terminx
ddd8b7e5bb
Cheap fix for load game menu crash
...
git-svn-id: https://svn.eduke32.com/eduke32@6957 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:34:03 +00:00
terminx
c5054af778
Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
...
git-svn-id: https://svn.eduke32.com/eduke32@6956 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:33:57 +00:00
hendricks266
0a7f148a8b
Create P_GetOverheadPal() and restore the DOS definition of it.
...
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color
I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:11 +00:00
hendricks266
5cf6c2110c
Factor out P_GetKneePal().
...
git-svn-id: https://svn.eduke32.com/eduke32@6954 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:08 +00:00
hendricks266
e14d92a2af
Clean up variables in overhead map player sprite draw code.
...
git-svn-id: https://svn.eduke32.com/eduke32@6953 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:05 +00:00
hendricks266
1839427f0d
Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
...
git-svn-id: https://svn.eduke32.com/eduke32@6952 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:02 +00:00
hendricks266
d1ea5176ff
Fix -Wformat-overflow warnings
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git-svn-id: https://svn.eduke32.com/eduke32@6951 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:59 +00:00
hendricks266
cc999ff883
Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
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git-svn-id: https://svn.eduke32.com/eduke32@6950 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:56 +00:00
hendricks266
104bdb131b
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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git-svn-id: https://svn.eduke32.com/eduke32@6949 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:53 +00:00
hendricks266
142b97b9fb
Fix variable capitalization in Dependencies.mak files
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git-svn-id: https://svn.eduke32.com/eduke32@6946 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:42 +00:00
terminx
89cfe15d64
Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
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git-svn-id: https://svn.eduke32.com/eduke32@6944 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:13 +00:00
terminx
a9db35a808
CON_SWITCH maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@6943 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:08 +00:00
terminx
b2e788b7e9
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
terminx
1cfe23b348
Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
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git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:17:57 +00:00
pogokeen
8f579cbd09
menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
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git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
...
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
terminx
16cdad6bca
Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
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git-svn-id: https://svn.eduke32.com/eduke32@6935 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:25 +00:00
terminx
ba7340ca47
Reduce default snd_numvoices to 64 and reduce max to 128
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git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
terminx
983781b56d
Fix issue with viewing the player sprite through a security camera
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git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx
e1a532a15d
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
f873b551a8
Fix building with winlayer
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git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
58132c2353
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
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git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen
e75e8cc4aa
astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
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git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
terminx
725d556bc4
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
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git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx
fb301ddae7
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx
2c80af8c12
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
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git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx
0dd623a7fe
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
9c313158e8
Rework SE26 movement to function more like SE14 than SE24
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git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx
66dadaaa71
Fix issues with running the game fullscreen on Windows 10 with high DPI setups
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git-svn-id: https://svn.eduke32.com/eduke32@6909 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:59 +00:00
terminx
326af0d062
Fix SFLAG_WAKEUPBADGUYS
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git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
hendricks266
5629f4f433
Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
...
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
...
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49
CON: Factor out the parsing of gamearray names.
...
git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266
a442c4f7bf
CON: Remix resizearray in the following ways:
...
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.
git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1
CON: Implement the copy command for GAMEARRAY_BOOLEAN.
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git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403
CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
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git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266
749d79dcdd
Fix the vertical position of the level stats when using the original mini-HUD.
...
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
terminx
d2e4823feb
Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
...
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
18a289d762
CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
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git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen
712646f713
actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
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git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266
7c7b8f62a9
CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
...
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.
git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266
6cb29c820c
sdlmusic: Slight cosmetic cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266
b5caf1cd1e
sdlmusic: Implement graceful playback failure
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git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266
03f2cdd9b3
Fix MIDI playback on non-Windows platforms
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git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen
e87b6b902f
G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
...
git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
38e3784549
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
...
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen
3ad44df555
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
...
git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
hendricks266
9db0358472
Amend r6870 and r6871 to only apply in WW2GI mode.
...
git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00
terminx
a6c41df404
Revert r6870
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git-svn-id: https://svn.eduke32.com/eduke32@6879 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-07 17:08:54 +00:00
terminx
dcdf3b79b2
Ignore cache size setting in .cfg if the value is less than the hard-coded default
...
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx
bbae62868a
Very light sound cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:37 +00:00
terminx
2e45801d43
Add quick save and quick load to the keyboard configuration menu
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git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266
00d1c5fc5b
Bump the default cache size to 96 MiB.
...
git-svn-id: https://svn.eduke32.com/eduke32@6875 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 06:05:56 +00:00
hendricks266
d31ae817f1
Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
...
This fixes the absent sound issues in WWII GI.
git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266
6688860ef7
WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
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git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266
58f5b34143
Fix some printf warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266
b3bd2e686c
WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
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git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266
e9aa30ceee
WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
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git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266
1d75fa13a4
WWII GI: Fix mistakes in our version of the weapon display code.
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git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266
aba749c3bd
WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
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git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266
2ae24e56f2
Fix some inaccuracies to the released versions of NAM and WWII GI.
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*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar
Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!
git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266
e36607fd88
NAM: Fix the M16's autoaim.
...
Reported by Little Tijn.
git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx
5b20947da6
Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
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git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx
2b80de8a8c
Mapster32: in tile selector, make backspace set palette to 0
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git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx
a075f8e22b
Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
...
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx
a407661354
Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
...
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx
b932485a1d
macOS build fix
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git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69
Readability improvements for gamestructures.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx
21c9f6dd7e
Use references in some gamevar stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
30e1659214
Oops, I made a fuck
...
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx
70b03fd608
This is probably faster
...
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx
4551b276a1
MSVC warning fix
...
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx
daa033d56a
Replace sound callback mutex with atomic operation
...
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx
f952a77c9e
Sound code tweaks
...
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx
461561d2d0
Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
...
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx
87d19d5cde
More function name shit
...
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3
Function names
...
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81
More function name cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f
Continuing the quest for clearer function names
...
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f
Engine function name cleanup round 2
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git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
hendricks266
6eeb14a12f
CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045
CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
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git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen
c11adbb0d4
Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
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git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
4dabba7bb6
Oh hey I fucked something up... again... :D
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git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
7d0249b9ee
I don't know if this is actually better or not but it feels like it should be
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git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx
260fb278d9
EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
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git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
bcd5e48c8c
EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
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git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
ad75d09d57
Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
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git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx
55a436651a
Remove a couple of unnecessary calls to S_ClearSoundLocks()
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git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx
6cd5baf5c7
Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
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git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx
6acd592ae2
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
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git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx
34525aa853
Standalone build warning fix
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git-svn-id: https://svn.eduke32.com/eduke32@6806 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:23 +00:00
terminx
23471fdf0a
Build fixes, oops
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git-svn-id: https://svn.eduke32.com/eduke32@6805 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 21:06:07 +00:00
terminx
316db0ee5e
Guards
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git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx
5214bc68dc
More EDUKE32_STANDALONE guards
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git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00
terminx
61215ef0ba
Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
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git-svn-id: https://svn.eduke32.com/eduke32@6800 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:55 +00:00
terminx
d10dcd971c
More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
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git-svn-id: https://svn.eduke32.com/eduke32@6799 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:48 +00:00
terminx
d9b24b8f5c
#ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
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git-svn-id: https://svn.eduke32.com/eduke32@6798 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:44 +00:00
terminx
f978ba0d07
Optimize A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@6796 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:33 +00:00
terminx
3f47f2fccb
Redundant return
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git-svn-id: https://svn.eduke32.com/eduke32@6795 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:28 +00:00
terminx
aba97eb6a9
Fix hitradius performance when affecting tons of walls
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git-svn-id: https://svn.eduke32.com/eduke32@6793 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:17 +00:00
terminx
bb8ceefa95
Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:11 +00:00
terminx
4b4994b99a
Save/load cache1d size from config
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git-svn-id: https://svn.eduke32.com/eduke32@6791 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:05 +00:00
terminx
fbf1d6ae08
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@6790 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 21:59:59 +00:00
pogokeen
136dd514e1
Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.
git-svn-id: https://svn.eduke32.com/eduke32@6789 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 21:41:02 +00:00
pogokeen
337a07ab75
menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1
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git-svn-id: https://svn.eduke32.com/eduke32@6787 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:36 +00:00
pogokeen
b61ade4b66
menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set
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git-svn-id: https://svn.eduke32.com/eduke32@6786 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:33 +00:00
pogokeen
c1d7d1bfe0
Fix console background disappearing intermittently
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git-svn-id: https://svn.eduke32.com/eduke32@6785 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:30 +00:00
hendricks266
a3586ffc20
MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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git-svn-id: https://svn.eduke32.com/eduke32@6783 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:57 +00:00
hendricks266
eee1fd6e2c
MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
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git-svn-id: https://svn.eduke32.com/eduke32@6782 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:54 +00:00
hendricks266
9d2eb4e076
Don't apply weapon shade interpolation to the shrinker/expander crystal at all.
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git-svn-id: https://svn.eduke32.com/eduke32@6779 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:41 +00:00
hendricks266
084d363364
Replace individual developer email addresses in error messages
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git-svn-id: https://svn.eduke32.com/eduke32@6778 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:36 +00:00
pogokeen
a364b7bbfd
Polymost palette-indexed texture rendering
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git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
hendricks266
f19607daa8
Fix build
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git-svn-id: https://svn.eduke32.com/eduke32@6775 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 06:44:27 +00:00
terminx
18b9113c50
Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
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No, really.
git-svn-id: https://svn.eduke32.com/eduke32@6774 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:10 +00:00
terminx
be5cf71c83
Remove 144 fps option from the menu, because it doesn't work right
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git-svn-id: https://svn.eduke32.com/eduke32@6772 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:43:33 +00:00
hendricks266
928ce686a6
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.
New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.
CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.
Use of EVENT_DAMAGEHPLANE is hereby discouraged.
Patch from Striker, based on work by Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:10 +00:00
hendricks266
01606bb6fb
Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).
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git-svn-id: https://svn.eduke32.com/eduke32@6769 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:01 +00:00
hendricks266
a250f69a20
Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6767 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 07:53:02 +00:00
hendricks266
ed38f0a75d
CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6766 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 01:19:27 +00:00
hendricks266
1460dec6d8
In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing
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git-svn-id: https://svn.eduke32.com/eduke32@6761 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-11 03:47:11 +00:00
hendricks266
f21d36403f
Fix save deletion in the load menu not closing the verification prompt appropriately.
