UltimateZoneBuilder/Source
Magnus Norddahl 4274ee2893 Use C++ and SSE code to do matrix math
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
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Core Use C++ and SSE code to do matrix math 2019-12-19 03:12:44 +01:00
Native Use C++ and SSE code to do matrix math 2019-12-19 03:12:44 +01:00
Plugins Only set uniform for world matrix if it was the only one that changed 2019-12-18 15:24:54 +02:00
Tools @ Added some missing files for the tools 2019-10-31 21:34:23 +01:00