Commit Graph

1225 Commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV 654cc35482 Mysteriously uncommitted. Fixed. 2004-02-09 04:02:08 +00:00
Ragnvald Maartmann-Moe IV c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie 8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Bill Currie a45981bc6a don't look up the gl functions until after the context has been setup, just
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie 9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV 0e6681a069 Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV 31aca31d17 Warn users if their system doesn't support GL_ATI_pn_triangles. 2004-01-26 03:58:19 +00:00
Ragnvald Maartmann-Moe IV 767b0c61db Fix help for gl_tessellate cvar. 2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie 283d49bd8e first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
Bill Currie e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie 77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie e0567f75cc it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV a87fc16d12 Whitespace. 2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV 067080296c Futureproofing. 2004-01-06 03:38:16 +00:00
Bill Currie 40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV 9dbb8335f6 Fix loading of some sky textures. 2003-12-23 22:24:48 +00:00
Bill Currie e53967b346 --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
Bill Currie 069ee8657f fix a typo that prevented the asm lib getting the correct flags 2003-12-22 19:59:33 +00:00
Ragnvald Maartmann-Moe IV bcf3738c1c Make trails in sw renderers const-friendly. 2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV 1269241612 Make particle effects not mess with stuff they shouldn't. Also fix an
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV 2290ed3d3e l = 64, and taniwha is much happier. 2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV 5686ff51e5 Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV 0205a8a999 Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles. 2003-10-22 01:04:35 +00:00
Ragnvald Maartmann-Moe IV dc84232079 Whitespace, remove misleading .png extension from external conchars loader. 2003-09-20 04:29:42 +00:00
Bill Currie d699926e6f external conchars patch from DrSpliff 2003-09-19 06:22:02 +00:00
Bill Currie 89586e0181 don't flush garbage to the screen on the first render frame 2003-09-05 06:55:12 +00:00
Bill Currie 3a8cfb050e fix alpha blending in 2d mode when 3d has never been rendered 2003-09-05 06:48:03 +00:00
Bill Currie 6b036d14ed in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
Bill Currie 2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie 39ed540979 LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie 8db2660a4c make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie 0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie f7b1196b8d fix the gl stack overflow (and make sure all skybrush surfaces get checked
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie 2c30939891 remove some magic numbers (sloppy coder:P) 2003-08-28 02:24:08 +00:00
Bill Currie 93327cb618 try to fix segfault caused by VID_Shutdown getting called before VID_Init
(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie 415fae8d6b make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV d8068de4fa Commit experimental particle optimization. Reduces random particles from using
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.

It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie 33a57c5a14 win32 compile fixes 2003-08-13 18:17:30 +00:00
Ragnvald Maartmann-Moe IV 9ed8150b85 More particle optimizations. 2003-08-11 20:48:34 +00:00
Bill Currie 7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie b88d275994 fix some warnings 2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV f35b1db291 Fix a potential uninitialized variable segfault taniwha noticed, and optimize
particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie 6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie 184aa7beb0 should be a minor speedup to mono lightmaps 2003-08-07 21:05:58 +00:00
Bill Currie 732a9a80d1 gain about 3 fps (180 to 183) in null-renderer 2003-08-07 19:58:39 +00:00
Bill Currie 6f88e4e343 break out some duplicated code into a function and get the window coords
"properly" (for this mess I'm not sure I'm willing to call code:)
2003-08-04 01:28:30 +00:00
Bill Currie 556a6eae8f fix a misplaced _ 2003-07-27 20:47:36 +00:00
Ragnvald Maartmann-Moe IV 351033e8d8 Move vid_conwidth to con_width, and vid_conheight to con_height. 2003-07-27 20:20:20 +00:00
Bill Currie 6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie 772ad66019 don't need that any more (yay:) 2003-07-15 17:41:31 +00:00
Bill Currie 855fc53709 handle alloca properly 2003-07-09 06:28:09 +00:00
Bill Currie dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Chris Ison 64f74731c5 added vid_fullscreen cvar as a CVAR_ROM. This will change once the renderer is setup to reload textures.
removed -window, -mode, and internal mode table and functions that strictly delt with them.

Rewrote the mode selection part of VID_Init
Altered VID_SetMode and associated functions to use data obtained from VID_Init instead of mode tables.

Also tidied up a little.
