sphere
16b1027d7b
Merge branch 'offsets-and-scaling' into 'master'
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Re-enable texture scaling
See merge request STJr/UltimateZoneBuilder!11
2023-08-26 07:06:28 +00:00
spherallic
d16a3f2ed3
Fix offsets of internal sprites
2023-08-23 21:45:44 +02:00
spherallic
b56ca5e018
Merge remote-tracking branch 'udb/master'
2023-08-21 20:41:15 +02:00
spherallic
403ce96c16
Re-add binary config, mostly for ease of converting to UDMF
2023-08-15 02:17:05 +02:00
biwa
f56ae2e0c9
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
2023-08-02 20:39:28 +02:00
spherallic
76b1262f2f
Fix swapped argument names of linedef type 414
2023-07-17 17:47:13 +02:00
spherallic
27d7032f6b
Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder
2023-07-14 00:20:23 +02:00
spherallic
778cf4be7c
Merge remote-tracking branch 'udb/master'
2023-07-14 00:19:00 +02:00
Max Waine (Nightdive Studios)
b15e1055bf
Eternity Engine Game Configuration: Update skew properties ( #931 )
2023-07-13 19:29:15 +02:00
Ace Lite
7f9c9c651d
Fix Wind/Current flags argument
2023-07-09 13:08:37 +00:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode ( #930 )
2023-07-08 22:39:50 +02:00
spherallic
abda3a9087
Disable texture offset scaling
2023-07-06 12:04:39 +02:00
biwa
9fb52e5135
GZDoom Game Configuration: removed unused thing 9875
2023-06-30 19:48:23 +02:00
Nash Muhandes
4581c5fec6
GZDoom Game Configuration: fixes to ZDRay things
2023-06-29 20:35:01 +02:00
Max Waine (Nightdive Studios)
d5f3eb2997
Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness ( #924 )
2023-06-29 20:31:39 +02:00
spherallic
789e83704b
Disable local sidedef texture offsets again
2023-06-29 18:48:36 +02:00
spherallic
d652c04e79
Enable local sidedef texture offsets
2023-06-28 02:00:11 +02:00
spherallic
74d71b1acf
Merge remote-tracking branch 'udb/master'
2023-06-27 21:05:32 +02:00
Max Waine (Nightdive Studios)
fee912f130
Eternity Engine Game Configuration: add UDMF sidedef skew properties ( #918 )
2023-06-25 10:27:30 +02:00
Max Waine (Nightdive Studios)
8611ecb632
Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets ( #915 )
2023-06-24 09:58:11 +02:00
Max Waine (Nightdive Studios)
14dac24364
Eternity Engine Game Configuration: fixed UDMF thingsfilters ( #914 )
2023-06-24 09:56:51 +02:00
spherallic
8f7da9ac1c
Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2)
2023-06-12 11:06:13 +02:00
spherallic
c32f677c44
Merge remote-tracking branch 'udb/master'
2023-06-10 19:31:53 +02:00
spherallic
073798166a
Implement absolutez flag for things
2023-06-10 03:00:20 +02:00
spherallic
ba4fca0861
Add centerhitbox thing property
2023-06-10 01:13:54 +02:00
Yuri Kunde Schlesner
e9f66baf08
Add line special 301: Line_QuickPortal to ZDoom UDMF ( #896 )
2023-06-09 09:51:05 +02:00
spherallic
61107eb6dd
UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start
2023-06-09 01:23:36 +02:00
spherallic
e3123ad098
UDMF config: fix axis orientation labels, add Ideya Anchor sprite
2023-06-08 17:14:23 +02:00
spherallic
851d1eca79
Remove crushing polyobject spawnpoint from UDMF config
2023-06-07 22:27:23 +02:00
spherallic
069d143e06
Update version number to v0.2, update installer and rename default config
2023-06-04 22:41:53 +02:00
spherallic
28c48e3a03
Update 2.2 config:
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- Add category-wide args to individual things, since they don't work (yet)
- Remove 3D mode start since it doesn't seem to work anyway
2023-06-04 22:24:32 +02:00
spherallic
5548fd1aba
Pass folder resources to SRB2 properly, using new launcher parameters
2023-06-03 00:09:26 +02:00
spherallic
e81da6d9c1
Small 2.2 configuration updates:
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- Change some category colors
- Use newly added internal sprites
2023-06-01 18:14:22 +02:00
sphere
e09029c058
Merge branch 'update-config' into 'master'
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Update config
See merge request STJr/UltimateZoneBuilder!7
2023-05-26 17:33:49 +00:00
spherallic
a50f332493
Update installer, disable updater, remove binary config
2023-05-26 18:50:13 +02:00
MascaraSnake
36737eff9c
Update config
2023-05-26 18:21:38 +02:00
spherallic
0e5a80ebe3
Add ZB's internal sprites, remove unnecessary ones
2023-05-26 17:12:12 +02:00
sphere
10e2e3f4cb
Merge branch 'texture-skewing' into 'master'
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Implement proper texture skewing in Visual Mode
See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
spherallic
2bd3379a98
Ignore Updater.ini
2023-05-26 14:08:46 +02:00
spherallic
2bbb2aaf30
Implement proper texture skewing in Visual Mode
2023-05-26 13:26:15 +02:00
spherallic
3909f424dc
Comment out gravity-related thing filters
2023-05-24 20:26:20 +02:00
spherallic
b02166b01e
2.2 UDMF config: fix map size check & Doom-related thing errors
2023-05-24 12:51:31 +02:00
spherallic
c9c7e026a7
Enable visual slope picking now that it is a config setting
2023-05-23 18:31:19 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
biwa
eb62da5b7e
Updated ACC to version 1.59 for GZDoom. Fixes #879
2023-04-22 23:36:47 +02:00
biwa
7329e86d31
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
2023-04-22 22:57:37 +02:00
Lobo
f8c6e78944
