mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
Merge branch 'update-config' into 'master'
Update config See merge request STJr/UltimateZoneBuilder!7
This commit is contained in:
commit
e09029c058
5 changed files with 87 additions and 5238 deletions
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@ -70,137 +70,6 @@ common
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}
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}
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mapformat_doom
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{
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// The format interface handles the map data format
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formatinterface = "DoomMapSetIO";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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include("SRB222_misc.cfg", "doommaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs");
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// Default flags for first new thing
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defaultthingflags
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{
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("SRB222_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("SRB222_sectors.cfg", "sectortypes");
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}
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// GENERALISED SECTOR TYPES
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gen_sectortypes
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{
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include("SRB222_sectors.cfg", "gen_sectortypes");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("SRB222_misc.cfg", "linedefflags");
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("SRB222_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("SRB222_linedefs.cfg", "doom");
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}
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// THING FLAGS
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thingflags
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{
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include("SRB222_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("SRB222_misc.cfg", "thingflagstranslation");
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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// THING TYPES
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thingtypes
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{
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include("SRB222_things.cfg", "doom");
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}
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}
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mapformat_udmf
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{
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// The format interface handles the map data format
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File diff suppressed because it is too large
Load diff
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@ -1,24 +1,3 @@
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linedefflags
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{
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1 = "[0] Impassable";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Slope Skew (E1)";
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64 = "[6] Not Climbable";
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128 = "[7] No Midtexture Skew (E2)";
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256 = "[8] Peg Midtexture (E3)";
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512 = "[9] Solid Midtexture (E4)";
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1024 = "[10] Repeat Midtexture (E5)";
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2048 = "[11] Netgame Only";
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4096 = "[12] No Netgame";
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8192 = "[13] Effect 6";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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@ -42,7 +21,6 @@ linedefflagstranslation
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32768 = "transfer";
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}
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linedefflags_udmf
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{
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blocking = "Impassable";
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@ -98,6 +76,8 @@ sectorflags
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zoomtubeend = "Zoom Tube End";
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finishline = "Circuit Finish Line";
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ropehang = "Rope Hang";
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jumpflip = "Flip Gravity on Jump";
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gravityoverride = "Make Reverse Gravity Temporary";
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flipspecial_nofloor = "No Trigger on Floor Touch";
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flipspecial_ceiling = "Trigger on Ceiling Touch";
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triggerspecial_touch = "Trigger on Edge Touch";
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@ -132,6 +112,8 @@ sectorflagscategories
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zoomtubeend = "special";
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finishline = "special";
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ropehang = "special";
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jumpflip = "special";
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gravityoverride = "special";
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flipspecial_nofloor = "trigger";
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flipspecial_ceiling = "trigger";
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triggerspecial_touch = "trigger";
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@ -140,21 +122,12 @@ sectorflagscategories
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triggerline_mobj = "trigger";
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}
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thingflags
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{
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1 = "[1] Extra";
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2 = "[2] Flip";
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4 = "[4] Special";
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8 = "[8] Ambush";
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}
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// THING FLAGS
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thingflags_udmf
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{
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flip = "Flip";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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@ -166,7 +139,6 @@ thingflagstranslation
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8 = "ambush";
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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@ -287,87 +259,6 @@ allowempty = The nodebuilder is allowed to leave this lump empty.
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scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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doommaplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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}
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udmfmaplumpnames
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{
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ZNODES
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}
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// Special linedefs
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speciallinedefs
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{
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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slopeskewflag = 32;
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nomidtextureskewflag = 128;
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repeatmidtextureflag = 1024;
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pegmidtextureflag = 256;
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}
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speciallinedefs_udmf
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{
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soundlinedefflag = "noclimb";
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@ -1,105 +0,0 @@
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sectortypes
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (Anywhere in Sector)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF <deprecated>";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "Trigger Line Ex. (Emerald Check) <deprecated>";
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112 = "Trigger Line Ex. (NiGHTS Mare) <deprecated>";
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128 = "Check for Linedef Executor on FOFs";
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144 = "Egg Capsule";
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160 = "Special Stage Time/Spheres Parameters <deprecated>";
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176 = "Custom Global Gravity <deprecated>";
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1280 = "Speed Pad";
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4096 = "Star Post Activator";
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8192 = "Exit/Special Stage Pit/Return Flag";
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12288 = "CTF Red Team Base";
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16384 = "CTF Blue Team Base";
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20480 = "Fan Sector";
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24576 = "Super Sonic Transform";
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28672 = "Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "Circuit Finish Line";
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45056 = "Rope Hang";
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49152 = "Intangible to the Camera";
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}
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gen_sectortypes
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{
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first
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{
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0 = "Normal";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Tilt)";
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7 = "Death Pit (No Camera Tilt)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (Anywhere in Sector)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF <deprecated>";
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}
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second
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{
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0 = "Normal";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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64 = "Trigger Line Ex. (Anywhere in Sector)";
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80 = "Trigger Line Ex. (Floor Touch)";
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96 = "Trigger Line Ex. (Emerald Check) <deprecated>";
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112 = "Trigger Line Ex. (NiGHTS Mare) <deprecated>";
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128 = "Check for Linedef Executor on FOFs";
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144 = "Egg Capsule";
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160 = "Special Stage Time/Spheres Parameters <deprecated>";
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176 = "Custom Global Gravity <deprecated>";
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}
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third
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{
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0 = "Normal";
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1280 = "Speed Pad";
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}
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fourth
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{
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0 = "Normal";
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4096 = "Star Post Activator";
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8192 = "Exit/Special Stage Pit/Return Flag";
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12288 = "CTF Red Team Base";
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16384 = "CTF Blue Team Base";
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20480 = "Fan Sector";
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24576 = "Super Sonic Transform";
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28672 = "Force Spin";
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32768 = "Zoom Tube Start";
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36864 = "Zoom Tube End";
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40960 = "Circuit Finish Line";
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45056 = "Rope Hang";
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||||
49152 = "Intangible to the Camera";
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue