Commit graph

670 commits

Author SHA1 Message Date
Forest Hale
0793a90813 Dynamic lighting fixes. (relative bmodel lighting, mainly) 2000-06-30 22:26:11 +00:00
Forest Hale
e73700f4e8 Fix for minor bug in (unused) transparent model rendering. 2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7 fix a parse error LordHavoc missed 2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f Forgot to commit lightning fix. (oops) 2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6 fix jumping' sky. I forgot to add s' to the pole tex coords 2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8 Fix for invisible gun and lightning. (cleanup after Endy) 2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c Fix for .lit support. (fixes black wall bug, oops) 2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634 Fixed Mod_ExtraData crash. (oops) 2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f Removed Endy's broken protocol enhancements. 2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961 Another fix for R_MarkLights crash. (oops again) 2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02 Fix for immediate R_MarkLights crash. (oops) 2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b Fix for TimeRefresh. (oops) 2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec GL cleanup. (cleanup after Endy mainly) 2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb And I missed the other one ... 2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad taniwha forgot a ; ... 2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4 took me a while to realise the skydome starts at the equator, not a pole.
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7 Massive dynamic light speedup. 2000-06-29 23:27:03 +00:00
Forest Hale
177652d724 Fix for white particles bug. (cleanup after Endy) 2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a Fixed .lit file (colored lighting) support. 2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439 we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf Revamp the software particle rendering loop. Seems to work well. 2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c Fixed the GL water texture problem.. 2000-06-28 23:11:52 +00:00
Jeff Teunissen
b41f21f7eb Argh...looks like I fucked it up. All fixed. 2000-06-28 15:37:16 +00:00
Zephaniah E. Hull
016f682389 R_RecursiveWorldNode from DP, speed improvement.. 2000-06-26 19:56:09 +00:00
Zephaniah E. Hull
8e64d0d3cc Fixed the signal handling for x11 targets, specificly -x11..
(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale
cbd8135196 Minor win32 cleanup, now compiles in MSVC 4. 2000-06-26 12:27:03 +00:00
Bill Currie
d75f6944c1 make XRaiseWindow happen unconditionally. Should help with qf not always
getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
09af993795 source/gl_rsurf.c:
removed commented out line
source/in_x11.c:
	re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af Fix for bmodel relative lighting in R_AddDynamicLights. 2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d Readability improvements and minor speedup in R_AddDynamicLights. 2000-06-26 07:42:29 +00:00
Joseph Carter
39dcc9fdf3 The "Save Endy's Life" commit
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
3a43cea3b7 Again, patched for colormod and other extend bits. 2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0 Patched for QSG Standard 2 (Extend Protocol).
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Jeff Teunissen
f6ec000127 configure.in: Fix typo preventing detection of vga.h.
source/r_part.c: Clarity fix.
2000-06-24 22:28:06 +00:00
Bill Currie
f67e48fb95 put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted 2000-06-24 08:31:38 +00:00
James Brown
244b7d0859 Byebye, evil makefiles. 2000-06-24 08:20:59 +00:00
Bill Currie
ee44cd05e6 source/gl_rsurf.c:
put lightmaps back to 256
configure.in:
	give us a --enable-profile
2000-06-24 06:19:24 +00:00
James Brown
3a77f62a33 Fixing the console build enviroment. 2000-06-24 05:57:11 +00:00
Joseph Carter
d182c83842 When you change gamedirs, cachepics (such as your conback) will be reloaded
in GL..  Please test this extensively, I _think_ the tempfile loader is
smart enough to handle what I'm doing properly.  If it's not, we'll have
to fix a slight memory leak.
2000-06-23 18:36:59 +00:00
Dabb
13ce6fc2b8 Removed gl_test.c. 2000-06-23 09:56:38 +00:00
Joseph Carter
957068392d It is now possible to use 32bpp textures. It's not currently possible to
load them.  That comes later.
2000-06-23 08:43:32 +00:00
Joseph Carter
8a40786b66 Removed gl_test.c 2000-06-22 13:02:23 +00:00
Bill Currie
381891e7e4 bring knghtbrd's 1000 screenshot patch over from oldtree. 2000-06-22 11:56:08 +00:00
Bill Currie
abbe2c19f3 seems I keep forgetting to update this :( 2000-06-22 11:15:50 +00:00
Bill Currie
5c0eb38c1b alpha doesn't do anything useful for flames, so remove it. 2000-06-22 08:02:36 +00:00
Zephaniah E. Hull
4f8cabf049 Small syntax cleanup in cmd.h.
Reworking of extension handling in -3dfx..
Support for changing the 3dfx dithering mode, if the extension is supported.
(Extension is /not/ in upstream mesa yet.)