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While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.
git-svn-id: https://svn.eduke32.com/eduke32@6756 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 02:51:28 +00:00
terminx
ae0b6e87be
Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6754 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:11 +00:00
terminx
8b80937424
CSV format for CON timing output
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git-svn-id: https://svn.eduke32.com/eduke32@6753 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:05 +00:00
hendricks266
9e0c1277ba
Remove " Settings" from user profile folders on Windows
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git-svn-id: https://svn.eduke32.com/eduke32@6752 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:52 +00:00
hendricks266
6895ca0fc0
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6751 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:48 +00:00
hendricks266
328fec27fb
Add verification screens for deleting saves
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git-svn-id: https://svn.eduke32.com/eduke32@6750 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:45 +00:00
hendricks266
10d67bdf9e
Menus: "Clean Up Obsolete Saves"
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git-svn-id: https://svn.eduke32.com/eduke32@6749 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:41 +00:00
hendricks266
d3882d2c2c
Autosave culling
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git-svn-id: https://svn.eduke32.com/eduke32@6748 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:36 +00:00
hendricks266
210df6f92d
Saves: Make the save filename counter automatically take the highest number present so as to not fill in gaps (which would make sorting inaccurate)
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git-svn-id: https://svn.eduke32.com/eduke32@6747 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:32 +00:00
hendricks266
d04d0128e3
ReadSaveGameHeaders at start and close
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git-svn-id: https://svn.eduke32.com/eduke32@6746 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:28 +00:00
hendricks266
867b4db1a0
Menus: Delete key in save/load game menu
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git-svn-id: https://svn.eduke32.com/eduke32@6745 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:25 +00:00
hendricks266
8019d8f6f0
Saves: Sort saves Z-A by filename and internally preserve the names of ones deemed unfit to display
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git-svn-id: https://svn.eduke32.com/eduke32@6744 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:21 +00:00
hendricks266
b437636528
Saves: implement isAutoSave for headers
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git-svn-id: https://svn.eduke32.com/eduke32@6743 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:17 +00:00
hendricks266
b80501b2c2
Menus: Add "Save Setup" menu, currently for standalone builds only
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git-svn-id: https://svn.eduke32.com/eduke32@6742 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:12 +00:00
hendricks266
3d8e1afba9
Saves: Add userbyteversion to savegame header and userdef
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git-svn-id: https://svn.eduke32.com/eduke32@6741 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:07 +00:00
hendricks266
4c48a848a3
Saves: Overload ptrsize as a bitfield
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git-svn-id: https://svn.eduke32.com/eduke32@6740 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:02 +00:00
hendricks266
f4ba85b600
Saves: Change header string to "E32SAVEGAME" (but still accept "EDuke32SAVE")
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git-svn-id: https://svn.eduke32.com/eduke32@6739 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:58 +00:00
hendricks266
4158aa802a
Improve r6723. Adds EVENT_LASTWEAPON.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
6e7cc1878a
Improve CON perf tracking's ability to determine actor names
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git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
terminx
a22394db8d
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623
Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
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git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
b99aaf0438
Truncate instead of round when returning avel and horz from getinput
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git-svn-id: https://svn.eduke32.com/eduke32@6734 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:01:55 +00:00
terminx
8e8892aa3a
And we'll put a happy little int16_t right over here
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git-svn-id: https://svn.eduke32.com/eduke32@6733 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 05:41:11 +00:00
terminx
dfa5c0d712
Missed files from last commit
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git-svn-id: https://svn.eduke32.com/eduke32@6732 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:23:58 +00:00
terminx
48270bfb9c
q16avel/q16horz
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git-svn-id: https://svn.eduke32.com/eduke32@6731 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:52 +00:00
terminx
d9722401ed
Store configuration data in AppData on Windows in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6730 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:46 +00:00
terminx
aca16910d0
Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@6729 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:41 +00:00
terminx
0e0de77439
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6728 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:37 +00:00
terminx
3b6bb3b7a3
Fix up CON to work with Q16.16 values
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git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx
a76750df55
Q16.16 for player angle, too
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git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3
Use Q16.16 fixed point for player horiz
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git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26
Add gamefunc for switching to your last used weapon
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git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
ea391a9b83
Re-allow negative hitags on crack sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@6722 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:17 +00:00
hendricks266
cd5b23e855
Perform CON_SAVE after a frame is drawn
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git-svn-id: https://svn.eduke32.com/eduke32@6721 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:11 +00:00
hendricks266
9c23735d98
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6720 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:07 +00:00
hendricks266
821814fe32
Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6719 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:04 +00:00
hendricks266
a1f3ec8c63
Menus: Allow mouse axis scale to go to zero.
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git-svn-id: https://svn.eduke32.com/eduke32@6718 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:24:59 +00:00
hendricks266
ab3c4366e4
Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
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git-svn-id: https://svn.eduke32.com/eduke32@6717 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 08:22:55 +00:00
hendricks266
478165f00c
Fix "too many sprites spawned" check
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git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 06:37:16 +00:00
hendricks266
1adf766fac
Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6715 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:56 +00:00
hendricks266
293491644f
1. Fix translucency in the mouse cursor.
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2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:52 +00:00
hendricks266
920ec3f6a2
Fix the position of the notch when scaling the slidebar with the mouse.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6713 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:48 +00:00
terminx
1c342e0bde
Reduce max volume to prevent audio clipping
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git-svn-id: https://svn.eduke32.com/eduke32@6711 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 15:21:01 +00:00
hendricks266
de272d0d00
Hide the joystick menu instead of disabling it.
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git-svn-id: https://svn.eduke32.com/eduke32@6710 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 01:11:47 +00:00
pogokeen
94b2fc68af
astub.cpp: only call GL functions if we are in a GL mode
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git-svn-id: https://svn.eduke32.com/eduke32@6709 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 00:52:28 +00:00
hendricks266
3a14b405a2
Clean up order of UserdefsLabels[].
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Bump BYTEVERSION.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6707 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:05 +00:00
hendricks266
4f17a26061
New userdef structure "return"
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This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.
The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2
Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
9878d0c322
Revise the userdef code to accept multiple values.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266
e26760b6af
Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.
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git-svn-id: https://svn.eduke32.com/eduke32@6704 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:52 +00:00
hendricks266
9deeb94f06
Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.
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(Also remove a redundant call to the screenshot function.)
git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:48 +00:00
hendricks266
d155564975
Menus: Improve text position over save/load screenshots.
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git-svn-id: https://svn.eduke32.com/eduke32@6702 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:44 +00:00
hendricks266
5bb5612cba
Menus: Don't allow loading previous version saves.
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git-svn-id: https://svn.eduke32.com/eduke32@6701 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:40 +00:00
hendricks266
6f7313a46a
Fix whitespace issues
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git-svn-id: https://svn.eduke32.com/eduke32@6700 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:36 +00:00
hendricks266
dfffa5a9c5
Clear userquotes when returning to the menu.
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git-svn-id: https://svn.eduke32.com/eduke32@6699 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:31 +00:00
pogokeen
cb9ee858bf
menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option
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Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix
git-svn-id: https://svn.eduke32.com/eduke32@6697 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:09 +00:00
hendricks266
3117dcf006
Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
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Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@6694 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:36 +00:00
hendricks266
042c0e9796
Fix the interaction between starttrack and toggling music off.
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git-svn-id: https://svn.eduke32.com/eduke32@6693 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:32 +00:00
hendricks266
aa94f12666
Fix autoaim getting overwritten on load by whatever it was when the save was created.
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git-svn-id: https://svn.eduke32.com/eduke32@6692 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:29 +00:00
hendricks266
7a9684e350
Amend previous commit
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git-svn-id: https://svn.eduke32.com/eduke32@6687 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 14:09:38 +00:00
hendricks266
63d93e8d9f
New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
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Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles:
<tilenum> = Middle (tiled to fill the scrollbar height)
<tilenum> + 1 = Top
<tilenum> + 2 = Bottom
<tilenum> + 3 = Cursor
Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar.
Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6686 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:34 +00:00
hendricks266
50ac58f374
Improve translucence of menu cursor
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git-svn-id: https://svn.eduke32.com/eduke32@6685 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:28 +00:00
hendricks266
3543d6f3fa
Some screentext fixes (that don't affect CON scripts)
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git-svn-id: https://svn.eduke32.com/eduke32@6684 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:24 +00:00
pogokeen
94246b5dd1
game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded
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git-svn-id: https://svn.eduke32.com/eduke32@6682 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 01:05:18 +00:00
hendricks266
92091a4425
CON: Change OSD_Printf to initprintf for addlog and addlogvar
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git-svn-id: https://svn.eduke32.com/eduke32@6681 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:28 +00:00
hendricks266
d26635cfa9
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6680 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:24 +00:00
hendricks266
7a30b3452f
CON: Add undefinecheat.
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git-svn-id: https://svn.eduke32.com/eduke32@6679 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:20 +00:00
hendricks266
5bd6f6e28f
Menus: Hide blank cheats
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git-svn-id: https://svn.eduke32.com/eduke32@6678 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:16 +00:00
hendricks266
26749bf881
CON: Add resetplayerflag 4, which always loads if possible
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git-svn-id: https://svn.eduke32.com/eduke32@6677 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:13 +00:00
hendricks266
60223012be
Menus: Add MenuEntryFlag "Hidden", which is safer than setting the entry's position in its parent's EntryList to null.
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git-svn-id: https://svn.eduke32.com/eduke32@6676 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:07 +00:00
hendricks266
3ae7cb1de5
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
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git-svn-id: https://svn.eduke32.com/eduke32@6673 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:39 +00:00
hendricks266
a5be1c2e17
Update credits.
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git-svn-id: https://svn.eduke32.com/eduke32@6672 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:26 +00:00
terminx
97de73a760
Don't save skill level to settings.cfg
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git-svn-id: https://svn.eduke32.com/eduke32@6670 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 00:06:01 +00:00
hendricks266
a8370e8d0c
Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.
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git-svn-id: https://svn.eduke32.com/eduke32@6668 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:44 +00:00
hendricks266
0c9b00e277
CON: Remove GAMEFUNC_* hardcoded labels.
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git-svn-id: https://svn.eduke32.com/eduke32@6666 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:36 +00:00
hendricks266
aa4c8f75f5
Make sure we clear the keyboard buffer when beginning text input.
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git-svn-id: https://svn.eduke32.com/eduke32@6665 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:32 +00:00
pogokeen
512b396c54
screens.cpp: Fixed a bug in FPS calculation
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git-svn-id: https://svn.eduke32.com/eduke32@6660 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:40 +00:00
pogokeen
a2cf961591
Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
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git-svn-id: https://svn.eduke32.com/eduke32@6657 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:31 +00:00
pogokeen
3ca5f33c73
Moved to GLAD for dynamic GL/WGL and extension loading.
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Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.
git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
hendricks266
8094104f0b
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6650 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-13 00:13:06 +00:00
hendricks266
7be5abbe37
Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
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This can be revisited in the future to address these corner cases without breaking the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6649 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-12 02:32:43 +00:00
hendricks266
8ddcef89fc
Fix FPS limiter in EVENT_SCREEN.
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git-svn-id: https://svn.eduke32.com/eduke32@6648 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-12 02:32:39 +00:00
hendricks266
f2538230b7
Re-allow MUSICANDSFX ambient sounds with a hitag in the interval [32768, 65535].
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git-svn-id: https://svn.eduke32.com/eduke32@6647 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:04:03 +00:00
hendricks266
9cf6c85623
Move new CON_FOR iterators to the bottom of their enum to unbreak savegames using CON_FOR made before r6635.
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git-svn-id: https://svn.eduke32.com/eduke32@6646 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:59 +00:00
hendricks266
d68c9b45c6
Add "rtsname" token to grpinfo grammar.