2003-06-21 00:17:32 +00:00
Chris Ison bff8a24d12 added -conheight checking 2003-06-21 00:07:59 +00:00
Bill Currie 862e9d89c5 mindhog's fix for 32bpp x11 2003-06-17 03:11:24 +00:00
Chris Ison d720efe1e6 fixed misplacement of menu 2003-06-16 12:31:52 +00:00
Bill Currie 66e2ef1926 fix an uninitialized variable 2003-05-23 17:39:33 +00:00
Bill Currie c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie 6a8469df14 start working on VA support for borked GL libs 2003-05-21 21:53:21 +00:00
Bill Currie ba3601685c wad pics don't have extensions (plugs a buffer underflow hole) 2003-05-16 19:44:25 +00:00
Bill Currie 460c8f7f0f mindHog's qfpython patch. GIB info string event callbacks and a compile fix
for broken x11 headers.
2003-05-16 16:17:24 +00:00
Brian Koropoff dd0332632e Make gcc2 stfu. 2003-05-15 04:37:00 +00:00
Brian Koropoff e2061095a6 Fixed .tga loading for GL targets. SW targets still need work in all
likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV 6763d73f99 Make glError testing static, for now, to shut up compiler warnings. 2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV f6b556a3a1 *beats CVS with the cluebat* 2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV d68b4b6121 \n is nice occasionally. 2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV 28dd1612c3 Clean up glError handling. 2003-05-08 22:16:30 +00:00
Bill Currie 0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie dc9d2c89da fix various sizing issues 2003-05-07 07:10:15 +00:00
Bill Currie a4abf526e8 there's no need to call Con_CheckResize every frame and it's now
detrimental anyway
2003-05-06 18:00:03 +00:00
Bill Currie e732cf591d remove all references to OFS_* from the C code. only the macros in progs.h
use them now
2003-04-22 18:20:15 +00:00
Bill Currie f842d98964 initialize noise1 2003-04-22 01:37:13 +00:00
Bill Currie 905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie 9a40bf2956 get the fix right 2003-04-17 00:25:55 +00:00
Bill Currie 5cb8429f04 bah, cleanup for flex versions :P 2003-04-17 00:14:13 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Brian Koropoff e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie ff577f1175 add a \n to the grab failed message 2003-04-09 16:38:17 +00:00
Bill Currie d3b6fcbd61 revert the inappropriately complicated event code for the simpler version.
even that's not likely to be final
2003-04-08 19:20:48 +00:00
Bill Currie 255a7522bd merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
Bill Currie 35eb866603 kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie fcc069d216 more unused files 2003-04-08 17:47:43 +00:00
Bill Currie 40a73ea5c1 don't need this 2003-04-08 17:32:55 +00:00
Bill Currie 01bff9c79e WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
Bill Currie e483333bbe beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie 6cc7d43b53 make the texture coords in skyvec always 1/2 pixel in from the edge 2003-04-04 07:00:51 +00:00
Bill Currie e00966b319 speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us 2003-04-03 23:09:43 +00:00
Ragnvald Maartmann-Moe IV 8db859b77c Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where. 2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV 6c7701a38b Prevent bad gl_max_size settings from causing buggy drivers to freak out. 2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV 3bfdf0aea3 Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV 88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie aa345faf12 use the window size for the fullscreen view 2003-03-17 05:39:10 +00:00
Bill Currie a8a8792a76 support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie 57a470a88a alpha compile fixes (unused functions) 2003-03-08 07:17:32 +00:00
Bill Currie a8c989969d hopefully better input grabbing state tracking 2003-03-07 22:30:15 +00:00
Bill Currie c731afa957 hopefully fix the input grabbing (and evem more hopefully, without driving
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Ragnvald Maartmann-Moe IV f57eb911cc Another little FIXME. (Cleanup I'll do soon, hopefully) 2003-03-03 19:32:56 +00:00
Ragnvald Maartmann-Moe IV 2000954a2c Whitespace, and a workaround for show_* misplacement. 2003-03-03 19:20:44 +00:00
Bill Currie be728c7b7c Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
2003-02-25 17:19:47 +00:00
Ragnvald Maartmann-Moe IV 1201f615ee Move a test inside function, rather than repeated all over the place. 2003-02-25 06:04:42 +00:00
Ragnvald Maartmann-Moe IV a9c61bb6bf Updated for OpenGL 1.4, plus whitespace. 2003-02-25 05:45:11 +00:00
Ragnvald Maartmann-Moe IV d9ed34a5fb More video mode selection robustness improvements. 2003-02-23 20:21:06 +00:00
Bill Currie 851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00
Bill Currie 6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Brian Koropoff 3c522a83bc Various cleanups and bugfixes. Added proper line number reporting to
errors.  A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Ragnvald Maartmann-Moe IV a34980eda5 Fix easter_egg toggling. 2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV 6d6fade23a Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
Ragnvald Maartmann-Moe IV 646f875a34 Add return value checking for in_grab. Also some dead code removal, dangling comment and white space cleanup. 2003-02-13 19:03:48 +00:00
Bill Currie 53d3252792 don't adjust the system gamma unless the window has focus. also quench an
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
2003-02-13 18:24:30 +00:00
Ragnvald Maartmann-Moe IV af33733ce4 More x86-64 (AMD, not intel IA64, taniwha!) fixes.