2000-06-21 16:24:17 +00:00
Joseph Carter
2693901bd1 gl_particles added - disable it to make particles not happen 2000-06-20 15:31:29 +00:00
Bill Currie
f703748ee7 fix GL_BLEND issues. servers me right for blind code copying :/ 2000-06-20 11:04:54 +00:00
Bill Currie
2530186c5e make r_firecolor more forgiving for old config files. prints a warning if the
old second alpha parameter is given, but accepts the other args.
2000-06-19 23:12:55 +00:00
Bill Currie
8d67ac3784 oops :/ 2000-06-19 23:02:33 +00:00
Bill Currie
70b3327d77 gl client now builds again (thanks knghtbrd;) 2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046 gl_fires/r_firecolor patch. Software client still builds and runs correctly,
but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f Solution for stufftext problem 2000-06-18 14:24:19 +00:00
Anton E. Gavrilov
02e48af08f Nothing really important 2000-06-18 12:38:37 +00:00
Anton E. Gavrilov
a006a341cb Swapped the meaning of cl_chatmode 1 and cl_chatmode 2 for consistency reasons 2000-06-17 23:24:53 +00:00
Dabb
88389e4076 Borland C++ makefile for win32 server. 2000-06-17 13:53:19 +00:00
Joseph Carter
32b13fb303 gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Joseph Carter
6d62a506b2 Dabb, try this... 2000-06-17 12:37:28 +00:00
Bill Currie
ee3f88d57d add format checking to our printf style functions and correct the consequences
of this.
2000-06-17 12:27:59 +00:00
Dabb
811744c473 Makefiles for Borland C++. 2000-06-17 11:58:11 +00:00
Bill Currie
18a9900b21 merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a revert Endy's HL changes. Sorry endy but what would you rather have: HL
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
d2a2fbf6cb cmd.c - use (var = Cvar_FindVar(buf)) != 0 instead of (var = Cvar_FindVar(buf))
cvar.c - include strings.h for AIX
gl_warp.c - remove unneeded skytexturenum variable
2000-06-12 06:14:00 +00:00
Bill Currie
0ebebb9bdb fix a gcc warning. I hope this is what the original coder intended (looks like
it).
2000-06-12 02:50:59 +00:00
Dabb
c5c51a2839 fullsbar defaults true now, so changing command line option (win32) -fullsbar -> -nofullsbar 2000-06-11 08:55:40 +00:00
Dabb
3cc97ab304 Added extern. 2000-06-11 08:10:46 +00:00
James Brown
1d1529cb4b Sky & warning fixes. 2000-06-11 04:44:19 +00:00
Thad Ward
dd81394eb0 turned on -Werror for VC++ 2000-06-11 04:19:50 +00:00
Anton E. Gavrilov
b9acf19025 stricmp, strnicmp ---> strcasecmp, strncasecmp 2000-06-11 03:47:11 +00:00
Anton E. Gavrilov
092e377dc1 Add $-expansion code. 2000-06-11 02:57:08 +00:00
Anton E. Gavrilov
b5a2d30444 CVAR_FIXME cleanup 2000-06-11 00:23:13 +00:00
Anton E. Gavrilov
7f5c4e4148 Make command and cvar completion case-insensitive. 2000-06-11 00:05:45 +00:00
Zephaniah E. Hull
b8a92f28dc Newtree compiles again, no promices that it will work though..
I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
Thad Ward
ac8d74e741 added hl_wad.c and hl_bsp.c to the gl project 2000-06-10 16:40:04 +00:00
James Brown
3b337ab41d Fixed 'skybug' 2000-06-10 09:40:12 +00:00
James Brown
a495278595 Fixed automake makefile for hl_*.c 2000-06-10 03:48:25 +00:00
James Brown
125dc1252b Fixed server. Whoot. :) 2000-06-10 03:46:40 +00:00
James Brown
1501c63997 Um. Fixed the server so it won't bomb loading Half-Life maps. 2000-06-10 03:43:18 +00:00
James Brown
957873f3bb Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :) 2000-06-10 03:36:28 +00:00
Anton E. Gavrilov
9ad4192af2 ooops 2000-06-10 00:26:21 +00:00
Anton E. Gavrilov
a1982a0f75 CVAR_FIXME cleanup. 2000-06-10 00:23:56 +00:00
Anton E. Gavrilov
df980b44a1 CVAR_FIXME cleanup 2000-06-09 23:37:39 +00:00
Joseph Carter
6168fcebcc Proper cache checking for textures - thanks to LordHavoc for the fast and
cheap crc (which isn't a real crc, but does the job)
2000-06-09 22:28:08 +00:00
Joseph Carter
a4243ac120 added -3dfx 2000-06-09 21:36:53 +00:00
Joseph Carter
3287c0e38b ARB multitexture for glx, wgl, and 3dfx targets 2000-06-09 21:34:21 +00:00
Zephaniah E. Hull
53b2cafae8 We have -3dfx again, took me a hour or two to do it.. 2000-06-09 20:15:08 +00:00
Anton E. Gavrilov
3644a3056e host_frametime --> sv_frametime for server;
CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
5096ce59c3 Rename V_CalcRoll to SV_CalcRoll;
CVAR_FIXME cleanup.
2000-06-09 19:06:50 +00:00
Anton E. Gavrilov
538e021faf Remove the stupid CVAR_NONE & CVAR_USERINFO's;
CVAR_FIXME cleanup.
2000-06-09 18:58:19 +00:00
Anton E. Gavrilov
39b83b626b Rename client_state_t to sv_client_state_t;
client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Anton E. Gavrilov
1139c87959 Remove master_adr;
Kill the stupid CVAR_SERVERINFO's.
2000-06-09 18:27:20 +00:00
Jeff Teunissen
d7d581e546 Fix inverted lightmap problem. 2000-06-07 07:23:23 +00:00
Joseph Carter
0b893de220 Doh! 2000-06-06 11:34:50 +00:00
Thad Ward
f0953267ed remove model.c from the gl builds 2000-06-05 19:51:36 +00:00
Joseph Carter
c1f7cef497 GLX now supports EXT_multitexture if you've got it, one more step
toward real ARB_multitexture.
2000-06-05 12:22:22 +00:00
Joseph Carter
a3e32e213e Draw_Character -> Draw_Character8
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8