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git-svn-id: https://svn.eduke32.com/eduke32@6645 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:55 +00:00
hendricks266
0cbb522ff0
Use an unsigned type when we need right shifts to zero-extend for use in tagbitmap.
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Fixes crash in boeing.map.
git-svn-id: https://svn.eduke32.com/eduke32@6644 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:50 +00:00
hendricks266
4cea9ec804
Fix MSVC build breakage.
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git-svn-id: https://svn.eduke32.com/eduke32@6642 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-10 22:58:38 +00:00
hendricks266
210f3e54ff
Apply the FPS limiter to EVENT_SCREEN.
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git-svn-id: https://svn.eduke32.com/eduke32@6641 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-10 22:58:34 +00:00
hendricks266
f228b68736
CON: Add if statements if(var(var)){a,b}(e).
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Inspired by x86 assembly, these stand for "above" and "below", and perform unsigned versions of greater-than and less-than, respectively.
Useful for testing array bounds.
git-svn-id: https://svn.eduke32.com/eduke32@6640 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:48 +00:00
hendricks266
190d71832a
Temporarily revert r6633.
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git-svn-id: https://svn.eduke32.com/eduke32@6639 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:43 +00:00
hendricks266
d2fd7a2c30
Re-revise r6625.
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git-svn-id: https://svn.eduke32.com/eduke32@6638 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:39 +00:00
terminx
3bc83a7ceb
Revise r6625
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git-svn-id: https://svn.eduke32.com/eduke32@6637 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:40 +00:00
terminx
cd02a9223e
Use enum
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git-svn-id: https://svn.eduke32.com/eduke32@6636 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:35 +00:00
terminx
d9a5b4aa13
Restore previous behavior of "allsprites" iterator for CON_FOR and add "allspritesbystat" and "allspritesbysect"
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git-svn-id: https://svn.eduke32.com/eduke32@6635 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:31 +00:00
hendricks266
0542d32989
Modernize naming of gamefuncs.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6633 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:33 +00:00
hendricks266
27d93ac698
Satisfy -Wmaybe-uninitialized warnings exposed by -Og.
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git-svn-id: https://svn.eduke32.com/eduke32@6632 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:29 +00:00
hendricks266
874b7df3aa
Remix r5063
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git-svn-id: https://svn.eduke32.com/eduke32@6630 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:20 +00:00
hendricks266
b497a6cbde
CON: Add STR_USERMAPFILENAME for qgetsysstr.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6629 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 01:03:50 +00:00
hendricks266
e741c8d067
Unbreak r6608.
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git-svn-id: https://svn.eduke32.com/eduke32@6628 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 15:28:07 +00:00
hendricks266
ea6955009f
Fix a bug in r6587, where "statusbarcustom" was not saved in the cfg file.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6627 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:20 +00:00
hendricks266
12f1767de2
New userdef structure "shadow_pal"
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Sets the black palette used for enemy shadows and for black rectangles in the menu. Default value is 4.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6626 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:17 +00:00
hendricks266
4bedc0c39d
Fix overflow issue with tsprite shade of gibs.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6625 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:12 +00:00
hendricks266
e7cbf0b1a9
New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
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Called when a music track will be started from the beginning, and when the current track is continued after loading a save, etc.
The requested track is passed into PLAYLEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.
git-svn-id: https://svn.eduke32.com/eduke32@6624 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:08 +00:00
hendricks266
d41a013a57
CON: Add commands "swaptrackslot" and "preloadtrackslotforswap"
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git-svn-id: https://svn.eduke32.com/eduke32@6623 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:04 +00:00
hendricks266
0d1137be5d
Add read-only userdefs music_episode and music_level.
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TODO: Exposing whether any music is currently playing at all. (No, it is not ud.musictoggle.)
git-svn-id: https://svn.eduke32.com/eduke32@6622 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:59 +00:00
hendricks266
969c9b77d6
Turn get/setmusicposition into no-ops.
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People were using these commands in spite of my explicit instructions not to.
Now that music track is saved properly, no one has any excuse to continue using these.
git-svn-id: https://svn.eduke32.com/eduke32@6621 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:55 +00:00
hendricks266
6470b51fb9
Properly save the currently playing music track in savegames.
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Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@6620 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:49 +00:00
hendricks266
d792054ce2
Refactor all calls to S_PlayMusic.
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This allows as much of the control flow as possible to fail gracefully without interruping currently playing music.
git-svn-id: https://svn.eduke32.com/eduke32@6619 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:43 +00:00
hendricks266
254b822003
When playing a user map, print "User Map: <filename>" to the log instead of "E1L8: User Map".
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git-svn-id: https://svn.eduke32.com/eduke32@6618 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:37 +00:00
hendricks266
2679b42e72
When playing a user map, don't show an episode name in the automap.
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git-svn-id: https://svn.eduke32.com/eduke32@6617 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:34 +00:00
hendricks266
0ca09c08da
CON: Add user_map and m_user_map read-only userdefs.
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git-svn-id: https://svn.eduke32.com/eduke32@6616 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:30 +00:00
hendricks266
03fa42b17e
Move G_HaveUserMap to game.h, retitle it Menu_HaveUserMap, and add a proper G_HaveUserMap.
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git-svn-id: https://svn.eduke32.com/eduke32@6615 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:21 +00:00
hendricks266
b25e48a1b3
boardfilename cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@6614 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:16 +00:00
hendricks266
2cdf98f07a
Systematize the appearance of the menu fonts using the DOS version as a reference.
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New events:
"EVENT_MENUCURSORLEFT"
"EVENT_MENUCURSORRIGHT"
"EVENT_MENUCURSORSHADE"
"EVENT_MENUSHADESELECTED"
New userdef structures:
"menu_shadedeselected"
"menu_shadedisabled"
"menutext_zoom"
"menutext_xspace"
"menutext_pal"
"menutext_palselected"
"menutext_paldeselected"
"menutext_paldisabled"
"menutext_palselected_right"
"menutext_paldeselected_right"
"menutext_paldisabled_right"
"gametext_zoom"
"gametext_xspace"
"gametext_pal"
"gametext_palselected"
"gametext_paldeselected"
"gametext_paldisabled"
"gametext_palselected_right"
"gametext_paldeselected_right"
"gametext_paldisabled_right"
"minitext_zoom"
"minitext_xspace"
"minitext_tracking"
"minitext_pal"
"minitext_palselected"
"minitext_paldeselected"
"minitext_paldisabled"
"minitext_palselected_right"
"minitext_paldeselected_right"
"minitext_paldisabled_right"
"menutitle_pal"
"slidebar_palselected"
"slidebar_paldisabled"
Self-explanatory. Use in conjunction with "menutext_tracking" and "gametext_tracking" ("mgametext_tracking" is now ignored).
The values for disabled shade is added to the selected or deselected shades. The palettes have a disabled > selected > deselected hierarchy, and are applied if not zero.
Patch from Fox
git-svn-id: https://svn.eduke32.com/eduke32@6613 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:16 +00:00
hendricks266
c7edef4f43
New LOGO_FLAGS bits LOGO_NOHELP and LOGO_NOCREDITS.
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LOGO_NOHELP: Remove the "Help" item in the main menu and the F1 key function.
LOGO_NOCREDITS: Remove the "Credits" item in the main menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6612 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:09 +00:00
hendricks266
e1e5e338dc
New commands: "divr", "divru", "divrd"
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divr <dividend> <divisor>
Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1.
divru <dividend> <divisor>
Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result.
Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC.
Note that "shiftr" rounds up negative values.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6611 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:04 +00:00
hendricks266
29de10fc91
Maintenance on Gv_DivVar
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git-svn-id: https://svn.eduke32.com/eduke32@6610 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:00 +00:00
hendricks266
1cbf5e36e1
New command "qstrcmp"
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qstrcmp <quote1> <quote2> <var>
Compare two quotes. <var> returns zero if they are identical, -1 if the first quote comes first in alphabetical order, 1 if it comes later.
Note that the lexicographical order is rudimentary, for example "Player 2" is considered greater than "Player 10".
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6609 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:13:55 +00:00
hendricks266
97fd71c3db
Add EVENT_DISPLAYOVERHEADMAPPLAYER.
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RETURN is the tilenum to be displayed. It is pre-populated with what the game will display for the current frame.
Set RETURN to -1 to disable.
git-svn-id: https://svn.eduke32.com/eduke32@6608 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:31:04 +00:00
hendricks266
25ccdca408
Add the official Nuclear Winter demo GRP to the list of recognized GRPs.
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git-svn-id: https://svn.eduke32.com/eduke32@6607 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:31:00 +00:00
hendricks266
6ffcd671fc
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6606 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:57 +00:00
hendricks266
7718d661a0
Revert changes made to SIDEBOLT1 in r6244.
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git-svn-id: https://svn.eduke32.com/eduke32@6605 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:53 +00:00
hendricks266
a2f5891064
Fix typos in r6244.
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git-svn-id: https://svn.eduke32.com/eduke32@6604 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:50 +00:00
hendricks266
af6097a281
Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@6602 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:42 +00:00
hendricks266
1396f51ca2
Fix all "truncation of constant value" warnings in MSVC due to restoring hitag/lotag to signedness.
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git-svn-id: https://svn.eduke32.com/eduke32@6601 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:38 +00:00
hendricks266
b3fd642bf4
Replace "INT16_32768" macro with unsigned literal "32768u".
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git-svn-id: https://svn.eduke32.com/eduke32@6600 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:34 +00:00
hendricks266
0bad11ee9d
Fix typo in r6589.
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git-svn-id: https://svn.eduke32.com/eduke32@6599 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:29 +00:00
hendricks266
cbbe66365f
Remove function left behind in r6587.
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git-svn-id: https://svn.eduke32.com/eduke32@6598 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:25 +00:00
hendricks266
947402e28c
New LOGO_FLAGS bit LOGO_HIDEEPISODE: Omit the episode name from the automap.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6597 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:37 +00:00
hendricks266
740cedefbb
New userdef structures "default_volume", "default_skill"
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Lets you choose which episode or skill should be selected by default in the menus. Default values are 0 and 1, respectively.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6596 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:33 +00:00
hendricks266
535b7c4d66
Display sprite shadows in Polymer if dynamic lighting is disabled.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6595 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:29 +00:00
hendricks266
a96613f496
Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
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When pressed it switches between pipebomb / detonator or shrinker / expander.
New event "EVENT_ALTWEAPON"
Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:23 +00:00
hendricks266
8744a70dcf
Fix the aspect of save thumbnails in Polymost / Polymer in widescreen.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6593 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:19 +00:00
hendricks266
67438d0cd2
New userdef structure: "global_r", "global_g", "global_b"
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Set the tinting RGB values of textures being rendered. Can be used in DISPLAYROOMS or before rotatesprite (similar to setaspect). Remember to reset the values afterwards.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6591 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:11 +00:00
hendricks266
1e04f43240
New userdef structure: "menu_slidebarz", "menu_slidebarmargin", "menu_slidecursorz"
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Self-explanatory. Default value for all is 65536.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6589 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:02 +00:00
hendricks266
4da012a15f
Add an option to move the status bar to the top of the screen in the Android version.
