Execution of autoexec.cfg on gamedir change is temporarily disabled

This commit is contained in:
Anton E. Gavrilov 2000-05-22 05:00:44 +00:00
parent a454cf411f
commit aec65c68a2

View file

@ -584,15 +584,29 @@ void CL_ParseServerData (void)
//ZOID--run the autoexec.cfg in the gamedir
//if it exists
if (cflag) {
snprintf (fn, sizeof(fn), "%s/%s", com_gamedir, "config.cfg");
int cl_warncmd_val = cl_warncmd->value;
snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "config.cfg");
if ((f = Qopen(fn, "r")) != NULL) {
Qclose(f);
Cbuf_AddText ("cl_warncmd 0\n");
Cbuf_AddText("exec config.cfg\n");
Cbuf_AddText("exec frontend.cfg\n");
Cbuf_AddText("exec autoexec.cfg\n");
Cbuf_AddText ("cl_warncmd 1\n");
Cbuf_AddText ("exec config.cfg\n");
}
snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "frontend.cfg");
if ((f = Qopen(fn, "r")) != NULL) {
Qclose(f);
Cbuf_AddText ("cl_warncmd 0\n");
Cbuf_AddText ("exec frontend.cfg\n");
}
/* if (cl_autoexec->value) {
snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "autoexec.cfg");
if ((f = Qopen(fn, "r")) != NULL) {
Qclose(f);
Cbuf_AddText ("cl_warncmd 0\n");
Cbuf_AddText ("exec autoexec.cfg\n");
}
} */
snprintf(fn,sizeof(fn), "cl_warncmd %d\n", cl_warncmd_val);
Cbuf_AddText(fn);
}
// parse player slot, high bit means spectator