You know what this means right?  Draw_*16 is coming soon.  Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df Multitexture for GLX, sortof. It's useless to you unless you've got
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!)  Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Jeff Teunissen
6c2ae3cb47 Increase the effective radius of dynamic lights in GL. 2000-06-04 12:56:28 +00:00
Dabb
d5d4036334 fullsbardraw defaults to TRUE now. Sbar needs to be drawn on each frame. Gotta remove unneeded stuffs lateron... 2000-06-04 12:42:38 +00:00
Joseph Carter
207857733a removing a glFinish 2000-06-04 11:20:51 +00:00
Joseph Carter
1cb3f49391 May fix Dabb's statusbar problem 2000-06-04 10:53:01 +00:00
Dabb
54fecba24b Reverse my goofup - I need coffee!-) 2000-06-04 09:40:06 +00:00
Dabb
2508ef4264 Added extern to gammatable. Table is "stored" in r_view.c 2000-06-04 09:30:49 +00:00
Dabb
59f1871a16 Someone forgot to define some ints...fixed. 2000-06-04 09:18:48 +00:00
Joseph Carter
77d084e425 missed this before 2000-06-04 01:12:07 +00:00
Joseph Carter
accc15a82e non-skybox skies were overbrighting, fixed 2000-06-03 22:47:05 +00:00
Joseph Carter
19afb34084 This adds multitexture for win32 back into the game. 2000-06-03 22:32:53 +00:00
Joseph Carter
8d08bc4d86 This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:

Win32 thing..  If you don't free textures explicitly, you can cause a
problem with nVidia drivers.

