Updated old QuakeForge cruft to newtree style. Include win32/fnmatch.h if we don't have fnmatch.h

This commit is contained in:
Marcus Sundberg 2000-05-21 20:10:49 +00:00
parent 28b417ecb9
commit a1c3030387

View file

@ -42,10 +42,8 @@
#include "cvar.h"
#include "commdef.h"
#include "qendian.h"
#if defined(QUAKEWORLD) && defined(SERVERONLY)
#include "common_protocol.h"
#include "info.h"
#include "server.h"
#endif
#include <stdlib.h>
#include <string.h>
@ -56,7 +54,11 @@
#include <fcntl.h>
#include <dirent.h>
#include <fnmatch.h>
#ifdef HAVE_FNMATCH_H
# include <fnmatch.h>
#else
# include "win32/fnmatch.h"
#endif
#ifdef WIN32
#include <io.h>
@ -68,17 +70,31 @@
#include <limits.h>
extern qboolean is_server;
/*
All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
All of Quake's data access is through a hierchal file system, but the
contents of the file system can be transparently merged from several
sources.
The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
only used during filesystem initialization.
The "base directory" is the path to the directory holding the quake.exe
and all game directories. The sys_* files pass this to host_init in
quakeparms_t->basedir. This can be overridden with the "-basedir"
command line parm to allow code debugging in a different directory.
The base directory is only used during filesystem initialization.
The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
The "game directory" is the first tree on the search path and directory
that all generated files (savegames, screenshots, demos, config files)
will be saved to. This can be overridden with the "-game" command line
parameter. The game directory can never be changed while quake is
executing. This is a precacution against having a malicious server
instruct clients to write files over areas they shouldn't.
The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory
specified, when a file is found by the normal search path, it will be mirrored
into the cache directory, then opened there.
The "cache directory" is only used during development to save network
bandwidth, especially over ISDN / T1 lines. If there is a cache directory
specified, when a file is found by the normal search path, it will be
mirrored into the cache directory, then opened there.
*/
/*
@ -540,14 +556,14 @@ COM_LoadFile (char *path, int usehunk)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((byte *)buf)[len] = 0;
#ifndef SERVERONLY
Draw_BeginDisc ();
#endif
if (!is_server) {
Draw_BeginDisc();
}
Qread (h, buf, len);
Qclose (h);
#ifndef SERVERONLY
Draw_EndDisc ();
#endif
if (!is_server) {
Draw_EndDisc();
}
return buf;
}
@ -995,10 +1011,8 @@ COM_Gamedir (char *dir)
if (strcmp (dir, BASEGAME) == 0)
return;
#ifdef QUAKEWORLD
if (strcmp (dir, "qw") == 0)
return;
#endif
COM_AddGameDirectory (dir);
}
@ -1037,9 +1051,11 @@ void COM_Gamedir_f (void)
}
COM_Gamedir (dir);
#if defined(QUAKEWORLD) && defined(SERVERONLY)
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
#endif
if (is_server) {
Info_SetValueForStarKey (svs.info, "*gamedir", dir,
MAX_SERVERINFO_STRING);
}
}
/*
@ -1048,10 +1064,6 @@ void COM_Gamedir_f (void)
void
COM_InitFilesystem ( void )
{
#ifdef UQUAKE
int i;
#endif
fs_basepath = Cvar_Get ("fs_basepath", FS_USERPATH, CVAR_ROM,
"the location of your game directories");
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH,
@ -1067,13 +1079,7 @@ COM_InitFilesystem ( void )
if (rogue)
COM_AddGameDirectory ("rogue");
#ifdef QUAKEWORLD
COM_AddGameDirectory ("qw");
#elif UQUAKE
i = COM_CheckParm ("-game");
if (i && i < com_argc-1)
COM_AddGameDirectory (com_argv[i+1]);
#endif
// any set gamedirs will be freed up to here
com_base_searchpaths = com_searchpaths;