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initialize noise1
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@ -132,6 +132,7 @@ GDT_InitSmokeParticleTexture (void)
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float dx, dy2;
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int x, y, c;
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memset (noise1, 0, sizeof (noise1));
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noise_plasma (&noise1[0][0], 32);
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noise_diamondsquare (&noise2[0][0], 32, 4);
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for (y = 0; y < 32; y++) {
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