Compile problems pointed out by Mike A. Harris. Thanks!
2003-02-12 23:41:20 +00:00
Bill Currie 4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie d86b431860 fix a couple of warnings 2003-02-10 03:19:54 +00:00
Ragnvald Maartmann-Moe IV 83f0901c17 Cleaned up fisheye code which totally ignored QF coding style.
Also attempt to fix an init bug in R_InitFishEyeOnce (add gl_cube_map_capable = false to else).
2003-02-09 19:35:49 +00:00
Ragnvald Maartmann-Moe IV 76eb7917a7 More whitespace. 2003-02-09 10:18:43 +00:00
Ragnvald Maartmann-Moe IV 5466f33dff Whitespace, while I'm in the area... 2003-02-09 10:17:20 +00:00
Ragnvald Maartmann-Moe IV 22641c40fc Make -sgl video mode selection much more robust. Particularly needs testing with voodoo 1 & 2, and on windows.
If you have problems with input grabbing, try `+set vid_fullscreen 1` or `+set in_grab 1` on the command line.
2003-02-09 10:15:20 +00:00
Bill Currie 3ab4eb6545 Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
Bill Currie c103d77157 make SND_ClearBuffer get called directly by Block/UnblockSound and remove
S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie 570a72497f patches from the FreeBSD ports that are still applicable 2003-01-31 18:19:55 +00:00
Bill Currie c788a2ea57 remove a redundant call to S_Init_Cvars and call S_ClearBuffer when sound
is blocked and unblocked.
2003-01-31 17:56:05 +00:00
Brian Koropoff 1668dd5c1a Whoops, missed these. 2003-01-28 22:37:34 +00:00
Ragnvald Maartmann-Moe IV 979ee7b2f8 Fix misleading comment and cvar documentation. 2003-01-28 21:31:55 +00:00
Bill Currie c5eb7d6e94 bring back the screen saver code 2003-01-16 21:44:42 +00:00
Bill Currie d63cde4103 import the GL_ARB_texture_cube_map defines 2003-01-15 18:26:58 +00:00
Bill Currie 0ea15c3f82 sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Ragnvald Maartmann-Moe IV e2d199cfb2 Try to open graphics at desktop bit depth, rather than 8bpp. Might explain some very grainy windows screenshots... 2003-01-12 16:58:31 +00:00
Ragnvald Maartmann-Moe IV 34d4483424 white noise, er space. 2003-01-08 01:46:28 +00:00
Ragnvald Maartmann-Moe IV d2820cd857 Reduce code duplication, kill a function used by only one caller.
Also disables a workaround for "interpolation seams" that I believe to be an old DRI bug. If anyone has skybox (not dome!) seams, try altering the ftc `if 0` to `if 1`.
2003-01-07 22:12:54 +00:00
Bill Currie 9538e009b7 small bit of cleanup 2003-01-07 20:02:30 +00:00
Bill Currie ca720c26a5 blah, forgot about no-asm :P 2003-01-06 19:05:51 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie 6b705adc31 fix a missed libasm -> libvid_asm change 2003-01-04 03:08:32 +00:00
Bill Currie 8a2fbf43a7 alphageek's crosshair patch modified so it's crosshair 3 (need to port this
to the sw renderer's:/)
2003-01-03 03:36:45 +00:00
Bill Currie f75c88b247 work around a gcc (GCC) 3.1 20020420 (prerelease) bug in darwin (ppc?) 2002-12-20 23:49:11 +00:00
Bill Currie dbd5b16883 rename the convenience libs to avoid problems with libx11 vs libX11 on
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie 1130eed85a make the "no mouse" error message a little more informative 2002-12-19 16:58:44 +00:00
Bill Currie a84b6bba5d make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
Bill Currie ee868367d5 we don't currently support scitech's mgl 2002-12-16 21:57:36 +00:00
Bill Currie d332a9f5ae remove useless file 2002-12-16 21:09:25 +00:00
Bill Currie 86ed9e1130 add some missing ()s 2002-12-16 19:39:02 +00:00
Bill Currie 1c4b40c291 similar cleanups to vid_svgalib.c 2002-12-16 19:36:46 +00:00
Bill Currie 80146121dc require an 8 bpp mode 2002-12-16 19:36:14 +00:00
Ragnvald Maartmann-Moe IV 4b32916298 Legibility. Whitespace. Stuff like that. 2002-12-16 19:26:53 +00:00
Bill Currie e381d2a0fc remove vid_mode and the mode description commands 2002-12-16 19:23:41 +00:00
Bill Currie 1311773a90 make -svga mode selection consistent with -x11 etc and also fix the mode
matching algo so it actually works
2002-12-16 18:50:09 +00:00
Ragnvald Maartmann-Moe IV f053f3b70f Whitespace. Grr. 2002-12-16 17:59:45 +00:00
Bill Currie 31969b67ad a couple of missed cleanups from the screen merge 2002-12-12 05:12:09 +00:00
Bill Currie 37c5bb6ec6 merge the bulk of the three screen files into r_screen.c so all common code
is shared.