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Restores a feature temporarily disabled in r6553.
Currently only supports the modern status bar.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6588 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:57 +00:00
hendricks266
150ddded12
New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"
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"statusbarflags" is a bitfield. Values are:
STATUSBAR_NONONE = 1
STATUSBAR_NOMINI = 2
STATUSBAR_NOFULL = 4
STATUSBAR_NOSHRINK = 8
STATUSBAR_NOFRAGBAR = 16
STATUSBAR_NOOVERLAY = 32
STATUSBAR_NOMODERN = 64
Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1;
"statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size.
Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6587 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:51 +00:00
hendricks266
1031f2dec0
Make cutscene "aspect" def token work with ANMs too.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6586 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:46 +00:00
hendricks266
85d0a3c520
New userdef structure "menubackground"
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Set to 0 to disable the black transparent mask below the in-game menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6585 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:43 +00:00
hendricks266
cf64b480f1
Add new events at various points that display hardcoded screens.
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New event "EVENT_MAINMENUSCREEN"
Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main menu.
New event "EVENT_NEWGAMESCREEN"
Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation.
New event "EVENT_ENDLEVELSCREEN"
Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level ends.
New event "EVENT_EXITGAMESCREEN"
Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid-game.
New event "EVENT_EXITPROGRAMSCREEN"
Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screen,sif they were enabled in LOGO_FLAGS.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6584 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:38 +00:00
hendricks266
29543fd087
Menus: Fix current selection of episode menu when you return from the skill menu.
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git-svn-id: https://svn.eduke32.com/eduke32@6583 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:33 +00:00
hendricks266
9949a3cf5c
When SE 17 can't find the next sector for the floor, use the heuristic added for ceilings in r3013 to determine the floorz, replacing the game exit added in r2971.
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git-svn-id: https://svn.eduke32.com/eduke32@6582 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-18 04:28:55 +00:00
hendricks266
214109b506
Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.
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Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.
git-svn-id: https://svn.eduke32.com/eduke32@6581 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 23:13:50 +00:00
hendricks266
ecdb08eb68
Revert slight change to fall behavior of pickup sprites in r6500.
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git-svn-id: https://svn.eduke32.com/eduke32@6580 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 17:46:28 +00:00
hendricks266
fcd9238a67
Don't stomp on shrunken teammates unless friendly fire is enabled.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6579 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 17:46:25 +00:00
hendricks266
8fa438dc0b
Fix friendly fire damage conditions in multiplayer.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6578 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 17:46:21 +00:00
terminx
0ece42110c
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
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git-svn-id: https://svn.eduke32.com/eduke32@6576 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 19:27:11 +00:00
terminx
7291688875
Use native_t instead of bssize_t in gameexec.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6575 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 19:27:04 +00:00
terminx
fcfac7c1d9
Fix issues with CON_FOR
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git-svn-id: https://svn.eduke32.com/eduke32@6574 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 02:32:12 +00:00
hendricks266
2c48a359e2
Fix corruption in filenames in new savegame system
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git-svn-id: https://svn.eduke32.com/eduke32@6572 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-19 01:26:18 +00:00
pogokeen
9c695d6bc4
Fix line spacing tab issue in rev 6570.
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git-svn-id: https://svn.eduke32.com/eduke32@6571 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-19 00:03:12 +00:00
pogokeen
741305e976
Fix a number of cases where files opened with cache1d.cpp's kopen_internal() could be leaked.
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git-svn-id: https://svn.eduke32.com/eduke32@6570 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-18 23:36:05 +00:00
hendricks266
d9b0479343
ZDoom-style saves
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git-svn-id: https://svn.eduke32.com/eduke32@6569 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-18 11:24:53 +00:00
hendricks266
29a0fffd5b
Menu tweak
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git-svn-id: https://svn.eduke32.com/eduke32@6568 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-18 11:24:46 +00:00
pogokeen
59597982c5
Fixed file handle leak when loading a save game
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git-svn-id: https://svn.eduke32.com/eduke32@6565 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-17 02:03:55 +00:00
hendricks266
bcb41aac3e
New player structures "frags" and "deaths"
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player[<killer>].frags <victim>
Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead.
player[<id>].deaths
Equals the total number of times the player died in the round, not including suicides.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6563 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:19 +00:00
hendricks266
71e3948e70
Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6562 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:14:15 +00:00
hendricks266
756fa2bbd8
New userdef structure "screenfade"
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Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6556 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:53 +00:00
hendricks266
63748e5381
New LOGO_FLAGS bits:
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- LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts.
- LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu.
- LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6555 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:49 +00:00
hendricks266
ea36d5289a
New event "EVENT_SETDEFAULTS".
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Use this event to change the value of userdefs when initializing cfg settings with defaults.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6554 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:46 +00:00
hendricks266
9765526948
Move the modern status bar option into the screen size slider.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6553 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:42 +00:00
hendricks266
084c661fa0
New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.
cutscene <path> { texturefilter }
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6552 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:38 +00:00
hendricks266
45a8742e42
New def token for "cutscene": "aspect"
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Overrides the aspect ratio for IVF files.
cutscene <path> { aspect <numerator> <denominator> }
Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6551 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:32 +00:00
terminx
415c5e219e
screenpeek for EVENT_RECOGSOUND
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git-svn-id: https://svn.eduke32.com/eduke32@6550 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-10 03:24:47 +00:00
terminx
4edc1c6523
Revert a minor change I made to EVENT_LOGO
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git-svn-id: https://svn.eduke32.com/eduke32@6546 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-09 02:56:26 +00:00
terminx
948fe80304
Fix undefined behavior in gameexec.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6542 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-09 02:56:05 +00:00
terminx
de5f16b1c5
Fix events added in recent commits
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git-svn-id: https://svn.eduke32.com/eduke32@6537 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-02 09:24:55 +00:00
terminx
9e9f4168af
Fix huge memory leak with savemapstate
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git-svn-id: https://svn.eduke32.com/eduke32@6536 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-02 08:45:09 +00:00
terminx
bf2047bc0f
Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
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git-svn-id: https://svn.eduke32.com/eduke32@6533 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-02 08:44:53 +00:00
hendricks266
c5ebf96217
Remix screencapture_begin into OutputFileCounter.
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git-svn-id: https://svn.eduke32.com/eduke32@6532 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:19 +00:00
hendricks266
f9a90e6f33
Add anticipatory fields to ud; bump BYTEVERSION.
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git-svn-id: https://svn.eduke32.com/eduke32@6531 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:15 +00:00
hendricks266
d722b998ed
Make sure I_EnterText never writes a null terminator out of bounds.
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git-svn-id: https://svn.eduke32.com/eduke32@6530 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:12 +00:00
hendricks266
4313460da7
Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.
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This bumps SV_MINOR_VER.
git-svn-id: https://svn.eduke32.com/eduke32@6529 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:09 +00:00
hendricks266
f808648079
Cleanups to handling of old save versions
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git-svn-id: https://svn.eduke32.com/eduke32@6528 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:04 +00:00
terminx
ee0524bc23
Revise previous commit
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git-svn-id: https://svn.eduke32.com/eduke32@6527 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 02:07:34 +00:00
terminx
933161fc2d
Fix issue with non-actor sprites not being deleted at size 0
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git-svn-id: https://svn.eduke32.com/eduke32@6526 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 01:49:00 +00:00
hendricks266
5de5dc9fcd
Menus: Change "Size:" entries in HUD Setup to "Scale:" and indent them.
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git-svn-id: https://svn.eduke32.com/eduke32@6522 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:57 +00:00
hendricks266
6164e3dae8
Revise view background / border drawing code.
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New event "EVENT_UPDATESCREENAREA"
Use this event to change the size of the game view, similar to when you press + or -.
New event "EVENT_DISPLAYBORDER"
Set RETURN to change the background tile of the game view, set -1 to disable the background and border.
New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2"
Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6518 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:44 +00:00
hendricks266
1c107bd877
CON: Add EVENT_RECOGSOUND.
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Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6517 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:40 +00:00
hendricks266
102a720402
CON: Add EVENT_OPENMENUSOUND.
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Set RETURN to the sound played when the menu is opened. -1 to cancel.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6516 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:37 +00:00
hendricks266
c9981e76af
CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
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EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:23 +00:00
hendricks266
50f7f6cda4
Pause the game when playing IVF files with startcutscene.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6511 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:20 +00:00
hendricks266
a72295f7f1
Fix flickering in IVF files.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6510 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:17 +00:00
hendricks266
74908b1def
CON: Add screenpal command.
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screenpal <r> <g> <b> <a>
Similar to palfrom, but works on screen events. Values range from 0 to 255.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6509 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:14 +00:00
hendricks266
f6678b336a
CON: Add command "startscreen" and corresponding EVENT_SCREEN.
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Use startscreen to take control away from the game and display content with rotatesprite.
RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6508 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:11 +00:00
hendricks266
dbd8b72d10
CON: Add EVENT_SKIPCUTSCENE.
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Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6507 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:07 +00:00
hendricks266
1377afe414
CON: Add EVENT_PRECUTSCENE.
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Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6506 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:04 +00:00
hendricks266
a89ad84f4d
CON: Run EVENT_CUTSCENE during IVFs as well.
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Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6505 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:01 +00:00
hendricks266
38df0b7e82
CON: Add "actorsound" command.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6504 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:58 +00:00
hendricks266
bad61e3934
Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
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git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:54 +00:00
terminx
67e3166fb3
Add palette emulation menu options to control r_usetileshades and r_pr_artmapping
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git-svn-id: https://svn.eduke32.com/eduke32@6502 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:43 +00:00
terminx
5df760b347
Small change to G_FPSLimit()
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git-svn-id: https://svn.eduke32.com/eduke32@6501 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:38 +00:00
terminx
63d3f70258
Minor hard-coded Duke sprite cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6500 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:33 +00:00
terminx
15b223840b
Useless removal of a couple of redundant blocks of code
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git-svn-id: https://svn.eduke32.com/eduke32@6499 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:28 +00:00
terminx
fe9c6d25f4
Move autoexec.cfg execution to directly after settings.cfg execution
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git-svn-id: https://svn.eduke32.com/eduke32@6498 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:23 +00:00
terminx
7bdd0e1361
Crash fix
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git-svn-id: https://svn.eduke32.com/eduke32@6493 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:39 +00:00
terminx
c52e003e2a
Fix issue with arrays, saved map states, and savegames
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git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
hendricks266
e979aa1ff4
Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
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git-svn-id: https://svn.eduke32.com/eduke32@6489 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-30 03:48:28 +00:00
terminx
3b9587cfa2
Fix issue with savemapstate/loadmapstate and gamearrays
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git-svn-id: https://svn.eduke32.com/eduke32@6487 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:47 +00:00
hendricks266
d6682d58d3
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
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Fixes printing of incorrect keywords, reported by Trooper Dan.
git-svn-id: https://svn.eduke32.com/eduke32@6485 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:34 +00:00
hendricks266
b3455b7b4d
Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().