Colored lighting is now RGB instead of RGBA.  The alpha is kinda pointless
on a lightmap and the effect's not all that great.  Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality.  This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.

All glColor*'s are now half of what they used to be, except where they
aren't.  If that doesn't make sense, don't worry.  If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that..  (More below)

glDisable (GL_BLEND) is now a thing of the GL_PAST.  As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on.  This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!

Win32 issue..  Even though we check for multitexture, we currently don't
use it.  Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway.  I also wanted to
get rid of some duplicated code.  Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work.  Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.

LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers!  It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color.  You've gotta see this to know what I'm
talking about.  That's why the glColor*'s are halved in most places.  The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.


A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was.  That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost.  Even if there's not, the code in
this commit DOUBLED MY FPS COUNT.  Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!

Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
Joseph Carter
76d586a081 a little debugging code for the intermission weirdness 2000-06-03 18:56:52 +00:00
Joseph Carter
d3a9357080 Remember to ./bootstrap with this update - doesn't seem to happen for you
when you compile..

model.c has been stuffed wholesale into gl_model.c..  It's also no longer
common source.  Now it's a server and software thing.  This is needed so
GL model/map code can do things that software loading can't and server
loading shouldn't.
2000-06-03 12:15:49 +00:00
Loring Holden
63dccb8968 in_x11.c - always define in_dgamouse, so it can be false when there is no DGA
quakefs.c - include strings.h for strcasecmp() under AIX
2000-06-01 03:37:48 +00:00
Marcus Sundberg
77c92b8334 Added MME sound support. 2000-05-31 22:51:11 +00:00
Marcus Sundberg
4565fd57c7 Fix compilation without DGA. 2000-05-31 22:50:40 +00:00
Marcus Sundberg
ab2e606eb6 Need <string.h> here. 2000-05-31 22:49:53 +00:00
Marcus Sundberg
5555a5339f 64-bit fix 2000-05-31 22:49:17 +00:00
Joseph Carter
73bdee6f6f erf, not ready for that yet, that's why it was commented 2000-05-31 18:29:34 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Dan Olson
de18dc1c84 Added maplist command. The function was in, but it was never registered. 2000-05-31 14:16:08 +00:00
Joseph Carter
38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22 some oldtree cruft for rogue/hipnotic removed (we'll support them in a
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)

fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Joseph Carter
91e380d3b3 New cvars (oldtree console effects)
gl_conalpha - 0.6, 1 to disable alpha
	gl_conspin - 0, anything else causes it to spin at that speed
	gl_constretch - 0, 1 to stretch console instead of sliding it
2000-05-29 10:16:04 +00:00
Joseph Carter
c3649a242a I feel stupid now, typo fixed 2000-05-28 11:09:59 +00:00
Jeff Teunissen
b3a542bb15 Fix typo in configure.in, add cd_audio.c to EXTRA_* for DOS. 2000-05-28 01:44:31 +00:00
Joseph Carter
ef1c6be3df New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
Some minor changes to DGA code I couldn't be bothered to back out before
I committed.  They don't hurt anything, but they don't really improve
matters much either.  The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal.  I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
2d0932e00e Configuration stuff. include/win32/version.h is now Autoconfiscated (but
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).

configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Dan Olson
8973cc4dd3 borked GPL header. 2000-05-26 17:19:16 +00:00
Joseph Carter
81fd7c2277 DGA seems to work... Something done recently by someone (loring or bill)
caused Voodoo3 users to get a black mouse cursor that kept getting warped
to the center of the screen..  It was rather ugly and hard to play.  So
I added DGA.  That made the mouse cursor blue and stay where it was.  So
I moved the XGrabPointer to after the XWarpPointer, problem seems to be
fixed.  I hope this works for someone other than me.  =p
2000-05-26 12:32:45 +00:00
Joseph Carter
beb6472cd5 Sorry about that, unused vars commented out 2000-05-26 04:19:46 +00:00
Loring Holden
5b094c2aa1 Reapply changes - this time tested w/ svga under Linux 2000-05-26 03:55:27 +00:00
Joseph Carter
c9d579b1b5 if (0) is evil. If you're going to comment it out, comment it out or use
something like #if 0!
2000-05-26 03:40:22 +00:00
Bill Currie
0bd4043ca4 revert lsh's checkins. They broke newtree for everybody but him. 2000-05-25 09:48:21 +00:00
Loring Holden
8005c0d25e I got this tree to build under Solaris, AIX, IRIX, & Linux.
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
2000-05-25 06:14:56 +00:00
Bill Currie
0ad3e80422 move the non configure defines to after ifdef USE_INTEL_ASM for non as/ non intel systems 2000-05-25 06:14:47 +00:00
Bill Currie
43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Joseph Carter
08ae0f5305 New cvar: gl_colorlights, default 1 for GL_RBGA lightmaps, set to 0 for
GL_LUMINANCE lightmaps.  This is a CVAR_ROM.
2000-05-25 04:16:41 +00:00
Brian Koropoff
ab1aadfe64 Segfault fixed. Yes, I know I'm stupid ;P 2000-05-25 03:57:25 +00:00
Dan Olson
af98ae5fa5 Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b Explosions are temporarily PURPLE, deal with it.
Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Jeff Teunissen
eb38ab097c configure.in: clean up final configuration report.
cl_main.c, cl_slist.c: Make server listing expand ~
2000-05-24 22:36:59 +00:00
Jeff Teunissen
dc42c03c5b The proper solution to fs_sharepath and fs_userpath. 2000-05-24 20:03:49 +00:00
Thad Ward
b5e36c7149 commit changes for dabb, since he's having trouble with sourceforge:
win32 requires a call to setmode(), since it doesn't seem to do the mode change in fdopen properly.
also removed some "z" modes, since someone forgot to when removing the Qfile stuffs
2000-05-24 19:19:08 +00:00
Anton E. Gavrilov
4acb725dec Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
Joseph Carter
43e49ccd73 Skyboxes are now rendered always behind everything else. 2000-05-24 09:42:28 +00:00
Bill Currie
1cee02c55c avoid mutually exclusive options causing long Makefile.in lines:
simplify the logic
2000-05-24 07:29:16 +00:00
Bill Currie
b1da890046 alsa sound support is alive and kicking 2000-05-24 06:52:19 +00:00
Joseph Carter
28d0df55d3 fs_userpath is now . like it SHOULD be. Why? Because despite the unix
way of doing things, every single person who has tried newtree reports it
as "broken" because it can't find their pak files.

