mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 21:31:14 +00:00
Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
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parent
718405b580
commit
994eda4852
6 changed files with 27 additions and 5 deletions
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@ -27,6 +27,8 @@ GLIndexBuffer::~GLIndexBuffer()
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{
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if (Device && mBuffer != 0)
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{
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Device->mIndexBuffers.erase(ItBuffer);
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Device = nullptr;
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glDeleteBuffers(1, &mBuffer);
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mBuffer = 0;
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}
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@ -22,6 +22,7 @@
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#pragma once
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#include "../Backend.h"
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#include <list>
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class GLRenderDevice;
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@ -33,6 +34,7 @@ public:
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GLuint GetBuffer();
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GLRenderDevice* Device = nullptr;
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std::list<GLIndexBuffer*>::iterator ItBuffer;
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private:
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GLuint mBuffer = 0;
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@ -82,6 +82,11 @@ GLRenderDevice::~GLRenderDevice()
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{
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Context->MakeCurrent();
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ProcessDeleteList();
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for (GLTexture* tex : mTextures) mDeleteList.Textures.push_back(tex);
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for (GLIndexBuffer* buffer : mIndexBuffers) mDeleteList.IndexBuffers.push_back(buffer);
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for (GLVertexBuffer* buffer : mSharedVertexBuffers[0]->VertexBuffers) mDeleteList.VertexBuffers.push_back(buffer);
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for (GLVertexBuffer* buffer : mSharedVertexBuffers[1]->VertexBuffers) mDeleteList.VertexBuffers.push_back(buffer);
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ProcessDeleteList();
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glDeleteBuffers(1, &mStreamVertexBuffer);
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@ -89,9 +94,6 @@ GLRenderDevice::~GLRenderDevice()
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for (auto& sharedbuf : mSharedVertexBuffers)
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{
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for (GLVertexBuffer* buf : sharedbuf->VertexBuffers)
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buf->Device = nullptr;
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GLuint handle = sharedbuf->GetBuffer();
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glDeleteBuffers(1, &handle);
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handle = sharedbuf->GetVAO();
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@ -107,6 +109,7 @@ GLRenderDevice::~GLRenderDevice()
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}
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}
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mShaderManager->ReleaseResources();
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Context->ClearCurrent();
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}
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@ -584,6 +587,11 @@ bool GLRenderDevice::SetIndexBufferData(IndexBuffer* ibuffer, void* data, int64_
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{
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CheckContext();
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GLIndexBuffer* buffer = static_cast<GLIndexBuffer*>(ibuffer);
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if (buffer->Device == nullptr)
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{
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buffer->ItBuffer = mIndexBuffers.insert(mIndexBuffers.end(), buffer);
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buffer->Device = this;
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}
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GLint oldbinding = 0;
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &oldbinding);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->GetBuffer());
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@ -960,9 +968,11 @@ void GLRenderDevice::DeleteObject(GLTexture* texture)
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void GLRenderDevice::ProcessDeleteList()
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{
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std::unique_lock<std::mutex> lock(GLRenderDevice::GetMutex());
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for (auto buffer : mDeleteList.IndexBuffers) delete buffer;
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for (auto buffer : mDeleteList.VertexBuffers) delete buffer;
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for (auto texture : mDeleteList.Textures) delete texture;
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mDeleteList.IndexBuffers.clear();
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mDeleteList.VertexBuffers.clear();
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mDeleteList.Textures.clear();
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@ -23,6 +23,7 @@
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#include "../Backend.h"
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#include "OpenGLContext.h"
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#include <list>
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class GLSharedVertexBuffer;
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class GLShader;
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@ -150,6 +151,9 @@ public:
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std::unique_ptr<GLSharedVertexBuffer> mSharedVertexBuffers[2];
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std::list<GLTexture*> mTextures;
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std::list<GLIndexBuffer*> mIndexBuffers;
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std::unique_ptr<GLShaderManager> mShaderManager;
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ShaderName mShaderName = {};
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@ -120,6 +120,7 @@ void GLTexture::Invalidate()
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mFramebuffer = 0;
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mTexture = 0;
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mPBO = 0;
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if (Device) Device->mTextures.erase(ItTexture);
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Device = nullptr;
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}
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@ -128,6 +129,7 @@ GLuint GLTexture::GetTexture(GLRenderDevice* device)
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if (mTexture == 0)
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{
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Device = device;
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ItTexture = Device->mTextures.insert(Device->mTextures.end(), this);
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GLint oldActiveTex = GL_TEXTURE0;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &oldActiveTex);
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@ -174,7 +176,7 @@ GLuint GLTexture::GetFramebuffer(GLRenderDevice* device, bool usedepthbuffer)
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{
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if (mFramebuffer == 0)
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{
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GLuint texture = GetTexture(Device);
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GLuint texture = GetTexture(device);
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glGenFramebuffers(1, &mFramebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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@ -197,7 +199,7 @@ GLuint GLTexture::GetFramebuffer(GLRenderDevice* device, bool usedepthbuffer)
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if (mFramebuffer == 0)
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{
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GLuint texture = GetTexture(Device);
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GLuint texture = GetTexture(device);
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glGenFramebuffers(1, &mFramebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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@ -22,6 +22,7 @@
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#pragma once
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#include "../Backend.h"
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#include <list>
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class GLRenderDevice;
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@ -49,6 +50,7 @@ public:
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GLuint GetPBO(GLRenderDevice* device);
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GLRenderDevice* Device = nullptr;
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std::list<GLTexture*>::iterator ItTexture;
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private:
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int mWidth = 0;
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