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git-svn-id: https://svn.eduke32.com/eduke32@6484 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:30 +00:00
hendricks266
aea57fde17
Fix infinite loop when requesting to open an invalid map from the command line.
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git-svn-id: https://svn.eduke32.com/eduke32@6483 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:26 +00:00
hendricks266
ddd94d7b92
Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.
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While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all.
TODO: Add a cvar for toggling the fragbar and turn it off by default.
git-svn-id: https://svn.eduke32.com/eduke32@6482 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:21 +00:00
hendricks266
6aaddf3fa2
Enumify the definition of g_gametypeFlags.
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git-svn-id: https://svn.eduke32.com/eduke32@6481 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:18 +00:00
hendricks266
04d1f0eb29
Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
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Reported by RunningDuke.
git-svn-id: https://svn.eduke32.com/eduke32@6480 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:15 +00:00
hendricks266
17c4d27298
if (A ? 1 : B) --> if (A || B)
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git-svn-id: https://svn.eduke32.com/eduke32@6479 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:12 +00:00
hendricks266
486791b3ee
Add the Platoon Leader expansion for WWII GI to the GRP list.
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git-svn-id: https://svn.eduke32.com/eduke32@6477 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:06 +00:00
hendricks266
1a256f2509
Duke: Scan for *.dat in addition to .grp, .zip, .ssi, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@6476 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:03 +00:00
hendricks266
95d93f770e
Eliminate the force-disabling of glprojectionhacks during showview.
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Please notify me if this change negatively affects your code.
git-svn-id: https://svn.eduke32.com/eduke32@6473 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:17 +00:00
hendricks266
32d3ca1591
Some more standalone stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@6467 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:58 +00:00
hendricks266
60fcb6527c
Menus: If you open the Help menu with the F1 key, make Help the selected item on the main menu, if applicable.
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git-svn-id: https://svn.eduke32.com/eduke32@6466 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:55 +00:00
hendricks266
ae81b6dce7
Menus: Factor out code into Menu_AboutToStartDisplaying and Menu_ChangingTo.
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git-svn-id: https://svn.eduke32.com/eduke32@6465 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:52 +00:00
hendricks266
e971005153
Menus: Use SMALLFNTCURSOR for a text caret in the absence of a SPINNINGNUKEICON tile.
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git-svn-id: https://svn.eduke32.com/eduke32@6464 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:48 +00:00
hendricks266
0ed359244e
Menus: Factor out SPINNINGNUKEICON drawing
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git-svn-id: https://svn.eduke32.com/eduke32@6463 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:45 +00:00
hendricks266
7e914f838a
Avoid an unused variable warning with EDUKE32_STANDALONE.
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git-svn-id: https://svn.eduke32.com/eduke32@6462 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:40 +00:00
terminx
ff8d608caf
Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
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git-svn-id: https://svn.eduke32.com/eduke32@6461 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-08 22:15:51 +00:00
terminx
938d444b35
This should fix the scrambled log output when the game crashes while executing a CON script somewhere
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git-svn-id: https://svn.eduke32.com/eduke32@6460 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-04 22:30:53 +00:00
hendricks266
5967749a10
Menus: Don't play EXITMENUSOUND when trying to close a root menu outside of an active game.
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git-svn-id: https://svn.eduke32.com/eduke32@6459 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 05:22:35 +00:00
hendricks266
788ba4f373
Amend r6452.
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git-svn-id: https://svn.eduke32.com/eduke32@6458 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 05:22:32 +00:00
hendricks266
029340b3a5
Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
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Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly.
Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6457 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:37 +00:00
hendricks266
ee94494e3a
Fix display of the fragbar in widescreen.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6456 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:34 +00:00
hendricks266
b776c689bb
Fix the fragbar not respecting GAMETYPE_FRAGBAR.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6455 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:31 +00:00
hendricks266
11ce89d294
Fix randomseed in multiplayer.
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Merged from private network branch.
Patch by [IFOC]75, prepared by Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6454 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:28 +00:00
hendricks266
fc0eabebb6
Add player[].connected.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6453 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:24 +00:00
hendricks266
385a3f9182
Address an oversight in r6212.
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git-svn-id: https://svn.eduke32.com/eduke32@6452 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:21 +00:00
hendricks266
36eb156d7d
macOS: Fix crash in startup window when no game data is found.
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git-svn-id: https://svn.eduke32.com/eduke32@6448 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:32 +00:00
hendricks266
01c073f18a
Update credits.
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git-svn-id: https://svn.eduke32.com/eduke32@6446 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:26 +00:00
hendricks266
b713b8489d
Pass the parameters of the warp and skill cheats to EVENT_ACTIVATECHEAT through userdef[].m_* and read them back afterward.
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git-svn-id: https://svn.eduke32.com/eduke32@6445 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-23 03:17:22 +00:00
terminx
ab79264047
Make setinput work better in EVENT_PROCESSINPUT
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git-svn-id: https://svn.eduke32.com/eduke32@6443 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:51 +00:00
terminx
bdf81027ec
NETCODE_DISABLE implementation tweaks. I think this is better.
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git-svn-id: https://svn.eduke32.com/eduke32@6442 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:45 +00:00
terminx
389c71e185
uint64_t based FPS limiter
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git-svn-id: https://svn.eduke32.com/eduke32@6441 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:39 +00:00
terminx
0958b57047
Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
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git-svn-id: https://svn.eduke32.com/eduke32@6436 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:48 +00:00
terminx
332b037c39
Expose "show2dsector" to CON
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git-svn-id: https://svn.eduke32.com/eduke32@6433 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:29 +00:00
terminx
98cd4a5c6c
Use tokenmap_t struct to define all CON keywords
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git-svn-id: https://svn.eduke32.com/eduke32@6432 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:23 +00:00
hendricks266
af679d2ca8
CON: Call I_ClearAllInput before Anim_Play when executing startcutscene.
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git-svn-id: https://svn.eduke32.com/eduke32@6428 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-06 13:45:05 +00:00
hendricks266
df70cbbbeb
CON: Add "stopallmusic" command.
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git-svn-id: https://svn.eduke32.com/eduke32@6427 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-06 13:45:02 +00:00
hendricks266
c750f8262a
Partial build fix for Lunatic.
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git-svn-id: https://svn.eduke32.com/eduke32@6426 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-06 13:44:59 +00:00
terminx
72f7a6983a
Remove user map menu from EDUKE32_SIMPLE_MENU builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6415 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-04 23:06:37 +00:00
hendricks266
cbb18f5c70
CON: Add starttrackslot <volume> <level>
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Clobbering ud.volume_number is a hack no one should need to use any more.
Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.
git-svn-id: https://svn.eduke32.com/eduke32@6414 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-01 09:48:59 +00:00
hendricks266
bc1ed207d6
CON parser: Merge some cases for code size savings.
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git-svn-id: https://svn.eduke32.com/eduke32@6413 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-01 09:48:55 +00:00
hendricks266
c3fcd92db3
Menus: Fix RangeInt32.
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git-svn-id: https://svn.eduke32.com/eduke32@6412 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-01 09:48:52 +00:00
terminx
a1d17f3a49
Continuation of r6409
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git-svn-id: https://svn.eduke32.com/eduke32@6411 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-31 03:14:51 +00:00
hendricks266
2a75137f79
Fix two warnings. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6410 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-31 01:53:16 +00:00
terminx
fe05c5dcc1
Unimportant menu changes to kick off synthesis
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git-svn-id: https://svn.eduke32.com/eduke32@6409 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-31 01:34:54 +00:00
hendricks266
bb13b0db85
CON: Fix checkavailweapon command.
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git-svn-id: https://svn.eduke32.com/eduke32@6408 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-30 21:23:51 +00:00
hendricks266
3e8c80a3d3
Fix a warning. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6406 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-30 04:27:44 +00:00
hendricks266
8c5fe26b14
CON: Fix playervar quick structure access.
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git-svn-id: https://svn.eduke32.com/eduke32@6404 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-29 20:40:00 +00:00
hendricks266
d414d15b52
Menus: Disable compilation of all code pertaining to MenuRangeDouble_t, since we're not using any.
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git-svn-id: https://svn.eduke32.com/eduke32@6403 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-29 20:39:57 +00:00
hendricks266
88d5da2859
Menus: Clean up MenuRanges.
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git-svn-id: https://svn.eduke32.com/eduke32@6402 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-29 20:39:53 +00:00
hendricks266
0f54975751
Yet another round of trailing whitespace.
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git-svn-id: https://svn.eduke32.com/eduke32@6400 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-29 20:39:46 +00:00
terminx
7c7f550100
Useless change to force a synthesis build
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git-svn-id: https://svn.eduke32.com/eduke32@6398 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 20:24:54 +00:00
hendricks266
32ed49e5c5
Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.
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This should help hackish persuits such as reading map files through this command.
git-svn-id: https://svn.eduke32.com/eduke32@6394 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:38 +00:00
hendricks266
201ee80f87
Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
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git-svn-id: https://svn.eduke32.com/eduke32@6393 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:35 +00:00
hendricks266
6e7daf6d1b
Introduce GAMEARRAY_SIZE_MASK.
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git-svn-id: https://svn.eduke32.com/eduke32@6392 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:31 +00:00
hendricks266
b01b25bc93
Revise part of r6385 for clarity.
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git-svn-id: https://svn.eduke32.com/eduke32@6391 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:28 +00:00
hendricks266
9eaf935757
Connect minitext_ to MF_Minifont.
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git-svn-id: https://svn.eduke32.com/eduke32@6390 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:24 +00:00
terminx
652a56e3d3
Derp. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6389 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 20:05:48 +00:00
terminx
eeaf1f1d54
Build fix
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git-svn-id: https://svn.eduke32.com/eduke32@6387 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 10:08:52 +00:00
terminx
494f09f80c
Build fix
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git-svn-id: https://svn.eduke32.com/eduke32@6386 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 10:02:13 +00:00
terminx
769b1255f6
I think this fixes readarrayfromfile and writearraytofile
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git-svn-id: https://svn.eduke32.com/eduke32@6385 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 09:13:37 +00:00
terminx
1fd79171d8
Fix console background when using oversized font characters
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git-svn-id: https://svn.eduke32.com/eduke32@6383 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 09:13:26 +00:00
terminx
b00266b47f
CON-solidation
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Sorry for the shitty pun
git-svn-id: https://svn.eduke32.com/eduke32@6382 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 09:13:21 +00:00
terminx
9b9b6baecd
Set default number of voices to 256, remove voices option from menu when compiled with SIMPLE_MENU=1
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git-svn-id: https://svn.eduke32.com/eduke32@6380 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-27 09:13:09 +00:00
hendricks266
715d2ec25a
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6377 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-22 04:00:26 +00:00
hendricks266
e87f1591f9
Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
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git-svn-id: https://svn.eduke32.com/eduke32@6376 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-22 04:00:23 +00:00
terminx
ef8bd42b49
Another attempt at fixing the problems caused by my recent changes to gamearrays
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git-svn-id: https://svn.eduke32.com/eduke32@6372 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-20 08:57:50 +00:00
terminx
efcdd0cde0
derp
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git-svn-id: https://svn.eduke32.com/eduke32@6371 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-19 06:06:19 +00:00
terminx
dad337add8
Fix gcc 7.1.0 warnings
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git-svn-id: https://svn.eduke32.com/eduke32@6370 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:41 +00:00
terminx
484f640f71
Maybe, possibly, unfuck gamearrays.