Least surprise.
2000-05-24 05:47:58 +00:00
Bill Currie
c8182eb2fd fixe the "failed to load sky 1" message 2000-05-24 05:12:54 +00:00
Bill Currie
1d4f3155b8 fix a core dump on premature exit 2000-05-24 04:45:35 +00:00
Jeff Teunissen
a45cefb3e0 Cvar fixups... 2000-05-24 02:07:53 +00:00
Bill Currie
e98edd5f5f revert back to using f* for file io. I hope this fixes the catapult, but I wouldn't be suprised if it doesn't. 2000-05-23 22:43:36 +00:00
Bill Currie
b26d6672ae fix what the previous checkin broke:) thanks for the suggestion, Deek. 2000-05-23 21:37:55 +00:00
Bill Currie
92009aae22 bah, turns out COM_CreatePath was designed that way. my bad :/ 2000-05-23 21:29:47 +00:00
Jeff Teunissen
fd11d81788 GL fixes, partial Q{open,close,read,write,getc} -> f* 2000-05-23 17:05:34 +00:00
Jeff Teunissen
db453a4b15 Cvar fixes. 2000-05-23 17:01:12 +00:00
Jeff Teunissen
347289ec56 Menu fixes: use Cvar_SetValue() for menu options. 2000-05-23 16:59:25 +00:00
Jeff Teunissen
7bbb9963cc s/HAS_/HAVE_/g 2000-05-23 16:57:12 +00:00
Bill Currie
fd35f176ba re-enable autoexec.cfg running on gamedir (defaults to off. need to put set cl_autexec either in quakeforge.conf or on the command line) 2000-05-23 11:29:15 +00:00
Bill Currie
d7f0ffef60 forgot to rename some SendKeyEvents functions 2000-05-23 09:52:17 +00:00
Bill Currie
d14e18e42f remove the aliasing of _windowed_mouse as in_grab isn't used as a name in this tree 2000-05-23 09:15:51 +00:00
Bill Currie
d30edea236 CVAR_ROM now works
provide Cvar_SetROM to get past it. if this proves unnecessary, nuke it :)
provide setrom command: sets the CVAR_ROM flag on a cvar
2000-05-23 08:33:30 +00:00
Bill Currie
290c2f9c0f +set_vidfullscreen is 95% working for -x11 and -glx. only remaining known problem is mouse grabbing. 2000-05-23 07:33:03 +00:00
Jeff Teunissen
7df8031c9c menu.c: change "help" to "menu_help" to get rid of error on startup.
Add cvs2cl to repository.
2000-05-23 07:29:02 +00:00
Bill Currie
3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
Bill Currie
8ff75f94dc fix some problems with directories being created in the wrong places or not at all (caused by fs_userpath not being used when it should) 2000-05-23 01:44:20 +00:00
Bill Currie
91a47e083c remove redundant gamedir stuff 2000-05-22 23:43:52 +00:00
Joseph Carter
cb04fd6496 fix the +gamedir problem and fix my QFile removal 2000-05-22 21:32:14 +00:00
Joseph Carter
3d59dfed98 Before I can fix the (MANY!) problems with newtree, I have to fix the
little problem of mixed QFile and FILE.  Since we're not using ZLib in
this tree, QFile makes no real sense.  That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
f29bc45b50 Here it is. No more lockups :) Please don't kill me 2000-05-22 13:29:20 +00:00
Bill Currie
2d640a28ff forgot to bring these fixes over from OT 2000-05-22 12:43:20 +00:00
Jeff Teunissen
eecba96fe3 Change version number back to 0.1.99pre2 for public test cycle, fix bug in
-ggi
2000-05-22 12:10:10 +00:00
Anton E. Gavrilov
a73a779486 Console editing stuff 2000-05-22 09:24:07 +00:00
Bill Currie
3b1fad05a4 fix a compile error 2000-05-22 08:32:51 +00:00
Anton E. Gavrilov
c3cc61bb94 Added K_CAPSLOCK and KP_* keys support for windows targets 2000-05-22 07:59:30 +00:00
Joseph Carter
33a60edde1 oops 2000-05-22 07:49:33 +00:00
Joseph Carter
e9463e2db9 pretty much finishes source/* 2000-05-22 07:46:47 +00:00
Jeff Teunissen
adcb479d77 Makefile updates for win32 targets 2000-05-22 07:32:00 +00:00
