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Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915)
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2 changed files with 39 additions and 0 deletions
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@ -236,6 +236,9 @@ mapformat_udmf
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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longtexturenames = true;
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// Enables support for individual offsets of upper/middle/lower sidedef textures
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localsidedeftextureoffsets = true;
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// Enables setting brightness for floor and ceiling independently from each other
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distinctfloorandceilingbrightness = true;
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@ -75,6 +75,42 @@ universalfields
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type = 2;
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default = "";
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}
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offsetx_top
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{
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type = 1;
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default = 0.0;
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}
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offsety_bottom
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{
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type = 1;
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default = 0.0;
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}
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offsetx_bottom
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{
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type = 1;
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default = 0.0;
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}
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offsetx_mid
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{
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type = 1;
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default = 0.0;
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}
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offsety_top
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{
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type = 1;
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default = 0.0;
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}
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offsety_mid
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{
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type = 1;
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default = 0.0;
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}
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}
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thing
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