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git-svn-id: https://svn.eduke32.com/eduke32@6368 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:22 +00:00
terminx
af0a291a59
Improve C_AddDefaultDefinitions()
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git-svn-id: https://svn.eduke32.com/eduke32@6367 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:15 +00:00
terminx
dc282fcb7c
Remove extraneous "updated cfgname.cfg" message
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git-svn-id: https://svn.eduke32.com/eduke32@6366 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:10 +00:00
terminx
fd19569099
Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz.
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git-svn-id: https://svn.eduke32.com/eduke32@6365 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:00 +00:00
terminx
bf18114d31
Fix compiler warning
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git-svn-id: https://svn.eduke32.com/eduke32@6363 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:52:36 +00:00
hendricks266
494c778feb
Fix some int/int32_t mismatches. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6362 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-15 21:56:21 +00:00
hendricks266
1b1fd9e0eb
CON: ifspawnedby and ifwasweapon are really the same command. Merge the code to execute them.
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git-svn-id: https://svn.eduke32.com/eduke32@6360 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-15 21:56:12 +00:00
terminx
d703ac2c62
Fix issue with changing settings in the startup window
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git-svn-id: https://svn.eduke32.com/eduke32@6359 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-12 04:10:37 +00:00
terminx
f4e1012081
"qputs" alias for "redefinequote"
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git-svn-id: https://svn.eduke32.com/eduke32@6358 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-12 04:10:29 +00:00
terminx
3141084a65
More array work: support for reading and writing the new array types from disk. Not tested.
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git-svn-id: https://svn.eduke32.com/eduke32@6357 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-11 04:03:01 +00:00
terminx
01d92aeed2
Syntax changes for gamevar and gamearray declarations:
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Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use.
Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature.
This is all still pretty experimental.
git-svn-id: https://svn.eduke32.com/eduke32@6356 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-11 04:02:52 +00:00
hendricks266
b702ebb085
Menus: Draw most text using YCenter and YOffsetZero modes to facilitate certain kinds of visual cues.
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git-svn-id: https://svn.eduke32.com/eduke32@6354 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-10 13:44:07 +00:00
hendricks266
bbff77b20e
Add a THISACTOR for tiledata and paldata, referring to the current actor's picnum and pal.
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git-svn-id: https://svn.eduke32.com/eduke32@6351 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-10 13:43:57 +00:00
hendricks266
ebe2e67439
Fix a bug with undefinegamefunc breaking the key configuration menu.
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git-svn-id: https://svn.eduke32.com/eduke32@6350 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-10 13:43:54 +00:00
hendricks266
c980410ecc
Remove special limitations on CON customization access to the DNCGS cheat.
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git-svn-id: https://svn.eduke32.com/eduke32@6349 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-10 13:43:50 +00:00
terminx
f164fde06b
What a hilarious typo
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git-svn-id: https://svn.eduke32.com/eduke32@6348 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 22:01:59 +00:00
terminx
3706ac1b43
Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends
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git-svn-id: https://svn.eduke32.com/eduke32@6347 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:42:11 +00:00
terminx
4c981137be
Check constants before THISACTOR in Gv_GetManyVars(). Seems much more likely to be true.
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git-svn-id: https://svn.eduke32.com/eduke32@6346 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:42:01 +00:00
terminx
8be8ae8743
Revise some CON VM error messages for consistency. Upgrade a couple of CON VM errors to a new critical error type which pops up a dialog box when the error is encountered. If you've been writing crappy scripts that spam "divide by zero!" errors into the log that you've been ignoring, you're gonna have a bad time.
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git-svn-id: https://svn.eduke32.com/eduke32@6345 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:55 +00:00
terminx
da0cc1b9bd
Some work on CON arrays. Hopefully nothing is broken!
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git-svn-id: https://svn.eduke32.com/eduke32@6343 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:43 +00:00
terminx
19c58edb40
Add support for bitmap gamearrays and expose gotpic to CON
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git-svn-id: https://svn.eduke32.com/eduke32@6342 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:36 +00:00
terminx
c23b1fe076
Read setup again after compiling scripts
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git-svn-id: https://svn.eduke32.com/eduke32@6339 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 05:18:51 +00:00
terminx
b3b40c9581
Allow writing to 8 and 16-bit CON arrays
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git-svn-id: https://svn.eduke32.com/eduke32@6338 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 05:18:43 +00:00
terminx
2b7cd33fc2
script command aliases
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git-svn-id: https://svn.eduke32.com/eduke32@6336 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-07 22:50:47 +00:00
terminx
15b2186696
Internal menu tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@6335 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-07 22:50:42 +00:00
terminx
224475402f
Remove errant EDUKE32_PREDICT_FALSE
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git-svn-id: https://svn.eduke32.com/eduke32@6333 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-07 22:50:29 +00:00
hendricks266
a6842482de
Allow certain debugging-specific cheats to be used from the console even in skill 4.
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git-svn-id: https://svn.eduke32.com/eduke32@6332 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-06 14:43:17 +00:00
hendricks266
4f1343adfc
Menus: Use screentext's newline support for more mgametext.
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git-svn-id: https://svn.eduke32.com/eduke32@6330 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-06 14:43:11 +00:00
hendricks266
3e7f9ad276
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6329 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-06 14:43:07 +00:00
terminx
5ce9e2b208
Combine CONTROL_KeyBinds and CONTROL_MouseBinds
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git-svn-id: https://svn.eduke32.com/eduke32@6328 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:54 +00:00
terminx
bea9a73047
More command line parameter help text cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6327 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:47 +00:00
terminx
3b1cf74fea
Revise the error message for the default case in VM_Execute()
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git-svn-id: https://svn.eduke32.com/eduke32@6326 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:42 +00:00
terminx
a9e513ecaf
Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.
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git-svn-id: https://svn.eduke32.com/eduke32@6325 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:37 +00:00
terminx
6af5f3b478
"Keyboard Keys" -> "Key Configuration"
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git-svn-id: https://svn.eduke32.com/eduke32@6324 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:29 +00:00
hendricks266
8d3e0a630e
Gv_FillWithVars
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git-svn-id: https://svn.eduke32.com/eduke32@6323 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:38:11 +00:00
hendricks266
93d8d8a890
Add "activatecheat" console command.
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git-svn-id: https://svn.eduke32.com/eduke32@6322 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:38:08 +00:00
hendricks266
980b2be584
Move addammo into own function.
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git-svn-id: https://svn.eduke32.com/eduke32@6321 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:38:05 +00:00
hendricks266
fb337a80b1
Move addinventory command code into its own function.
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git-svn-id: https://svn.eduke32.com/eduke32@6320 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:38:02 +00:00
hendricks266
57a7802f6c
Factor out modification of DukePlayer_t->actors_killed into P_AddKills().
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git-svn-id: https://svn.eduke32.com/eduke32@6319 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:58 +00:00
hendricks266
ad32eaeee0
Don't execute setcfgname if the provided name is the same as the one already in place.
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git-svn-id: https://svn.eduke32.com/eduke32@6317 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:52 +00:00
hendricks266
0992cdb03f
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6316 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:49 +00:00
hendricks266
d372800b3c
Menus: Wrap Menu_Find in Menu_FindFiltered to factor out id filtering for all cases that need it.
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git-svn-id: https://svn.eduke32.com/eduke32@6315 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:46 +00:00
hendricks266
d032721aa1
Menus: Improve handling of the color correction screen.
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git-svn-id: https://svn.eduke32.com/eduke32@6314 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:43 +00:00
hendricks266
150eb8fd7c
Fix a small regression with actions and improve performance while we're at it.
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git-svn-id: https://svn.eduke32.com/eduke32@6313 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:39 +00:00
terminx
7d020e3338
Derp
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git-svn-id: https://svn.eduke32.com/eduke32@6311 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-02 00:44:36 +00:00
terminx
72dadcbece
Revert part of r6230
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git-svn-id: https://svn.eduke32.com/eduke32@6309 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-02 00:44:24 +00:00
hendricks266
0bf330b2c6
Revise r6305.
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git-svn-id: https://svn.eduke32.com/eduke32@6308 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-28 10:55:41 +00:00
hendricks266
4a69eecc9f
Optimize getofs_viewtype for precision and speed.
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git-svn-id: https://svn.eduke32.com/eduke32@6307 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:38 +00:00
hendricks266
42a26b5f3c
Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.
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git-svn-id: https://svn.eduke32.com/eduke32@6306 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:34 +00:00
hendricks266
ea0179bd9b
Templatize getofs_viewtype functions.
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git-svn-id: https://svn.eduke32.com/eduke32@6305 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:30 +00:00
hendricks266
f55758bc2e
When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.
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git-svn-id: https://svn.eduke32.com/eduke32@6304 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:26 +00:00
hendricks266
01b6047377
Trailing whitespace.
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git-svn-id: https://svn.eduke32.com/eduke32@6303 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:22 +00:00
hendricks266
bf76269906
What the last commit said.
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git-svn-id: https://svn.eduke32.com/eduke32@6302 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:12 +00:00
terminx
1568cabdce
Derp
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git-svn-id: https://svn.eduke32.com/eduke32@6301 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:44:11 +00:00
terminx
bb75d0fbde
Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
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git-svn-id: https://svn.eduke32.com/eduke32@6300 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:24:34 +00:00
terminx
f490e5b2cb
Fix flickering text on the bonus screen. Derp.
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git-svn-id: https://svn.eduke32.com/eduke32@6298 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:24:22 +00:00
terminx
c25aa4a790
OSD (console) cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6297 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:24:14 +00:00
terminx
6aa1d36f99
Inconsequential formatting
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git-svn-id: https://svn.eduke32.com/eduke32@6296 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:24:02 +00:00
terminx
1e06189f03
Fix something stupid I noticed
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git-svn-id: https://svn.eduke32.com/eduke32@6295 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:23:57 +00:00
terminx
0f788963b6
Fix bug with setuserdef vm_sprite
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git-svn-id: https://svn.eduke32.com/eduke32@6294 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:23:51 +00:00
terminx
d37c26cc2a
Respect APPBASENAME when showing command line help
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git-svn-id: https://svn.eduke32.com/eduke32@6291 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:22:42 +00:00
hendricks266
6bbfbb5e1d
Fix crash when attempting to play an IVF video in 8-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@6290 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 01:50:59 +00:00
hendricks266
4b15e4629e
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6289 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 01:50:55 +00:00
hendricks266
6487dc0db6
Fix standalone warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@6288 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 01:50:48 +00:00
hendricks266
10d478eba8
When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.
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git-svn-id: https://svn.eduke32.com/eduke32@6287 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:43 +00:00
hendricks266
35b3cea5a6
If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.
