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GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851
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@ -343,7 +343,8 @@ universalfields
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4 = "Ceiling levels of front and back sectors are different";
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5 = "3D floor border";
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6 = "Wall with special non-door action";
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7 = "Wall not seen yet";
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7 = "Secret door";
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8 = "Wall not seen yet";
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9 = "Locked door";
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10 = "Intra-level teleporter";
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11 = "Inter-level or game-ending teleporter";
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