Anton E. Gavrilov
778b77c394 CL_ClearStates now generates key up event for each key that is down.
CVAR_FIXME cleanup.
2000-05-22 07:20:00 +00:00
Joseph Carter
fa7a4882ac *sigh* 2000-05-22 07:10:16 +00:00
Thad Ward
1cb980a02e removed a silly #else case on an ifdef 2000-05-22 07:07:01 +00:00
Anton E. Gavrilov
c6abe56fd1 Client jump prediction fix;
CVAR_FIXME cleanup.
2000-05-22 07:03:41 +00:00
Joseph Carter
87f6b96eb6 GPL thingy 2000-05-22 06:58:14 +00:00
Joseph Carter
7b1b82a16b C done 2000-05-22 06:46:35 +00:00
Jeff Teunissen
aeca63df3c win32 fixes. 2000-05-22 06:37:26 +00:00
Thad Ward
baa3a9e1d6 removed gl_test.c from the client vc project... 2000-05-22 06:36:33 +00:00
Jeff Teunissen
89cdc06e0e Updated checklist, configure.in (0.2.0), cvar.c 2000-05-22 05:51:05 +00:00
Bill Currie
ea1386f190 fixes for __attribute__((format)) (I'll commit that /after/ release) and freelook 2000-05-22 05:47:14 +00:00
Anton E. Gavrilov
aec65c68a2 Execution of autoexec.cfg on gamedir change is temporarily disabled 2000-05-22 05:00:44 +00:00
Anton E. Gavrilov
a454cf411f Add prediction for current player's effects 2000-05-22 04:54:06 +00:00
Anton E. Gavrilov
4167d8913c Replace "WinQuake" window header with PROGRAM (---> "QuakeForge") 2000-05-22 04:43:32 +00:00
Anton E. Gavrilov
f8604f0735 sys_sleep is 8 by default now;
CVAR_FIXME cleanup
2000-05-22 04:19:49 +00:00
Jeff Teunissen
9ffa5f9e1d Make gas shut up about indirect jumps without * 2000-05-22 03:41:14 +00:00
Jeff Teunissen
ad03ff24de gl_vidlinux: DIE DIE DIE!
cvar.c: use va() for Cvar_SetValue
r_view.c: cvar cleanups
sirf8.S: whitespace
2000-05-22 03:27:00 +00:00
Anton E. Gavrilov
a955b34f46 freelook cvar support 2000-05-22 03:15:30 +00:00
Anton E. Gavrilov
2b42f07798 quakefs.h now defines fs_userpath and fs_sharepath 2000-05-22 01:37:19 +00:00
Anton E. Gavrilov
bc37d46f5b Add #include "draw.h";
CVAR_FIXME cleanup.
2000-05-22 01:05:57 +00:00
Anton E. Gavrilov
a7c238d27c Project files update due to common.c split 2000-05-22 00:52:13 +00:00
Anton E. Gavrilov
f070fecc94 Include string.h/strings.h to avoid memcpy() warning 2000-05-21 23:07:22 +00:00
Jeff Teunissen
d5f18435ec Misc. fixes. bound() is now defined, make dist works properly it seems,
missed a basepath/userpath, and fixed up the menu.
2000-05-21 23:01:36 +00:00
Bill Currie
cc5e8e2b59 build.[ch] -> buildnum.[ch] related fixes 2000-05-21 22:39:28 +00:00
Anton E. Gavrilov
0f656e5f44 build.c is buildnum.c now 2000-05-21 22:13:01 +00:00
Anton E. Gavrilov
e9551b80d8 build.c must die. build_number counts from 22.12.99 now 2000-05-21 22:07:02 +00:00
Marcus Sundberg
d2ee6e3995 Made gamma CVAR_ARCHIVE. 2000-05-21 21:41:04 +00:00
Marcus Sundberg
c6c333c3ee Changed basepath -> userpath 2000-05-21 21:39:53 +00:00
Anton E. Gavrilov
cee2729230 MSVC doesn't have this file 2000-05-21 21:16:01 +00:00
Jeff Teunissen
c40d97b99c s/fs_basedir/fs_userdir/g 2000-05-21 20:28:44 +00:00
Anton E. Gavrilov
dedb64fc98 build.c must die 2000-05-21 20:28:20 +00:00
Brian Koropoff
d9da49c2a9 The server address book now uses a linked list. I had some issues merging this with some of taniwha's changes, so it may not be perfect. Please test it. 2000-05-21 20:14:09 +00:00
Marcus Sundberg
a1c3030387 Updated old QuakeForge cruft to newtree style. Include win32/fnmatch.h if we don't have fnmatch.h 2000-05-21 20:10:49 +00:00
Marcus Sundberg
