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Eternity Engine Game Configuration: add UDMF sidedef skew properties (#918)
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@ -111,6 +111,27 @@ universalfields
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type = 1;
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default = 0.0;
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}
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skew_top_type
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{
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type = 16;
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enum = "skew_type_top_bottom";
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default = "none";
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}
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skew_middle_type
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{
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type = 16;
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enum = "skew_type_middle";
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default = "none";
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}
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skew_bottom_type
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{
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type = 16;
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enum = "skew_type_top_bottom";
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default = "none";
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}
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}
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thing
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@ -638,6 +659,22 @@ enums
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5 = "Copy texture and type; trigger model";
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6 = "Copy texture and type; numeric model";
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}
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skew_type_top_bottom
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{
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none = "None";
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front = "Skew to front-sector slope";
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back = "Skew to back-sector slope";
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}
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skew_type_middle
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{
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none = "None";
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front_floor = "Skew to front-sector floor slope";
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front_ceiling = "Skew to front-sector ceiling slope";
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back_floor = "Skew to back-sector floor slope";
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back_ceiling = "Skew to back-sector ceiling slope";
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}
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}
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// Default thing filters
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