mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-17 22:50:51 +00:00
make the two normals arrays consistent
This commit is contained in:
parent
cf93f5f65e
commit
415fae8d6b
2 changed files with 545 additions and 547 deletions
1086
include/anorm_dots.h
1086
include/anorm_dots.h
File diff suppressed because it is too large
Load diff
|
@ -84,9 +84,9 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = {
|
|||
|
||||
// precalculated dot products for quantized angles
|
||||
#define SHADEDOT_QUANT 16
|
||||
float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
|
||||
#include "anorm_dots.h"
|
||||
;
|
||||
float r_avertexnormal_dots[SHADEDOT_QUANT][256] = {
|
||||
#include "anorm_dots.h"
|
||||
};
|
||||
|
||||
vec3_t shadevector;
|
||||
|
||||
|
|
Loading…
Reference in a new issue