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git-svn-id: https://svn.eduke32.com/eduke32@6286 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:39 +00:00
hendricks266
d57234e668
Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@6285 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:34 +00:00
hendricks266
5f8c99c3a1
Let animsound value -1 stop all sounds.
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git-svn-id: https://svn.eduke32.com/eduke32@6284 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:27 +00:00
hendricks266
018bc98ecb
Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
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git-svn-id: https://svn.eduke32.com/eduke32@6283 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:23 +00:00
hendricks266
4db07ee9af
Structify animsounds arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@6282 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:19 +00:00
hendricks266
6b880ccb06
Structify the hardcoded Anim_Setup calls.
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git-svn-id: https://svn.eduke32.com/eduke32@6281 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:14 +00:00
hendricks266
aebd4c53c4
Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
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git-svn-id: https://svn.eduke32.com/eduke32@6280 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:10 +00:00
hendricks266
7226eb346d
Don't stutter for 1/12 second before starting an ANM.
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git-svn-id: https://svn.eduke32.com/eduke32@6279 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:06 +00:00
hendricks266
1baac86d72
Game defs: Try loading def modules even if the engine reports failure.
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git-svn-id: https://svn.eduke32.com/eduke32@6278 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:02 +00:00
hendricks266
0d7518891b
CON: Add wall.blend to structure access.
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git-svn-id: https://svn.eduke32.com/eduke32@6277 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:23:58 +00:00
hendricks266
cb12f25cda
Add a wallext structure for non-Lunatic builds so they can have a blend member too.
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git-svn-id: https://svn.eduke32.com/eduke32@6276 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:23:53 +00:00
hendricks266
9286a4d40e
Fix Lunatic build.
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git-svn-id: https://svn.eduke32.com/eduke32@6274 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:23:41 +00:00
terminx
48e9b22b4f
More standalone stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6273 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:18:18 +00:00
terminx
504b04067b
Remove some Duke-specific screen displays from standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6271 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:18:06 +00:00
terminx
0e1784bf4c
Clean up command line parameter help text
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git-svn-id: https://svn.eduke32.com/eduke32@6269 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:17:53 +00:00
terminx
1069db7e1e
Fix swapped EDUKE32_STANDALONE ifdefs for screenshot filenames
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git-svn-id: https://svn.eduke32.com/eduke32@6268 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:17:46 +00:00
terminx
8dc6fb6cfd
Don't try to load duke3d.cfg in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6267 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:17:38 +00:00
terminx
3181e8be9e
Rename snd_duketalk cvar to snd_speech
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git-svn-id: https://svn.eduke32.com/eduke32@6266 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:17:33 +00:00
terminx
047b94d242
Revise r6253
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git-svn-id: https://svn.eduke32.com/eduke32@6265 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:17:26 +00:00
terminx
e4f0b74a4f
Rename two misnamed variables
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git-svn-id: https://svn.eduke32.com/eduke32@6264 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:16:43 +00:00
hendricks266
5ef942f4ec
Shrink the tilesiz vector to use int16_t members as the original arrays were.
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git-svn-id: https://svn.eduke32.com/eduke32@6263 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:21:13 +00:00
hendricks266
7afc8202d2
CON: Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.
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git-svn-id: https://svn.eduke32.com/eduke32@6262 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:21:07 +00:00
hendricks266
df317aa741
CON: Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.
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drawline256 <x0> <y0> <x1> <y1> <index>
drawlinergb <x0> <y0> <x1> <y1> <index> <rgb>
The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16.
<index> is a palette index, and for drawlinergb is used as a fallback in the software renderer.
<rgb> is encoded the same as PROJ_FLASH_COLOR.
git-svn-id: https://svn.eduke32.com/eduke32@6261 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:21:03 +00:00
hendricks266
517517a1bb
CON: Add getclosestcol command, which finds the closest palette index given
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getclosestcol <return> <color> <limit>
<color> is encoded the same as PROJ_FLASH_COLOR.
<limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.
git-svn-id: https://svn.eduke32.com/eduke32@6259 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:54 +00:00
hendricks266
ffc7de9911
CON: Add EVENT_DISPLAYOVERHEADMAPTEXT.
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Set RETURN to any non-zero value to disable hardcoded display of text.
If you wish to replace the hardcoded text, you must check that userdef[].overhead_on == 2 yourself.
git-svn-id: https://svn.eduke32.com/eduke32@6258 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:50 +00:00
hendricks266
0d6842800b
Replace specialized swap C functions with a templatized version.
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git-svn-id: https://svn.eduke32.com/eduke32@6257 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:46 +00:00
hendricks266
adf62d216c
scale(1<<##, b, c) --> divscale##(b, c)
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git-svn-id: https://svn.eduke32.com/eduke32@6256 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:42 +00:00
hendricks266
bd9abf33ad
scale(a, b, 1<<##) --> mulscale##(a, b)
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git-svn-id: https://svn.eduke32.com/eduke32@6255 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:37 +00:00
hendricks266
965e40bda7
mulscale(a, b, ##) --> mulscale##(a, b)
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git-svn-id: https://svn.eduke32.com/eduke32@6254 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:21 +00:00
terminx
81ca397802
Fix buggy swinging door behavior
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git-svn-id: https://svn.eduke32.com/eduke32@6253 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:37 +00:00
terminx
4e3f55df9b
Dicking around with inlined actor header functions
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git-svn-id: https://svn.eduke32.com/eduke32@6252 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:32 +00:00
terminx
6d3978b471
Revise r6225
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git-svn-id: https://svn.eduke32.com/eduke32@6251 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:26 +00:00
terminx
bf944cf27a
Potential CON performance improvements
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git-svn-id: https://svn.eduke32.com/eduke32@6250 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:21 +00:00
terminx
e14d7d2786
Clamp r_maxfps to a minimum of 30 if not 0
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git-svn-id: https://svn.eduke32.com/eduke32@6249 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:12 +00:00
hendricks266
945944b915
r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
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git-svn-id: https://svn.eduke32.com/eduke32@6247 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:17:07 +00:00
terminx
81ac537bd1
More misc small cleanups. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6246 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:33 +00:00
terminx
ac2f2bd902
:(
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git-svn-id: https://svn.eduke32.com/eduke32@6245 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:27 +00:00
terminx
65a2c38ba8
Misc cleanups, mostly const correctness
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git-svn-id: https://svn.eduke32.com/eduke32@6244 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:21 +00:00
terminx
50bc1aa2ba
Can Duke3D CON version compatibility messages in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6243 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:13 +00:00
terminx
0dd837919e
Revise r6239
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git-svn-id: https://svn.eduke32.com/eduke32@6242 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:32:23 +00:00
terminx
0efb2e146e
Revise r6235
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git-svn-id: https://svn.eduke32.com/eduke32@6241 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:32:16 +00:00
terminx
977c09fa28
Revert test change I accidentally committed
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git-svn-id: https://svn.eduke32.com/eduke32@6240 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:01:03 +00:00
terminx
b73c449f31
Further reorganization of actor_t. BYTEVERSION bumped.
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git-svn-id: https://svn.eduke32.com/eduke32@6239 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:39 +00:00
terminx
4a7806150c
Make r_showfps 2 work a little bit better
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git-svn-id: https://svn.eduke32.com/eduke32@6238 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:32 +00:00
terminx
eae02b26a1
Respect r_maxfps in menus and on startup/bonus/end screens
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git-svn-id: https://svn.eduke32.com/eduke32@6237 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:26 +00:00
terminx
4489e110de
More minor optimizations. Breaks savegames.
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git-svn-id: https://svn.eduke32.com/eduke32@6236 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:19 +00:00
terminx
302d6bdfd8
Minor optimizations
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git-svn-id: https://svn.eduke32.com/eduke32@6235 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:11 +00:00
terminx
f698b1e733
Gamevar cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6234 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:06 +00:00
terminx
49edb0e9f6
Use macros for special gamevar access range checking
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git-svn-id: https://svn.eduke32.com/eduke32@6233 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:00 +00:00
terminx
54a0d8d4ae
Consty McConst
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git-svn-id: https://svn.eduke32.com/eduke32@6232 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:54 +00:00
terminx
a3fbe4c542
Add clipdist member to player struct to control how close the player can get to walls
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git-svn-id: https://svn.eduke32.com/eduke32@6230 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:43 +00:00
terminx
bcb6d3830b
Only show "using dynamic tile remapping" message in debug builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6227 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:26 +00:00
terminx
c26fcfa786
Remove unused member from actor_t
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git-svn-id: https://svn.eduke32.com/eduke32@6226 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:21 +00:00
terminx
6319b6fb60
Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
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git-svn-id: https://svn.eduke32.com/eduke32@6225 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:13 +00:00
terminx
8cda268514
Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
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git-svn-id: https://svn.eduke32.com/eduke32@6224 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:08 +00:00
hendricks266
e2c44ae253
CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6222 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-22 22:49:22 +00:00
hendricks266
70245fc4f1
Create a new struct for hictinting that uses a uint16_t for flags.r
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git-svn-id: https://svn.eduke32.com/eduke32@6215 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:44 +00:00
hendricks266
84c913d04c
Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination.
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git-svn-id: https://svn.eduke32.com/eduke32@6214 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:36 +00:00
hendricks266
05945c920b
Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking.
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git-svn-id: https://svn.eduke32.com/eduke32@6213 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:59 +00:00
hendricks266
4f5ea33917
Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere.
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git-svn-id: https://svn.eduke32.com/eduke32@6212 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:54 +00:00
hendricks266
cd792277d3
Only use TEXT_GAMETEXTNUMHACK on internal gametext calls that benefit from it.
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git-svn-id: https://svn.eduke32.com/eduke32@6211 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:49 +00:00
hendricks266
611031d9e8
Optimize all gametext calls.
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git-svn-id: https://svn.eduke32.com/eduke32@6210 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:42 +00:00
hendricks266
cb8dc04660
Make menutext use MF_Redfont fields.
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git-svn-id: https://svn.eduke32.com/eduke32@6209 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:23 +00:00
hendricks266
334007d6c3
Optimize all menutext calls.
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git-svn-id: https://svn.eduke32.com/eduke32@6208 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:18 +00:00
hendricks266
7f6b26d362
Eliminate the RedfontGreen type and replace it with indentations (like "Apply Changes").
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git-svn-id: https://svn.eduke32.com/eduke32@6207 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:12 +00:00
hendricks266
02256c51dd
Eliminate the RedfontBlue type and replace it with the Disabled or LookDisabled flags.
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git-svn-id: https://svn.eduke32.com/eduke32@6206 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:09 +00:00
hendricks266
ecc60dec44
Add a new MenuEntryFlag to make an option appear disabled but still work.
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git-svn-id: https://svn.eduke32.com/eduke32@6205 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:05 +00:00
hendricks266
2e12d10cc6
Namespace all MenuEntryFlags_t.
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git-svn-id: https://svn.eduke32.com/eduke32@6204 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:01 +00:00
hendricks266
2afdaf5faf
Move cursorPosition and cursorScale from MenuEntryFormat_t to MenuFont_t.