2002-12-11 17:34:48 +00:00
Bill Currie bf3fa3dc76 remove some dead code and a lot of unnecessary diffs 2002-12-11 16:45:40 +00:00
Bill Currie ca55210c6e remove some redundant steps 2002-12-11 05:46:42 +00:00
Bill Currie 88f7b9ae84 it's rgb, not rbg 2002-12-11 05:33:54 +00:00
Bill Currie 15655c23cd get snaps working properly 2002-12-10 18:24:38 +00:00
Bill Currie c158f0028b fix gl_stub so it works again and also get the gl functions being looked up
properly
2002-12-10 15:30:16 +00:00
Bill Currie 7da551d044 the output is rather mangled but the client no longer crashes 2002-12-10 05:04:30 +00:00
Bill Currie de7299a64f don't crash when doing a remote screenshot 2002-12-09 17:47:12 +00:00
Bill Currie 92ea1de504 apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
Brian Koropoff f1279be1e5 Fixed a segfault with very high resolutions. 2002-11-23 05:47:17 +00:00
Bill Currie ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Bill Currie 6ce0abe536 more alpha compile fixes. Closes: #60 because while it started out for
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Brian Koropoff 0f71b02fd7 Changed the name of GIB builtins from string.length to string::length, etc.
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Bill Currie aa5ad0f0f9 don't use glXGetProcAddressARB to look up the glX functions. hopefully fixes
the nvidea segfault
2002-11-10 23:31:19 +00:00
Bill Currie 498bdcc406 compile fixes for alpha linux 2002-11-10 02:50:42 +00:00
Bill Currie 1dfbf4ba7e win32 compile fixes 2002-11-08 23:13:52 +00:00
Bill Currie 71e95ee26f stop lying about responding to Delete events 2002-11-06 17:09:01 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Brian Koropoff 01a7740f1b Added bind.get builtin that returns the command currently bound to a key.
Fixed gib_builtin.h to include another needed header.
2002-10-25 06:33:16 +00:00
Bill Currie 652907bc58 X overlays crash fix from Vincent Cojot 2002-10-11 21:32:17 +00:00
Bill Currie 9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Ragnvald Maartmann-Moe IV 00b798c5b6 MORE whitespace. Will it never end? 2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV 0b0f9ee371 More whitespace. 2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV ef47bf6e12 gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV b025a4e9aa Wh17e5p@c3! 2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV 0d28f4d63a More whitespace. 2002-10-10 19:32:19 +00:00
Bill Currie 6917d2c1a3 fix a silly pointed out by sixk@ifrance.com 2002-10-05 02:21:44 +00:00
Ragnvald Maartmann-Moe IV 998d68a833 In GL, have `r_speeds 1` display particle count. 2002-10-02 04:15:23 +00:00
Bill Currie 9aa84f4ead case i has 7 visits, not 6 :P 2002-10-02 01:58:29 +00:00
Chris Ison 7c9f1a51ec Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called 2002-09-30 23:16:20 +00:00
Bill Currie 3d668334e6 copy that fix for the other renderers 2002-09-30 21:35:13 +00:00
Bill Currie d7bbe82efd make sure the bottom part of the console gets updated properly if it covers
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie 6a96697080 use int_val instead of value for vid_fullscreen 2002-09-30 03:31:22 +00:00
Bill Currie b0629d24fa handle the new case Despair discovered. 2002-09-23 06:18:48 +00:00
Bill Currie 5189ffeae9 fix software model lighting 2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV a9b16f5de5 Tweak ramp decay on new spark shower. 2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV d6a2b54252 Use ramps for spark showers, so they fade in color as well as alpha.
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV 2a8896d4a1 Grr, what's with cvs today? 2002-09-13 01:08:21 +00:00
Ragnvald Maartmann-Moe IV ca50e1945b Oops. 2002-09-13 00:23:58 +00:00
Bill Currie 899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Bill Currie f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Ragnvald Maartmann-Moe IV c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV 92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Bill Currie 9a577c2233 make the old keyname message a little clearer 2002-08-29 18:56:55 +00:00
Ragnvald Maartmann-Moe IV e7f6930efa Hacky key repeat handling, just like in_x11.c! 2002-08-29 04:00:30 +00:00
Bill Currie e1a9cfb6f0 rename gl_max_vaelements to gl_vaelements_max 2002-08-28 07:44:58 +00:00
Bill Currie a99329eff9 add a cvar to control the maximum vertex array size for buggy drivers.
defaults to 0 (no limit).
