Add prediction for current player's effects

This commit is contained in:
Anton E. Gavrilov 2000-05-22 04:54:06 +00:00
parent 6175d2e7bf
commit a454cf411f

View file

@ -833,6 +833,7 @@ void CL_LinkPlayers (void)
int msec;
frame_t *frame;
int oldphysent;
vec3_t org;
playertime = realtime - cls.latency + 0.02;
if (playertime > realtime)
@ -848,19 +849,23 @@ void CL_LinkPlayers (void)
// FIXME: Use a findvar or something for gl_flashblend --KB
// spawn light flashes, even ones coming from invisible objects
/* if (!gl_flashblend.value || j != cl.playernum) {
CVAR_FIXME */
if (!gl_flashblend->value || j != cl.playernum) {
if (j == cl.playernum) {
VectorCopy (cl.simorg, org);
} else
VectorCopy (state->origin, org);
if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 3);
CL_NewDlight (j, org[0], org[1], org[2], 200 + (rand()&31), 0.1, 3);
else if (state->effects & EF_BLUE)
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 1);
CL_NewDlight (j, org[0], org[1], org[2], 200 + (rand()&31), 0.1, 1);
else if (state->effects & EF_RED)
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 2);
CL_NewDlight (j, org[0], org[1], org[2], 200 + (rand()&31), 0.1, 2);
else if (state->effects & EF_BRIGHTLIGHT)
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2] + 16, 400 + (rand()&31), 0.1, 0);
CL_NewDlight (j, org[0], org[1], org[2] + 16, 400 + (rand()&31), 0.1, 0);
else if (state->effects & EF_DIMLIGHT)
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 0);
CL_NewDlight (j, org[0], org[1], org[2], 200 + (rand()&31), 0.1, 0);
}
// the player object never gets added