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git-svn-id: https://svn.eduke32.com/eduke32@6203 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:57 +00:00
hendricks266
da4081c2b6
Fix some indentation of the menu system.
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git-svn-id: https://svn.eduke32.com/eduke32@6201 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:48 +00:00
hendricks266
9abe8f7958
Factor some menu code.
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git-svn-id: https://svn.eduke32.com/eduke32@6200 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:45 +00:00
hendricks266
57b5a47b9d
Scale menu spacers by font zoom.
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git-svn-id: https://svn.eduke32.com/eduke32@6199 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:41 +00:00
hendricks266
d85cbcc8cf
Attach fonts to spacer menu entries.
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git-svn-id: https://svn.eduke32.com/eduke32@6198 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:37 +00:00
hendricks266
6221b0e74d
Apply MenuFont_t.zoom to margins and indentations.
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git-svn-id: https://svn.eduke32.com/eduke32@6197 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:33 +00:00
hendricks266
72b7e30b19
Add zoom field to MenuFont_t.
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git-svn-id: https://svn.eduke32.com/eduke32@6196 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:29 +00:00
hendricks266
f2b7650305
Shrink the MenuFont_t struct.
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git-svn-id: https://svn.eduke32.com/eduke32@6195 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:25 +00:00
hendricks266
8e73029ecc
Touch up some menu options.
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git-svn-id: https://svn.eduke32.com/eduke32@6194 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:21 +00:00
hendricks266
283c5c0644
Center the episode menu vertically like the skill menu.
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git-svn-id: https://svn.eduke32.com/eduke32@6193 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:17 +00:00
hendricks266
e79d830deb
Clean up episodes, skills, and game modes in standalone builds.
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git-svn-id: https://svn.eduke32.com/eduke32@6192 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:06:07 +00:00
hendricks266
97a9d67148
Fix a bug in r6184.
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git-svn-id: https://svn.eduke32.com/eduke32@6191 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 21:53:28 +00:00
hendricks266
8deddc19b0
Clean up warnings in standalone mode.
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git-svn-id: https://svn.eduke32.com/eduke32@6190 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:42:20 +00:00
hendricks266
3ae7c3d317
Clean up gamefuncs in standalone mode.
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git-svn-id: https://svn.eduke32.com/eduke32@6189 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:42:15 +00:00
hendricks266
81a6f29dd4
CON: Add undefinegamefunc.
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git-svn-id: https://svn.eduke32.com/eduke32@6187 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:42:08 +00:00
hendricks266
b0d9e94004
Remove an old hack from my menu system that upon closer inspection is no longer needed.
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git-svn-id: https://svn.eduke32.com/eduke32@6186 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:42:04 +00:00
hendricks266
a10893d75f
Change the way gamefuncs are handled to support and ignore entries named as the empty string.
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git-svn-id: https://svn.eduke32.com/eduke32@6185 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:41:59 +00:00
hendricks266
6d11c01fd7
Don't store redundant copies of default gamefunc names, since the indices are all that matter.
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git-svn-id: https://svn.eduke32.com/eduke32@6184 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:41:54 +00:00
hendricks266
549ba86e5c
Disable G_FadeLoad because it doesn't work in any renderer and only causes glitches.
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git-svn-id: https://svn.eduke32.com/eduke32@6183 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:41:49 +00:00
hendricks266
f26408ea96
Keep music playing without interruption during map or hubmap transitions if the same file will be playing before and after.
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git-svn-id: https://svn.eduke32.com/eduke32@6182 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:41:44 +00:00
hendricks266
7d6a0d965b
Update LZ4 to 1.7.5.
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git-svn-id: https://svn.eduke32.com/eduke32@6181 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-14 07:00:08 +00:00
terminx
feb8b43892
Better support for working with blend in the editor
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git-svn-id: https://svn.eduke32.com/eduke32@6175 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-10 08:19:47 +00:00
terminx
f394f1bc1e
Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6169 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:39 +00:00
terminx
0447c0feb6
Minor optimization
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git-svn-id: https://svn.eduke32.com/eduke32@6168 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:33 +00:00
terminx
18870b0bc1
Change savegame filenames from dukesav#.esv to save#.esv.
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git-svn-id: https://svn.eduke32.com/eduke32@6167 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:28 +00:00
terminx
5fc04f288c
Fix missed label for sectoreffector tag. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6165 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:17 +00:00
hendricks266
b3d597200b
Common.mak: Massive reorganization/cleanup.
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Any functional changes are incidental and minor, other than the outright removals.
git-svn-id: https://svn.eduke32.com/eduke32@6147 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:38:42 +00:00
hendricks266
0a74a878e1
Rename savegame.lua to lunasave.lua to avoid a collision with savegame.cpp. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6145 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-07 05:56:35 +00:00
hendricks266
8d8fd61ed0
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
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git-svn-id: https://svn.eduke32.com/eduke32@6143 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:05:29 +00:00
hendricks266
576ff98f4d
Improve what build information we print to the log at startup. New feature: compilers, their versions, and big-endianness. Removed: C++, as it is now mandatory.
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git-svn-id: https://svn.eduke32.com/eduke32@6142 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:05:22 +00:00
hendricks266
f781f21ccd
Address some longstanding warnings with printf when building with MinGW's GCC 6 and newer.
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Building with said newer versions may fix the -Wodr warning when building for release.
git-svn-id: https://svn.eduke32.com/eduke32@6140 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:05:12 +00:00
terminx
abfbfec0f0
Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL
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git-svn-id: https://svn.eduke32.com/eduke32@6135 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-19 02:28:40 +00:00
terminx
0e231ce97e
Revert r6133
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git-svn-id: https://svn.eduke32.com/eduke32@6134 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-18 07:03:55 +00:00
terminx
e6d8181e1c
Reduce max number of concurrent copies of the same sound from 8 to 4.
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git-svn-id: https://svn.eduke32.com/eduke32@6133 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-17 21:55:09 +00:00
terminx
3861723200
Fix https://forums.duke4.net/topic/9285-con-compiler-bug/page__pid__276767
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git-svn-id: https://svn.eduke32.com/eduke32@6132 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-17 21:55:01 +00:00
terminx
ca30328f53
Fix using defined move/ai/action names in switch/case statements
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git-svn-id: https://svn.eduke32.com/eduke32@6131 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-17 05:46:59 +00:00
terminx
a955f415c4
Improve a couple of tagged sector warning messages. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6130 1a8010ca-5511-0410-912e-c29ae57300e0
2017-05-17 05:46:52 +00:00
hendricks266
80ebabd08a
Amend r6122, as of r6074 all standard library header inclusion is routed through compat.h.
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git-svn-id: https://svn.eduke32.com/eduke32@6128 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 05:11:08 +00:00
terminx
28d23ad575
Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".
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git-svn-id: https://svn.eduke32.com/eduke32@6127 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:32 +00:00
terminx
b2c8c45b41
Potential slight optimization to actor movement.
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git-svn-id: https://svn.eduke32.com/eduke32@6125 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:22 +00:00
terminx
76b83164a5
EDUKE32_STANDALONE improvement. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6124 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:18 +00:00
terminx
0acdeb93d1
Save and restore music position when changing to a map with the same music defined. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6123 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:13 +00:00
terminx
889a0e7fbc
Remove obsolete header standard.h. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6122 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:08 +00:00
terminx
9ed9efc4f6
Change screenshot base name to scrn0000 instead of duke0000 for standalone builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6121 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:01 +00:00
hendricks266
0c31245cd2
Add registry detection of the Steam path for World Tour installs.
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git-svn-id: https://svn.eduke32.com/eduke32@6113 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-09 13:09:01 +00:00
hendricks266
5441fcdb1e
Add the patched World Tour GRP to our checksum entries.
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git-svn-id: https://svn.eduke32.com/eduke32@6112 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-09 13:08:58 +00:00
hendricks266
8cf65eb180
Modify Windows registry reading to check both 32-bit and 64-bit key locations.
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git-svn-id: https://svn.eduke32.com/eduke32@6111 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-09 13:08:53 +00:00
hendricks266
cb2d1f4bce
Mac: Address deprecation warnings with the latest Xcode and macOS.
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git-svn-id: https://svn.eduke32.com/eduke32@6109 1a8010ca-5511-0410-912e-c29ae57300e0
2017-03-27 17:13:07 +00:00
hendricks266
3e64f08cd1
Fix r5498 so that projectiles actually do not hit their owner during their first tic of movement.
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Clear the hitscan bit instead of blocking bit because Proj_MoveCustom uses CLIPMASK1.
git-svn-id: https://svn.eduke32.com/eduke32@6082 1a8010ca-5511-0410-912e-c29ae57300e0
2017-03-20 20:30:04 +00:00
hendricks266
af66b8a99f
Factor out code for launching EVENT_GAME and EVENT_PREGAME.
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git-svn-id: https://svn.eduke32.com/eduke32@6081 1a8010ca-5511-0410-912e-c29ae57300e0
2017-03-20 20:29:57 +00:00
hendricks266
d5bd7681a0
Remove XYZ.voc --> XYZ.flac format upgrades completely for sound effects, and leave them only for music.
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XYZ.voc --> XYZ_voc.flac is still available.
git-svn-id: https://svn.eduke32.com/eduke32@6079 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:16:04 +00:00
hendricks266
62a921c409
Remove the implicit "static" from our FORCE_INLINE macro.
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This will be important for C++ member functions.
git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
77875948ba
Eliminate more cases of duplication of compat.h's functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@6075 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:45 +00:00
hendricks266
aa04307ad1
Route all inclusion of libc headers and most of POSIX headers through compat.h.
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git-svn-id: https://svn.eduke32.com/eduke32@6074 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:36 +00:00
hendricks266
6d7191b848
windows_inc.h in two more places
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git-svn-id: https://svn.eduke32.com/eduke32@6069 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:01 +00:00
hendricks266
26e740c0b7
Eliminate many cases of duplication of compat.h's functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@6067 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-19 22:15:56 +00:00
hendricks266
d4ee6d00c8
Route inclusion of all Windows headers through a new header, windows_inc.h.
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This allows us to make certain guarantees about limits on the extent of namespace pollution these headers introduce.
git-svn-id: https://svn.eduke32.com/eduke32@6065 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-19 22:15:44 +00:00
hendricks266
79279780a5
More of the previous commit, because VS can be frustrating.
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git-svn-id: https://svn.eduke32.com/eduke32@6064 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-19 22:15:32 +00:00
hendricks266
1aaf246527
Limit what startwin.game.cpp needs to include.
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git-svn-id: https://svn.eduke32.com/eduke32@6063 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-19 22:15:29 +00:00
hendricks266
3faa84f6d4
Remove dead code for selecting sound settings from the Windows startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@6062 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-19 22:15:23 +00:00
hendricks266
d43fb548cf
Abolish all " ={ " when assigning a struct. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-05 20:58:33 +00:00
hendricks266
417b047cf3
Bring the previous commit into effect.
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git-svn-id: https://svn.eduke32.com/eduke32@6056 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:20:54 +00:00
hendricks266
1cc9d13ccf
The great repository rearrangement of 2017.
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Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00