2002-08-28 01:35:50 +00:00
Ragnvald Maartmann-Moe IV c1a8a02762 Whitespace. 2002-08-27 19:38:04 +00:00
Bill Currie a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Bill Currie 7f5c99efdc fix -sdl32 crashing on startup (vid_bitdepth init got lost) 2002-08-26 22:43:34 +00:00
Ragnvald Maartmann-Moe IV d11fbc0b5c Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks. 2002-08-26 00:11:16 +00:00
Ragnvald Maartmann-Moe IV ff03367bc2 Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
Ragnvald Maartmann-Moe IV 147f940510 Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
Ragnvald Maartmann-Moe IV 7bf21e20ed Use R_CullSphere for rotated bsp models. 2002-08-23 21:14:43 +00:00
Ragnvald Maartmann-Moe IV aa85219dc4 Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging. 2002-08-23 04:09:00 +00:00
Bill Currie c44ec1993d handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV 9bf3ccd813 SDL-using targets are now aware if the cursor is in the window or not. in_snd_block now works for them.
(Also cursor hiding when in window was fixed for -sgl, already committed)
2002-08-21 06:06:05 +00:00
Ragnvald Maartmann-Moe IV f92c2d8525 Whitespace cleanups and some cruft removal. 2002-08-21 06:00:08 +00:00
Ragnvald Maartmann-Moe IV 9d2e09feee Whitespace. 2002-08-21 05:59:00 +00:00
Bill Currie 84afd9e299 d'oh, dunno why I did 8 bit that way, put /it/ back to the old shared buffer
way because it always worked and it really doesn't need the slowdown.
2002-08-21 05:15:08 +00:00
Bill Currie be75ff490f fix -x11 screenshots and remove some dead code 2002-08-21 04:58:47 +00:00
Bill Currie 09d89a3214 move bi_keys from csqc to pr_keys in targets allowing the server to link
with libQFcsqc (need a new name:P)
2002-08-21 02:25:51 +00:00
Bill Currie 6b559077dc Nuke the screen saver code as it hasn't been needed since we stopped using
dga keyboard input
2002-08-21 02:10:47 +00:00
Ragnvald Maartmann-Moe IV 1489ee8648 Remove old keyboard/mouse grabber cruft. 2002-08-21 01:55:31 +00:00
Ragnvald Maartmann-Moe IV b96617e935 Some more whitespace, plus stop unconditionally resuming cd audio and sound when focus restored. 2002-08-21 01:40:21 +00:00
Ragnvald Maartmann-Moe IV ee7e3326e0 Merging common SDL video code into context_sdl.c, to make adding SDL features easier. 2002-08-21 00:05:27 +00:00
Ragnvald Maartmann-Moe IV 168915faed Some header cleanup, some whitespace. 2002-08-21 00:04:35 +00:00
Bill Currie 5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie 099e2739b5 various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV c91f1a2aea Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV 32a85e7130 Clipping cleanups.
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie 55cdde81da rename clmodel to model 2002-08-19 04:15:46 +00:00
Bill Currie b1a180b25e move the view model check for min_light into the model loader (checks for
progs/v_*)
2002-08-19 04:05:02 +00:00
Bill Currie 2b1fd8e8c0 fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
Bill Currie 4b1ceb9795 hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV 3b65cbc35d Raorn's SDL_GL_GetProc support. Makes -sgl targets work again, hopefully on windows as well as linux.
