcc
- implement plotter as a shader
2019-08-20 11:00:24 +02:00
Magnus Norddahl
e5500f7190
- don't update the texture unless something was drawn
2019-08-18 08:14:14 +02:00
Magnus Norddahl
9b0b6d2687
- clear command list once drawn
2019-08-18 08:11:09 +02:00
Magnus Norddahl
b51270fdfa
- Delay plotter drawing until DrawContents is called
2019-08-18 08:07:28 +02:00
Magnus Norddahl
3142437444
- move plotter texture into plotter
2019-08-18 07:43:46 +02:00
Magnus Norddahl
3b2d50cce0
- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
2019-08-18 06:04:15 +02:00
Magnus Norddahl
ebba32e7ba
- add the appropriate ifdefs for an unix build
2019-08-18 03:29:33 +02:00
Magnus Norddahl
5ccc225fa8
- fix light pass
2019-08-17 05:21:28 +02:00
Magnus Norddahl
6c9f9b9247
- remove unused code
2019-08-17 03:58:07 +02:00
Magnus Norddahl
c914aadcaa
- simplify texture binding
2019-08-17 03:21:11 +02:00
Magnus Norddahl
c88b94e1c9
- render to texture bug fixes
2019-08-17 03:08:34 +02:00
Magnus Norddahl
cea032e025
- remove unused code
2019-08-16 14:06:03 +02:00
Magnus Norddahl
0542bd25ec
- convert texturefactor to uniform
2019-08-16 14:01:27 +02:00
Magnus Norddahl
3968206199
- Sending data to Direct3D 9 just to retrieve it is stupid
2019-08-16 13:38:53 +02:00
Magnus Norddahl
149012e8b3
- simplify buffer indexing
2019-08-16 13:23:25 +02:00
Magnus Norddahl
9b53939f0c
- simplify vertex buffer and vertex format
2019-08-16 13:07:57 +02:00
Magnus Norddahl
d701987fb4
- don't pass sizes into VertexBuffer and IndexBuffer constructors
...
- CopyTexture bug fixes
2019-08-16 11:24:22 +02:00
Magnus Norddahl
fb137d46db
- draw streamed vertices
2019-08-16 07:45:34 +02:00
Magnus Norddahl
edecd3f7aa
- rename draw functions
2019-08-16 07:12:26 +02:00
Magnus Norddahl
5604685770
- remove old fixed function shader as it isn't used
2019-08-16 07:10:46 +02:00
Magnus Norddahl
55c404e689
- add raw mouse input
2019-08-16 06:39:18 +02:00
Magnus Norddahl
e035ff8113
- fix alpha ending up in red channel
2019-08-16 05:37:03 +02:00
Magnus Norddahl
c4dafbedc1
- implement alpha test
2019-08-16 04:10:03 +02:00
Magnus Norddahl
8ea439a5c2
- fix some rendering problems in visual mode
2019-08-15 14:49:49 +02:00
Magnus Norddahl
a292300eaa
- use some more sane values for the frame buffer
2019-08-15 09:49:36 +02:00
Magnus Norddahl
e6731115ed
- and we have visuals!
2019-08-15 09:40:49 +02:00
Magnus Norddahl
10c06cc662
- minor bug fix
2019-08-15 02:57:09 +02:00
Magnus Norddahl
a542385cd7
- force texture and buffer updating to go through RenderDevice
2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa
- Hook up texture creation and binding
2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a
- implement ApplyUniforms
2019-08-14 12:36:33 +02:00
Magnus Norddahl
3c44f77b60
- port all the direct3d shaders to glsl
2019-08-14 07:55:21 +02:00
Magnus Norddahl
14fd3c96e1
- remove Things2DShader, World3DShader, Effect and EffectShader
2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa
- remove Display2DShader class
2019-08-13 02:43:01 +02:00
Magnus Norddahl
2eaf323ad0
- fix vertex array object binding bug
...