Game configurations: added EDGE-Classic configuration
2023-03-06 20:22:07 +01:00
MascaraSnake
02534fede2
Move emblem arg0 to arg1
2023-02-25 12:05:39 +01:00
biwa
7bbf88de6b
GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851
2023-01-28 22:07:19 +01:00
MascaraSnake
58b082c040
Sector edit form: Separate flags lists, reorganize tabs
2022-12-31 08:43:26 +01:00
MascaraSnake
54e3b4ff3f
Implement thing edit form
2022-12-30 17:53:17 +01:00
MascaraSnake
8cfb8423df
Remove renamed foglighting flag from config
2022-12-30 15:48:13 +01:00
MascaraSnake
dc1448363b
Sector edit form: Add friction
2022-12-30 15:46:25 +01:00
MascaraSnake
646ee17bdc
Sector edit form: Add fadestart/fadeend
2022-12-30 15:29:05 +01:00
MascaraSnake
24b045fbef
Sector edit form: Add triggertag and triggerer fields
2022-12-30 15:04:42 +01:00
MascaraSnake
c8c73a7c80
Sector edit form: Implement lightalpha/fadealpha fields
2022-12-30 09:22:48 +01:00
MascaraSnake
29cb95ac1a
Move UDMF config settings into the right spot
2022-12-30 08:49:23 +01:00
MascaraSnake
164c3aa9b1
Add unfinished SRB2 sector edit form
2022-12-29 22:43:45 +01:00
MascaraSnake
4afeb9782f
Disable per-texture offsets and scaling (for now)
2022-12-29 22:24:21 +01:00
MascaraSnake
59f0e11c3a
Linedef edit form: Add field for repeatcnt
2022-12-29 22:04:26 +01:00
MascaraSnake
6fba87cfaa
Linedef edit form: Add field for executordelay
2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc
Began implementing linedef edit form for SRB2
2022-12-29 21:02:53 +01:00
biwa
d745a743cb
Automap Mode: fixed a problem where secrets were not shown. Fixes #821
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Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
2022-11-27 11:11:59 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
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Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
497edfff07
Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
2022-10-20 21:23:01 +02:00
biwa
c6982ee2e1
Boom game configuration: fixed description for generalized sector specials 12 and 13
2022-10-03 12:50:12 +02:00
biwa
2d7aebbe31
Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799
2022-10-03 10:43:45 +02:00
biwa
8808d5ce3c
Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788
2022-09-18 17:00:26 +02:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions ( #785 )
2022-09-13 19:49:48 +02:00
biwa
ce6b8de4fd
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
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Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff ( #750 )
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- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
c3f3e451c5
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
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Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
f9fe1ea900
UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true
2022-04-09 17:12:13 +02:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
biwa
6a55d0086f
- Further improvements to the installer and updating process
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- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
2f30f3ca14
Updated installer generation
2022-02-27 17:19:34 +01:00
biwa
47a12d9424
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
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MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
MascaraSnake
5b7f5f734b
Display copy slopes in Visual Mode
2022-01-30 08:05:27 +01:00
biwa
3a4ba32718
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
biwa
6f8d617347
Fixed typos introduced in 78ded20481
.
2022-01-29 18:59:24 +01:00
MascaraSnake
a604d5b382
Display SRB2's mapthing slopes in Visual Mode
2022-01-29 16:23:43 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5
GZDoom game configuration: added ZDRay-specific thing UDMF fields
2022-01-28 20:14:47 +01:00
biwa
6f26bd95e1
GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized
2022-01-26 20:54:49 +01:00
biwa
8536eb1d95
Game configuration: fixed a crash when using enums for universal field definitions
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GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
MascaraSnake
cc2fbe1c4b
Add rudimentary support for SRB2's FOFs to Visual Mode
2022-01-17 20:21:36 +01:00
MascaraSnake
b63aec009b
Add SRB2 config
2022-01-16 11:20:16 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
biwa
d59342ed7f
UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679
2022-01-06 18:46:37 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
5d50279a9e
Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
2021-12-17 17:14:29 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec
GZDoom game configuration: added some missing UDMF fields
2021-12-15 16:50:07 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes ( #668 )
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* Updated the bundled Zandronum ACC with Zan 3.1 changes
* Add Zandronum 3.1 functions and constants to its ACS configuration
* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
ebd7d0c01c
UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
2021-12-10 11:54:22 +01:00
biwa
beacc21d96
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00