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
2002-08-16 07:53:11 +00:00
Bill Currie 1a0cf8d1f4 remove some redundant/incorrect code 2002-08-14 06:28:38 +00:00
Bill Currie 7ed7938b1c get colored lighting working reasonably well 2002-08-14 05:45:50 +00:00
Bill Currie 2abaf27cdc attempt to fix the dark models at centers of dlights 2002-08-12 15:36:52 +00:00
Bill Currie 8e97d6279a first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
Bill Currie 1afd2d95b2 break out the 1 vs 3 lightmap components code into separate functions and
do preliminary support for colored alias model lighting
2002-08-12 04:42:29 +00:00
Bill Currie 7e4e294089 fix the unlit models in full light bug 2002-08-12 02:05:45 +00:00
Bill Currie 4123d74e5e don't segfault when a surface uses the `null' texture (r_notexture_mip) 2002-08-09 06:07:25 +00:00
Ragnvald Maartmann-Moe IV 30012cc753 Fix K_RCTRL handling. 2002-08-08 05:53:58 +00:00
Bill Currie cbde41c669 damnit! 2002-08-08 04:41:41 +00:00
Bill Currie 3baec9e856 clean out the dead mtex code 2002-08-08 04:27:49 +00:00
Bill Currie ca92e5885f part of the macroizing 2002-08-07 18:21:36 +00:00
Ragnvald Maartmann-Moe IV f773e1fa36 Minor alias model rendering speedup. 2002-08-03 07:07:23 +00:00
Ragnvald Maartmann-Moe IV 10c3f91a24 Revert taniwha's broken-radeon workaround. 2002-08-03 07:07:00 +00:00
Bill Currie 9c08f5b169 fix a typo that caused weirdness with the lerping 2002-08-03 06:13:35 +00:00
Chris Ison c6217dc7a7 fix bug where -commands where executed and command buffer could be filled when key repeated 2002-08-03 00:19:41 +00:00
Ragnvald Maartmann-Moe IV 97d6f46f75 Speed up 16bit coord alias models a bit. (only one VectorScale per vertex now) 2002-08-02 18:07:53 +00:00
Bill Currie 2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Bill Currie 4b9382d4a8 nuke GGI_CFLAGS (never set) 2002-07-31 18:51:34 +00:00
Bill Currie ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie 0514d37458 don't accept absurdly large vertex arrays 2002-07-27 16:46:58 +00:00
Bill Currie d04eeb3ba2 get -wgl working again 2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV 587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV 3c7d65a798 Whitespace. 2002-07-25 14:42:41 +00:00
Ragnvald Maartmann-Moe IV 4ed68266ea Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
Bill Currie 51e4cad3fe get Draw_SubImage doing transparencies 2002-07-25 05:04:22 +00:00
Bill Currie 51b189f56a make Draw_SubPic do transparent pics 2002-07-25 04:30:50 +00:00
Bill Currie defcedec49 give access to Draw_SubPic 2002-07-24 21:39:03 +00:00
Ragnvald Maartmann-Moe IV d3fc8c5fb6 No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV 85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV 1f8a1d613f Fix r_particles_nearclip being forced to max. 2002-07-08 00:05:33 +00:00
Ragnvald Maartmann-Moe IV d297c2b3a3 Colormod & alpha for brushmodels, excluding skypoly emittors. 2002-07-07 06:15:36 +00:00
Ragnvald Maartmann-Moe IV edc4e27124 Minor order fixup. 2002-07-07 02:34:48 +00:00
Jeff Teunissen 065ec7ff39 Clean up the "fxMesa" error message so it makes more sense, and so most people
will actually see it if they need it.
2002-07-03 06:31:03 +00:00
Ragnvald Maartmann-Moe IV e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Bill Currie e5d8781150 win32 compile fixes. still have problems with DDActive, but Despair's going
to look at that.
2002-07-02 18:45:50 +00:00
Ragnvald Maartmann-Moe IV a49177c605 Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString. 2002-06-28 17:47:26 +00:00
Bill Currie 1828cbff5a get the type for getProcAddress right 2002-06-28 17:15:49 +00:00
Ragnvald Maartmann-Moe IV 4e467ac8df Whitespace. 2002-06-27 18:50:26 +00:00
Bill Currie e77d730054 windows really sucks 2002-06-27 16:37:16 +00:00
Ragnvald Maartmann-Moe IV fd1ded5c4a Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV e6e11af426 Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work. 2002-06-24 21:35:37 +00:00
Chris Ison 70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV c25cfe6c9e A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug... 2002-06-18 15:40:30 +00:00
Bill Currie 1486c97b8f move the vertex setup and va flushing code into inline functions, killing a
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV 00f5d82a86 Make wizard spike hits visible, plus a couple minor cleanups. 2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV 2a4f2a77fb Whitespace. 2002-06-15 10:52:14 +00:00
Bill Currie b65c96ad99 don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV eaf0f90c2f Undo thinko. 2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV c7432caf2e Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set. 2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV f12af8a3d4 Minor cleanup/optimization of sprite model rendering. 2002-06-14 06:06:38 +00:00
Ragnvald Maartmann-Moe IV 463ac44d9f Minor optimization for shadows, and make translucent objects have shadows matching their alpha. 2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV 942bf55c06 Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL. 2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV 10d7d17fcc Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV 87741d2b90 Tweak r_firecolor to reduce haloing on rocket dlights. 2002-06-12 04:37:33 +00:00
Bill Currie 74597018ec heh, forgot to ifdef the call to R_InitVars 2002-06-10 22:52:13 +00:00
Bill Currie 3551b82a50 compile fix for when vidmode isn't available 2002-06-10 22:30:30 +00:00