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
2019-08-12 08:33:40 +02:00
Magnus Norddahl
fd37c455d2
- Upload and apply vertex buffers, index bufers and vertex declarations
2019-08-10 07:46:29 +02:00
Magnus Norddahl
d48f032b71
- create OpenGL context
2019-08-10 02:32:08 +02:00
Magnus Norddahl
3fae1e9ef3
- add RenderDevice bindings
2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc
- rename classes with D3D in them
2019-08-09 23:22:16 +02:00
Magnus Norddahl
8ada3862e4
- rename files
2019-08-09 23:20:36 +02:00
Magnus Norddahl
407cc703b8
- implement enough of BuilderNative for GZDB to successfully run without crashing
2019-08-09 23:15:48 +02:00
Magnus Norddahl
37876f6d8a
- add BuilderNative library that does the actual rendering
2019-08-09 06:18:08 +02:00
Magnus Norddahl
690a4d2e83
- remove DataStream class
2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
biwa
b603cb35c7
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269 )
...
@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
biwa
c00a8995aa
- Fixed a crash when loading OBJ models with faces without normals
2019-08-08 12:17:49 +02:00
Magnus Norddahl
8f15e8d5e7
- Simplify code
2019-08-08 07:10:35 +02:00
Magnus Norddahl
e4b257a89a
- remove SlimDX.DirectInput namespace
2019-08-08 04:21:57 +02:00
Magnus Norddahl
21b46010c1
Merge remote-tracking branch 'origin/master' into slimgl
2019-08-08 04:07:00 +02:00
Magnus Norddahl
c8845ae559
- remove SlimDX Stopwatch
2019-08-08 04:02:00 +02:00
Magnus Norddahl
3cff90d716
- remove SlimDX.Direct3D9 namespace
2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316
- Simplify D3DDevice
2019-08-08 03:19:11 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
Magnus Norddahl
4cec56b5d6
- remove SlimDX dependency
2019-08-08 00:05:21 +02:00
biwa
363a07c609
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275 .
2019-07-16 20:37:18 +02:00
biwa
2516b97cee
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
2019-06-20 14:53:51 +02:00
biwa
a2567e4df5
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
2019-06-18 21:20:14 +02:00
biwa
57054c132f
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
2019-06-16 20:14:10 +02:00
biwa
34f2c308bd
- More model texture loading weirdness is now regarded
2019-06-16 19:31:44 +02:00
biwa
c2b18a913e
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
biwa
70b2be5e73
- Fixed a crash that happened when there were OBJ elements without parameters
2019-06-16 12:05:03 +02:00
biwa
dc74617820
- Fixed a problem with OBJ models being flipped
2019-06-16 00:03:37 +02:00
biwa
97d4fdd78a
@Fixed some compiler warnings
2019-06-15 21:26:43 +02:00
biwa
dde8742ff2
- Added support for Wavefront OBJ models
...
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
44745bdbc8
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
biwa
48af52afcf
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
biwa
22df516e11
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110 .
2019-04-20 16:55:20 +02:00
biwa
fbf4b259d6
- Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125 .
2019-04-20 13:22:35 +02:00
biwa
36361de889
- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161 .
2019-04-19 19:58:41 +02:00
biwa
b5e950df89
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2019-04-19 16:14:30 +02:00
biwa
aafe42c88d
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2019-04-16 18:05:21 +02:00
biwa
03cb5249af
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-04-14 18:27:34 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
...
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
biwa
3d156a3be8
3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250 .
2019-03-27 21:47:47 +01:00
biwa
b9459419b2
Visplane Explorer is now working in the x64 version
2019-03-27 20:23:17 +01:00
davidxn
838d04e9c7
Missing Activation map check (PR#260 by davidxn)
...
