Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924)

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Max Waine (Nightdive Studios) 2023-06-29 19:31:39 +01:00 committed by GitHub
parent 55e2d5a902
commit d5f3eb2997
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 41 additions and 1 deletions

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@ -239,8 +239,12 @@ mapformat_udmf
// Enables support for individual offsets of upper/middle/lower sidedef textures
localsidedeftextureoffsets = true;
// Enables setting brightness for floor and ceiling independently from each other
// Enables setting brightness for floor, ceiling, and walls independently from each other
distinctfloorandceilingbrightness = true;
distinctwallbrightness = true;
// Enabled setting brightness for upper, middle, and lower sidedef independently from each other
distinctsidedefpartbrightness = true;
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";

View file

@ -112,6 +112,42 @@ universalfields
default = 0.0;
}
light_top
{
type = 0;
default = 0;
}
lightabsolute_top
{
type = 3;
default = false;
}
light_mid
{
type = 0;
default = 0;
}
lightabsolute_mid
{
type = 3;
default = false;
}
light_bottom
{
type = 0;
default = 0;
}
lightabsolute_bottom
{
type = 3;
default = false;
}
skew_top_type
{
type = 16;