Ragnvald Maartmann-Moe IV 9bca381c41 Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer. 2002-06-07 23:38:53 +00:00
Bill Currie ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie 4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV 46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV 0552d31b0b Minor optimization. 2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV 0bce2d0f2e Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go. 2002-06-05 05:56:13 +00:00
Bill Currie b4e8e0750c well, that's one way to confuse anybody
fixes the floating point exception
2002-06-03 07:23:41 +00:00
Brian Koropoff d85a238af2 Modified cmd.c to prepare for more file access functions and changed
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie 381bdb2323 it seems some GL libs can return a null extension list (ie, null pointer) 2002-05-31 03:38:01 +00:00
Bill Currie bebf3f9599 massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00
Bill Currie 7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie f3132162ae speedup r_lightmap_components 3 by ~4.2% in null-render 2002-05-28 03:49:13 +00:00
Bill Currie 101d38bd0c two win32 fixes for gcc 3.1 2002-05-28 03:33:03 +00:00
Bill Currie acdd37b381 this seems to give ~2.9% speed boost to overkill for null-render 2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV 802bcc2762 Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes. 2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV 6c8e2c24aa *grumbles about old gcc* 2002-05-26 07:07:10 +00:00
Brian Koropoff 75ec7de2f5 This better actually fix the lightmap code. 2002-05-25 21:55:34 +00:00
Brian Koropoff ddd96312b1 Removed useless dereferencing. With any luck I understand what despair's
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV b7900a2c43 Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff 11a14c077e Small order-of-operations fix. 2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV 2fe76b39e7 Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code. 2002-05-24 17:12:41 +00:00
Brian Koropoff ee5d0b7a99 Added r_farclip to control the far clipping plane. 2002-05-20 05:11:12 +00:00
Bill Currie 9d59915fdc it's a little hacky, but this might do better with keeping vid_gamma_avail
straight.
2002-05-17 03:17:33 +00:00
Bill Currie 6a5bbf6f0a memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Bill Currie 44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie 44f9700ed2 two spelling correctsions are remove a redundant VectorCopy 2002-04-30 16:37:11 +00:00
Brian Koropoff 942b3c2744 Floating point value of fov is now used. 2002-04-29 22:03:33 +00:00
Bill Currie a1fef28b60 fix the sw32 fov caps so it maches sw and gl 2002-04-29 17:21:52 +00:00
Jeff Teunissen 2711cbbe7c Don't restore gamma if it's never been initialized. :) 2002-04-28 09:03:50 +00:00
Brian Koropoff ff901a312f Added argument-list functions to EXP with trig and inverse trig functions
to start.  More will follow.  Switched to doubles from floats and allowed
numbers with exponents to be parsed properly.  Also changed the number of
significant digits printed to 10.  Changed fov so it is now capped at 1,
not 10.  The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Bill Currie a59e509033 Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported 2002-04-27 00:25:40 +00:00
Bill Currie a5dc496c38 support the printscr key in X 2002-04-27 00:07:47 +00:00
Jeff Teunissen 411ade4ce2 Fix gamma again. Also some minor whitespace and slight code cleanup. 2002-04-26 20:25:01 +00:00
Bill Currie ac73653741 XPutImage returns 0 for success, not error 2002-04-26 18:55:37 +00:00
Bill Currie 89f7604d40 VID_GetGamma neither compiles nor is needed :) 2002-04-25 21:54:07 +00:00
Chris Ison 54ed05e52b changed sig handling to allow for core dumps etc, like x11 and glx 2002-04-25 21:51:47 +00:00
Jeff Teunissen b75d50d088 X11 gamma restoration now works properly for systems with a normal gamma that
uses all three components (red, green, blue).

Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen c877ba7fbd System gamma is now restored properly in X11. 2002-04-25 20:28:15 +00:00
Jeff Teunissen 7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen 5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie da994c16e5 rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.

No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Brian Koropoff 4cb89c69b2 Moved commands from bound keys into a separate buffer, changed the syntax
of for loops to be like that of C, changed math expressions to be
enclosed in #{} instead of #().
2002-04-17 07:05:43 +00:00
Jeff Teunissen a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Chris Ison 347cdc5e33 some small performance optimizations with textures and animations 2002-04-15 03:26:08 +00:00
Bill Currie b4c8546169 add the keyhelp command. think xev 2002-04-13 04:56:00 +00:00
Bill Currie a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie ba9ad15ebd it he's if I understand that Draw_CachePic puts the pic into the cache... 2002-04-10 06:56:25 +00:00
Bill Currie 0855e018dd d'oh, bloody gcc 2.95 builtin prototypes 2002-04-10 01:38:21 +00:00
Bill Currie 15e17acc1c the draw api now uses a `real' qpic_t rather than loading the pic every time 2002-04-09 21:38:41 +00:00
Bill Currie ea9c1fc4ac setenv isn't as portable as one could wish... 2002-04-07 04:45:02 +00:00
Robin Redeker adca50e52b Did further working on the menu code.
