mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
- minor bug fix
This commit is contained in:
parent
a542385cd7
commit
10c06cc662
1 changed files with 2 additions and 2 deletions
|
@ -53,7 +53,7 @@ void Texture::Invalidate()
|
|||
if (mFramebuffer) glDeleteFramebuffers(1, &mFramebuffer);
|
||||
if (mFramebufferDepth) glDeleteFramebuffers(1, &mFramebufferDepth);
|
||||
if (mTexture) glDeleteTextures(1, &mTexture);
|
||||
mTexture = 0;
|
||||
mDepthRenderbuffer = 0;
|
||||
mFramebuffer = 0;
|
||||
mFramebufferDepth = 0;
|
||||
mTexture = 0;
|
||||
|
@ -129,7 +129,7 @@ GLuint Texture::GetFramebuffer(bool usedepthbuffer)
|
|||
glGenFramebuffers(1, &mFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
|
||||
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbuffer);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbuffer);
|
||||
}
|
||||
return mFramebufferDepth;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue