Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915)

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Max Waine (Nightdive Studios) 2023-06-24 08:58:11 +01:00 committed by GitHub
parent 14dac24364
commit 8611ecb632
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2 changed files with 39 additions and 0 deletions

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@ -236,6 +236,9 @@ mapformat_udmf
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = true;
// Enables support for individual offsets of upper/middle/lower sidedef textures
localsidedeftextureoffsets = true;
// Enables setting brightness for floor and ceiling independently from each other
distinctfloorandceilingbrightness = true;

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@ -75,6 +75,42 @@ universalfields
type = 2;
default = "";
}
offsetx_top
{
type = 1;
default = 0.0;
}
offsety_bottom
{
type = 1;
default = 0.0;
}
offsetx_bottom
{
type = 1;
default = 0.0;
}
offsetx_mid
{
type = 1;
default = 0.0;
}
offsety_top
{
type = 1;
default = 0.0;
}
offsety_mid
{
type = 1;
default = 0.0;
}
}
thing