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https://git.code.sf.net/p/quake/newtree
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Add #include "draw.h";
CVAR_FIXME cleanup.
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1 changed files with 7 additions and 59 deletions
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@ -42,6 +42,7 @@
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#include "qargs.h"
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#include "cmd.h"
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#include "qendian.h"
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#include "draw.h"
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#define MAX_MODE_LIST 30
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#define VID_ROW_SIZE 3
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@ -121,8 +122,6 @@ HDC maindc;
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glvert_t glv;
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/* cvar_t gl_ztrick = {"gl_ztrick","1"};
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CVAR_FIXME */
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cvar_t *gl_ztrick;
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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@ -160,37 +159,15 @@ qboolean gl_mtexable = false;
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//====================================
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/* cvar_t vid_mode = {"vid_mode","0", false};
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CVAR_FIXME */
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cvar_t *vid_mode;
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// Note that 0 is MODE_WINDOWED
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/* cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
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CVAR_FIXME */
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cvar_t *_vid_default_mode;
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// Note that 3 is MODE_FULLSCREEN_DEFAULT
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/* cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
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CVAR_FIXME */
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cvar_t *_vid_default_mode_win;
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/* cvar_t vid_wait = {"vid_wait","0"};
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CVAR_FIXME */
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cvar_t *vid_wait;
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/* cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
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CVAR_FIXME */
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cvar_t *vid_nopageflip;
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/* cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
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CVAR_FIXME */
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cvar_t *_vid_wait_override;
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/* cvar_t vid_config_x = {"vid_config_x","800", true};
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CVAR_FIXME */
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cvar_t *vid_config_x;
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/* cvar_t vid_config_y = {"vid_config_y","600", true};
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CVAR_FIXME */
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cvar_t *vid_config_y;
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/* cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
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CVAR_FIXME */
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cvar_t *vid_stretch_by_2;
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/* cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
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CVAR_FIXME */
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cvar_t *_windowed_mouse;
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int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
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@ -449,8 +426,6 @@ int VID_SetMode (int modenum, unsigned char *palette)
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// Set either the fullscreen or windowed mode
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if (modelist[modenum].type == MS_WINDOWED)
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{
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/* if (_windowed_mouse.value && key_dest == key_game)
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CVAR_FIXME */
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if (_windowed_mouse->value && key_dest == key_game)
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{
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stat = VID_SetWindowedMode(modenum);
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@ -711,8 +686,6 @@ GL_BeginRendering
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*/
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void GL_BeginRendering (int *x, int *y, int *width, int *height)
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{
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/* extern cvar_t gl_clear;
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CVAR_FIXME */
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extern cvar_t *gl_clear;
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*x = *y = 0;
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@ -734,8 +707,6 @@ void GL_EndRendering (void)
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// handle the mouse state when windowed if that's changed
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if (modestate == MS_WINDOWED)
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{
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/* if (!_windowed_mouse.value) {
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CVAR_FIXME */
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if (!_windowed_mouse->value) {
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if (windowed_mouse) {
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IN_DeactivateMouse ();
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@ -1045,8 +1016,6 @@ void AppActivate(BOOL fActive, BOOL minimize)
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ShowWindow(mainwindow, SW_SHOWNORMAL);
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}
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}
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/* else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
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CVAR_FIXME */
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else if ((modestate == MS_WINDOWED) && _windowed_mouse->value && key_dest == key_game)
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{
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IN_ActivateMouse ();
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@ -1065,8 +1034,6 @@ void AppActivate(BOOL fActive, BOOL minimize)
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vid_wassuspended = true;
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}
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}
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/* else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
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CVAR_FIXME */
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else if ((modestate == MS_WINDOWED) && _windowed_mouse->value)
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{
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IN_DeactivateMouse ();
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@ -1645,38 +1612,19 @@ void VID_Init (unsigned char *palette)
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memset(&devmode, 0, sizeof(devmode));
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/* Cvar_RegisterVariable (&vid_mode);
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CVAR_FIXME */
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// Note that 0 is MODE_WINDOWED
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vid_mode = Cvar_Get("vid_mode", "0", CVAR_NONE, "None");
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/* Cvar_RegisterVariable (&vid_wait);
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CVAR_FIXME */
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vid_wait = Cvar_Get("vid_wait", "0", CVAR_NONE, "None");
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/* Cvar_RegisterVariable (&vid_nopageflip);
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CVAR_FIXME */
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vid_nopageflip = Cvar_Get("vid_nopageflip", "0", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&_vid_wait_override);
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CVAR_FIXME */
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_vid_wait_override = Cvar_Get("_vid_wait_override", "0", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&_vid_default_mode);
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CVAR_FIXME */
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_vid_default_mode = Cvar_Get("_vid_default_mode", "0", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&_vid_default_mode_win);
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CVAR_FIXME */
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// Note that 3 is MODE_FULLSCREEN_DEFAULT
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_vid_default_mode_win = Cvar_Get("_vid_default_mode_win", "3", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&vid_config_x);
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CVAR_FIXME */
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vid_wait = Cvar_Get("vid_wait", "0", CVAR_NONE, "None");
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vid_nopageflip = Cvar_Get("vid_nopageflip", "0", CVAR_ARCHIVE, "None");
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_vid_wait_override = Cvar_Get("_vid_wait_override", "0", CVAR_ARCHIVE, "None");
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vid_config_x = Cvar_Get("vid_config_x", "800", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&vid_config_y);
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CVAR_FIXME */
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vid_config_y = Cvar_Get("vid_config_y", "600", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&vid_stretch_by_2);
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CVAR_FIXME */
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vid_stretch_by_2 = Cvar_Get("vid_stretch_by_2", "1", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&_windowed_mouse);
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CVAR_FIXME */
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_windowed_mouse = Cvar_Get("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
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/* Cvar_RegisterVariable (&gl_ztrick);
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CVAR_FIXME */
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gl_ztrick = Cvar_Get("gl_ztrick", "1", CVAR_NONE, "None");
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Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
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