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Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924)
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2 changed files with 41 additions and 1 deletions
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@ -239,8 +239,12 @@ mapformat_udmf
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// Enables support for individual offsets of upper/middle/lower sidedef textures
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localsidedeftextureoffsets = true;
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// Enables setting brightness for floor and ceiling independently from each other
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// Enables setting brightness for floor, ceiling, and walls independently from each other
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distinctfloorandceilingbrightness = true;
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distinctwallbrightness = true;
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// Enabled setting brightness for upper, middle, and lower sidedef independently from each other
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distinctsidedefpartbrightness = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_udmf_normal";
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@ -112,6 +112,42 @@ universalfields
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default = 0.0;
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}
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light_top
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{
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type = 0;
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default = 0;
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}
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lightabsolute_top
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{
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type = 3;
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default = false;
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}
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light_mid
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{
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type = 0;
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default = 0;
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}
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lightabsolute_mid
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{
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type = 3;
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default = false;
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}
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light_bottom
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{
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type = 0;
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default = 0;
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}
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lightabsolute_bottom
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{
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type = 3;
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default = false;
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}
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skew_top_type
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{
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type = 16;
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