28b417ecb9 Added fnmatch.c to Win32 system files. 2000-05-21 20:00:53 +00:00
Marcus Sundberg
42605dc63e Moved svs definition to sys_win/unix.c as both the client and server need it. 2000-05-21 19:59:44 +00:00
Marcus Sundberg
126ce0c067 Fixed includes. 2000-05-21 18:40:10 +00:00
Danne
de1c00194f Headerfile addons for win32 2000-05-21 12:51:42 +00:00
Danne
a920dc69e8 Q_atoi -> atoi + headerfile addons. 2000-05-21 12:50:06 +00:00
Danne
5da01d2b9b Removing extra line - uh 2000-05-21 12:40:05 +00:00
Danne
c0f3a85970 Fixing missing headers for win32 - this one caused nasty crash :-) 2000-05-21 12:39:18 +00:00
Danne
c88a6fcccd Header fixups for win32 2000-05-21 11:32:35 +00:00
Danne
bb43135968 Needed by win32 targets 2000-05-21 11:31:59 +00:00
Danne
6ed6543fef Header file addons & Q_atoi -> atoi changes for WIN32 2000-05-21 11:28:37 +00:00
Bill Currie
5f3c129314 fix a segfault cause by cmd line parsing 2000-05-21 10:21:08 +00:00
Bill Currie
3594de9738 command line now overrides what's in the config file 2000-05-21 10:08:27 +00:00
Danne
1c81f61d0d Fixups for new header stuff. 2000-05-21 09:59:00 +00:00
Bill Currie
848bfe1ce6 fix make dist 2000-05-21 09:58:14 +00:00
Bill Currie
ce25c13a65 command line and config file parsing ala OT 2000-05-21 09:49:25 +00:00
Joseph Carter
925cb60afa fix GGI 2000-05-21 09:36:35 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Joseph Carter
e471c785d8 Need GL_MODULATE for Draw_AlphaPic under Mesa... 2000-05-21 08:18:00 +00:00
Bill Currie
3bcb4ed046 is_server being true for the clients doesn't help make the protocol work :)
That's why the client couldn't connect to the server: it was using the server's
version of the protocol.
2000-05-21 07:19:41 +00:00
Marcus Sundberg
9d4db93b27 Added sound and CD configuration.
Compile system, sound and CD drivers into libraries which we link against.
Now Mingw32 compilation works.
2000-05-21 00:15:03 +00:00
Marcus Sundberg
84ff3a3c1b Fixed mingw32 warnings. 2000-05-21 00:08:27 +00:00
Marcus Sundberg
3e560f5cfd Mingw32 seems to need INITGUID defined. 2000-05-20 22:33:42 +00:00
Marcus Sundberg
f1edd57186 Move Sys_Init after Cvar_Init. 2000-05-20 22:13:45 +00:00
Danne
cba34a7572 sprintf -> snprintf 2000-05-20 10:30:09 +00:00
Danne
37e42f35c6 sprintf -> snprintf, vsprintf -> vsnprintf 2000-05-20 10:27:34 +00:00
Bill Currie
68ca31e417 port in q* from OT, and split of other things in prep for removing common.*
The use of these files isn't being committed just yet.
2000-05-20 09:42:02 +00:00
Danne
46a2fffe15 sprintf -> snprintf 2000-05-20 08:23:41 +00:00
James Brown
fa06af16e4 Movetype_ppush stuff, take 1 2000-05-20 05:59:34 +00:00
Joseph Carter
f52c47388d SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
James Brown
b2a8652d33 My stuff. :P 2000-05-20 04:48:51 +00:00
Marcus Sundberg
88701b5038 Added MGL target. 2000-05-20 03:27:04 +00:00
Marcus Sundberg
735ace6c0c Fixed warnings. 2000-05-20 03:25:47 +00:00
Marcus Sundberg
e31f9fa9cd Moved vid_win.c -> vid_mgl.c, and fix lots of warnings. 2000-05-20 03:24:57 +00:00
Marcus Sundberg
52867ce15d Moved sys_unix.c and sys_linux.c into sys_linux.c, cl_sys_unix.c and
sv_sys_unix.c.
2000-05-20 02:00:28 +00:00
Marcus Sundberg
c7d068a829 Fix warning in MSVC++. 2000-05-20 01:47:54 +00:00
Marcus Sundberg
acc0d2c5b8 Fixed up system driver selection.
Made qf-server compile with Mingw32.
2000-05-20 01:15:14 +00:00
Marcus Sundberg
e5a8b1dfab Fix waring about unused var. 2000-05-20 01:00:59 +00:00