* Adding check for missing activations on lines that have an activation-requiring action
* Adding skip check if the map isn't UDMF
* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
volte
821016760b
Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
volte
5157dafd6a
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00
ZZYZX
a705dc1e03
Maintenance: added missing FolderSelectDialog.cs
2018-10-08 01:26:51 +03:00
ZZYZX
6fc15a179f
Fixed crash while trying to reference nonexistent vertices in Unreal models
2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
20f96cd115
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
Marisa Kirisame
afd710801f
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
2018-07-05 12:50:03 +03:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8
Fixed scalar in UE1 model reader (was 127, should be 128)
2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
2018-06-07 11:32:36 +03:00
ZZYZX
0f469e90ad
Updated Unreal model loading to the fixed behavior (only this time really fixed)
2018-05-28 11:12:04 +03:00
ZZYZX
320b5f017f
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b
Fixed skin remapping method
2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7
Added multiple texture support for Unreal models
2018-05-27 21:05:57 +03:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
d6e1b815c3
Added platform information to application log
2018-05-27 04:25:16 +03:00
ZZYZX
db36293462
Added platform information to the saved error report
2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
000ecfbab0
Made GZDB output 64-bit in the title
2018-04-14 18:15:11 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0
Updated ZDoom ACC to the latest dev build (reported by printz)
2018-04-10 21:07:55 +03:00
ZZYZX
5344700f77
Added UDMF desaturation preview in classic modes
2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
2018-03-31 14:13:35 +03:00
ZZYZX
10167038ae
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
2018-03-31 14:01:36 +03:00
ZZYZX
f7c2a577e4
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
2018-03-31 13:07:41 +03:00
ZZYZX
995e23f290
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
2018-03-25 01:40:31 +02:00
ZZYZX
efd2ded0b3
Made 2D spotlight projection even more accurate (reported by Gutawer)
2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7
Fixed light color picker to work with spotlights
2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8
Made 2D spotlight projection more accurate
2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa
Oops quickfix: inherited generic lights did not work
2018-02-04 06:30:50 +02:00
ZZYZX
5791171851
Added proper spotlight preview in 2D mode
2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
184982dc67
Added spotlight preview in visual mode
2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252
Fixed collection modification inside foreach. (reported by Lud)
2018-01-22 13:20:12 +02:00
ZZYZX
1d36d3fe6e
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
2017-12-25 02:45:21 +02:00
ZZYZX
f0364c15a5
Fixed one-line issue in model lighting pipeline (reported by everyone)
2017-10-25 07:58:48 +03:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
ZZYZX
b8e68083c0
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
2017-08-24 16:24:42 +03:00
Mistranger
7168ad2095
Add "Mouse selection threshold" option ( #141 by Mistranger)
...
* Mouse selection threshold
* Cleanup
* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
2017-08-10 16:01:22 +03:00
ZZYZX
c0b3f983b9
Fixed minor translucent rendering issue
2017-07-26 19:34:01 +03:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
febc91ad3d
Fixed (?) esoteric plugin issue
2017-07-25 20:16:15 +03:00
biwa
131c51d7d2
Added improvements to the "Fit Texture" action: ( #124 ) (by biwa)
...
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
ZZYZX
f14a4bd64a
Added new flags for internal dynamic lights (reported by Nash)
2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981
Fix texture filtering not disabling properly ( resolves #106 ) ( #107 by csnxs)
2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
ZZYZX
594dab97c8
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc
Fixed: Internal: added off-grid vertices check to BuilderModes project
2017-04-11 04:33:41 +03:00
davidxn
08b15cb80c
Added error check for vertices with non-integer positions ( #94 by davidxn)
2017-04-10 16:52:10 -04:00
ZZYZX
983dea1b8a
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2
Internal: Oops: removed debug leftovers (x2)
2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff
Internal: Oops: removed debug leftovers
2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e
Fixed: changing flat names around is wrong... (reported by Lud)
2017-04-03 20:40:51 +03:00
davidxn
3013723e91
Improve MakeDoor form - options for line special and tag (PR #91 by davidxn)
2017-04-03 04:20:40 -04:00
ZZYZX
153c63b5d2
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679
Updated ZScript parser to support abstract on classes
2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
480a11529c
Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque.
2017-03-19 18:19:14 +02:00
ZZYZX
e9030bd5d8
Readme: devbuilds link should point to the right page.
2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43
Internal: fixed compiler warnings
2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
2017-03-14 20:31:04 +02:00
ZZYZX
dceeed6bee
Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
2017-03-13 03:26:50 +02:00
ZZYZX
36af342423
Internal: removed debug code from Renderer3D.
2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186
Updated ZDoom ACS compiler
2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f
Internal: Oops: removed useless leftover file
2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62
Fixed field caption for floor glow color.
2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00