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Bill Currie 51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie 180c517771 signal handling improvements 2002-03-13 19:20:57 +00:00
Bill Currie 1d420edcd0 start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
Bill Currie 26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie 009e6346fe now, so long as ulimit allows it, we can always get a core dump. Looks a
little odd:

Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)

but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie 2f62b744fa After an interesting discussion with Lordhavoc, make the GPU do more work in
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie cfb6c1db0a first stab at hardware gamma support for windows. WILL screw up system gamma :) 2002-02-26 00:14:16 +00:00
Bill Currie 29706477d4 gl_driver default is now configurable 2002-02-22 08:55:24 +00:00
Bill Currie 972bd8852b rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie af663488c8 print out the error string when failing to get shared memory 2002-02-13 08:35:46 +00:00
Bill Currie 72bd704d13 BSD compile fixes 2002-01-31 07:37:56 +00:00
Bill Currie 0906ac5694 get the positioning correct for Draw_CenterPic 2002-01-29 18:44:31 +00:00
Bill Currie 750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie 5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie bb82e48ab1 add Draw_String to csqc 2002-01-20 00:03:34 +00:00
Bill Currie 84636f20cb make sure r_progs gets linked in when using the .a lib 2002-01-19 22:53:00 +00:00
Bill Currie 6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie 15e7e35a57 make K_ESCAPE bindable 2002-01-19 02:29:29 +00:00
Bill Currie fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie 10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Chris Ison e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie 9e5c7da8e6 move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith 0dcfc6dfb4 load tga versions of .lmp files if present 2002-01-16 01:59:05 +00:00
Seth Galbraith 9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Bill Currie 9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Seth Galbraith 5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith 7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Bill Currie 6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison 859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison 6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie 96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie 6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie 9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie 72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie 14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV 097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith 0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Seth Galbraith 1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith 42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Bill Currie df947a8843 pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV 07fb841a49 Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
Bill Currie 9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie c68da1f299 o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
    the if (fb) tests.
 o  move the DepthMask setting for modelalpha != 1.0 out of
    GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
    changes.
 o  minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV 29b48c594e More tweaks to joystick code. amp settings have a far greater effect now... 2001-12-30 06:08:24 +00:00
Bill Currie 3cfd2c0a8e make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Ragnvald Maartmann-Moe IV c523671606 Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces... 2001-12-28 18:02:33 +00:00
Bill Currie 0f2f58754b this is just causing confusion. if we ever need it, it's still in cvs 2001-12-21 22:39:14 +00:00
Bill Currie ee9ed0c395 minor cleanups 2001-12-21 21:52:03 +00:00
Bill Currie 7f9e5755fb go back to my clever code (with the bug fixed this time:P). Hey, if it's
still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie 168d3aa308 tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
Bill Currie 825b02ad87 minor speedup to skybox loading ;) 2001-12-21 06:07:30 +00:00
Ragnvald Maartmann-Moe IV 010ca032a5 Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie ec44f037c1 remove the obsolete z buffer prototype code 2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV 018481b1ac Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV e78bdb3ea6 Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie 5d643c2483 tiny optimisation to GL_GetAliasFrameVerts 2001-12-18 05:50:57 +00:00
Chris Ison 73f9c3aaa5 some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Chris Ison 1c26723864 changed int to an unsigned int 2001-12-17 23:41:58 +00:00
Chris Ison db71398238 removed row and col usage from Draw_Character 2001-12-17 23:10:00 +00:00
Bill Currie 9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie b3843f7f5b draw.h:
remove dead Draw_TransPic prototype
draw.c:
	really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie 52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Ragnvald Maartmann-Moe IV 20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV 43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV 29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie 9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie 4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Ragnvald Maartmann-Moe IV dea0a2c08d Whitespace. 2001-11-25 08:00:16 +00:00
Bill Currie 1cdf7fa55f clean up the math for id skys a little. doesn't fix the sillyness, but that's
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV 4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV 405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV 2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Bill Currie 8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie 61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie 7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison 3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie bc95116825 fix a defined but not used warning 2001-11-20 23:22:19 +00:00
Ragnvald Maartmann-Moe IV 3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie 5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Bill Currie 025d520522 remove some dead code 2001-11-20 04:48:04 +00:00
Bill Currie 4c628d0c04 fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
Bill Currie 46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Chris Ison 5c26b54697 remove smoke I added thismorning 2001-11-15 23:36:14 +00:00
Chris Ison 0e5262c2ea colored explosion smoke 2001-11-15 20:53:23 +00:00
Bill Currie 267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison 8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie e91180cccf this should take care of wildcode's 8 bit issues 2001-11-14 16:36:42 +00:00
Bill Currie 50f2d46398 various cleanups 2001-11-12 20:58:06 +00:00