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@ Cleaned up some annoying debug messages in 3D Floor Mode
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@ -253,15 +253,11 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
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{
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base.OnActionEnd(action);
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Debug.WriteLine("SLOPE: OnActionEnd (" + action.Name + ")");
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if (!updateafteraction && action.Name != updateafteractionname)
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return;
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updateafteraction = false;
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Debug.WriteLine("SLOPE: Acting for OnActionEnd (" + action.Name + ")");
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Dictionary<SlopeVertexGroup, int> updatesvgs = new Dictionary<SlopeVertexGroup, int>();
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// Find SVGs that needs to be updated, and change the SV z positions
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